- Summary: In 1992, Ultima Underworld changed the rules of what a fantasy RPG could be. It introduced the concept immersion, a player-authored experience, and an open-world to explore. The games is considered one of the most innovative and renowned RPG’s of its generation.
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Underworld Ascendant - Announcement Trailer
Positive: 0 out of
Mixed: 0 out of
Negative: 0 out of
Positive: 0 out of 9
Mixed: 0 out of 9
Negative: 9 out of 9
Nov 19, 2018Feels more like an unfinished, uninspired technical demo than an actual game. The first two leves (out of eight, including the hub) areFeels more like an unfinished, uninspired technical demo than an actual game. The first two leves (out of eight, including the hub) are almost ok, even though filled with bugs, but the others are clearly unfinished. Movements are clunky (you get stuck in the environment quite often); the much vaunted physics system is broken and not funny; the game lacks a meaningful save system; the missions are just a bunch of semi-random fetch quests, where you have to go through the same levels over and over, and the levels will reset after each visit (i. e. the enemies you killed, the doors you burned down, the chests you looted are all back again, like nothing happened). Finally, the user interface feels cheap: many objects share the same icon and the inventory slots give you no clear indication about the kind of protection currently in use (be it leather or steel).… Expand
Nov 17, 2018Let's see, where to begin? For starters, the game has nothing to do with Ultima Underworld. The Kickstarter was basically a bunch of liesLet's see, where to begin? For starters, the game has nothing to do with Ultima Underworld. The Kickstarter was basically a bunch of lies and crazy promises. The game isn't even finished: most of the later levels have holes and glitches everywhere (you can clip right through to the last level and beat the game in 20 minutes). UA is extremely buggy in general. When it does work as intended, it's not much fun, thanks to boring quests, empty environments, no NPC interactions and awkward physics-based gameplay. There's basically only one type of enemy (skeletons) because they didn't have enough of a budget to animate anything else, I guess, and their AI is prone to glitching out. To be fair, the environments do look pretty nice and messing around with the physics can be fun, but that's not nearly enough to recommend it, especially if you were hoping for a new RPG in the Ultima Underworld style.… Expand
Nov 19, 2018There is no game, here. It's a wild mess. I'm a backer of this game that was originally pitched as a sequel to the Ultima Underworld games --There is no game, here. It's a wild mess. I'm a backer of this game that was originally pitched as a sequel to the Ultima Underworld games -- but devs are now stating that no such promise was made. Well, the beauty of the Internet is that nothing goes away, including the original pitch stating that UA was to be a sequel to the Ultima Underworld games.
The reason they're stating it was never intended to be a sequel is because the design went so far off the rails and the devs clearly went way over their heads technically, that all they could get working was a tech demo for a physics sandbox. The story is generic, there is no NPC interaction (they're just kiosks), extremely weak combat AI, and a complete disaster of a save system (leave the game mid-level and you have to start the entire level over again, regardless of whether you saved or not... and the entire level state is reset, including all objects, so the player can pick up an infinite amount of found objects if they reload).
As I said, there is no game here. It's a lame wood-burning and bottle smashing simulator. If you want a game with story, interaction, factions, and player progression (you know, like the original UU games), look elsewhere. You'll find only tears of frustration, here.
The devs claim they "hear the community" and are working on a fix to the save system. I was in the beta group, and the save problem existed then. I wonder what they were listening to during that time.
I gave this a "1" rating because the game loads and starts with relatively few crash bugs (of course, if it crashes, you're redoing an entire level, whether you saved or not). And I'm not sure the devs can really make a game out of this. To do so is to fundamentally rewrite the entire design, but as a backer, I'm kind of forced into hoping for the best. I've already paid for this travesty. I hope this review warns you away until the game is fixed or given away as a consolation prize with another purchase.… Expand
Nov 18, 2018Yet another kickstarted remake of an old-school game that seems to entirely miss the point of the original. I'm sure many of its otherYet another kickstarted remake of an old-school game that seems to entirely miss the point of the original. I'm sure many of its other shortcomings will be documented in other reviews, but how can both this game,Bard's Tale 4 AND Kingdom Come Deliverance screw up something so basic as saving. How do PC games not get a decent save system in this day and age? I don't care if a vocal minority of "l33t gamers" want to clear areas with no saves just like Dark Souls. Nothing forces you to save if you don't want to.
