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Celeste Switch Gameplay - First 9 Minutes
Positive: 36 out of 36
Mixed: 0 out of 36
Negative: 0 out of 36
Jun 12, 2018My hands actually hurt from gripping the Switch but I couldn’t stop, and when I finally landed on the other side of one of the many gauntlets that Celeste wears like a medal, I felt both relief and curiosity as to what it would throw at me next. It’s a rewarding experience and a game that I’m honoured to issue a perfect score.
Jan 25, 2018It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain.
Jan 28, 2018I don't like being a reactionist, or overpraising something too soon, but Celeste is one of the best 2D platformers I've ever played. I'llI don't like being a reactionist, or overpraising something too soon, but Celeste is one of the best 2D platformers I've ever played. I'll break down my review into individual segments:
Very tight, extremely simple controls. Move with Left control stick. Jump with B. Dash with Y. Climb walls with RT. End of tutorial. But the sheer amount of mileage these developers get out of such a simple base is staggering
While the controls are deceptively simple, every single chapter introduces a few new mechanics that you will have to master in order to progress. Whether they be platforms that disintegrate underneath you, platforms that move in sync with your dashing, walls you can dash through that have a unique effect. gemstones that replenish your dash midair, bubbles that shoot you far off into certain directions, and the list goes on and on, each new mechanic requires you to use them with near perfect precision and timing. The challenge can be occasionally frustrating, and you may find yourself dying several hundred times in any given chapter (I'm not exaggerating, you will die a lot), but it's the good kind of frustration that invites you to persist, not the kind that will cause you to rage quit. And none of your deaths feel out of your control. It doesn't require you to memorize every obstacle coming next, because there's never anything popping up that you didn't expect. Every obstacle is laid out in front of you, clear for you to see, which makes the challenge more inviting than frustrating.
But I don't want to scare off potential players who are not so keen on the sound of timing and precision based gameplay, since that doesn't sound particularly fun by description alone, but this is a joy to play and an innumerable amount of sequences had me smiling and feeling accomplished by their end.
Difficulty Level: 7/10
I know 7 seems fairly low considering how much time I've already spent re-emphasizing the demand for precision, and how often you're going to die, and I'm sure you've already seen many other reviews that describe it to be tough as nails, and it is, but (thankfully) the game doesn't punish you for dying over and over and over and over. I had more than 300 deaths in a single chapter once. But this game doesn't kick you in the balls the way Cuphead does every time you die, you always re-spawn in the same frame that you died in, and it takes roughly half a second to re-spawn. The sheer amount of precision the game demands in and of itself would be enough to make it a 10, but the forgiving nature of the game makes the challenge much more manageable, so you can throw yourself at the same obstacle over and over and over and over again until you get it right, which is a godsend, because I would have honestly never bothered finishing the game if I had to deal with a lives system, or if it sent me back to the beginning of each level, or something like that.
I'm actually not as enamored with the story as many other people seem to be. I think it's great to see more and more video games experiment in dealing with heavy thematic matter such as anxiety, panic, apathy, depression, emotional distance, etc, and I think Celeste does a good job of it, and I can imagine many people out there being touched by it, because it handles delicate topics with sensitivity, earnestness, and a touch of humor. I like the characters a lot (and I love that they actually created an Instagram account for the character who is always taking selfies and writing posts throughout the game), but I don't think it's quite perfect yet. I really hope the developers keep experimenting with this kind of subject matter, because Celeste has made me eager for whatever the dish up next.
I used to refer to this segment as "graphics," because graphical power used to be important when reviewing games, but we've reached an era of gaming when gamers and reviewers are less concerned about graphical horsepower and more interested in artwork, with absolutely beautiful looking games such as Cuphead and Journey, which are both stunning games due to their artwork, even though they're not going to max out the system you run them on by any means. Celeste is in that category, and it is a brilliantly designed game.
It is impressive in and of itself that these indie developers composed more than two hours of music for a relatively short game (around 10hrs max to complete all of the main bits, 20 if you're a completionist that is going to collect all the strawberries and complete all the "B side" challenges), and it pays off, because the soundtrack is just beautiful.
