Destructoid's Scores

  • Games
For 3,660 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 The Witness
Lowest review score: 10 Dead or Alive Paradise
Score distribution:
3688 game reviews
    • 83 Metascore
    • 80 Critic Score
    It's tough to recommend this release to anyone who already owns the DS version, a game that is still completely playable no matter which member of the 3DS family you own. Everything that was great about the original is still great here. But if you're one of the dwindling number of people still rocking a 3DS and you have yet to take a trip to the bowels of Bowser, it's an unforgettable adventure full of wit, charm, and comedy. Bowser Jr's Journey may not add anything worthwhile in regards to gameplay, but it does reaffirm that the strength of the Mario & Luigi franchise lies in its writing.
    • 91 Metascore
    • 90 Critic Score
    Most of the spirit of the original has been preserved and in many cases, enhanced.
    • 78 Metascore
    • 80 Critic Score
    In the wrong hands, Pikuniku could have been a shallow and ultimately forgettable experience, but its expressive dialogue, clever framing, and charming, upbeat soundtrack do enough heavy lifting to elevate it into something far more endearing. The characterization, in particular, is delightfully fleshed out. It's a simple game with a ton of heart that'll leave you beaming when everything's said and done.
    • 53 Metascore
    • 40 Critic Score
    Vane has a very strong opening, some unique visual ideas, and an atmospheric electronica soundtrack. Unfortunately, all of this is quickly muted by aimless and frustrating gameplay.
    • 63 Metascore
    • 55 Critic Score
    There's a fantastic game buried somewhere here, but its merits are clouded by a plethora of bad design choices, uneven writing, and a protagonist who nobody in their right mind would ever want to spend any time with.
    • 69 Metascore
    • 70 Critic Score
    Travis Strikes Again has some undeniable lows but the No More Heroes charm and the prospect of co-op lift it up.
    • tbd Metascore
    • 65 Critic Score
    Shadow Heritage is more Assassin's Creed Odyssey and I'm absolutely going to take it as we wade through an AC-less 2019. The episodic delivery system is a ballsy move that's somewhat paid off, though I wish it took more grounded risks.
    • 72 Metascore
    • 55 Critic Score
    The world of Portia is full of promise but the time investment it requires makes it tough to recommend as is. A significant cut in crafting times across the board could go a long way toward making things feel more rewarding.
    • 74 Metascore
    • 85 Critic Score
    Given that I still play the original from time to time, I'd say I'm more than happy with a nip and a tuck here and there.
    • 71 Metascore
    • 60 Critic Score
    I remain invested in The Walking Dead as it nears its conclusion, now just two months away. Though the move to Skybound hasn't improved the technical reliability of the Telltale Games experience, the artists, writers, and voice actors continue to present a story that remains suspenseful, delivering some great individual moments, even if it sometimes pads the run-time to reach them. Beyond that, it's just nice to see you again, Clem.
    • 80 Metascore
    • Critic Score
    I had a blast going through the entire package again and will continue to bust it out when someone tells me they haven't played it yet.
    • tbd Metascore
    • 75 Critic Score
    These are the creators who will make Block Quest Maker worth playing, and developer Wonderland Kazakiri did an outstanding job of giving them everything they need to make some memorable, chibi-size adventures.
    • 83 Metascore
    • 75 Critic Score
    If you can stomach the price tag and are dying to have an arcade classic on your Switch, Sega Ages Out Run is highly recommended. As far as I'm concerned, this is the benchmark that all future releases in this line have to live up to.
    • 59 Metascore
    • 75 Critic Score
    Foundations is more of the same niche-scratching space exploration from previous iterations with a more immersive feel and I can't wait to dive back into my personal galaxy. For those that have been watching the X series from the outside, Foundations is a great entry point, provided you meet the beefy system requirements.
    • 57 Metascore
    • 60 Critic Score
    There are too many creepy statues, too many pools of blood, and too many run-ins with the knife woman to keep up the pretense that I'm supposed to be terrified. Viviette tries to go gonzo with the jump scares and frenetic furnishings rather than showing a crumb of constraint, something that would have gone a long way to keeping the tension from the first 45 minutes or so alive through its conclusion.
