GameCritics' Scores

  • Games
For 2,571 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Last of Us: Left Behind
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
2571 game reviews
    • 80 Metascore
    • 60 Critic Score
    After more than fifty hours in Monster Hunter Generations Ultimate, I am still a tourist because I can’t possibly live here. After marching through countless quests, this installment struck me as nothing so much as a devoted recitation of franchise iconography that will only feel warm and comfortable to long-time MH veterans. There is an experience suggested by the mechanics that could amount to more than a whimsical hack-a-thon where players frantically chase piñatas that occasionally breathe fire, but that world never materializes beyond the momentary thrill of the hunt.
    • tbd Metascore
    • 65 Critic Score
    Assault Spy is entertaining, but it’s highly flawed. I’d be hard-pressed to pay full price for it, but the laughs alone make it worth tracking down once it goes on sale.
    • 89 Metascore
    • 85 Critic Score
    Overall, it’s tough to describe Tetris Effect as anything other than what it is – a great game of Tetris with a bunch of cool modes and filtered through the same stylistic lens as Lumines and Rez. It looks awesome in VR too, though the lack of greater online functionality is unfortunate. Still, it turns out that the Effect of playing Tetris is simply having a damned good time.
    • 67 Metascore
    • 70 Critic Score
    It’s entirely possible that the promised free DLC will provide satisfying closure to the story, but at the moment, Fortuna is just half a game. It’s a great half to be sure, but until that DLC appears and sticks the landing, I can’t recommend it without caveat.
    • 76 Metascore
    • 70 Critic Score
    Episode 4 just doesn’t offer the thrills or compelling mysteries of the previous episodes because it’s all about the setup for Episode 5, but the developers have earned enough goodwill to trust that this is all building to something truly memorable.
    • 66 Metascore
    • 50 Critic Score
    There’s not much within the game that is poorly done, or even downright bad, but the problem is Nefarious tries to do too much, and in that attempt, ends up doing none of it exceptionally well.
    • 92 Metascore
    • 90 Critic Score
    Horizon 4 is far and away the most joyous and welcoming racing game I’ve ever played. It’s flexibility in difficulty and customization are laudable, but there’s one word that comes to mind when I think of this game — freeing. Watching the stunning countryside of Britain whiz by in a dream car is just liberating.
    • 67 Metascore
    • 65 Critic Score
    Even with some bum sections and controls that aren’t great, the art style and story focuses on a country that was heavily impacted by fascism — aftershocks are still felt there every Independence Day when Neo-Nazis and Antifa fight each other – and this narrative isn’t often told in this medium. The developers attempt to eschew politics, but their work is a good solicitation against repeating the mistakes of the past, and a compelling argument for compassion in the current climate.
    • 71 Metascore
    • 65 Critic Score
    Equal parts fascinating and frustrating, The Bard’s Tale IV is not what I was hoping for. With patching and better documentation, it could be a stellar roleplaying experience. As it stands, this Bard needs to practice her tune.
    • tbd Metascore
    • 85 Critic Score
    Putting the requirement for a controller aside, 428: Shibuya Scramble is a thoroughly unique offering in the visual novel space, and well worth picking up for any player interested in game narrative, the uniqueness of Japanese adventures, or those who just want to get some reading done.
    • 63 Metascore
    • 75 Critic Score
    If the devs had simply dropped the skill points and let players freely explore at their own pace, it would have been a better experience. It’s still a good one, though, and a required play for anyone with even the slightest interest in the mythos that inspired it. Ratin
    • 90 Metascore
    • 95 Critic Score
    Frankly, if Astro Bot isn’t my favorite game this year, I’ll not only eat my hat, I’ll roam the lands eating every hat I come into contact with — it’s that damn good, and the definitive argument for owning a PSVR headset.
    • 74 Metascore
    • 45 Critic Score
    My time with Starlink: Battle for Atlas was surprising, but that doesn’t mean that it was positive. It’s got lot of potential that goes unrealized since the story and quests are a wash and the toys-to-life aspect is DOA, but the ship mechanics are dead-on and it’s not hard to imagine how some retooling and editing could result in the best Star Fox game ever made. This Battle has been lost, but I believe that Ubisoft can ultimately win this war.
    • 97 Metascore
    • 90 Critic Score
    While I’m slightly disappointed that a game reportedly containing 500,000 unique lines of dialogue still isn’t interested in telling a tight three-act story, RDR2 is without a doubt Rockstar’s best game to date. It offers their strongest cast of characters, their most detailed open world, and an appropriate pace to allow both to coexist. Rockstar more or less invented the modern sandbox game, and it’s a joy to see them finally breaking new ground again.
    • 82 Metascore
    • 65 Critic Score
    Assassin’s Creed: Odyssey is a perfect example of why pacing matters, and it also demonstrates that massive, sprawling worlds don’t make an excellent adventure through size alone. When all was said and done, Odyssey offers 40 hours of great material wrapped up in another 40 hours of busywork that made this Greek journey a slog to get through. heads up, developers — just because there’s a ton to do doesn’t mean that it’s worth doing.
