- Summary: History Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of theHistory Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of the original SOULCALIBUR to uncover hidden truths. [Bandai Namco]… Expand
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5 Minutes Of SoulCalibur VI VS. Gameplay With Mitsurugi, Seong Mi-Na, Siegfried, And Sophitia | TGS 2018
Oct 22, 2018Soulcalibur VI is an excellent fighter that takes the 2.5D fighter further into the 3D realm. Great characters and interesting lore provide an unforgettable single-player experience, while multiplayer is just as great, thanks to a deep, yet accessible, fighting system.
Nov 6, 2018Another worthy entry into the series that still distinguishes itself from the rest. Diverse characters, unique mechanics, and pick-up-and-play nature make it extremely accessible. Despite a few fumbles in training modes and mediocre story elements, Soulcalibur VI is a great fighter at its core.
Oct 21, 2018Soulcalibur VI feels like a game that’s fighting to make a comeback in a world where it isn’t sure it’s welcome anymore, and the downside of that is that many of its parts feel like they were under-developed to keep costs low. However, much more important is the upside, which is that a fantastic fighting game series has finally come back to us, and it’s still just as good as we all remember.
Nov 6, 2018Writing a review for one of my favorite games.
As a competitive veteran to the Soul Calibur series, I have to say, this is one of the bestWriting a review for one of my favorite games.
As a competitive veteran to the Soul Calibur series, I have to say, this is one of the best in the series yet. This game on the fighting scale prowess is easily an 8 or 9.
- The overall game play system is fantastic. They did a phenomenal job with it. No character feels like they're the worst. That's hard to do with 20+ characters.
- Custom creation is amazing. Although i'm not one to have dabbled with SC's custom creation over -the years, I'd say this is the best iteration of it yet.
- Visually, it's great. Do not expect to get God of War graphics. This is a fighting game.
- So unfortunately, I did find the elephant in the room in this game. The story telling. While this is a fighting game more than a story driven game, the way they went about it was just awful. Using gif images with a wallpaper backdrop and narrative to tell the story, is horrible. I was first introduced to something like this with Blazblue. It wasn't good then, and it isn't good now. I'm sure they had budget restraints considering they had to beg the higher ups to get this game made. Which is why this doesn't bother me as much as it should.
- I think this game is 100% worth the purchase. I highly recommend this to anyone who is interested in fighting games. As well to anyone looking to get into fighting games. This game does have a little learning curve, but easy to get into. The game was resurrected to it's full glory. Enjoy it and hope we get a sequel worthy of this title again.… Expand
Oct 21, 2018A return to form for one of the best FG's there ever was, SC 1.
SCV almost killed the series, so much so only the resurgence of fightingA return to form for one of the best FG's there ever was, SC 1.
SCV almost killed the series, so much so only the resurgence of fighting games on the back of the esports wave seems to have revived the series. Thankfully they listened. Core characters people love are back, instead of being replaced by new characters for "story". Sorry but story is not why people pick up a fighting game, the story serves the game, not the game the story, and there's many ways to tell a story that doesn't mean cutting core characters from the game.
You only need to look at Marvel Vs Capcom Infinite and SCV to see how not including core characters to a franchise will make the game flop, MVCI was dead before it even hit release day. Even SF3 Third Strike was hated a long time, in part because of this, and only daigo's moment at a fighting tournament and lack of any SF games for a long period of time and the fact it still had Ryu and Chung-Li at least saved it. But in SCV they decided to basically cut one of the most iconic characters, and in SC2 some core characters were not playable in arcade versions. None of this served the series well at all I know I personally was far less invested in every SC past the first one because of this.
The core gameplay is preserved in this game, unlike in SCV where movement speed was very poor forcing people to stand and block rather than use movement as much to avoid attacks, spending less time in control of your character and with less options as a result. Well movement speed is back in SCVI so again they listened.
Many system mechanics in SCV were also terrible. Guard impact a staple of the series for example required critical gauge and was very unpopular as a result. Guard impact is restored to an any time usable ability and other broken mechanics like just guard were removed. So they fixed this also.
