Cubed3's Scores

  • Games
For 1,810 reviews, this publication has graded:
  • 47% higher than the average critic
  • 9% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Bayonetta 2
Lowest review score: 0 The Letter
Score distribution:
1810 game reviews
    • 69 Metascore
    • 50 Critic Score
    Even the most linear of adventures cannot completely ignore the player's implied sense of possibility and wonder, without seriously affecting the immersion. For this reason, it's hard to feel engaged in State of Mind, despite its highly compelling story content. It might even be more enjoyable to watch a streamer play through it, than do it for oneself. Ouch.
    • tbd Metascore
    • 90 Critic Score
    At the end of the day, the whole of The Journey Down is well worth the interest from anyone who is even remotely a fan of old-school point-and-click adventures.
    • 90 Metascore
    • 90 Critic Score
    If you have ever been turned off Metroidvanias for their tendency to prove too confusing or challenging, or pined for a larger focus on plot, Iconoclasts is the answer. By relegating the heavy exploration side of the popular genre in favour of driving a captivating narrative and characters to the forefront, Joakim Sandberg has crafted a 2D adventure that comes out as one of the most entertaining of the year, and certainly in the genre as a whole. Don't sleep on this.
    • 74 Metascore
    • 70 Critic Score
    Unlike most Minecraft clones, Portal Knights delivers an experience wholly its own and for the most part it succeeds. Playing through the main story is a highly enjoyable experience and for those who are looking for a new sandbox to build in. The home worlds allow the freedom to craft to your heart's content. It's even better with friends, too. The inclusion of co-op was a very wise choice and gives yet another element to elevate it above its competitors.
    • 88 Metascore
    • 90 Critic Score
    Dead Cells surpasses expectations regarding gameplay and destroys the developmental cap for pixel art games. It not only reinvents a genre that has seen little diversity in the last decade, it does so in a way that encourages everyone to invest time to improve and progress. The balance between permanent upgrades and complete wipe-out upon death is perfect, as it will never feel too discouraging to reset due to the optimism that the next run will see a further dive into the world.
    • 83 Metascore
    • 80 Critic Score
    Overcooked 2 is a fantastic combination of excellent music and vibrant visuals, with gameplay that is as addictive as it is dizzying. While it's not a huge leap beyond the original menu, it brings plenty to the table.
    • tbd Metascore
    • 50 Critic Score
    Xenon Valkyrie+ is by no means a bad game, just one that needed a little bit more time in development to better polish the gameplay. The individual elements are interesting, but when put together, things don't gel right. The level design doesn't take advantage of the characters' skills; instead, it puts them through similar-looking cave and industrial levels littered with easily destructible scenery.
    • 74 Metascore
    • 70 Critic Score
    Masters of Anima is a great indie title that could have been incredible had it had some more work put in the story to break it away from cliché fantasy stories seen so often. The interest regarding cut-scenes and voice acting wane quickly; the constant grading of performance and time taken to complete fights and missions also break overall immersion at times, making the game as a whole feel more stage-based rather than one grand adventure. What is here, though, is impressively polished and easy to learn. The uniqueness of the gameplay makes it worthwhile for most people to try out.
    • tbd Metascore
    • 50 Critic Score
    Suicide Guy is a game where the purpose is to kill yourself, and while this could actually offer a disturbingly entertaining time, the end result is nothing but a simplistic physics puzzler of no importance.
    • 62 Metascore
    • 50 Critic Score
    Co-op alien-blasting shooter, Earthfall, is a decent clone of Left 4 Dead... and that's the problem with it, as it should be much, much more than that. Simply put, the foundation is great, but the structure on top of it is not worth the rent.
    • tbd Metascore
    • 10 Critic Score
    Zombie-shooter Crimson Earth might not be a part of the worst videogames ever made (that honour belongs to the thousands of sex-themed Steam titles), but it's definitely scraping the bottom of the barrel to find its place amongst them, mainly because its developer didn't even bother to complete it.
