Metro GameCentral's Scores

  • Games
For 2,670 reviews, this publication has graded:
  • 16% higher than the average critic
  • 3% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Grand Theft Auto V
Lowest review score: 0 Postal III
Score distribution:
2675 game reviews
    • tbd Metascore
    • 80 Critic Score
    We’re always wary of neo-retro games that just try to copy what already exists but Tanglewood is fascinating for the fact that a game like this could’ve existed back in the Mega Drive era but nobody thought to make it. But whether you take this as a lesson in changing trends in game design or simply a homage to a beloved console Tanglewood is a real triumph. We’re glad the Mega Drive isn’t dead and we take this as proof that it really can live forever – not only in our hearts but also on Steam.
    • tbd Metascore
    • 80 Critic Score
    A great high-concept adventure that borrows liberally from old school Zeldas but has plenty of unique ideas of its own.
    • 74 Metascore
    • 70 Critic Score
    An inspired XCOM clone, whose spy movie atmosphere inspires an emphasis on stealth rather than action – which is a good job given the somewhat flawed combat.
    • 68 Metascore
    • 60 Critic Score
    An uninspiring beginning to Clementine’s final story but there’s enough potential in the plot, and the more cinematic visuals, to leave hope that it’ll end better than it started.
    • 62 Metascore
    • 40 Critic Score
    A joyless and confused mix of BioShock, Fallout, and Rust that wastes its intriguing setting on repetitive action and tedious survival mechanics.
    • 76 Metascore
    • 70 Critic Score
    A slight disappointment after the surprise hit of Stick It To The Man, but still one of the best modern day equivalents to LucasArts style comedy and puzzling.
    • 90 Metascore
    • 80 Critic Score
    Still one of the most beautiful video games ever created, not to mention the best Zelda game that never was.
    • 87 Metascore
    • 80 Critic Score
    One of the best made Metroidvanias of recent years, but despite all the clever inspiration taken from other games it’s a shame it doesn’t have more unique ideas of its own.
    • 83 Metascore
    • 90 Critic Score
    A delicious mix of old school multiplayer gaming and modern convenience, with a sequel that improves the original recipe in all the right ways.
    • 83 Metascore
    • 80 Critic Score
    If you want a 2D Dark Souls it’s hard to imagine FromSoftware doing much better than this, even if it has too few original ideas of its own.
    • tbd Metascore
    • 60 Critic Score
    There’s not much to it, but what’s there is made so perfectly that it can prove hard to put down.
    • 77 Metascore
    • 80 Critic Score
    There are ads to watch in return for gems and a fair few inducements to spend cash, but it’s a hugely involving and well-made game that does an amazing job of refining the classic MegaTen template into gameplay compact enough to be playable between train stops.
    • 83 Metascore
    • 70 Critic Score
    It’s a battery annihilator, especially with the graphics settings turned up, and it needs some balance tweaks – casual mode offers no challenge, while hard and expert are possibly a little too slow burn – but this is the nearest we’ve ever been to a proper touchscreen city builder.
    • 73 Metascore
    • 40 Critic Score
    In Asphalt 9, skill is a distant second to car upgrades, a situation that generates weary acceptance rather than excitement.
    • 77 Metascore
    • 60 Critic Score
    it does eventually start to feel a bit samey, however elegantly drawn it is.
    • tbd Metascore
    • 80 Critic Score
    Puzzles involve picking your way through the darkened maze using walls of light to separate your spindly stick woman from aggressors and guiding her to pads in the floor which trigger the next door to open. It’s not a terribly good summer game, the perma-darkness making the action almost impossible to make out on a sunny day, but it’s a well made and atmospheric game with interesting puzzles and a distinct personality.
    • 86 Metascore
    • 80 Critic Score
    The most entertaining Yakuza game so far and a fine debut on PC, with a game that’s part gangster epic and part surreal Japanese nightlife simulator.
    • 77 Metascore
    • Critic Score
    It’s a shame this is a greatest hits compilation and not a sequel but seeing the full madness of the series in one game is a wonderful journey of imagination and surreal humour.
    • 70 Metascore
    • 60 Critic Score
    An overall improvement on the original but the lack of focus encourages too many unwanted features, that dilute an otherwise interesting portrayal of law enforcement.
    • 77 Metascore
    • 70 Critic Score
    The updates have brought definite improvement, but even after two years the huge scope and ambition only serves to hide how simplistic and repetitive the gameplay is.
    • 83 Metascore
    • 70 Critic Score
    Not a good standalone game but a fine ending to the trilogy, that manages to make three games feel like one.
    • 77 Metascore
    • 70 Critic Score
    An effective homage to Clock Tower that manages to create a similar sense of helplessness even if it doesn’t improve on the formula in any notable way.
    • 78 Metascore
    • 80 Critic Score
    One of the best horror games on PlayStation VR, as well as an impressively inventive first person roguelike that Dead Space fans in particular will appreciate.
    • 56 Metascore
    • 40 Critic Score
    Experience life as a train driver or passenger with inexplicably mundane real-time railway journeys.
    • 79 Metascore
    • 80 Critic Score
    An inspired new take on Doom style shooters, as seen through the prism of bullet hell shoot ‘em-ups and roguelikes.
    • 76 Metascore
    • 80 Critic Score
    The price is no doubt Atari’s doing but it makes recommending the game a lot harder than it used to be. And yet when the bad guys are falling like skittles, as you skid past one and quickly jump back to explode him and his cohorts, any qualifications about the game being too retro, too familiar, or too expensive fall away. But it is frustrating that the game’s most important talking point has become how much it costs and not how it plays.
    • 81 Metascore
    • 70 Critic Score
    An excellent first person co-op game, with some spectacularly gory melee combat and a loot box system that’s not nearly as controversial as it might have been.
    • 68 Metascore
    • 50 Critic Score
    A horribly generic Japanese role-player that has no glaring flaws but fails to offer a single interesting new idea or character of its own.
    • 87 Metascore
    • 90 Critic Score
    The ‘Plus’ additions are minor but this is still a touching, and highly playable, labour of love by fans that understand Sonic The Hedgehog better than Sega themselves.
    • 83 Metascore
    • 80 Critic Score
    A fantastic balancing act between old and new, creating a Japanese role-player that’s full of charm, innovative ideas, and clever nods to the past.

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