PlayStation LifeStyle's Scores

  • Games
For 1,848 reviews, this publication has graded:
  • 55% higher than the average critic
  • 5% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 God of War
Lowest review score: 10 Earth Atlantis
Score distribution:
1849 game reviews
    • 79 Metascore
    • 80 Critic Score
    Metro Exodus is an entertaining post-apocalyptic shooter that isn’t afraid to take chances with the series’ formula.
    • 58 Metascore
    • 30 Critic Score
    Once the game was in my hands, reality struck me like a Detroit Smash and what I had before me was a mess. Jump Force is ugly, janky, confusing, and far too simple. It does what other games have already done before, but with far less confidence or success. It tries to hide its misgivings behind cool special moves and motion blur, but fails at that too. It’s a total swing and miss.
    • 70 Metascore
    • 80 Critic Score
    The Liar Princess and the Blind Prince definitely lives in a story gamer’s wheelhouse, but there’s plenty here to satisfy those who may not care about a story in games. But I bet you will care about this one by the time you reach the end.
    • 73 Metascore
    • 80 Critic Score
    Far Cry New Dawn is definitely another Far Cry game, though the changes it makes to keep everything feeling fresh are intriguing. a very light RPG touch makes much of the typically repetitive content feel new with a difficulty curve that will challenge how people play. While it can be played independently, Far Cry 5 and New Dawn together create an interesting story package featuring some great twists, turns, and betrayals of the player (even if those pesky convenient macguffins keep coming into play).
    • 64 Metascore
    • 60 Critic Score
    When looking back at my time with the game, I don’t feel horror at its revelations. I feel disappointment in light of what it could have been concealing, and simply wasn’t.
    • 89 Metascore
    • 90 Critic Score
    Apex Legends is an expertly-crafted battle royale shooter, which is no surprise when you consider the development team behind it. It feels like the culmination of lessons learned from other games in the genre, almost as if battle royale has finally grown up.
    • tbd Metascore
    • 70 Critic Score
    As you can gather, if you didn’t play the first two games in full, and I mean in full, you will not enjoy a second of Wintertide Miracles. This is strictly for the absolute hardcore fans who have been dying to know what happens next with Cardia and her beloved. There’s a strong emphasis upon the word “fans,” mind you. Filthy casuals need not apply.
    • 72 Metascore
    • 65 Critic Score
    The joy of winning a closely contested match by knocking an opponent out of the arena or timing a perfect block that would send their own projectile back at them is the reason that competitive games were created.
    • tbd Metascore
    • 45 Critic Score
    Song of Memories is just such a bizarre game. It tries really hard to be different with it’s sudden and drastic tonal shifts in storyline, but it’s not a game that is going to be held up as one of the greats of its genre. Its sluggish early pacing, forgettable characters, and dull rhythm mini-game means that this can only really be recommended to the most die-hard of fans.
    • 72 Metascore
    • 70 Critic Score
    Monster Energy Supercross 2 will intrigue veterans of the series with its deeper career mode, rhythm gameplay, and authentic AMA Motocross Championship presentation. Meanwhile, casual racing fans can hop in and have a lot of fun with the easy to learn controls and compound mode, however bugs and long load times will frustrate everyone.
    • 71 Metascore
    • 60 Critic Score
    Melbits World is an interesting and fun party puzzle platformer, but its pacing is just a (mel)bit too slow to encourage repeated or long gameplay sessions.
    • 71 Metascore
    • 80 Critic Score
    The Mage’s Tale isn’t a game that shows hints of what the future may hold for virtual reality, but rather an example that the future is now. It stands on its own as a genuinely fun experience that shows this space has started to mature.
    • 70 Metascore
    • 80 Critic Score
    God Eater 3 definitely has a tougher barrier of entry compared to last year’s Monster Hunter: World. Most of that is due to complexity; God Eater 3 has tons of combat mechanics, a weird, jargon-filled narrative, and just generally a lot going on at once. However, it also doesn’t have a lot of the same heavy preparation and survival vibe of Monster Hunter, so it’s really more about mastering the action than micro-managing your inventory and outsmarting behemoths.
    • 71 Metascore
    • 70 Critic Score
    The pixel art-style and generic character design in Riddled Corpses Ex makes it a game which is fairly easy for people to overlook and dismiss as yet another bland twin-stick shooter.
    • 63 Metascore
    • 65 Critic Score
    Playing 8-Bit Hordes then is a bit like walking a tightrope with boredom on one side and frustration on the other. There are occasional moments when the game offers an exciting balance. But most of the time it fails to watch its step.
