USgamer's Scores

  • Games
For 754 reviews, this publication has graded:
  • 47% higher than the average critic
  • 4% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Super Mario Maker
Lowest review score: 10 AR-K Episode 1: Gone With The Sphere
Score distribution:
  1. Negative: 24 out of 754
775 game reviews
    • 81 Metascore
    • 80 Critic Score
    SteamWorld Quest is a diet RPG, but it still contains plentiful portions of Image & Form's unique charm and humor. Its card-based battle system is engaging, and you might find yourself enjoying it a lot even if you're not a big fan of digital card games. Expect a straightforward journey that ends much sooner than most RPGs, but maybe a 15-hour quest isn't such a bad thing in a genre that keeps piling on 100-hour epics.
    • 83 Metascore
    • 70 Critic Score
    There's a lot to love in Mortal Kombat 11. It's a fantastic fighter with a roster of 25 varied characters, tons of customization options, beautiful graphics, and one of the best story modes in a fighting game. It's a shame that modes like the Krypt and Towers of Time inject annoyance and tedium into what was an excellent experience. The progression is complex and obtuse, when it should be easy and straightforward. MK 11 could been an all-time best, but it's just a contender.
    • 84 Metascore
    • 90 Critic Score
    Be the ultimate badass and kill your enemies in slow-motion. There are a lot of games that try to be like Hotline Miami, moving from area-to-area murdering with sheer ruthlessness, but few games match the execution and style like Katana Zero. Great pixel art, a wonderful use of color, and fantastic synthwave soundtrack. From start to finish, it's a fever dream worth having.
    • 81 Metascore
    • 70 Critic Score
    Anno 1800 is a city-builder that caters to new players. It's gorgeous, has a campaign that's a huge tutorial, and players don't have to worry about sim aspects like traffic and power distribution. While there have been improvements to the Anno formula, some mechanics are simply not explained and the user interface is lacking for a game built so heavily around trade and economics. It's a good game for sure, but it needs some tweaks to make it fantastic.
    • 75 Metascore
    • 70 Critic Score
    Heaven's Vault may have one of the most well-realized video game worlds ever, with your curiosity and personality molding your story through the Nebula. Whether you're fascinated by history or just by a personal sense of duty, there's a lot to love about Heaven's Vault, even if the clunky movement and frustrating sailing sour the overall experience.
    • 69 Metascore
    • 60 Critic Score
    Earth Defense Force: Iron Rain plays around with the concepts players have gotten used to with previous EDFs. Classes are open, and the new Prowl Rider offers a new flavor of play that hasn't been seen in the franchise before. Weapons are open, giving more player freedom in terms of character loadouts. But Iron Rain loses some things from the main series, notably the huge swarms of enemies in favor of larger, more meaningful enemies. It's a fine entry in the EDF franchise, but it doesn't step far beyond its predecessors sadly.
    • 80 Metascore
    • 70 Critic Score
    There's no denying that breaking down an arrogant witness, and ultimately winning a case in Phoenix Wright: Ace Attorney feel fantastic. Fitting in the right pieces of evidence to find contradictions is extremely satisfying, I just wish there was more depth, and a little more nuance, to both the witnesses you're breaking down, and the game at large.
    • 86 Metascore
    • 100 Critic Score
    Sony San Diego overhauls almost every single aspect of MLB The Show with this update, with the outstanding March to October and Moments modes leading the way. At least for right now, it seems destined to go down as the best baseball sim of the generation, and maybe as one of the best sports sims as well.
    • 89 Metascore
    • 80 Critic Score
    Apex Legends spices up the battle royale formula with hero-based shooter pizazz and its revolutionary pinging system, which helps everyone feel welcome to the team. Though its Season One rollout has been disappointing content-wise and its visual flair remains bland, Apex Legends still has the solid foundation necessary for a free-to-play shooter to survive in the long run. And with 50 million players reached in its first month, it's not like it's slowing down anytime soon. We're all jumpmasters now.
    • 80 Metascore
    • 80 Critic Score
    The visuals in Yoshi's Crafted World speak for themselves. Every corner you turn presents something new to wonder at. The game's a bit on the easy side, but that's not necessarily a bad thing if you accept Yoshi titles are more about exploration and collecting than serious platforming. It's a great little "spring game" that should fill out your Switch library nicely.
