Mega Man 11 Image
Metascore
77

Generally favorable reviews - based on 12 Critics What's this?

User Score
8.5

Generally favorable reviews- based on 27 Ratings

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  • Summary: Thirty years ago, in 1987, a super robot named Mega Man was created. In 2018 after 30 years of unforgettable adventures the fight for everlasting peace continues! The tight action-platformer gameplay that made the series a success is alive and well. To save the day, the Blue Bomber mustThirty years ago, in 1987, a super robot named Mega Man was created. In 2018 after 30 years of unforgettable adventures the fight for everlasting peace continues! The tight action-platformer gameplay that made the series a success is alive and well. To save the day, the Blue Bomber must battle Robot Masters and take their powerful weapons for himself, which now changes the hero's appearance with new levels of detail. A new, vivid visual style refreshes the series' iconic colorfulness, combining hand-drawn environments with detailed, 3D character models. Expand
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Mega Man 11: Mega Man vs. Torch Man Gameplay Trailer
Score distribution:
  1. Positive: 10 out of 12
  2. Negative: 0 out of 12
  1. Nov 4, 2018
    90
    With a stunning visual upgrade brought in, a suitable soundtrack accompanying events and some fluid controls ensuring players are constantly able to keep up with the action, Mega Man 11 is one of the best titles in the series – although the incredible difficulty won’t be something that all will enjoy.
  2. Oct 1, 2018
    90
    Mega Man 11 is exactly what I wanted from a new Mega Man game in 2018. The robot masters are fun and interesting. The stage designs are absolutely stellar, and the accessibility is incredible. Anyone can play this game and have a good time. There are so many ways to enjoy Mega Man in 2018. Capcom is on a roll lately and this gets me even more excited for the return of DMC and Resident Evil. Keep it going Capcom, now get to work on Mega Man 12.
  3. Oct 16, 2018
    80
    Capcom has made a game absolutely devoted to its IP roots, and fresh at the same time.
  4. Oct 2, 2018
    75
    As a long-time fan of Mega Man ever since the 8-bit days, I'm happy that Mega Man 11 retains a lot of what makes the series special. On the other hand, most of the classic magic is missing which is something that I hope Capcom brings back in Mega Man 12.
  5. Oct 8, 2018
    75
    A good first step for Mega Man's relaunch, but lacking that artistic spark that could have made it a better package overall. Gameplay wise it's a very good game thanks to the new mechanics too, so it's definitely advised for the series fans.
  6. Oct 5, 2018
    75
    Mega Man 11 is another fun and explosive experience for Capcom's Blue Bomber, the new Double Gear system doesn't add much to the game yet it's still an enjoyable one.
  7. Oct 1, 2018
    70
    Even with these issues, it just feels good to see Mega Man back in action, and Mega Man 11 will hopefully be the start of many new robotic adventures to come.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Oct 5, 2018
    8
    I found the level design in the game to be absolutely fantastic because there’s a ton of variety present throughout each level which in turnI found the level design in the game to be absolutely fantastic because there’s a ton of variety present throughout each level which in turn keeps things fun at all times. Technically the game holds up really well throughout your time with the game and I was really impressed with the controls that have been implemented. The presentation side of the game has been done to perfection and Mega Man has never looked and sounded better than it does here. There are lots of different weapons and upgrades for you to get to grips with and the best thing is that each weapon and upgrade plays its part and feels important. Each enemy in the game represents a different challenge and the boss battles feel exhilarating from start to finish. In terms of content there isn’t a huge amount for you to get to grips which means I feel the game is slightly overpriced. You have to stop and have a breather every now and then because the high difficulty can be a little frustrating. Mega Man has a place in a lot of people’s heart’s and I’m one of those people so to say I was eager to get to grips with Mega Man 11 would be a massive understatement. Thankfully it didn’t disappoint either and in a way I think it will garner more fans because whilst it’s still retro to the core it does also have a modern feel to it as well. This modern feeling is felt through both the controls and presentation side of the game and when they combine together you have an incredible amount of fun. In fact you have that much fun that it makes it easier to carry on even if you come across some frustrating moments, which you will no doubt experience along the way. Thankfully these frustrating moments aren’t too profound though because defeating the various enemies never gets boring thanks to the many upgrades and weapons you can use against them. At the end of the day then Mega Man 11 has reached my lofty expectations and then some, and whilst I feel it may be a little overpriced I still recommend that you get the game because it does the Mega Man franchise justice and fans of the franchise will thoroughly enjoy what the game has to offer. Expand
  2. Dec 10, 2018
    6
    I just get a feeling that Capcom made Mega Man 11 this painfully mediocre, so it wouldn't be a success and they could bury the blue bomberI just get a feeling that Capcom made Mega Man 11 this painfully mediocre, so it wouldn't be a success and they could bury the blue bomber for good. That just doesn't make any sense, so why didn't they go all out on one of their most beloved game series sequel?! After 25 hours of play time I'm done. This could have been so much better.

    Controls could be a lot better. Sometimes mega man just won't stop running and I end up falling in to a pit or hit an enemy. Slide and jump won't always activate for no apparent reason. There isn't any input lag tho thank god.

    All levels are too long. Block man level is nearly impossible since there is a spot where you will get stuck on environment 9 out of 10 times. This is clearly a bug. Bounce man level is just stupid and very badly designed. Jump mechanics in that level are also pain in the ass. You can use rush coil to get past most of the sh'tty parts there but that just renders all that work put in the design of the level completely redundant. Boss fights are super fun tho. Every boss has different easy to learn pattern like in the good all days of NES era. They are never cheap and if you die, you die 'cause you suck. So get good. No bullsh't there. The gear system that lets you slow time or shoot more powerful shots is a very good new mechanic but sometimes it makes things a bit too easy in some levels and especially in the boss fights.

    Why they went with this art style is beyond me. This game looks like those Sh'tty freeware games from early 2000's. I would have preferred pixel art instead. You can create so pretty pixel art these days. Most of the difficulty people are experiencing comes from bad controls. When I played Mega Man X last month from the legacy collection, after about 2,5 hours in, I knew exactly how X is going to control in any given moment. Here I still don't know if I can make a jump or not. Controls are very weird and floaty.

    6,5/10 no more no less. Come on Capcom! I know you can do so much better. Please get your sh't together.
    Expand

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