    • 79 Metascore
    • 75 Critic Score
    It doesn't have quite the same highs as a lot of its predecessors, but it maintains its tranquil equilibrium throughout. If you have an adventurous spirit and the patience and time to put into it, Ashen will pay dividends.
    • 75 Metascore
    • 75 Critic Score
    Much like its predecessors Silver Lining is over in an hour with a slight extension offered for sidequests, and three more suits. Then bam, there's a proper Stan Lee dedication, credits roll, and the wait begins. Hopefully Spider-Man 2 builds on top of everything we've seen so far, including the DLC trilogy.
    • tbd Metascore
    • 65 Critic Score
    Rastakhan's Rumble isn't the best expansion Hearthstone has ever released, and it's only a small step up from August's Boomsday Project. Unfortunately, like its predecessor, the reward for completing the single-player content is extremely disappointing. Rumble Run is a decent way to spend about an hour, but that's all it is and you'll never go back to it. I hope Blizzard puts more resources into the next expansion's single-player mode.
    • 71 Metascore
    • 65 Critic Score
    Some players will relish the challenge, but I just couldn't. Not in this game. Below puts its best foot forward in its early hours and then never stops losing steam. If the experience were somehow compressed into a tighter six- to eight-hour adventure, I'd confidently recommend it to a wide audience. As it stands, the game has a masterful command of ambience, but it comes with too many caveats.
    • 67 Metascore
    • 65 Critic Score
    Override: Mech City Brawl had a lot of potential, but ultimately I like the concept a lot more than the execution. The fighting engine is adequate, but I felt like it should be a lot more fun blowing up a city in a million-ton robot suit. It kinda seems like this one was sent out to die, and that's a damn shame.
    • 78 Metascore
    • 80 Critic Score
    Mutant Year Zero seems like the natural evolution for tactics games. The real-time aspects make things move faster and add a unique layer of tension. On the story end of things, it manages to keep you interested until the linear campaign finishes up. You won't find a groundbreaking narrative but it doesn't overstay its welcome, and the characters are just charming enough to keep you invested.
    • tbd Metascore
    • Critic Score
    The Lord of the Rings Living Card Game is crafted by a company that loves Tolkien, and understands both the lore and how to craft a unique world around the source material.
    • tbd Metascore
    • 30 Critic Score
    I think the absolute worst part, and this is unique to Skate Jam, is when the game decides that you hit an angle wrong and instantly boots you back out to a random area instead of the zone you're actually playing in.
    • 86 Metascore
    • 90 Critic Score
    It's more Forza Horizon 4, but Fortune Island has a hook that's worth its weight in gold. Turning an island into a giant scavenger hunt is the kind of allure that works perfectly with Forza Horizon.
    • 83 Metascore
    • 100 Critic Score
    With GRIS, Nomada has created an abstract adventure, as beguiling as it is haunting. By focusing on its courageous protagonist, and creating a bewitching but frightening world for her to overcome, GRIS succeeds with its short but unforgettable odyssey. Awash with meticulous detail, charming aesthetics, and smart design, GRIS is something special. Take the trip.
    • 83 Metascore
    • 85 Critic Score
    Prison Architect is a blast. It offers an interesting thematic take on a bizarre sub genre of simulations, and while it retains the general complexity and what made that other game so good, it strips away all the fat, keeps it laser focused, and wraps it all up in a lovely usable user interface. It can be a hard knock life, and even with the tutorials you will still learn best by diving in and exploring, but Prison Architect is well worth the time investment required.
    • 78 Metascore
    • 65 Critic Score
    While I might have aimed a little high with my expectations for Everspace, as a fan of the space combat genre, it ultimately is enjoyable.
    • tbd Metascore
    • 50 Critic Score
    Gungrave, like when it debuted over a decade ago, is an acquired taste.
    • 43 Metascore
    • 50 Critic Score
    Gungrave, like when it debuted over a decade ago, is an acquired taste.
    • 88 Metascore
    • 95 Critic Score
    This is shooter perfection and something fans of the classics need to experience. Maybe it doesn't redefine what is possible with video games, but it beats out basically every other shooter I've ever played. I know I'll be replaying this for years to come and I look forward to seeing what fans are capable of with mod tools.

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