    • 90 Metascore
    • 80 Critic Score
    Sekiro is a demanding and rewarding game. Harrowing to the point of emotional exhaustion, some players will bounce off after a few of the meaner boss encounters without the now-classic FromSoftware multiplayer. Brave individuals that persevere, though, will dig through a rich, textured game crammed with spectacular levels and enemy encounters.
    • 85 Metascore
    • 80 Critic Score
    Recent games have reminded me that sometimes great execution is better than a noble failure, and The Division 2 executes on its concept with finesse. The story is lackluster, and the real-world aesthetic will turn of some players, but it doesn't matter because the core and flow of this looter shooter is great. There are something things that could be tweaked, like enemy density and their ability to one-shot you, but overall The Division 2 is a sequel done right.
    • 87 Metascore
    • 90 Critic Score
    Capcom fills fans' dark souls with light! Devil May Cry 5 is an excellent return to form for the franchise, setting it up for a bright future. Nero's here, Dante's back in pitch-perfect form, and V provides a brand-new style of play. All Capcom really needed to do with Devil May Cry 5 was repackage the classic DMC gameplay with a modern coat of paint, but DMC 5 is an excellent, thoughtful update.
    • 72 Metascore
    • 60 Critic Score
    Dead or Alive 6 carries much of the franchise's risque DNA, but shows a bit more initial restraint. The more revealing costumes are unlockable and the jiggle physics tend towards a bit more realism now. Combat remains accessible, but new moves like the Break Blow and evasion add new layers for DOA vets. Dead or Alive 6 could use a little more graphical polish and its netcode needs to be better, but it's a pretty good fighter all around.
    • 79 Metascore
    • 80 Critic Score
    Trials Rising adds a layer of annoyance on top of its already-winning formula, with its clunky world map and tedious level gating. Luckily, beneath that exterior it's just as electrifying as it's always been. The tracks are all a joy to race through as you chase landing on the leaderboard or overcoming tough Contracts. With its international approach and attention to detail, each level's design—from an art and gameplay perspective—feels like the best Trials has ever been.
    • 58 Metascore
    • 50 Critic Score
    Anthem is a frustrating experience. There's a core gameplay idea that's fun, but it's not enough to keep the experience alive in endgame and beyond. It wants to sell us on flying and combat, but Grandmaster levels stop that dead. It offers a wide world to explore, but offers no reason to do so. Anthem ultimately doesn't feel like the best BioWare can do, and that's a horrible shame.
    • 60 Metascore
    • 70 Critic Score
    Crackdown 3 isn't an instant hit, but after a slow start it rapidly builds into an action-packed shooter with brilliant character control and movement. While orb collecting is the key for prolonged play, the campaign in Crackdown 3 is always entertaining and visually there's a lot to appreciate if you look at the bigger picture. Crackdown is back. Shame about the multiplayer Wrecking Zone, though.
    • 73 Metascore
    • 80 Critic Score
    Far Cry: New Dawn cuts away some of the bloat of its predecessor Far Cry 5, to deliver a cleaner, more focused experience. The visual style breathes a good degree of life into a setting we've seen before, and Expeditions add more variety on top of that. The systems push you towards repeating content, but the boring rewards don't back that up. And hunting, once one of the core parts of Far Cry, is mostly an afterthought here. Despite those problems, New Dawn's short running time is a boon and the story provides closure to those who played the previous game. If you played and loved Far Cry 5, pick up New Dawn. If you didn't, know that it's still fun, but you'll lose some of the context.
    • 80 Metascore
    • 70 Critic Score
    Metro Exodus is a solid conclusion for a cult series that made its name in rough charm. The open world and stealth systems of the conclusion to the trilogy are largely missteps, but it’s when Metro Exodus returns to its horrific roots, with a bunch of caring comrades, that the game fires on all cylinders.
    • 72 Metascore
    • 80 Critic Score
    Astroneer is definitely on the soft side of the survival spectrum. It looks inviting and fun, whether your lone explorer is bounding across the colorful landscape or mining deep within underground caves. Collecting resources and crafting them into new tools is the main focus, and Astroneer falters in not having more interesting things to find within each planet. In the end though, it's a lovely little game if you want to survive without all the pesky hunger and thirst you find in other games.
