Destructoid's Scores

  • Games
For 3,714 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 The Last of Us
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
3748 game reviews
    • 72 Metascore
    • 75 Critic Score
    As a full package, Vaporum is pretty great. A well polished and challenging dungeon crawler set within an exciting world. Although the controls can sometimes be a bit of a pain for the console editions, we see so few games in this genre today that the minor headaches are worth struggling through.
    • 80 Metascore
    • Critic Score
    One of the things I like most so far is that almost nothing is simply a straight "upgrade" of another thing. Even the lowliest farmer finds use supplying the growing complexity and demands of an advancing society. [Review in progress]
    • 69 Metascore
    • 55 Critic Score
    Despite being in development for eight or more years, Dragon Marked for Death could have actually used more time in the oven. I'm sure there is a great game buried somewhere in there but between its lack of balance, less-than-ideal controls, boring levels, and unfortunate co-op requirements, the end product isn't nearly up to the level of the rest of Inti Creates's catalog.
    • tbd Metascore
    • 60 Critic Score
    Power Rangers: Battle for the Grid suffers from dated visuals, poor presentation, and a serious lack of content, unable to hide its low-budget shortcomings. At its core is something of a slick and wholly-accessible fighting game. Yet without the visual pizazz of the brand, a full, varied roster of characters, or a glut of exciting content to dive into, Battle for the Grid ultimately feels like the unfinished prototype of what could have been a very special release.
    • 82 Metascore
    • 70 Critic Score
    Ghost Giant isn't revolutionary. It feels like a VR advancement of a classic PC point-and-click adventure game, albeit one with a great look, phenomenal sound design, and a story I'm not ashamed to admit had me choking up a bit toward the end. You won't be blown away by the immersion here, but it's fun to interact with the dollhouse-like sets and just sort of goof around. Like a lot of VR titles, Ghost Giant is a shorter experience, but it's a solid one that tells a charming story in a vibrant and colorful world.
    • 69 Metascore
    • Critic Score
    If you enjoyed previous Labo kits with your family you'll probably like spending a weekend with this one, even if it won't be making the rounds and wowing Late Night audiences.
    • 69 Metascore
    • 75 Critic Score
    Despite the marketing of a more 'serious' tone this is still very much EDF.
    • 80 Metascore
    • Critic Score
    I could watch Phoenix coyly and confidentially slap documents while presenting them in court all day.
    • 70 Metascore
    • 75 Critic Score
    Dangerous Driving is a marked improvement in basically every facet over Danger Zone 1 and 2. This is Three Fields firing on all cylinders and giving Burnout fans the experience they've been craving. While a few technical hiccups stop this from achieving greatness, you really shouldn't sleep on this if you're a fan of arcade racers. Dangerous Driving is the real deal and any Burnout fan would be crazy to skip it.
    • 88 Metascore
    • 80 Critic Score
    Blaster Master Zero 2 is a clear improvement on its predecessor. The graphics are slightly better, the story is better written, and the soundtrack is more diverse; I could go on and on. Maybe Zero 2 won't make a convert out of you if you didn’t enjoy the first, but it is well worth exploring for fans of Inti Creates and Blaster Master.
    • 77 Metascore
    • 75 Critic Score
    We. The Revolution is clearly not for everyone. It's undoubtedly slow with the most thrilling aspect being the persuasion speeches, and even then that's just dialogue. But if you're in the mood for something that really transports you to the tumultuous time of the French Revolution then I don't think you will find a better way there.
    • 80 Metascore
    • 75 Critic Score
    Most of my journey through the wonderful cardboard universe of Yoshi's Crafted World, littered with myriad ridiculous noises from Yoshi, was spent with a smile on my face.
    • 60 Metascore
    • Critic Score
    XV will likely go down as one of the most divisive games in the series, and not in a 'it was more liked over time' sort of way: I'm fine with that.
    • 51 Metascore
    • 25 Critic Score
    There are some genuinely cool moments buried among the slop. If this were an Early Access title, I'd be very content saying to keep an eye on it as it nears release. Considering that this game is being released like this, I will instead warn not to waste any money on this unfinished title. I look forward to a potential 2.0 release, because I really want the game that was intended to come to fruition.
