AusGamers' Scores

  • Games
For 559 reviews, this publication has graded:
  • 61% higher than the average critic
  • 3% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Grand Theft Auto V
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 26 out of 559
559 game reviews
    • 63 Metascore
    • 60 Critic Score
    For all intents and purposes, Call of Cthulhu should have been amazing. Every element is there and it’s clear the studio had lofty ambitions, in as much as it’s clear they were working to an incredibly tight budget. Give this studio a bigger budget and a project they believe in, and I’m confident they’ll break myriad ceilings but Call of Cthulhu isn’t the breakthrough I thought it should have been. And it’s not helped that it has emerged in the year of polish by way of a number of other Triple-As, lead ceremoniously by Red Dead Redemption 2.
    • 83 Metascore
    • 90 Critic Score
    If you’re a Battlefield fan who didn’t like the times when DICE has played it safe in the past, Battlefield V is for you. I’m one of those people, and I cannot wait to jump into epic play sessions of what could quickly become my favourite Battlefield game, more so now that the community won’t be divided with future content.
    • 87 Metascore
    • 95 Critic Score
    In the end, with Diablo III being a game that millions have played over the years one might think it strange to refer to this port as essential or exceptional. But, in playing Diablo in handheld mode one quickly realises that the core experience, the flow, the skill and item-based action-RPG combat, is some of the best the genre has ever seen. Also, it’s a style perfectly suited to the on-the-go nature of the Switch. So, being able to take Diablo III with you wherever you go for a quick rift or bounty or two or three – is well-worth it.
    • 97 Metascore
    • 100 Critic Score
    This place Rockstar has crafted; the dewy plains, the flowery meadows, the snowy mountains, the swampy Bayou, the dense Saint Denis -- all of it. I just wanted to exist as one with it and feel alive within it. And that’s what I did, and continue to do. Horseshit-riddled streets and all. Rockstar, my dusty old hat is off to you. You’ve made this old videogame cowboy a very happy camper.
    • tbd Metascore
    • 82 Critic Score
    In the end though, perhaps what sets apart Project Warlock from the very recent old-school shooter renaissance we’ve been seeing is that outside of inspiration and certain elements it doesn’t look any one thing from the ‘90s. Which in the end makes it special, and something well worth checking out.
    • 71 Metascore
    • 70 Critic Score
    In the end though after, say, 15 or stages or varying length, the action does begin to feel a little repetitive with design that feels decidedly old-school thanks to the complete absence of environmental interaction and movement that is as floaty as watching synchronised figure skating with hundreds of skaters instead of two. But yeah, Warriors Orochi 4 is still a lot of fun to play. A blast even.
    • 71 Metascore
    • 55 Critic Score
    In the end Space Hulk: Tactics also has the appeal of its premise and works better as an experience played with others whilst also designing missions and various layouts. Much like the origins of Space Hulk it feels true to the tabletop roots of the series - but also lacking in its limited scope.
    • 84 Metascore
    • 90 Critic Score
    Call of Duty: Black Ops 4 is a pleasant surprise. While it’s lacking in any major offering for those wanting a campaign to play through, everything else is refined and iterated on in meaningful ways. Blackout is a blast, traditional multiplayer is as good as it’s been in years, and Zombies is insanity in all the right ways. Minor concerns aside, this is the best Call of Duty package I’ve played in a long, long time, and think the trade off of a campaign for Blackout — something I was more than surprised by — has been well worth it.
    • 79 Metascore
    • 85 Critic Score
    Life is Strange 2 features a story that packs real emotional weight, and one that surprisingly deals with real-world issues in a way that feels like a milestone achievement in interactive storytelling. But, by that same token it is indeed more of an interactive piece of cinema than traditional game. Here’s hoping that the next few episodes provide real tangible ways to interact with the world, from puzzles, to traversal, to even some form of action.
    • tbd Metascore
    • 35 Critic Score
    Construction Simulator 2 is so unrelentingly strict in its stringent adherence to following set tasks, there is absolutely no chance for imagination or creative outlet. Put simply, failure to follow the precise steps laid out for any particular task results in a breakdown that negates the contract or job, resulting in lost time, revenue, and any potential for enjoyment.
    • 82 Metascore
    • 85 Critic Score
    This year’s FIFA sees a variety of notable changes to the formula, and makes for one of the better iterations of the series in quite some time. While most changes aren’t necessarily game changing, the introduction of the UEFA Champions League and Europa League licences are most certainly going to change the landscape of the series for some time to come. And while The Journey is fairly disappointing and FUT continues to dominate micro-transaction discussions, FIFA 19 is still an excellent package for football fans, and is well worth giving a crack.
    • 87 Metascore
    • 91 Critic Score
    It is densely layered in a brilliant way and will keep you pushing through, without pulling you away from the large amount of activities this playspace offers.
    • 92 Metascore
    • 97 Critic Score
    It changes the game beyond visual sheen and charges players with new ways to think about races; about their cars or their car setups (if you’re so inclined). It makes the racing even more visceral this time around, which when you consider the heritage here, is no small feat.
    • 69 Metascore
    • 65 Critic Score
    Shadows: Awakening feels different enough, thanks to integrating the idea of character and class swapping into the core design of both the mechanics and story. But even so the by-product of this is more micro-management and loot scrubbing duties placed on the player, that isn’t helped by an overall pace that feels too slow.
