Sekiro: Shadows Die Twice Image
Metascore
91

Universal acclaim - based on 29 Critics What's this?

User Score
8.2

Generally favorable reviews- based on 717 Ratings

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  • Summary: Your death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experienceYour death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published by Activision. Directed by Hidetaka Miyazaki, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis. As “Sekiro,” or the “one-armed wolf,” players discover the many ways to strategically approach combat and engage enemies. [Activision] Expand
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Sekiro: Shadows Die Twice - Gameplay Overview Trailer
Score distribution:
  1. Positive: 29 out of 29
  2. Mixed: 0 out of 29
  3. Negative: 0 out of 29
  1. Mar 25, 2019
    100
    Sekiro is a game that, for better and worse, lays down an almost belligerent challenge. Keep playing, by all means, if you can handle it. Such fierce difficulty will not come as a surprise to veterans of From’s previous games Dark Souls and Bloodborne, of course, and will likely relish Sekiro’s propensity to kill you often and without mercy. Few games task you so harshly or dare to drive you to such frustration, but few games are as rewarding or exhilarating when you succeed.
  2. 95
    Untethered from the expectations that come with a Dark Souls or Bloodborne game, FromSoftware was able to create a game that maintains the studio's unique identity while allowing them to explore interesting new mechanics and ways of telling the story. Sekiro is challenging, but fair—a game with the goal of allowing the player to grow, rather than the avatar. It blends mechanics and narrative in a way that is too rare in games today, allowing for a deep level of immersion that begs for just one more clash of blades no matter how difficult the encounters get. Seeing each one to its bloody finish is well worth the trials it takes to get there.
  3. Mar 25, 2019
    95
    Sekiro: Shadows Die Twice is yet another example of the excellence of FromSoftware, which breaks away from its classic hit and run mechanics to place you in front of the enemy with no possibility of escape. Unlike the defense of Dark and Demon's Souls, and the evasion of Bloodborne, Sekiro combines defense and attack in a dance of swords like few times or never we've seen in a video game. Not only does it perfectly mix these concepts, but it also brilliantly balances them with stealth. The result is that game that will make you feel as unprepared and happy as the first Soulsborne you ever played. Exactly what you were looking for.
  4. Mar 21, 2019
    90
    It’s a challenging journey through a weird and wondrous world that forces you to learn and master its punishing combat to succeed. However, the sweet thrill of victory keeps you pushing forward despite myriad disheartening deaths. Sekiro is one of the most difficult games I have ever played, but for those seeking adventure, exploration, and a truly realized ninja fantasy, the trek is worth the high demands.
  5. Mar 24, 2019
    90
    Arm yourself with the necessary patience and concentration: those of a shinobi.
  6. Mar 22, 2019
    90
    It innovates enough to the point where people who are tired of the same old song and dance will find new mysteries to master; but still maintains that strong marriage of world building and sense of pride garnered from besting taxing conflicts.
  7. Mar 21, 2019
    80
    Sekiro: Shadows Die Twice comes with some obvious flaws: Enemy types repeat too often, and we would have liked more variety in the maps. Having to defeat a boss in order to upgrade your character can become a big problem, too. However, as a stealth game, it offers plenty of routes to explore and ways to assassinate your targets. But above all, the sword fighting system comes with genuinely new ideas, including posture gauge and deflecting attacks, making Sekiro’s battles feel like an art in themselves. While the simplified levelling system and increased reliance on exploration make Sekiro feel even more difficult than FromSoftware’s Dark Souls series and Bloodborne, close combat battles have never been this good.

See all 45 Critic Reviews

Score distribution:
  1. Negative: 25 out of 154
  1. Mar 22, 2019
    10
    I was definitely sure it would be a great game. From Software never fails. I took a few hours to play and that's what I expected. I am inI was definitely sure it would be a great game. From Software never fails. I took a few hours to play and that's what I expected. I am in heaven ! Everything is amazing.
    Great atmosphere, graphics and story. You can fell the soul of previous games. I was really missing this world a lot. Finally got it.
    Thank you FromSoftware once again ! You're the best in the world
    Expand
  2. Mar 22, 2019
    10
    diferente a la saga souls pero su escencia esta ahi, juegazo por donde se mire...
  3. Mar 25, 2019
    10
    I consider this game one of the best in that janra. So in my opinion it is 10/10
  4. Mar 23, 2019
    10
    Miyazaki did it again.

    Froms come back wit a new ip setting in an amazing Mystical Japan. The game is hard but very satisfying, Art and map
    Miyazaki did it again.

    Froms come back wit a new ip setting in an amazing Mystical Japan. The game is hard but very satisfying, Art and map design are very inspired, but the very core of this game is the amazing gameplay. From improve the sword combat of the old souls, with some good stealth mechanics and cool finisher moves. So far a truly masterpiece...maybe not for everyone.
    Expand
  5. Mar 23, 2019
    8
    After the SoulsBorne series it was apparent that Sekiro would deliver a quite different experience. Although some features are pretty similarAfter the SoulsBorne series it was apparent that Sekiro would deliver a quite different experience. Although some features are pretty similar such as the estus flasks for healing. Besides that the new fighting system is quite interesting but to me personally disappointing. It does not feel very appealing sometimes even more mashy although the 60fps combat itself is amazingly fluent.

    I encountered some frame drops but as it was always on the same screen positions I think it is just a minor optimization problem because besides that the game runs smooth. The graphic is at times beautiful and sometimes a bit disappointing. It lacks details of other current gen titles of that caliber which is not that bad but I feel it still has to be noted because it is noticeable. The soundtrack is good but does not get me driven as other titles aswell. Yet it blends in well with the general theme. The loading times are okay. Strangely they seemed to get better after I was playing for a while, maybe I just got used to it. It is not as bad as Bloodborne was but still there are noticeably loading times when using the fast travel. Besides that the interconnected world has no loading sequences which is nice.

    The enemies are okay-ish. I cannot pinpoint describe what is lacking but they do not feel as detailed and charming as other games that FromSoftware delivered. The variety is also a little bit weak. Main and sub bosses are again a hard competition but the posture system feels weird at times when facing them. Also sometimes it feels more like defendin for huge time while dealing 1-2 slashes and wait again. This of course might be intended but to me feels less entertaining.

    I want to re-visit this review after more play-time as games such as DS or Bloodborne also took some time to get going but the first impression is, that the game was pretty hyped, delivered well but it is certainly not the awaited next prodigy from FromSoftware. Thats at least my personal opinion.

    Interested people should wait for a price drop. I do not see the launce price tag fitting, yet.
    Expand
  6. Mar 22, 2019
    6
    Poor graphics, poor performance, normal game-play. Boring fight same as dark-souls. Still turn round combat, it’s not an acting game. It’s notPoor graphics, poor performance, normal game-play. Boring fight same as dark-souls. Still turn round combat, it’s not an acting game. It’s not difficult, it just need you to adjust the game itself, then it’s easy. The level-design was still on top level, but the fight/combat? Who can explain why they make game in 16G not 40G or 50G? Only 30+FPS on PS4 pro /1080p with such poor graphics. I have played rune classic 2 months ago, it looks very poor graphics on today, but the game is amazing. I mean I don’t care about the graphics, but I can’t accept poor performance with this graphics today. Expand
  7. Mar 25, 2019
    0
    Muito desbalanceado para um hack n slash e muitas partes injustas ._.Para jogadores casuais nao recomendado

See all 154 User Reviews

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