So they learned from mistakes of SCV. Let's hope that they keep them in mind and never repeat mistakes they made progressively worse in 2, 3, 4 and 5 (2 for example sophitia wasn't even playable in the arcades and they started moving toward a more cartoony look). 6 has kept some things along the way from these prior series, which love them or hate them, they are on top of a really solid game and don't do a lot to interfere and were at least improved upon from prior games. The soul still burns, and basing the game off SC 1, which was the highest rated game for the dreamcast and still is on metacritic, was always what they should have done. If they want to get rid of core characters or totally change game mechanics, they should do us all a favor and just make another franchise, rather than nearly killing one we all already love.
So well done Bandai Namco, you did it, this game is amazing. I have missed meals, I have missed sleep and day turns to night and I barely notice it's that entrancing. Please never again replace core characters or move speed or mechanics and please never make the game 2nd fiddle to a story for a fighting game. SC1 did the story very well even though there was very little of it, you had flavor and endings for each character, in about a paragraph of text but they hit all the right notes and were thematic. People might demand more these days but really, it was fantastic for what it was, serving as a launching pad for the world, characters and game. When the formula is well made and well loved, moderation is a good policy for iteration. I'm just very thankful for this game, even though I feel I have been waiting nearly 20 years for it to get it as right as the first SC.… Expand
Oct 19, 2018And here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the sameAnd here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the same engine as SCIV, little did I know that SCIV used unreal engine 4, well riddle me silly (sarcasm).
This game is somewhere around 8 or 9 to be honest, with a few things dragging it down, so let me jump right into it.
The most important thing, that being the combat, is great, that part is a clear 10 out of 10. It feels responsive and it is easy to get into with a dept there that will be fun to explore.
The character customization is good, would have likes some more pieces of cloths but all in all it is better then Tekken 7 in this department.
The Libra of souls has this far been way more fun then I thought it would be.
Hit or miss
The visuals can be good or bad depending if you like the art-style or not, personally I do like it but I can see some people not liking it.
The way in which the story is presented feels cheap, Don't get me wrong here, I do enjoy stories told to still pictures as well, just that they could have had more pictures while showing the story. Often you are shown the same old picture with a picture of a character and some enemy. This is the weakest part of the game.
The day one dlc. The character in that dlc fits better into the story then some of the character in the base roster. This easily avoided PR mess up is something they need to learn from
I get the feeling that Namco gave the devs very little money for this project, and as such they needed to focus on some things, thankfully they focused on the right thing. It is not a perfect game but it is at this moment the best 3D fighter on the current gen consoles.… Expand
Nov 22, 2018Soulcalibur VI is amazing. I paid $80 for the game and the season pass, and it's easily worth double that.
After playing this game forSoulcalibur VI is amazing. I paid $80 for the game and the season pass, and it's easily worth double that.
After playing this game for weeks, it has yet to fail me. The character customization is incredibly deep and gives you literally thousands of different options. These options may seem limited at first, but they expand as you go through the story modes. The action is very quick and responds exceptionally well. We have almost all of the community's favorite classic Soulcalibur characters, Seong Mi-na, Talim, Kilik, Nightmare, Ivy, Taki, Mitsurugi, Yoshimitsu, Voldo, Tira, Zasalamel, etc. One character that makes an appearance but sadly isn't playable yet is Hwang from Soulcalibur 1. I think he's a much better character than Yun Seong, but apparently less popular. However, his direct appearance and significant part he plays in story suggests that he'll come as a DLC character later (please, Namco, listen to your long-time fans).
The graphics are great. The stages are what Soulcalibur stages have always been. They hold true to the legacy, and stage awareness becomes a key component of battle. The gameplay is simple to understand, but difficult to master. Some characters are similar, like Kilik and Seong Mi-na or Seigfreid and Nightmare, but they have distinct differences that set them apart. The ultra-specials or as the game calls them "Critical Arts" are awesome looking for everyone in the roster.
The critical arts are awesome looking, but I also think they're one of the game's weaknesses. They're entirely too easy to pull off. All it takes is a press of the R2 button (or whatever button you have A+B+K mapped to) and one stock of meter. The good thing about them is that they can be guard impacted, so they're not invincible. Reversal Edge, which is a guard impact that can turn the tide of battle is far too easy to spam also. The good thing about it is that if people rely on it too much, they'll find that they soul crush themselves into defeat.