    • 69 Metascore
    • 60 Critic Score
    Taken as a whole, Outward practically screams "cult classic." Its consistent challenge, cumbersome combat, and co-op systems won't resonate with everyone. But for a particular type of player—ones that don't mind trading dozens of frustrating moments for open-ended experiences—Nine Dot Studios' RPG is sure to find a dedicated audience. Outward's aspirations are commendable, but just like its protagonist, the end result is just average.
    • 79 Metascore
    • 60 Critic Score
    From the first moment that patrol car spilled convict Lee Everett into a ditch, to the final curtain fall on this climactic episode, players have enjoyed telling their tale of survival, friendship, bravery, and tragedy in a post-Walker world. It's been a very bumpy ride, both technically and narratively, but Telltale's The Walking Dead worked hard to push past these shortcomings, creating a new form of interactive fiction. One which procured genuine emotional investment from its fanbase and a deserved place in video game history.
    • 58 Metascore
    • 40 Critic Score
    One Piece: World Seeker tells a surprisingly well-realized story that fans of the series are sure to enjoy, but only if they can make it through repetitive and frustrating gameplay.
    • 80 Metascore
    • 85 Critic Score
    When it's firing on all cylinders, Ace Combat 7 absolutely soars as a return to form for a series thought dormant. It'll be interesting to see how Bandai Namco might take things forward from here on, but for now, the series is flying high and steady once again.
    • 37 Metascore
    • 20 Critic Score
    Left Alive falls flat on its face at nearly everything it attempts to do. The story and characters aren't that compelling, the piss-poor stealth is thrown out the window thanks to the forced combat, and the combat at its best made me burst out laughing in pure disbelief at how terrible it was. So, at least it has that going for it.
    • 90 Metascore
    • 90 Critic Score
    It innovates enough to the point where people who are tired of the same old song and dance will find new mysteries to master; but still maintains that strong marriage of world building and sense of pride garnered from besting taxing conflicts.
    • 57 Metascore
    • 55 Critic Score
    The Princess Guide is a game I enjoy less and less the more I play it. There is a sound structure here and some really clever ideas, but the weight of all its small issues really burden what should a fun and frivolous experience.
    • 77 Metascore
    • 75 Critic Score
    $5 for a solid puzzle game with an interesting spin on golf is hardly what I'd call a bad deal. Unless you simply do not enjoy puzzle games, you're bound to have some degree of fun with Golf Peaks. Being a fan of golf will help, but anyone with a penchant for working through various puzzles will have a good time here.
    • 82 Metascore
    • 85 Critic Score
    As someone who plays nearly every shooter on the market, I was inescapably drawn in by how tightly wound The Division 2 really is. Nearly every weapon feels satisfying to wield and the skills (which range from drones to self-firing turrets to revive grenades) are just wacky enough to make for some appreciable moment-to-moment gameplay.
    • 82 Metascore
    • Critic Score
    If you haven't played this series yet, now is a good time.
    • 64 Metascore
    • 65 Critic Score
    The Caligula Effect: Overdose is still definitely a flawed, frustrating work. Its shortcomings are many, and might still be too intractable for some, but the refinements and additions have,for me at least, papered over the cracks just enough to make it worth putting up with.
    • tbd Metascore
    • 70 Critic Score
    It isn't perfect, but this episodic format isn't something I'd mind seeing return to Assassin's Creed in the future.
    • 87 Metascore
    • 100 Critic Score
    This is the sort of fine-tuned wacky action game the genre deserves.
    • 80 Metascore
    • 75 Critic Score
    The cherished basic formula is still there and it’s as charming as ever. Most of the new content only adds to what is otherwise a fantastic experience, but the Ravel Abilities lack refinement, and ultimately, have no place in a game they were never meant to be in.
    • 61 Metascore
    • 55 Critic Score
    There's a decent time to be had -- especially for youngsters -- and its flaws and shortcomings don't grate too much, thanks largely to a relatively short runtime. But, because it forges its own path, Dawn of New Riders won't make a lasting impression on the How to Train Your Dragon canon.
    • 72 Metascore
    • 60 Critic Score
    It's deja vu all over again.

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