GameCritics' Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 36% higher than the average critic
  • 5% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 West of Loathing
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
2495 game reviews
    • 76 Metascore
    • 80 Critic Score
    Overall, I predict that Pode’s problems will come more from external forces than from within the game itself. With 20-30 new competitors flooding into the eShop every week, this charming little puzzler will inevitably have a hard time getting noticed. For those who give the bud some attention, however, a beautiful flower will grow.
    • 64 Metascore
    • 35 Critic Score
    I wanted to like Airheart. The concept of a roguelike with air combat, exploring worlds, and creating my own plane is a good one. Unfortunately, buggy game mechanics, lackluster crafting and the awful grind for money shoots this little ship out of the sky.
    • 69 Metascore
    • 65 Critic Score
    It’s a huge problem when the narrative of a narrative adventure fails to come together in a satisfying way, yet I struggle to write State of Mind off completely when its style is so striking, its world so rich, its ideas so fascinating. The game reportedly had a long development cycle, so it’s possible that Ganteföhr simply ran out of the time or resources necessary to properly finish telling this story, but even if the questions here are infinitely more interesting than the answers, I’m glad that someone is asking them.
    • 69 Metascore
    • 70 Critic Score
    Despite the eco-premise and the catchy visuals, Earth Atlantis is a straightforward, side-scrolling shooter which will appeal to fans of the genre, but what’s here might not be enough to convince newcomers to come aboard. The lack of a strong narrative hurts it as well. Still, this sharp-looking piece of faux nostalgia offers a lot of gameplay, and some daunting challenge to go along with it. Dive in!
    • 77 Metascore
    • 80 Critic Score
    While Remothered’s plot leaves much to be desired, it remains a stunning accomplishment thanks to gameplay that turns every moment inside the dark house into a nail-biting, edge-of-the-seat experience in a completely authentic location that dares players to try and get out alive.
    • 87 Metascore
    • 80 Critic Score
    Sonic Mania is easily the best Sonic I’ve played and also manages to be a return to the classic Genesis style. While recreating some aspects of the 90’s experience meant dealing with annoying things like running out of lives and restarting entire zones, it didn’t ruin the overall experience — this trip down memory lane was a welcome one.
    • 86 Metascore
    • 90 Critic Score
    Despite the minor flaws described above, Unavowed is truly something special, and it deserves every accolade it’s about to receive. I honestly can’t remember being as drawn into an adventure game as I was during this one, and the time just flew by. Simply put, Wadjet Eye’s newest title should be in every gamer’s library as soon as possible.
    • 81 Metascore
    • 80 Critic Score
    Slime-San: Superslime Edition is a gret puzzle-platformer that doesn’t try to be anything more than it is, and the content is perfectly executed by being easy to start and difficult to master, and it offers enough content to keep players coming back for hours.
    • tbd Metascore
    • 40 Critic Score
    Stay Safe‘s rankings are all about speed, which is unfortunate considering the questionable collision and shoddy controls. As such, I found that getting the top time for each level was seemingly impossible, and without doing that, the true ending remained locked away – Stay Safe‘s final insult, apparently. There’s an interesting concept and some cool art design on offer, but, but the level of dedication required to see it through isn’t worth the effort.
    • 78 Metascore
    • 75 Critic Score
    With just a few mechs and maps, Archangel: Hellfire feels more like a small add-on than a full expansion at the moment, but it’s a signpost suggesting the direction in which the developers might take a sequel. The impressive control mechanics, great combat, and genre-high visuals suggest that a well-produced, high-mobility mech game would be a great idea. Hopefully the publishers see enough value in this experiment to turn Archangel into the grand mech combat franchise it has the potential to become.
    • 82 Metascore
    • 65 Critic Score
    Arkane excelled at engineering a thoughtful, complex addition to Prey’s existing formula, but as someone who’s never been smitten with roguelikes or roguelites, Mooncrash just didn’t grab me the way the original did.
    • 85 Metascore
    • 80 Critic Score
    The core experience is still a truly fantastic, deep adventure that should be played by pretty much everyone who can tolerate a stiff, unyielding challenge – but the minimal effort put into this remaster also smacks of a fairly lazy cash grab. New players should dive in without a second thought, but for those who’ve traveled through the Kiln and back before… well, just be aware that there’s almost nothing truly new on offer here.
    • 88 Metascore
    • 80 Critic Score
    It’s clearly a game that’s designed to be played for a hell of a lot of hours over an extended period of time, and has a lot of substance going for it. I’ll probably come back to it after a while, but even if the sense of burnout I wound up with persists, my initial experience with Dead Cells was still a hell of a good time.
    • 80 Metascore
    • 75 Critic Score
    Brief quibbles and a general lack of emotional heft due to a largely absent plot only slightly mar an otherwise beautiful and consistently surprising mind-bender of a platformer. The developers also were kind enough to include a level editing tool, but it’s hard to imagine Youropa players creating content as clever as what frecle ApS spent the last decade-plus fine-tuning.
    • 82 Metascore
    • 85 Critic Score
    Limbo is a perfect fit for the Switch since it’s easy to pick up and put down, the shadowy aesthetics empowered feelings of loneliness and desperation, and even though I didn’t appreciate the spikes in difficulty, I won’t forget the immersive journey that Limbo took me on.