    • 78 Metascore
    • 70 Critic Score
    Q.U.B.E. 2 is an interesting puzzler with tight mechanics that do a great job at challenging gamers, especially later on. It consistently introduces new elements that add a new aspect of strategy, and these elements cohesively build on top of each other, making for some delightfully satisfying and varied levels. It's a shame that the first half of the game is a bit of a slog, but even then this is still a very solid puzzler that any fan of this genre should consider.
    • 69 Metascore
    • 60 Critic Score
    Hours of Darkness is a solid DLC entry for an already great title. It certainly presents a diverse style of stealth oriented gameplay, alongside a different setting to the main story. Seeing the background context of a previously acknowledged Far Cry 5 NPC is also a neat bonus. However, there are issues with the lack of content and having just one main objective in a relatively straight and linear path means that the realistic timeframe of a play-through is going to be somewhere in the region of one to three hours depending on how incentivised the player is to complete side objectives and collect items.
    • tbd Metascore
    • 80 Critic Score
    Unlike other racing titles, which have a low barrier-to-entry for newcomers for their more general sense of play, Assetto Corsa is made by professionals, for professionals who truly appreciate the display of the vehicles, while paying great respect to the tracks and the challenge ahead.
    • 60 Metascore
    • 50 Critic Score
    With City of the Shroud, the premise is far better than the execution. The five different sides of the story is by far one of the best parts but is buried far too often in meaningless fetch quests and mediocre writing. The combat system would be better served if it was turn-based and deeper, as spamming is simply far more effective and not particularly fun.
    • 78 Metascore
    • 80 Critic Score
    Within the VR community, a mech title is something that is regularly touted as being something that could bring the best out of the platform. On the evidence of Archangel: Hellfire, this is certainly the case. The production values in the single-player campaign do a fine job of rivalling Skydance Interactive's movie arm, and the graphical fidelity and scale is impressive. However, the multiplayer expansion adds a real shot in the arm and provides the potential for a community to spring up and really enjoy this unique experience together.
    • 83 Metascore
    • 80 Critic Score
    The original Hand of Fate had a Vita port planned, which sadly never came to fruition. Hand of Fate 2 on Nintendo Switch shows just how good that port could have been. It's so absurdly addictive and utterly unique. It improves on the original in every way and is a truly unique experience. It takes elements of so many different types of games and mashes them together; a process that usually results in a metaphorical goopy mess, but here it's somehow turned into gold.
    • 78 Metascore
    • 70 Critic Score
    ThroughLine Games made the right call in keeping the anima puzzles and platforming elements relatively simple, as well as not allowing Anne to die. These decisions ensure a steady and progressive flow, keeping the spotlight on the game's greatest strengths. With that said, considering how gorgeous the animation work is, it's a shame that the platforming itself feels somewhat cumbersome, and not particularly fluid. Regardless, this is an excellent side-scrolling adventure.
    • 66 Metascore
    • 60 Critic Score
    As for Call of Duty: WWII - United Front: DLC Pack 3, it's hardly going to set the gaming world alight, but it does exactly what it sets out to do, with both Operation Supercharge and Monte Cassino being particularly strong highlights.
    • tbd Metascore
    • 90 Critic Score
    The Journey Down: Chapter Two offers more and better story content than Chapter One did, exactly like was hoped. Things bode well for the finale and this chapter elevates the overall feel of the trilogy so far from a status of good point-and-click adventure to something more special than the first chapter taken on its own merits may have led some to expect.
    • 80 Metascore
    • 90 Critic Score
    Youropa is a fantastic puzzle platformer that is fresh, unique, and delightfully challenging from beginning to end. It constantly throws in new mechanics and upgrades, while still making sure players have mastered each one before moving onto the next and making things more complicated. Its dreamlike atmosphere is inviting, and although the game isn't long, if you don't plan on going for collectibles or using the level editor, every minute of it is a joy to play.