    • 78 Metascore
    • 80 Critic Score
    My Brother Rabbit wants to tug the heartstrings as it messes with the mind, and it does an exceptional job of both. There’s something heartbreakingly absurd about watching a stuffed rabbit doing its best to take care of an anthropomorphized plant, but it’s the abstraction that cuts right to the heart of the situation — this is a story about children trying to process huge issues so far out of their realm that the fantasy interpretations actually make more sense. It’s challenging and touching, sweet and scary, and one of the best things that Artifex Mundi has produced. R
    • 74 Metascore
    • 50 Critic Score
    In terms of puzzles alone Flood of Light is acceptable, but everything else drags it down. The audiovisual experience is one-note, and the story is unsatisfying even when it can be clearly understood. As an experience overall, Flood of Light ends up being merely mediocre.
    • tbd Metascore
    • 60 Critic Score
    Ambiguity aside, The Midnight Sanctuary was thought-provoking and enjoyable, and a gem to look at. It won’t be for everyone, but for those who enjoy visual novels or similar fare, I’d urge them to set aside a couple of hours for it. And maybe a drink to go with it, too.
    • 57 Metascore
    • 60 Critic Score
    Sinner does what it sets out to do and looks fine enough while doing it, but it just doesn’t feel like its own product, and given how unique the premise is, that should speak volumes on how forgettable Sinner’s core battles actually are. I love the concept, but I hope someone eventually does something more interesting with it.
    • 75 Metascore
    • 70 Critic Score
    There’s not enough to Blade Strangers to recommend it unreservedly, especially with a sparse playable roster and a lack of game modes, but the fighting is undoubtedly solid and enjoyable in bursts. It doesn’t have legs, but it does what it sets out to do, and does it surprisingly well.
    • 83 Metascore
    • 90 Critic Score
    Those rough spots aside, The Missing isn’t just a great game — it’s an important one. It uses grim and upsetting content to put players inside of the mind of a troubled person, then offers them a path towards healing. It doesn’t suggest that overcoming mental and social problems is easy, but it resonates like few other things have in recent memory. I can’t say that I personally related to J.J.’s struggle, but by the end of the story, I can say that I felt her pain — and isn’t that what art is for?
    • 73 Metascore
    • 45 Critic Score
    While the story may be uninspiring and some mechanics don’t quite stick the landing, I found myself returning to Shadows Awakening mostly for the amusing stories of the puppets. Even so, the characters alone can’t carry the game — maybe fans of this IP will be happy to jump in and will find the mediocre gameplay enough, but for those like me, it’s hard to recommend this title as a starting point to the Heretic Kingdoms world.
    • 82 Metascore
    • 90 Critic Score
    No good thing can last forever though, and as pretty and pleasant as the islands are, I couldn’t stay. After finishing a section, I often made Arina and Frendt run back and forth just to look at the details and to enjoy the complete, endearing picture, but that’s not how progress is made. I had to make them move on. Reminiscing on and remembering the past is sweet and often important, but we can’t spend too much time on it — The Gardens Between serves as a gentle reminder to anyone who may have forgotten that.
    • tbd Metascore
    • 60 Critic Score
    Despite its limited ambitions, Citrouille manages to nail the basics, and that’s worth noting. The controls are tight, the systems all work together perfectly, and other than those damned salamanders, when players fail it feels like a lapse in skill rather than unfair design. It may be inessential, but it’s inessential in a winning way.
    • 82 Metascore
    • 90 Critic Score
    As one might expect, it offers excellent platforming, interesting and well-defined bosses, and great atmosphere — everything about it feels like a fantastic entry into a hallowed series while still offering new features that keep it fresh for new fans. Mega Man is back!
    • 89 Metascore
    • 70 Critic Score
    I can’t say that Okami will make it into my all-time favorites, but it’s memorable nonetheless. Exploring Nippon and meeting all of its goofy, painted inhabitants makes up for the repetition of combat, but it’s a shame that it didn’t quit while it was ahead — the excessive length and repetitive combat only served to dampen the things it got right.
    • 72 Metascore
    • 85 Critic Score
    I said that this is a perfect match of developer and IP, and that’s not an exaggeration. The Yakuza Studio has not only produced the best Fist of the North Star game ever, but also one of their best overall. This is a setting more raw and gloriously over-the-top than their usual, but they never tamp down the humanistic streak that defines the entire series. Wipe away the blood and guts, and underneath is a beautiful story about the importance of working together, and how selflessness is the ultimate virtue.
    • 69 Metascore
    • 40 Critic Score
    Hardcore fans of the original show, if they exist, may find something to like in Punch Line’s exploration of alternate possibilities. Other folks just looking for a decent adventure game with a nice look had best project their spirits to more promising prospects.
    • 73 Metascore
    • 60 Critic Score
    It’s a real shame to see such great card/strategy combat bogged down by its interface, but perhaps there will be updates rectifying some of these issues. From what I’ve read of Deep Sky Derelicts’ early access development updates, the team behind the game seems responsive to feedback. So, here’s to hoping that the rock-solid combat and deckbuilding are supported by UI and quality-of-life changes in the future. Until then, DSD will likely drift around in the endless void that is my Steam library.
    • 75 Metascore
    • 70 Critic Score
    While I’m intrigued by the promise of the relationship between Clementine and AJ, these first two episodes of The Final Season don’t honestly stand out in any other way. The climax of this season is yet to come, though — I can’t wait to see if Skybound (TWD creator Robert Kirkman’s company, who just promised to finish the series) will deliver on what could be a final rollercoaster of emotions. Maybe there is light at the end of the tunnel for this series, and for Clementine as well.

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