- Summary: Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
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Into The Breach - Announcement Trailer
LEVEL (Czech Republic)Sep 13, 2018Turn-based strategy game with exceptionally original game mechanics, well-designed maps, and great core gameplay that guarantees a long entertainment. [Issue#284]
Apr 4, 2018Unlike many games that have big ambitions and big budgets, only to falter at the most fundamental level, Into the Breach under-promises and over-delivers. Its modest look and surface simplicity belie an addictive and really satisfying gameplay loop that is deep without being overly complicated and rewarding in perfect, bite size moments.
Mar 11, 2018For the asking price ($14.99), Into the Breach is a pretty good buy if you're into strategy games. However, I don't think it'll convert anyone into falling in love with the genre. The gameplay is tight, but not sophisticated enough to warrant more than a few playthroughs. Once you've unlocked most or all of the squads and tried out the different mechs, it loses it's appeal and doesn't retain that "surviving against all odds" feel that FTL has.
Jan 13, 2019Excelente juego, todo se trata de estrategia en Into the breach, al poco tiempo de conocer sus mecánicas te enganchas de forma instantánea,Excelente juego, todo se trata de estrategia en Into the breach, al poco tiempo de conocer sus mecánicas te enganchas de forma instantánea, tiene una rejugabilidad fantástica y los diferentes squads con diferentes habilidades hace que quieras probar todas las combinaciones posibles, totalmente recomendado.… Expand
Feb 28, 2018Into the Breach is a good example of a game that fosters creativity out of its limitations, one mainly being the 8x8 grid. The game may lookInto the Breach is a good example of a game that fosters creativity out of its limitations, one mainly being the 8x8 grid. The game may look simple at the surface, but it gets deep pretty quick, especially once you start grabbing modifications to add to your mechs.
Additionally, although the game may look like just another pixelated indie title, I found the graphics to be quite pleasing to the eye, and the soundtrack is stellar.
If you like turn-based strategy games with a mix of rogue-like elements and fighting kaiju in badass mechs, then this game should be right up your alley!… Expand
Mar 2, 2018I don't get people who say that the game is short, easy, lacking in content, etc.
I've played for 13h by now and have only finished the gameI don't get people who say that the game is short, easy, lacking in content, etc.
I've played for 13h by now and have only finished the game once on Normal (4 islands), once on Easy (3 islands) and am half-way through Hard (2 islands). I've only unlocked a small fraction of the game (there is a whole bunch of different mechs and pilots to unlock - I guess that other reviewer "Rrichard" missed the menu where you can do that...) and playing Hard for the first time, I already had a moment where the grid was down to 1 point (at 0, it's Game Over...) and am not at all sure that I will be able to finish it.
But even if I will be - it certainly was challenging and I can't wait to try out other mechs and complete all sorts of achievements (which are needed to unlock more stuff ingame). There's also a fairly large amount of variety in the missions you're presented with. Sure, after the 5th playthrough or so, you will probably have tried them all but... that's nothing to sneeze at in my opinion.
And the more you play it on Hard, the more you realize how incredibly fine-tuned the AI is. I'm not sure whether they always attack in the ideal manner because often times when I thought about my next move for like 5 minutes and at first not seeing how I can pull it off without failing an objective or sacrificing grid power, I thought of a sequence of moves that would resolve those issues. It seems like probably no other combination would have resolved this better and makes me wonder whether NPCs intentionally attack in a way that there is usually a solution that requires very little sacrifice (if any at all). I don't know but I do know that it's a great feeling every time, just like solving a really tough puzzle.… Expand
Mar 13, 2018Very nice take of this genre. More focus on position and landscape properties. It does this in a unique and challenging way. While I like theVery nice take of this genre. More focus on position and landscape properties. It does this in a unique and challenging way. While I like the unforgiving game play somewhat, I must say it is a bit too harsh. One tiny mistake can ruin the whole campaign. Consider yourself warned.
Edit: I changed from 8 to 9. This one is a grower! ;-)… Expand
Mar 1, 2018Subset has created another good game.
Everything I see about this game is in a comparison to FTL. People shouldn't be comparing the two coreSubset has created another good game.
Everything I see about this game is in a comparison to FTL. People shouldn't be comparing the two core games to each other. Subset took things from FTL and put them in this game but they play very differently.
What you do in this game, simply put is you pick a class with mechs, you have these mechs fight enemy's through islands, you can visit as many as four islands and as little as two, you fight enemys on the fifth island to beat the game.
Lets start with the good.
This game has good replay. Achievements are needed in this game like FTL to unlock other classes. Which keeps you playing and thinking.
This is a chess style game. It is turn based and to me makes it fun and re-playable.
Classes play very differently from one another.
Use of the map and environment makes you think a different way.
Price point, is it worth normal price at 15 $? In my opinion, yes. But, if this game was 30$ or more I would say no.
The Ending kind of stinks. It feels very unsatisfactory to win a run.
Some missions can feel very repetitive. Especially if you know how to "work" them.
Things I would like to see in the future with this game.
I hope subset do something like FTL Advance Addition with Into the Breach. While to current state of the game is great I hope they add more classes and add maybe more guns and islands.
Make a moble version. This would be a much better mobile game than FTL was. FTL was fun on mobile but much better on a computer. This game would be amazing on a mobile platform.
Subset made another good game that is re playable. Good Price point, unsatisfactory ending to runs. Very different from FTL and I am glad it is. Great potential, hope to see more from Subset in the future.… Expand
Sep 9, 2018What is the genre and subgenre of the game?
Into the Breach is a turn-based strategy game. What did I think of the story? The storyWhat is the genre and subgenre of the game?
Into the Breach is a turn-based strategy game.
What did I think of the story?
The story is simple, you make your way through a series of Islands fighting giant bug-like creatures called Vek. Your goal is to survive the attacks but at the same time level up mechs but also the pilots flying the mechs. Ideally what you want is to make it through each Island and then reach the final Island where you defeat the mech.
The game has 27 different Mechs that you can unlock by replaying the game. The mechs come in sets of 3 so there are 9 different mech sets. After about 10 hours, I unlocked 5 different sets. Unfortunately, I don't like any of the Mechs that I've unlocked and preferred the original 3.
Are there puzzles and How are they?
Each level is essentially a puzzle. The enemies (the Vek) their goal is not to attack your Mechs but rather the buildings because that's how the Vek actually defeat you. So sometimes your goal isn't to do as much damage to the Vek as you can but rather moving the Vek out of the way so it can't damage a building. The game requires you to rethink the way you normally approach turn-based strategy games.
How is the sound design and music?
I didn't pay attention to the in-game music too much. I just listened to my own music.
How are the missions/levels designed?
Every level is set up on an 8x8 grid. The enemies take up one space and so do your Mechs. Every grid will also include some buildings for the Vek to attack but then there is some uniqueness depending on each level and which Island you're on. Some levels are more mountainous, some have an ocean, some are in the desert and have earthquakes. There's is a good amount of variety within each level.
Recap: The Good
Makes you rethink classic turn-based strategy game.
Recap: The Bad
The unlockable mechs are not for me.
Recap: The Okay
The Story.… Expand
Sep 22, 2018There are much better games than this, doesn't even deserve to be in top 1000. I don't judge, but I can't see myself playing this kind ofThere are much better games than this, doesn't even deserve to be in top 1000. I don't judge, but I can't see myself playing this kind of games in 2018.… Expand