    • tbd Metascore
    • 80 Critic Score
    With the stated commitment to continue to support Bombfest after launch, it is definitely a good buy for party game enthusiasts. Hopefully online multiplayer, more maps, and even more wild bomb types are on the horizon, so Bombfest can have an even bigger impact.
    • 65 Metascore
    • 80 Critic Score
    It’s a satisfying mix. This is the rare (only???) game offering something for fans of Doom, No Man’s Sky, Harvest Moon, and Fortnite. It’s not the perfect simulation of life in outer space, but, in some ways, it gets closer than anything else has.
    • 84 Metascore
    • 100 Critic Score
    The developer has refined and perfected the combat. It kept its silliness in tact. It kept in the darker themes and deep moments of self-reflection that we all need every once in awhile. It’s, quite frankly, the best Kingdom Hearts game Square Enix has ever created.
    • tbd Metascore
    • 30 Critic Score
    I’m ragging on JackQuest a lot here, but to put it plainly, JackQuest doesn’t make a great case for itself. It feels like an earnest project inspired by the titans before it, but it doesn’t have nearly the same juice behind it. From a lack of interesting narrative hooks to several gameplay issues that make playing it feel like a chore, JackQuest just manages to miss the mark on a fundamental level.
    • 71 Metascore
    • 65 Critic Score
    The game feels more like a proof of concept for something far bigger, rather than a proper VR title in its own right. This lighthouse will always carry a forlorn sense that infinity isn’t quite as infinite as it is meant to feel.
    • tbd Metascore
    • 85 Critic Score
    Holy Potatoes! We’re in Space?! sticks to its strengths, keeping true to their time management roots and nailing those parodies. That tutorial battle took me a little longer than I thought it would, but eventually I got the hang of it. There was some trial and error during the first mission as I had to switch my brain from thinking this was A Weapon Shop?!. But once I put on my Mal Reynolds suspenders, it was smooth sailing. Now I’m the best damn pilot in the galaxy, zipping all over the place blasting baddies out of the sky. I even have a furry sidekick.
    • 64 Metascore
    • 30 Critic Score
    It’s definitely new and improved framework, but Senran Kagura Burst Re:Newal is mostly the same picture. Underwritten busty characters, who serve only to please those viewing them, engage in repetitive combat segments that become little more than “Dynasty Warriors with TnA.”
    • 81 Metascore
    • 80 Critic Score
    FutureGrind’s story and sounds may not be the most gripping, but the breadth of what’s offered in terms of bikes, courses, and challenges make up for its other shortcomings. In the end, the quick thinking and creativity it requires make it a ride you won’t want to miss.
    • 91 Metascore
    • 100 Critic Score
    This isn’t just an old Resident Evil molded into the new Resident Evil formula. It’s a new take on Resident Evil 2 that doesn’t feel like it’s trying to “modernize” or “fix” the original. It’s more of an expensive, ludicrously polished tribute than a remake in the semantic sense, a project that has been in demand for years and quietly pursued for just as long. I’m glad it worked out so well.
    • 80 Metascore
    • 90 Critic Score
    Ultimately, the question for many will be if Tales of Vesperia: Definitive Edition is worth picking up even if players have experienced it before. The answer, at least in my eyes, is a resounding yes.
    • 79 Metascore
    • 95 Critic Score
    Wandersong is one of the most pleasant and refreshing games out there. Even when the going gets tough, the goodwill garnered here will help you push through and enjoy another day.
    • 80 Metascore
    • 80 Critic Score
    Ace Combat 7: Skies Unknown, however, has managed to effortlessly fly back into battle without missing a shot. Everything that you loved about the old iterations has evolved with the times and delivered a solid new combat flight simulation experience.
    • 69 Metascore
    • 70 Critic Score
    If you’re looking for an indie RPG that tugs at your heartstrings, Smoke and Sacrifice is that game.
    • 65 Metascore
    • 65 Critic Score
    Smash Hit Plunder is an extremely entertaining game. However, if you’re playing the game in single-player exclusively, expect to get burned out rather swiftly. Unfortunately, aside from keeping onlookers busy, the social screen mechanics don’t deliver much more than an interactive distraction until they get their next turn under the visor.
    • 59 Metascore
    • 40 Critic Score
    While I was on board at the title screen, it didn’t take long for the disappointment to set in. There’s an unearned self-confidence in the writing that is hampered by stilted dialogue and shallow characters, and the exact opposite in the gameplay, where YIIK feels afraid to actually be a 90s-style RPG. It’s obtuse and poorly balanced, making each encounter a frustrating exercise in attrition. YIIK has big ideas but they rest on top of a shoddy foundation, one that crumbles the more you try to stay on top of it. I’d rather just play EarthBound again.

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