AusGamers' Scores

  • Games
For 570 reviews, this publication has graded:
  • 61% higher than the average critic
  • 3% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Metal Gear Solid V: The Phantom Pain
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 26 out of 570
570 game reviews
    • 73 Metascore
    • 75 Critic Score
    In the end The Eternal Castle is a fascinating experience and one that you won’t soon forget. If like us, taking one look at a screenshot makes you immediately wanted to play it – be sure to check it out.
    • 93 Metascore
    • 98 Critic Score
    Quite easily the best Smash game of all time. It’s got it all, and the Switch only helps compliment what makes Smash Bros. so damn fun. It’s the perfect console for the fighter, and is one of the best value for money propositions I’ve ever had the pleasure of taking on. It’s been an arduous wait, but it’s been well worth it — Super Smash Bros. Ultimate is absolutely brilliant.
    • 83 Metascore
    • 85 Critic Score
    Even though there’s not much going on mechanically that we haven’t seen before, one look or glance at GRIS and you'll feel the opposite – it is something you haven’t seen before. Like a beautiful and minimal watercolour painting or an evocative piece of album art come to life - GRIS is short, sweet, and often inspiring.
    • 88 Metascore
    • 90 Critic Score
    Full of memorable moments, fast-paced action, moody set pieces and surprising narrative twists and turns - Dusk may look like a long-lost gem from 1998, when it’s actually one of 2018’s best.
    • 65 Metascore
    • 68 Critic Score
    The series just needs a massive boost, and adding a new physics playtool in different types of weather just isn’t it. What you play a Just Cause game for will determine whether or not you grab this and how much you’ll actually invest in it from a time and gameplay perspective, but as a product that is more than just the fun, silly physics experiments part of itself, it’s difficult to glow at it beyond the “sickly” fun I mentioned in the intro. At the end of the day, what we need from Just Cause is, well, just cause; purpose to play beyond tethering baddies to boosters, each other and exploding barrels. As fun as that is.
    • 87 Metascore
    • 87 Critic Score
    An RPG story-driven game unlike anything else out there. One that features one of the best interactive bits of fiction this side of The Witcher III – with a flawed, interesting and awe-inspiring protagonist in the form of Meve. No doubt, we can’t wait to check out the next Witcher Tale.
    • 87 Metascore
    • 92 Critic Score
    It isn’t without performance hiccups, especially the deeper you go. But the breadth of content here and the open-world nature both in terms of playspace and just pure choice in how you go about it is something rarely seen in games.
    • 78 Metascore
    • 75 Critic Score
    In the end, if the balance of exploration, character progression, combat, and story felt more cohesive or in harmony then Mutant Year Zero: Road to Eden could have easily been great. This is not to say that it simply needs an ‘easy mode’. No, the hardcore challenge tips the scale too far away from the sense of adventure and story and the RPG-like opening moments. Those first impressions. Whether or not this stance is too critical of the deep and well-executed combat, well, who the duck knows? If the idea of a hardcore XCOM-like experience in a post-apocalyptic mutant world sounds enticing, then, hey, this is essential.
    • 49 Metascore
    • 60 Critic Score
    Fallout 76 is fun to play; the simple loop of scavenging and exploration and crafting and progression works well when you’re in a group. Alone, it gets pretty old pretty fast - especially when dealing with bugs and glitches and performance woes. Ultimately it’s disappointing that the size and scope of the multiplayer doesn’t match the impressive West Virginia you get to explore.
    • 77 Metascore
    • 70 Critic Score
    11-11: Memories Retold, however, is still a game worth more than a look-in, and at roughly five-to-six hours, you’ll gain a deep and respectful look at one of the world’s most jarring global conflicts, from the perspectives of the individual.
    • 71 Metascore
    • 58 Critic Score
    Combat that leans a little too heavily in the direction of counters isn’t the only issue here, but it’s the most prominent and one that bleeds into all the other shortcomings.
    • 63 Metascore
    • 60 Critic Score
    For all intents and purposes, Call of Cthulhu should have been amazing. Every element is there and it’s clear the studio had lofty ambitions, in as much as it’s clear they were working to an incredibly tight budget. Give this studio a bigger budget and a project they believe in, and I’m confident they’ll break myriad ceilings but Call of Cthulhu isn’t the breakthrough I thought it should have been. And it’s not helped that it has emerged in the year of polish by way of a number of other Triple-As, lead ceremoniously by Red Dead Redemption 2.
    • 81 Metascore
    • 90 Critic Score
    If you’re a Battlefield fan who didn’t like the times when DICE has played it safe in the past, Battlefield V is for you. I’m one of those people, and I cannot wait to jump into epic play sessions of what could quickly become my favourite Battlefield game, more so now that the community won’t be divided with future content.
    • 88 Metascore
    • 95 Critic Score
    In the end, with Diablo III being a game that millions have played over the years one might think it strange to refer to this port as essential or exceptional. But, in playing Diablo in handheld mode one quickly realises that the core experience, the flow, the skill and item-based action-RPG combat, is some of the best the genre has ever seen. Also, it’s a style perfectly suited to the on-the-go nature of the Switch. So, being able to take Diablo III with you wherever you go for a quick rift or bounty or two or three – is well-worth it.