Now for some weaknesses. While the story itself is actually pretty good, the presentation is lacking at best. The repeated background drawings and hand drawn portraits of the characters don't do the characters justice. I get that the Soulcalibur budget was badly limited by the development hell that this game went through, but the Sega Dreamcast's presentation of Soulcalibur 1's story was better than this. Other than the presentation of the story, the only other real downside I see is that some of the characters need to be rebalanced. I already informed Namco of of this through email and they got back to me saying that they're looking into it for a future patch.
- Online Mode -
I have very few problems with this game online. For the vast majority of the time, this game performs admirably in ranked and casual matches. Of course, there are a few hiccups every now and then, but I've only had 2 disconnects since launch and very few laggy matches.
The worst part of the online with this game is just like with any other online game: the players themselves can easily sap the life out of the community. I had one player that seemed to follow me from one room to another. Their connection was so bad, it caused everyone else to lag when they joined. After three rooms disbanded, I added that person to my PSN blocklist and things straightened out after that.
Overall, this game is astounding and it's easily the best 3D fighting game on PS4. If it's on your holiday shopping list, it's worth buying twice.… Expand
Nov 10, 2018As a newcomer to the franchise, I enjoyed my time with Soulcalibur VI. The thing is, I think the thing I enjoyed the most was the awesomeAs a newcomer to the franchise, I enjoyed my time with Soulcalibur VI. The thing is, I think the thing I enjoyed the most was the awesome character creator, because if you don't memorize the insane fighting game combo lists thrown at you from the very beginning, you aren't going to have much of a chance online. If you can ignore the high point of entry and really devote your time to learning the game's mechanics, you'll have a great time here, if only for making your dudes play dress-up. If not, you might want to look into other options.… Expand
Nov 25, 2018Fun and easy to play, but story mode is huge disappointment, it has really boring plot. Characters coming with dlc? Great way to kill theFun and easy to play, but story mode is huge disappointment, it has really boring plot. Characters coming with dlc? Great way to kill the game, GJ. Buy only if you have someone to play with and when it gets cheaper.… Expand
Oct 22, 2018Qu’on-ce le dise je ne l’achèterais pas.
Certains me demanderons sans doute pourquoi ? D’autant que la série Soul Calibur est ma licence deQu’on-ce le dise je ne l’achèterais pas.
Certains me demanderons sans doute pourquoi ? D’autant que la série Soul Calibur est ma licence de jeux de combat préféré. Et bien cet acte est motivé par un désir de montrer aux éditeurs de jeux de combat qu’il serait temps d’arrêter de nous prendre pour des poires (et je reste polie).
J’ai rejoué pas plus tard qu’hier au premier Soul Calibur sur Dreamcast et qu’elle ne fut pas ma surprise de voir déjà dans le roster du jeu 18 personnages … ce jeu étant sortie pour rappel en 98 sur arcade et 99 sur console …
Donc pour faire un petit résumé en 20 ans de jeux de combats, la licence n’aura réussi qu’à ajouter 3 personnages jouable pour le jeu de base alors que le premier en avait déjà 18.
Sachant que si vous voulez bénéficier de TOUS Soul Calibur 6 il vous faudra débourser la petite somme de 90 pour accéder au season pass, à 3 personnages jouable supplémentaire d’entrée de jeu (qui sont donc absent lorsque vous payer 60/70€ mais qui ont bien été fait pour la sortie) + Tira qui n’est pas dans le roster de base et dispo en DLC pour la petite somme de 5€ …
Voilà le prix d’un jeu de combat aujourd’hui. Sachant que la chose était pareil pour Mortal Kombat X, pour Tekken 7 et Dragon Ball Fighter Z.
Il faut également souligner que les personnages qui existe tous (à par 3/4 persos max) depuis le début ont les mêmes attaques, les mêmes techniques et plus ou moins les mêmes enchaînements depuis 1998.
Sachant qu’il n’y a quasi aucun réel gap technique ou graphique entre le 6 et le 5, que l’absence du season pass vous privera d’une partie du solo (vue que chaque perso à sa trame narrative à lui), que le contenu solo est d’ailleurs moins fourni que Soul Calibur 2 et 3 et que l’une des meilleures raisons de faire le solo de ces jeux (débloquer les personnages) n’est donc même plus disponible vue que là vous les débloquer grâce à votre carte bleue.… Expand