Digitally Downloaded's Scores

  • Games
For 1,952 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 I Am Setsuna
Lowest review score: 0 BRIKS 2
Score distribution:
1952 game reviews
    • tbd Metascore
    • 90 Critic Score
    It really is a brilliant single player board game.
    • 85 Metascore
    • 80 Critic Score
    The world class presentation, excellent execution of modes and gameplay mechanics really do make NBA 2K19 the best sports game around.
    • 41 Metascore
    • 30 Critic Score
    Senran Kagura Reflexions has actually done a lot of damage to the series.
    • 59 Metascore
    • 30 Critic Score
    I began Detective Gallo feeling quite peckish for some good point-and-click action. Unfortunately, though, the game has me migrating elsewhere, as Detective Gallo’s cockiness as a character was very grating, and I found myself beginning to moult as a result.
    • tbd Metascore
    • 60 Critic Score
    While it doesn’t offer a whole lot to do and risks getting overshadowed by bigger party racers like Nintendo’s own Mario Kart, Chiki Chiki Boxy Racers is good for an afternoon of fun with up to eight players. It doesn’t overstay its welcome and it’s simple enough that players of all ages can immediately understand the controls and goals.
    • 72 Metascore
    • 70 Critic Score
    Relics of War may not play like other 4X games that you’re used to, but it treads a perfectly acceptable path of its own that fills the stomach, albeit not quite to satisfaction.
    • 74 Metascore
    • 70 Critic Score
    NBA Live 19 has provided a fun, slightly hybrid arcade/simulation style of basketball that works well on the court. There is still room to add features and improve some aspects of the gameplay, but the series has taken some long strides in the right direction since rebooting. That is good news for hoops fans such as myself, who feel that some healthy competition is a good thing.
    • 77 Metascore
    • 60 Critic Score
    It’s a perfectly serviceable game with a lengthy campaign and plenty of customisation, but it lacks defining mechanics that inspire or excite players.
    • 76 Metascore
    • 80 Critic Score
    The developer deserves props for doing something genuinely interesting in a staid genre. Shadows: Awakening is familiar enough, but it has some enjoyably unique mechanics that help to elevate it, and a world to explore that's genuinely captivating. It would be great to see the developer get a chance to do more with this franchise.
    • 79 Metascore
    • 90 Critic Score
    Nippon Ichi continues to be one of the more experimental developers within traditional JRPG genres. Disgaea has always offered a fundamentally different approach to tactics JRPGs, and the two Witch and the Hundred Knight titles did interesting things with the action JRPG. Being different means they're not for everyone, but Labyrinth of Refrain is perhaps the developer's most mature, nuanced, and interesting effort yet.
    • 84 Metascore
    • 70 Critic Score
    It's that sense of humour that helps Victor Vran to step out of the shadow of its genre namesake. It's a fully feature-rich example of the Diablo clone, is well balanced so that it never becomes tiresome to play, and offers plenty of shiny loot. The gameplay itself might not be breaking down any boundaries, but between this and Titan Quest, the Nintendo Switch is not lacking for quality horde slaughtering action.
    • 84 Metascore
    • 70 Critic Score
    Has F1 2018 done enough to render last year’s (excellent) title redundant? Probably not. But if it has been a few years since your last F1, absolutely give this one a go. The racing market is a crowded one, but F1 is pure racing, and the sport doesn’t get much more exciting, or strategic, than this one.
    • 81 Metascore
    • 90 Critic Score
    It's quite impressive that SEGA has been able to take something so revered as Valkyria Chronicles, and do it justice with the fourth title in the series. It's even more impressive that it was willing to admit that Revolution's experimental structure wasn't what fans wanted, and to go back to that original formula. It's hard to do justice to something so beloved, but given that the only flaw that Valkyria Chronicles 4 has is that it's not quite Valkyria Chronicles, that's exactly what has been achieved here.
    • 63 Metascore
    • 90 Critic Score
    Call it "casual" if you want, but this is the ideal fighting game for me... and who knows. It might well be the start of the new king of fanservicey fighters, what with Dead or Alive 6's stated intention to ease back on that side of things. And Athena really does look stunning in her bikini. I've been waiting many King of Fighters games for that.
    • 92 Metascore
    • 90 Critic Score
    Divinity: Original Sin 2 is very much a love letter to the RPGs of yesteryear, and it's a proof of how enjoyable those games can still be.