    • 65 Metascore
    • 60 Critic Score
    There is definitely a lot of potential here and a base to build on for future titles. Where it slips is simply a lack of content and imagination on the narrative front, with a lot of stereotypes employed within the setting. However, the gameplay fundamentals here are solid, with a fine shooting system and some impressive graphics. A bit more scale in terms of expanding from simply a linear on rails with only 180 degrees of movement stops Naked Sun from really excelling over some of the competition which have done this genre a bit better.
    • tbd Metascore
    • 70 Critic Score
    The Journey Down: Chapter One limits itself to simply laying down the premise of a promising narrative but, unfortunately, limits itself to just that and is altogether over fairly quickly. It does nothing else wrong in terms of gameplay or presentation, though, even if the choice of character art is a bit out of left field and hard to adjust to, at first. Player interactions with the humorous plot and colourful cast of NPCs are what build the sympathy towards Bwana, the protagonist, and his companions.
    • tbd Metascore
    • 70 Critic Score
    Sonic Mania's Encore pack gets away with having not much to offer because of its almost irresistible price. Super fans will lap this up in an instant, appreciating the addition of two new characters with unique abilities and slightly adjusted zones to put them to use in, but this isn't enough to entice the less hardcore Sonic Mania owner. Completely fresh zones would have really changed that. Guess that's a job for Sonic Mania 2.
    • 66 Metascore
    • 50 Critic Score
    It's not clear why Code of Princess on 3DS was ever a cult hit; maybe because it was the only action RPG on the 3DS at the time? Organising a local multiplayer session ends up taking up more time than the time spent playing together since the core gameplay of Code of Princess EX is very shallow and very tedious. Battles just drag on for an eternity as heroes constantly wail on goons, making everyone who is playing feel only regret. What a waste of excellent character designs that they have to be used in such a milquetoast beat 'em up.
    • 70 Metascore
    • 50 Critic Score
    This is the Police 2 is presented well, featuring a great visual style, accompanied by an equally great score, but a poorly penned script, coupled with gameplay that is not engaging, keeps it from realising its full potential.
    • tbd Metascore
    • 70 Critic Score
    From its story, to its aesthetic, to its gameplay, War Tech Fighters feels like a traditional mecha anime brought to life. It's by no means perfect, often falling into the tedium of repetitive as far as its combat is concerned, but its presentation and novelty are more than enough to keep it a memorable experience all throughout. It perhaps also could have benefited from a story that felt more appropriate and in sync with the genre it's paying tribute to, but, as is, War Tech Fighters is a charming take on the giant robot niche with plenty of love to give around.
    • tbd Metascore
    • 60 Critic Score
    In terms of looks alone, One Piece: Burning Blood has great presentation, as it feels like it came right out of a manga. In terms of gameplay, though, it's just a decent, and relatively unpolished, fighter of no importance.
    • 91 Metascore
    • 100 Critic Score
    The fan outcry for a physical version of Sonic Mania was enormous, and while it did take a year for SEGA to act, it has ultimately delivered a package that is simply outstanding. After so many bad outings in the series, Sonic's legacy was beginning to turn to dust. Many mistakes have been made in trying to emulate, yet evolve the 2D adventures of yesteryear, with failed projects, such as Sonic 4. Sonic Mania Plus, however, restores the series back to the gold standard. It will be revered for decades with the community who will no doubt set this as the benchmark for any future sequel to the series.
    • 37 Metascore
    • 30 Critic Score
    Madmind Studios has successfully created the definitive version of videogame Hell: humdrum, uninspiring gameplay, frustrating level design, stuttering frame-rates, soft locks and crashes galore, unpolished textures, ugly character modelling, sudden inexplicable deaths, and irritating glitches. It is a painful experience from beginning to end, with the only real highlight being the uninstall. An absolute stinker; Agony is most definitely Hell!

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