SoulCalibur VI Image
Metascore
84

Generally favorable reviews - based on 11 Critics What's this?

User Score
7.1

Mixed or average reviews- based on 21 Ratings

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  • Summary: History Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of theHistory Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of the original SOULCALIBUR to uncover hidden truths. [Bandai Namco] Expand
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Score distribution:
  1. Positive: 11 out of 11
  2. Mixed: 0 out of 11
  3. Negative: 0 out of 11
  1. Oct 18, 2018
    90
    You owe it to yourself to play SOULCALIBUR VI if you have even the slightest interest in fighting games.
  2. Oct 17, 2018
    89
    Despite some minor issues, the soul of Soulcalibur 6 is so strong that they don’t do much to bring down what is one of the best entries in the series. The new Reversal Edge and Soul Charge mechanics add new layers of strategy and mind games while the one-two punch of Libra of Soul and Soul Chronicle will provide hours upon hours of fantastic single-player content. Beyond that, Soulcalibur 6 is just straight up fun for players of any skill level.
  3. Oct 20, 2018
    88
    SoulCalibur VI is the most dignified return to the stages of the Soul saga, which recovers the throne of 3D fighting games. With two intense story modes and solid gameplay that returns to its origins by adding new features that make it even more accessible, we'll enjoy exciting battles filled with epic nature and fun.
  4. Oct 17, 2018
    85
    Back after a six year hiatus, SoulCalibur VI proves that the series has lost none of its sparkle. If this is the final SoulCalibur we ever see (and we sincerely hope it isn't), at least we can rest assured that the series went out with a bang rather than a clang.
  5. Oct 21, 2018
    84
    I always thought that the Soulcalibur series is superior to Tekken - and Soulcalibur 6 as rather a reboot than a sequel proves my point. The fighting mechanics are among the best on this console generation. Unfortunately some lackluster solo modes hold the whole experience back.
  6. Oct 17, 2018
    83
    If I was a more cynical and lazy person, I could have written this review in one sentence: Yup, it’s Soulcalibur. But I also happen to like Soulcalibur, so I won’t complain too much.
  7. Oct 17, 2018
    80
    SoulCalibur VI is an addictive and satisfying fighter, and more importantly the strongest the series has been in years.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Oct 20, 2018
    6
    I've been a fan of Soul Calibur since the first game but I have to admit the series has been in decline since SCIV. SCIV is still the highI've been a fan of Soul Calibur since the first game but I have to admit the series has been in decline since SCIV. SCIV is still the high water mark, and while SCV was a slight step down due to how they removed the equipment stats and nerfed the armor break feature, it was still very good and had excellent online play.

    But the series took a huge step backwards with this latest installment. It seems the creators are taking a "back to basics" approach and cut out a huge swath of characters, some of which have become staples to the roster (including my favorite, Cassandra). They made one character, Tira, available only as DLC upon launch which leads me to believe they're going to be milking the fanbase for cash to get the rest of the characters as DLC packs over the next few years.

    They've also stripped down the number of equipment customization options considerably. I'm guessing we'll have to wait to buy DLC packs to get the equipment variety options we've become accustomed to in past SC games. To be fair, even in SCIV and SCV they sold extra equipment as part of DLC packs. But SCIV and SCV had a lot more equipment options available at launch that didn't require the purchase of DLC. The least they could have done was provided equipment options for the characters they cut out of the game. It would have been nice to use Character Creation to make a Cassandra look-alike.

    Also, in SCIV and SCV the customize-able equipment was destructible in combat. Not so in SCVI. Armor damage is only possible with official main character equipment. So an "armor break" has no consequence if the characters are equipped with custom armor/clothing. I understand that some players complained about the "armor break" feature in past games, but most people liked it, and Soul Calibur was the only good fighting game that had a feature like that. They could have had an option where "armor break" could be toggled on or off to satisfy everyone. But it seems like making it only possible on some equipment was a lazier compromise that doesn't really satisfy anyone.

    SCVI introduces a new "Libra" story mode that is similar to an RPG in some respects and is designed to help new players get used to the mechanics of the game, character creation feature, and different fighting styles. Your character travels the world going on adventures, earning experience and gold and even gaining party members as the story unfolds. Gold could be spent on weapons that change your fighting style or items that help you in combat, but only in Libra mode. Alternatively you could trade your gold in for RP points that can be spent on equipment that can be used outside Libra Mode. RP could spent to unlock equipment in Character Creation or Museum Mode features.

    Libra mode is unique to say the least and there are some aspects of it that are interesting, but it seems to play a bit more like an interactive novel with interspersed moments of 1 on 1 fighting game combat than an RPG. After about 30 mins I was bored with it. The story didn't hold my interest enough to keep me engaged and the time spent menu noodling between the short bouts of combat started to feel tedious. The Tower of Lost Souls from SCIV was a much simpler and better "quest mode" for a fighting game than this awkward "Libra" Mode. But again I give them props for trying something different. It might be a good idea with better presentation.

    The rest of the modes are the standard run of the mill fighting game fare that you see in most SC games. You have Arcade mode, Arcade story mode, Verses mode, Network verses mode, Character Creation, There's a museum gallery that gives you the stats and backstory on each character (and more if you spend the RP to unlock the extra features), and of course the xbox store where you can give Namco your hard earned cash to get the DLC that should have been in the game to begin with.

    As always the controls and fighting mechanics are top notch, and I did have a lot of fun playing online. The special moves are much easier to pull off. Maybe too easy, but I can't complain about that because I've always been a below average player when it comes to online rankings and like to have a low learning curve. This is a great fighting game for newbs to just pick up and play, but I'm sure there's enough for the dedicated to dig their teeth into and become really competitive with.

    So as a basic fighting game it gets a high rank, but I've come to expect much more from Soul Calibur so it loses a lot of points for that. 6/10
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  2. Oct 19, 2018
    0
    This game is fun but the load times are atrocious Namco has no sense of pride in their products maybe it might get patched but they didn’t fixThis game is fun but the load times are atrocious Namco has no sense of pride in their products maybe it might get patched but they didn’t fix tekken 7 on Xbox one so I doubt they will fix this. Other unreal 4 fighting games load on par with their ps4 versions like injustice 2 for example. Maybe hold off for a sale or wait for a patch. Expand

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