While I think the story is good, even though I wasn't as deeply impressed with it as many other reviewers were, the controls, gameplay, and design are every bit as good as you've heard and Celeste is a game that deserves to be experienced by anybody who can spare twenty bucks to try it out.… Expand
Oct 3, 2018Wow. This game is stunning. Games like Shovel Knight brought retro games back into the spotlight... Celeste masters this. Gorgeous andWow. This game is stunning. Games like Shovel Knight brought retro games back into the spotlight... Celeste masters this. Gorgeous and detailed pixel art mixed with tear-jerking music make this game so absurdly immersive. The story is motivating, and the gameplay is as stressful as it is rewarding. A game about climbing mountains should be hard, but this game makes you want to quit at every level. Everything is so hard and unforgiving, but there is so much motivation to beat the level and continue the story that we still finish this, and feel so rewarded when we do so. Then, after the main game, there are nearly impossible b-side levels that provide the most extreme challenges i had ever seen in a video game, until I saw the c-sides. This game is packed with so much quality gameplay that puts you to your limits. Absolute materpiece.… Expand
Jan 29, 2018Fantastic game that shows that if you boil a game down to great mechanics, variety and a meaningful story you don't need a big productionFantastic game that shows that if you boil a game down to great mechanics, variety and a meaningful story you don't need a big production value or graphics to create a masterpiece.… Expand
Nov 28, 2018I'm gonna be honest, it's not a 10. I usually don't care about story or connect with characters, so lets just assume the story is good, and II'm gonna be honest, it's not a 10. I usually don't care about story or connect with characters, so lets just assume the story is good, and I won't dock any points on that. The controls are tight, and it's all fun and good... until you get to the hard stuff. I'm usually good at games, and have beat most stages. However, later on in the game's harder stages, rooms keep being the same. You attempt a long sequence of jumping and dashing, and you get no breaks, which is fine. The problem I found was that it was you had to do it pretty well. I kept trying the same jumps and changing one minor thing, until I get the correct set of inputs and pass the room. It's very grindy to pass a single room, and then it's the same for the next room. I'd keep trying to do the same things and every time I passed a room it would be really rewarding. The jumps take everything from your moveset, and there isn't really much creativity for the player on how to make them, just do what it needs you to do, and get to the next room. This tells my brain that I should dislike the nature of this game, but my brain disagrees. At the end of the day, I can't stop playing, because all the frustration from the stages is dwarfed by the huge sense of satisfaction when you complete it, which makes the game so great. GOTY? no. But it is a game you should try.… Expand
Feb 18, 2018Celeste is a great game that far exceeded my expectations when I first saw it. To start, the art style mixed with the primarily pixel graphicsCeleste is a great game that far exceeded my expectations when I first saw it. To start, the art style mixed with the primarily pixel graphics suits the gameplay and story so perfectly; which adds a somewhat charming aspect to it. Now charming isn't what I would consider the story, but I will say that it is much more heartfelt than I thought it would be and really hits the mark when talking about heavier topics that deal with anxiety or depression. The game definitely has some harder difficulty spikes, but due to the tutorials and the great level design that helps build up to some parts of the game, you'll be ready for just about anything the game throws at you and enjoy yourself at the same time.… Expand
Jan 15, 2019Celeste is an above average platform game. But, it's not as good as Super Meat Boy or Slime-san.
Slime-san and Meat Boy are bite-sized,Celeste is an above average platform game. But, it's not as good as Super Meat Boy or Slime-san.
Slime-san and Meat Boy are bite-sized, which makes the high difficulty more fun / accessible... Celeste is easier than both games, but it's more frustrating because you have to retrace your steps somewhat to get to certain sections of the game (unlike being able to select each screen from a menu like in SMB and Slime-san).
Also, the difficulty is inconsistent. Many jumps and manoeuvres are so easy I could do them blindfolded. Then, in the same screen - after four or five easy jumps - there's a difficult one. So, when you die, you have to redo a bunch of easy stuff to get back to the difficult jump (or manoeuvre or whatever)... It often reminds me of games from the 90's, but not in a good way.
There's some pretty good level design. Flying around with the feather is fun.
The plot is great. I usually hate video game plots, but Celeste is different. It has a positive message about mental health / spirituality and it has memorable characters... There's only about six characters in the game and they all have distinct personalities... There is some repetitive dialogue, but - overall - it's much better than your average video game story.
It's not a bad game, but it's somewhat unoriginal (borrows ideas from lots of other games) and it's less than those that came before it... There isn't much challenge in the main game if you're used to tough-as-nails games like SMB. But there's plenty of challenge in the B-sides.
I beat the main game in less than 8 hours, collecting all the B-sides and half of the strawberries. I'm not going to bother with the B-sides. I tried playing a couple of them. But, not being able to skip around between parts of the level make it more frustrating than fun for me.
I don't want to do a bunch of jumps and then have to do them all over again. I'm too used to playing roguelike games now, where every run is different... or games like Meat Boy that respawn you when you die.
The levels in Celeste aren't engaging enough for me to want to replay them.
8 hours of gameplay for $30 isn't great. I'd be happier if the game cost AUD$20.
The plot is great and the production (graphics/music) are super polished, but those are the least important aspects of a game for me.
Another thing that really annoyed me was trying to play this handheld with an analogue stick. The Nintendo Switch D-pad is very uncomfortable. Most of my deaths resulted from "dashing" in the wrong direction because I was forced to use the analogue stick... This is a huge shame, because Celeste is exactly the sort of game I'd rather play in handheld mode.… Expand
Jan 18, 2019The game doesn't deserve a 0, nor a 10, but I feel obliged to give it a low score to round up the odds.
It plays just like anotherThe game doesn't deserve a 0, nor a 10, but I feel obliged to give it a low score to round up the odds.
It plays just like another platformer so I'd give it a 6 if people don't hype it up to be the saviour of the industry.
The graphics looks really horrid, and people compare it to PSX/Saturn games? No, the game looks worse than Mario 3 on NES when it's in a dark environment. Snow bros has better graphics than this.
Looks slightly better when it's under day light but still much worse than Mario world on SNES.
It's nowhere around the hype blind fanbois make up to be. Keep this in mind or you'll get disappointed.
And people talk about when you buy AAA games, you look for demonstration. Innovation is where Indie capable of, except I don't see any innovation in most award winning indie games.
There is only connection made through social gatherings. Sucks AAA are repetitive and indie are flooded with another platformer or roguelike.… Expand