    • 86 Metascore
    • 80 Critic Score
    In no way treated as an intro sequence, the expanded Metroidvania style second half of the game inadvertently overshadows those opening hours of brilliant platforming and action. But even so, The Messenger features an understanding of design, from the 8-bit to the 16-bit to the modern era, that make it more than a throwback.
    • 71 Metascore
    • 60 Critic Score
    I wanted to like this marriage of Warhammer and action-RPG. Really like it. And initially I did, but the honeymoon was over pretty damn quickly. The hotel room was nasty and bug infested. The food invaried and bland. And the wife who looked so radiant on the day, lost most of her appeal when her skills and abilities were found to be lacklustre and severely limited.
    • 83 Metascore
    • 89 Critic Score
    As much as a radical shift would have been interesting for the Tomb Raider series, there’s no denying that Shadow of the Tomb Raider is another excellent adventure starring a troubled Lara Croft. A title that plays to the series strengths, whilst also indulging in its weaker aspects.
    • 87 Metascore
    • 98 Critic Score
    In how they’ve drawn out their impressive narrative stacked against compelling, open-world gameplay Spider-Man is now an absolute benchmark.
    • 72 Metascore
    • 85 Critic Score
    Ambiguity is not for everyone, nor is the simple pleasure of walking through a gorgeous sci-fi vista. Replace a few words here and there and that statement that could apply to just about any genre, or style of game. Planet Alpha may not quite have the mechanics to match the sheer variety and wonder of its beauty, but close-enough means that it’s one of the most surprising and wonderful slices of sci-fi we’ve seen this year.
    • 74 Metascore
    • 70 Critic Score
    For all its faults and this remaster’s bare-minimum approach to presentation – Shenmue is still worth playing. And hey, any game that can be described as Virtua Fighter meets The Sims, set in Japan during the 1980s, always will.
    • 80 Metascore
    • 80 Critic Score
    Monster Hunter Generations Ultimate throws story out the window and trades it for a huge amount of monsters and content. In a way it feels like a send off, of the old Monster Hunter before we get a true version built for the Switch - from the ground up.
    • 75 Metascore
    • 68 Critic Score
    Strange Brigade from developer Rebellion, the studio behind the Sniper Elite series, presents a bright, camp, and vivid swashbuckling Indiana Jones-inspired world come to life. In a third-person shooter where teaming up with friends to take on hordes of supernatural creatures encourages experimentation. Oh, and it’s a lot of fun too.
    • 91 Metascore
    • 89 Critic Score
    From progression to combat to its strange world filled with secrets to find and items to discover - Dead Cells is a game one could easily savour and come back to for months. And when compared to the classics that inspired its design, that’s just about the perfect outcome too.
    • 86 Metascore
    • 90 Critic Score
    Thanks to Wadjet Eye’s now decade-long commitment to creating narrative driven point-and-click adventures that look and sound like products from a bygone era, it has seemingly done the impossible with Unavowed. Created a modern-day pixel-art driven, point-and-click classic. An adventure to savour, and one to revisit in the years to come.
    • 64 Metascore
    • 71 Critic Score
    Through it all there’s just something about We Happy Few that keeps you coming back. It could very well be the quality of the writing, the characterisation, and the setting of a post-war London trying to forget its shameful past through medication and dystopian control. Or it could be that, and the weird blend of ideas and styles. In the end, whether that’s enough to excuse some of the bland fetch-style quest design or the repetitive nature of traveling from one side of Wellington Wells to another, comes down to personal taste.
    • 77 Metascore
    • 80 Critic Score
    The X off-shoot of the Mega Man franchise improved on the formula laid out in the 8-bit era to create some of the best 2D action games of the ‘90s, where art and animation grew in leaps and bounds alongside mechanics and wonderful level design. In many ways this is Mega Man at its finest, and outside of the fact that most of the eight games play the same, this Legacy Collection is a fine reminder of why the X series is held in such high regard.
    • 83 Metascore
    • 91 Critic Score
    With various difficulties to tackle and work through, secrets items to find that affect loot quality while offering additional challenge, in addition to the large and mostly accommodating community - Warhammer: Vermintide II is a must for fans of co-op. Or, anyone still holding out for Left 4 Dead 3.
    • 56 Metascore
    • 50 Critic Score
    In the end Earthfall is unfortunately the exception to that age-old rule, originally spoken and then sung by Mary Poppins – ‘a spoonful of co-op makes even the most mediocre of shooters go down’.
    • 79 Metascore
    • 85 Critic Score
    It’s a testament to the game’s quality that a second play-through less than a year after the original release still felt fun, fresh, and exciting. Even without the DLC packs, it’s great that we get to play Wolfenstein II on the Switch - and just like with DOOM this is a wonderful addition to the Switch family.
    • 68 Metascore
    • 65 Critic Score
    It’s a shame that the two sides of The Spectrum Retreat don’t really come together, creating a cohesive narrative adventure filled with engaging puzzles to solve. But even though the Penrose Hotel quickly becomes boring to walk through, there’s still a lot to like – from the art direction to the story and the often-wonderful puzzle design.

Top Trailers