    • 87 Metascore
    • 80 Critic Score
    Spider-Man has all kinds of tricks to silence and distract his opponents, and while the AI is far too static and rote to make for genre-defying stealth missions, playing around with the extensive Spidey toolbox in these scenes never got old. In fact, because the stealth and combat sequences are all explicitly built around allowing Spider-Man the creativity to use his full range of abilities, it’s no coincidence that these moments where the game genuinely feels like the proper Spider-Man experience that everything should have been.
    • tbd Metascore
    • 80 Critic Score
    Hyakki Castle puts up a welcome challenge and offers players something rooted in a very authentic Japanese (Shinto) spirituality. It's an artifact of the country and comes from the same place that the likes of Okami, Nioh and God Wars does. It's truly amazing that the Nintendo Switch has had three of those four released on it in the span of just a couple of weeks.
    • 70 Metascore
    • 70 Critic Score
    It may not quite have the finesse of its inspirations, but it delivers a world that's no less fascinating to explore and bleak (though also hopeful, somehow) story that deserves to be uncovered.
    • tbd Metascore
    • 60 Critic Score
    Realpolitiks is not the kind of game I would have ever expected on Nintendo Switch. It's not the perfect grand strategy experience; Europa Universalis IV may have slightly less complex and interlocking systems, but it offers deeper AI and greater complexity in strategy, and that's far more important to a grand strategy's longevity. That being said, Realpolitiks is a really delightful game to have for on-the-go play, on a console that I would never have guessed would end up with something like this on it.
    • tbd Metascore
    • 80 Critic Score
    Very much an insider's parody of a type of anime that only the most dedicated (and therefore, likely aware) fans of anime in the first place. For that niche Punch Line is pitch-perfect.
    • tbd Metascore
    • 80 Critic Score
    There’s still plenty of fanservice in Nekopara; the girls have good taste in underwear, that’s for sure, and there’s plenty of flirtatious dialogue and risqué implications, but it all comes across as playful, and reinforces the rest of the game’s silly tone. And for that, it's absolutely delightful.
    • 76 Metascore
    • 70 Critic Score
    As a first effort out it's genuinely impressive, offering a clean and enjoyable combat system that can also be used to introduce new players to the joy of modern 2D fighters. I firmly believe there's a role for fighters like that in the market, and Blade Strangers is a very fine first effort indeed.
    • 86 Metascore
    • 100 Critic Score
    Dragon Quest XI is, from end to end, an iconic example of everything that Dragon Quest has stood for since way back in the 80's. It's charming and has a colourful energy that makes it very hard to put down. It's also a proof of just what can be achieved with a highly traditional JRPG when paired with the production values that only a developer/ publisher of the size of Square Enix could achieve.
    • 75 Metascore
    • 100 Critic Score
    God Wars is too Japanese in tone, aesthetic and design to ever have much of a hope of reaching a mainstream audience, but as a culturally relevant artifact, anyone who is interested in seeing how a game can explore ancient folk tales and spirituality in an interesting and engaging manner should not pass up this opportunity.
    • 66 Metascore
    • 70 Critic Score
    Martyr succeeds in giving players an action RPG experience that manages to combine the action of a 'Diablo clone' with the Warhammer 40K license. It has a great skills system that's tied to the equipment you use, rather than just the experience level, and that makes playing around with the copious amounts of loot that you'll be earning very enjoyable. If only the execution of the game were as consistent and reliable as the design, and if only the developers had have put more effort into the optimisation for console.
    • tbd Metascore
    • 20 Critic Score
    My Farm is so painfully bland and poorly structured that it doesn't work on any level, for any purpose.
    • 78 Metascore
    • 80 Critic Score
    Even if puzzle games aren't your thing, it's worth fighting through its obstacles and frustrations—or using a guide to carry you through, which I ended up resorting to—in order to experience Flood of Light's beautiful, melancholic yet hopeful vision of a post-climate change world.
    • 85 Metascore
    • 100 Critic Score
    It's a bloody brilliant game.
    • 84 Metascore
    • 90 Critic Score
    By drawing inspirations from Mexican culture respectfully, the development team have created a tight platformer that includes some very clever writing and satirical looks at other games in the genre, and it is quite possibly one of the best platformers of 2018.
    • 70 Metascore
    • 90 Critic Score
    It's a rare example of where the randomisation of the roguelike structure doesn't feel like a lazy excuse to ignore level design. Rather, it provides a canvas to allow some of the cleanest and engaging tactical action that we've seen in quite some time play out.

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