So: A game with an apparently unlimited save system -> Actually just saves your character, but none of the progress in whatever area you are, so reloading resets you to the start. Possibly minus critical quest items.
**** this game and **** this plague on gaming that is "punish people who want to be able to save when they want". At least KCD has a mod that fixes it.… Expand
Nov 18, 2018ok, i was really REALLY hoping for a revival of the original UW, which i played - believe it or not - when it came out and which contributedok, i was really REALLY hoping for a revival of the original UW, which i played - believe it or not - when it came out and which contributed to countless thrilled nights and many lectures lost during my student days. so, expectation might be too high, but THIS CRAP?
i'm sorry, aside from the remotely similar dark atmosphere of this dungeon creeper, there is nothing that reminds me of the tight, cramped, funny, slightly chaotic but always entertaining way that the original UW and UW2 even more provided. it almost looks like the developers have tried to take out the worst from these originals (slow motion, bad physics, glitches galore and a list of boring quests) and threw that into a new graphics engine that seems to have been inspired 15 years back by the avatar movie. also, the whole thief series seems to have been put to the grave in this one as well; water arrows and sneaking behind stupid monsters who end up fighting lamps and walls - i'm not sure if this counts for irony, humor or just bad, sloppy level design.
i've waste 30$ on this crap - i hope you don't.… Expand
Nov 17, 2018If you just look at the game mechanics this game is crap: 7 rather small static levels which you have to revisit at least 70 times, becauseIf you just look at the game mechanics this game is crap: 7 rather small static levels which you have to revisit at least 70 times, because you get 70 quests to do so; and each time you visit the levels the enemies respawn, and each time every obstacle you have removed before (like a wooden door that has to be burned) is there again.
> The save system is the worst I've seen in recent years for a RPG, with no manual save, no quicksave, no normal checkpoints, just one at the beginning of the level and a respawn system (you have to plant a "silver sappling" in certain spots and when you die you respawn at this point). If you leave the game no story progress of the current mission is saved, just the items and attributes of your character.
> The quests are boring as can be: find object of type X or kill enemy Y, no variation, no real reasoning, just a text telling you to do so because faction Z wants it that way. No real story integration, no characters who give you the quest, just letters on a board.
> The items you can find are almost always the same like coin purses or leaf. The shop in which you can trade has almost no usable or buyable stuff and is totably unbalanced (relation between price and usefulness). The icons used for the item classes are absolutely undifferentiated, so you can't tell if it is a chainmail or a leather west because both use the icon for a plate armour...
> Regarding weapon balancing: it takes 10 hits with a good sword and a leveled swordskill to kill a skeleton, but only 3 normal arrows, although I didn't level up this skill.
> The AI is between dumb and dumber, sometimes they simply forget there was an attacker, sometimes they run into walls, sometimes they turn their back towards you and stay in this position although you attack them constantly.
> The story is irrelevant, just a few guys telling you that Typhon is a bad guy you have to stop.
The game has nothing to do with the Ultima Underworld lore or its game mechanics, which could be alright, but the developers shouldn't have said that it is a spiritual successor, because that's pure nonsense on so many levels. If you published the old 1992/1993 Ultima Underworld game as remastered versions with current graphics and polished usability it would be many times better than Underworld Ascension, even if you put the nostalgia goggles aside. Just compare the game mechanics, reward systems, dialogues, inventory, items, save system, level design, story, enemy design, AI etc. In every regard.… Expand
Nov 19, 2018This "game" is neither a RPG nor an Underworld successor, it is just an unfinished Unity project made by amateurs. The developers gave theirThis "game" is neither a RPG nor an Underworld successor, it is just an unfinished Unity project made by amateurs. The developers gave their backers dozens of promises how great this is going to be, experimenting with the environment, immersive sim, honoring Ultima Underworld, having all the old veterans on board, this game will be a blast. Not a blast, just blabla. Forget about the name, forget about the veterans, just look at the game itself, it is absolutely underwhelming. Can you imagine having to revisit half a dozen levels again and again to collect a worthless item for non-existing parties and all this without a functioning save system? And what about the hundreds of bugs: AI, physics, items, level geometry, all messed up. How dare these "developers" charging any money for that?… Expand