    • tbd Metascore
    • 30 Critic Score
    Wheelspin is slightly improved in multiplayer, but that requires having at least one enthusiastic person with a good sense of humor in the same room. Even so, this title is short on features, short on consistent gameplay and short on charm. Wheelspin Frenzy should be avoided.
    • 71 Metascore
    • 30 Critic Score
    The weak plot, thin characters and lackadaisical approach to combat added up to a final product that was inconsequential best and a disrespectful waste of my time at worst. I can’t recommend it to JRPG fans, people who want more VR experiences, or really, to anyone at all.
    • 72 Metascore
    • 85 Critic Score
    Chasm is a fantastic addition to the metroidvania pantheon and the best one since Shadow Complex. It’s frustrating to see it come so close to greatness, only to stumble by following too closely in Symphony‘s footsteps. It would have also done better by abandoning the procedural approach and going for a well-tailored, hand-crafted experience. I loved playing through it once, but there just wasn’t enough to pull me back in once it was done.
    • tbd Metascore
    • 65 Critic Score
    With puzzles that hit more often than they miss and an art style that had me eagerly anticipating how they’d render each new setting and creature, Pool Panic is a brilliantly strange experience that’s worth playing just to be able to say that one waded into its madness and came back whole. If only it offered a slightly clearer structure and a little bit of guidance, it would be more than just a fascinating experiment in seeing how far the concept of playing pool can be mangled while still retaining its basic appeal.
    • 80 Metascore
    • 75 Critic Score
    If the Mega Man X Legacy Collection were just one package, it would come recommended for any fan of action platformers. However, being split into two separate purchases makes a full recommendation slightly complicated. Part one contains four amazing games which should be enjoyed by even casual MMX fans. Part two contains four games that can only be recommended to the most hardcore fans of the series. Prospective customers should figure out where they are on the Mega Man spectrum and act accordingly.
    • 81 Metascore
    • 80 Critic Score
    The Color of Madness is another welcome addition to Red Hook’s tough-as-nails Lovecraftian horror RPG, and in contrast to the way the previous DLC,The Crimson Court, was implemented, this new content is mostly self-contained and doesn’t bleed out into the main campaign — a plus for newcomers who aren’t ready for it. While the add-ons in other titles can often feel superfluous or like a grab for cash, The Color of Madness delivers a strongly-realized idea that improves the core content while also adding to it.
    • 81 Metascore
    • 80 Critic Score
    All in all, Street Fighter 30th Anniversary Collection is a must for fans of the series and those wishing to explore its roots. Even with some redundancy across titles and control hiccups, the overall package is stellar. It’s no small feat to pull off a true retro port of this size, and Digital Eclipse has done laudable job of it.
    • 65 Metascore
    • 70 Critic Score
    Lost in Harmony is a short experience, but the fabulous soundtrack and the story of Kaito and Aya are enough to make it a worthwhile one.
    • 63 Metascore
    • 50 Critic Score
    Rainbow Skies is hampered by its weak narrative, overly tight economy, and sub-optimally tuned combat. What really kills it, however, is the vast amount of time it sucks up by forcing both the story and the combat to move at a snail’s pace. Rainbow Skies demands a ton of time from the player, but offers nothing of equal value to reward that investment.
    • 76 Metascore
    • 60 Critic Score
    I may have gotten the bad ending, been sick of the puzzle format and hated the platforming, but the forgotlings were cute, the world was a pleasure to look at and the few cutscenes were noteworthy. Ultimately, Forgotton Anne is held back by tired, repetitive game systems, and will itself soon be forgotten.
    • 76 Metascore
    • 70 Critic Score
    Bomber Crew is a fantastic first achievement, and flitting between micro and macro management is both stressful and rewarding in equal measure. That said, the game can’t decide if it wants to be a quirky management sim or a hardcore roguelike, so splitting the difference has weakened the whole.
    • 67 Metascore
    • 40 Critic Score
    After a while, the small things kept adding up and made this potentially great game less and less enjoyable. There will be players who can overlook the issues and complete Inked, but I’m not one of them.
    • tbd Metascore
    • 35 Critic Score
    If Blacksea Odyssey worked the way it should, its deadly monsters with complex attack patterns and abilities would pose a significant, enjoyable challenge. Unfortunately, the current level of challenge comes from severe camera issues, poor design and too many bugs. Stick a harpoon in it and toss the corpse out into the void of space.
    • 75 Metascore
    • 50 Critic Score
    While I enjoyed my time with Horizon Chase Turbo, I wished it was an arcade cabinet instead of something to play at home. Part of the arcade appeal was always seeing how long I could get on a quarter — having unlimited access to such a thing puts it in a new, unfavorable light that reveals the content was never meant for it.
    • 90 Metascore
    • 85 Critic Score
    Altogether, I spent more than 50 hours in the world of Hollow Knight, and even after low points like devoting an entire evening to just one boss or constantly running to a wiki for info, the experience was absolutely worth it – critically speaking, it’s impossible to not recognize what is staggering piece of work this game is.

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