Metro GameCentral's Scores

  • Games
For 2,788 reviews, this publication has graded:
  • 16% higher than the average critic
  • 3% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9.2 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Super Mario Odyssey
Lowest review score: 0 Dungeon Keeper
Score distribution:
2797 game reviews
    • 57 Metascore
    • 60 Critic Score
    An atmospheric and often perplexing exploration game that suffers from bugs, uneven level design, and an unwavering dedication to leaving you to your own devices.
    • 70 Metascore
    • 50 Critic Score
    An interesting attempt to make a 3D Harvest Moon, that combines some of the best elements of Minecraft, but it lacks any real identity or new ideas of its own.
    • 70 Metascore
    • 60 Critic Score
    A low budget but competent remaster of a game that’s showing its age – and yet still makes a good argument for a future franchise revival.
    • tbd Metascore
    • 70 Critic Score
    An enjoyably distinctive survival game, in terms of gameplay, visuals, and an unusually affecting story.
    • 80 Metascore
    • 80 Critic Score
    An adult video game that is neither exploitative nor pretentious, but instead weaves a fun yet incisive tale about all too human characters.
    • 81 Metascore
    • 70 Critic Score
    Formulaic but not always predictable, this remains the best of the Tales series and one of the definitive Japanese role-players of the 2000s.
    • 81 Metascore
    • 70 Critic Score
    Compared to the classic 2D Super Mario games this is disappointingly anodyne, but it’s still competently made platform fun that can be enjoyed by everyone.
    • 76 Metascore
    • 80 Critic Score
    A very successful attempt to address real world news events in a video game that always feels realistic but never manipulative.
    • 64 Metascore
    • 60 Critic Score
    The game’s love for Ghosts ‘N Goblins is obvious but its refusal to cater for anyone but hardcore fans results in a frustrating and tedious slog – especially in story mode.
    • 68 Metascore
    • 70 Critic Score
    A frustrating mix of survival game and roguelike, that has absolutely no respect for your time and yet still hides an enthralling and rewarding action adventure within its murky depths.
    • 71 Metascore
    • 80 Critic Score
    The exceptionally witty writing that regularly knocks on the fourth wall is a bonus that’s somehow brought to life by feeling as though you’re actually there on Pandora with its cast of mock-savage weirdos. If you’re a PlayStation VR owner and enjoy first person shooters you may be seeing less of your family than planned this Christmas.
    • 79 Metascore
    • 70 Critic Score
    The obsessions with realism and old school action don’t come at the cost you might imagine, in this tense and well-designed online shooter.
    • 72 Metascore
    • 70 Critic Score
    At last the Earth Defense Force series gets a sequel worthy of its early promise, even if there are still a few unwanted bugs left.
    • 84 Metascore
    • 70 Critic Score
    A stunning visual achievement and a mediocre Metroidvania but despite that unevenness this is still an affecting interactive journey with real emotional resonance.
    • 87 Metascore
    • 90 Critic Score
    It might be missing the name but this is the best Wonder Boy game ever made, updating and expanding the original concepts into a perfect mix of new and old.
    • 79 Metascore
    • 80 Critic Score
    An inspired approach to co-op and non-player characters turns what could’ve been just another Dark Souls clone into one of the most interesting action adventures of the season.
    • tbd Metascore
    • 90 Critic Score
    There are all sorts of decisions to make: should you try and cover up the civilian casualties from a stray airstrike or fess up, lowering support? Will you educate farmers on use of pesticides, or offer passive advice? It sounds dry, but once you’re in the thick of it, using the game’s myriad social and political leavers to lessen the chaos, it’s utterly gripping and offers layers of extra complexity over Plague Inc.’s already highly compelling ruleset.
    • 65 Metascore
    • 50 Critic Score
    It has extremely high production values, but the lack of skill needed and the emphasis on waiting for absolutely everything limit its appeal.
    • tbd Metascore
    • 70 Critic Score
    As a pick up and play mobile puzzle game this ticks the right boxes: levels are short and satisfying to crack, and its cute graphics are just enough to give you an impression of golf.
    • 78 Metascore
    • 80 Critic Score
    It’s very much its own game however, its Czech roots evident in both its art style and slapstick sense of humour, which features a much rowdier demeanour than past games from the studio. CHUCHEL is an irreverent, surreal rollercoaster ride that never lets ideas or cultural references outstay their welcome.
    • tbd Metascore
    • 70 Critic Score
    It may be turn-based and lack any sort of time restriction, but it’s also highly competitive, with a distinct stab of angst when another player steals the very line of food and felines you’d nervously been eyeing. Sadly, it’s also riddled with bugs, many of which force you to restart the app, something that with any luck will be addressed in an update.
    • 71 Metascore
    • 70 Critic Score
    Yes, you can still be brutalised by higher level players, but most matches don’t feel that way, and real-time strategy fans aren’t exactly spoiled for choice on mobile, making Rivals well worth trying out.
    • tbd Metascore
    • 70 Critic Score
    The result isn’t quite the sum of its parts unfortunately, because although each course looks stunning, rounds have an unfortunate tendency to be frustrating, the random factor underpinning victory just slightly too prominently. That’s actually quite a good analogue for real world crazy golf courses, and if you enjoy that element in the digital world this will seem pretty great.
    • tbd Metascore
    • 60 Critic Score
    The charmingly dark and brooding graphic style works nicely with the fizzing electromagnetism of each level, but it’s undone by the touchscreen controls. The demanding, pixel-perfect jumps you need to pull off to complete platform sections immediately rendered exasperating by the woolly onscreen joystick and buttons. It’s not in any way a dead loss, but without a physical joypad you should brace yourself for irritation.
    • 89 Metascore
    • 80 Critic Score
    Vengeance’s 12 or so hours of entertainment are joyous, and speeding through them with paid upgrades is a fool’s errand. This is still the very pinnacle of the Tower Defense genre and even if you completely ignore its microtransactions, it’s a superb game.
    • 75 Metascore
    • 80 Critic Score
    More than just XCOM with talking animals, this inventive strategy game has plenty of new ideas of its own – even it’s a little lacking in replayability.
    • 72 Metascore
    • 70 Critic Score
    A no-thrills PlayStation 4 port that has most of what you’d want from PlayerUnknown’s Battlegrounds but in a much uglier, watered down package.
    • 86 Metascore
    • 90 Critic Score
    Still one of the most original and entertaining video games there’s ever been, with a surreal sense of humour that permeates every corner of the gameplay and presentation.
    • 93 Metascore
    • 90 Critic Score
    Easily the best Smash Bros. ever made, with a fantastic new story campaign and a near infinite range of characters and options for multiplayer.
    • 65 Metascore
    • 60 Critic Score
    It’s an improvement on the last game but as a franchise Just Cause is still squandering the majority of its potential with its banal mission design and dull storytelling.

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