    • 97 Metascore
    • 100 Critic Score
    This place Rockstar has crafted; the dewy plains, the flowery meadows, the snowy mountains, the swampy Bayou, the dense Saint Denis -- all of it. I just wanted to exist as one with it and feel alive within it. And that’s what I did, and continue to do. Horseshit-riddled streets and all. Rockstar, my dusty old hat is off to you. You’ve made this old videogame cowboy a very happy camper.
    • 77 Metascore
    • 82 Critic Score
    In the end though, perhaps what sets apart Project Warlock from the very recent old-school shooter renaissance we’ve been seeing is that outside of inspiration and certain elements it doesn’t look any one thing from the ‘90s. Which in the end makes it special, and something well worth checking out.
    • 68 Metascore
    • 70 Critic Score
    In the end though after, say, 15 or stages or varying length, the action does begin to feel a little repetitive with design that feels decidedly old-school thanks to the complete absence of environmental interaction and movement that is as floaty as watching synchronised figure skating with hundreds of skaters instead of two. But yeah, Warriors Orochi 4 is still a lot of fun to play. A blast even.
    • 71 Metascore
    • 55 Critic Score
    In the end Space Hulk: Tactics also has the appeal of its premise and works better as an experience played with others whilst also designing missions and various layouts. Much like the origins of Space Hulk it feels true to the tabletop roots of the series - but also lacking in its limited scope.
    • 83 Metascore
    • 90 Critic Score
    Call of Duty: Black Ops 4 is a pleasant surprise. While it’s lacking in any major offering for those wanting a campaign to play through, everything else is refined and iterated on in meaningful ways. Blackout is a blast, traditional multiplayer is as good as it’s been in years, and Zombies is insanity in all the right ways. Minor concerns aside, this is the best Call of Duty package I’ve played in a long, long time, and think the trade off of a campaign for Blackout — something I was more than surprised by — has been well worth it.
    • 80 Metascore
    • 85 Critic Score
    Life is Strange 2 features a story that packs real emotional weight, and one that surprisingly deals with real-world issues in a way that feels like a milestone achievement in interactive storytelling. But, by that same token it is indeed more of an interactive piece of cinema than traditional game. Here’s hoping that the next few episodes provide real tangible ways to interact with the world, from puzzles, to traversal, to even some form of action.
    • tbd Metascore
    • 35 Critic Score
    Construction Simulator 2 is so unrelentingly strict in its stringent adherence to following set tasks, there is absolutely no chance for imagination or creative outlet. Put simply, failure to follow the precise steps laid out for any particular task results in a breakdown that negates the contract or job, resulting in lost time, revenue, and any potential for enjoyment.
    • 83 Metascore
    • 85 Critic Score
    This year’s FIFA sees a variety of notable changes to the formula, and makes for one of the better iterations of the series in quite some time. While most changes aren’t necessarily game changing, the introduction of the UEFA Champions League and Europa League licences are most certainly going to change the landscape of the series for some time to come. And while The Journey is fairly disappointing and FUT continues to dominate micro-transaction discussions, FIFA 19 is still an excellent package for football fans, and is well worth giving a crack.
    • 87 Metascore
    • 91 Critic Score
    It is densely layered in a brilliant way and will keep you pushing through, without pulling you away from the large amount of activities this playspace offers.
    • 92 Metascore
    • 97 Critic Score
    It changes the game beyond visual sheen and charges players with new ways to think about races; about their cars or their car setups (if you’re so inclined). It makes the racing even more visceral this time around, which when you consider the heritage here, is no small feat.
    • 69 Metascore
    • 65 Critic Score
    Shadows: Awakening feels different enough, thanks to integrating the idea of character and class swapping into the core design of both the mechanics and story. But even so the by-product of this is more micro-management and loot scrubbing duties placed on the player, that isn’t helped by an overall pace that feels too slow.
    • 86 Metascore
    • 80 Critic Score
    In no way treated as an intro sequence, the expanded Metroidvania style second half of the game inadvertently overshadows those opening hours of brilliant platforming and action. But even so, The Messenger features an understanding of design, from the 8-bit to the 16-bit to the modern era, that make it more than a throwback.
    • 71 Metascore
    • 60 Critic Score
    I wanted to like this marriage of Warhammer and action-RPG. Really like it. And initially I did, but the honeymoon was over pretty damn quickly. The hotel room was nasty and bug infested. The food invaried and bland. And the wife who looked so radiant on the day, lost most of her appeal when her skills and abilities were found to be lacklustre and severely limited.
    • 82 Metascore
    • 89 Critic Score
    As much as a radical shift would have been interesting for the Tomb Raider series, there’s no denying that Shadow of the Tomb Raider is another excellent adventure starring a troubled Lara Croft. A title that plays to the series strengths, whilst also indulging in its weaker aspects.
    • 87 Metascore
    • 98 Critic Score
    In how they’ve drawn out their impressive narrative stacked against compelling, open-world gameplay Spider-Man is now an absolute benchmark.
    • 72 Metascore
    • 85 Critic Score
    Ambiguity is not for everyone, nor is the simple pleasure of walking through a gorgeous sci-fi vista. Replace a few words here and there and that statement that could apply to just about any genre, or style of game. Planet Alpha may not quite have the mechanics to match the sheer variety and wonder of its beauty, but close-enough means that it’s one of the most surprising and wonderful slices of sci-fi we’ve seen this year.

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