    • 84 Metascore
    • 80 Critic Score
    Wargroove takes a classic formula and repurposes it for a more traditional swords-and-sorcery fantasy setting (with battlepups). With its large number of modes and impressive suite of creation tools, it's almost enough to fill the Advance Wars-sized hole in our heart.
    • 79 Metascore
    • Critic Score
    Episode 2 may not be an attention-arresting adventure like the first episode was, but it takes risks in slowing down its pace and throwing more plot intrigue into the mix. I'm still invested in Sean and Daniel's journey, especially now that Daniel's supernatural powers are more of a focus. Even if Episode 2 isn't as endearing and exciting as Episode 1, it still has me looking forward to whatever the Diaz brothers get into next.
    • 83 Metascore
    • 90 Critic Score
    For all the new in Kingdom Hearts 3, there is plenty of the old too. The action combat is more satisfying than it's ever been, even if it's a tad easy to skate through the main storyline. For longtime fans of the series, all those emotional payoffs that have been building for 17 years await. For newcomers, buckle up: because you're in for a wild ride of bonkers Disney interactions and some exciting boss battles.
    • 90 Metascore
    • 90 Critic Score
    The sense of fear and terror when playing Resident Evil 2 never leaves you. It’s unlike anything else I’ve encountered in a Resident Evil game previously. I’m just going to go ahead and call it: Resident Evil 2 is the best Resident Evil game in the franchise and represents a series and developer at its peak. Don’t be distracted by the pretty graphics and gore, Resident Evil 2 is straight-up dangerous.
    • 67 Metascore
    • 70 Critic Score
    I missed Travis Touchdown. I missed Suda51's punk verve. Travis Strikes Again is stylish in all the right ways. It looks cool, the music sounds great, and the game consistently zigs when I fully expected it to zag. At the same time there's not a lot here for players who aren't already devoted to the world of No More Heroes or even the larger Grasshopper Manufacture universe. But if you're tired of hacky attempts at too cool for school meta commentary, Travis Touchdown is here to take gaming post-post-modern.
    • 84 Metascore
    • 60 Critic Score
    A week or so removed from playing Gris, I don’t know what I’ll remember it for, if at all. Gris feels like it almost belongs in a museum, with crowds marveling at its art and sound for a few minutes, before moving on to something else. There are moments of beautiful brilliance in Gris, all of which are dragged down by a decidedly average platforming game.
    • 65 Metascore
    • 50 Critic Score
    There are times when Just Cause 4 is amazing, but the final result is a game that loses parts of what made Just Cause great in the first place. The new mission structure repetitive and causes the series' staple destruction to take a backseat. The tether customization is top notch and the new weapons are a winner, but things like throwable C4 are gone. And the extreme weather, which is exciting when it appears, doesn't make its presence felt during most of the game. I had fun with Just Cause 4, but it's a game I want to love more than I actually do. Temper your expectations.
    • 93 Metascore
    • 90 Critic Score
    Super Smash Bros. Ultimate feels like a mic drop for the series. It packs in almost every conceivable character and stage, plus a sizable single-player mode. Spirits don't quite land, but the battles feel better than ever. It feels like Super Smash Bros. Ultimate will be a Switch party staple for a long time to come.
    • 72 Metascore
    • 60 Critic Score
    If you miss your S.E.E.S. pals or Phantom Thieves buddies, then look no further than the boogie bliss of Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight. While it's a rhythm game still best suited for portable, if you're a fan of the Persona soundtracks, it's a sweet way to enjoy its excellent music all over again. Though without a story mode unlike its predecessor and a so-so rhythm game still at its core, both games end up feeling a little lesser, reserving these entries for only the most dedicated and eager of fans.
    • 73 Metascore
    • 60 Critic Score
    If you miss your S.E.E.S. pals or Phantom Thieves buddies, then look no further than the boogie bliss of Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight. While it's a rhythm game still best suited for portable, if you're a fan of the Persona soundtracks, it's a sweet way to enjoy its excellent music all over again. Though without a story mode unlike its predecessor and a so-so rhythm game still at its core, both games end up feeling a little lesser, reserving these entries for only the most dedicated and eager of fans.

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