AusGamers' Scores

  • Games
For 545 reviews, this publication has graded:
  • 61% higher than the average critic
  • 3% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Grand Theft Auto V
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 25 out of 545
545 game reviews
    • 86 Metascore
    • 80 Critic Score
    In no way treated as an intro sequence, the expanded Metroidvania style second half of the game inadvertently overshadows those opening hours of brilliant platforming and action. But even so, The Messenger features an understanding of design, from the 8-bit to the 16-bit to the modern era, that make it more than a throwback.
    • 70 Metascore
    • 60 Critic Score
    I wanted to like this marriage of Warhammer and action-RPG. Really like it. And initially I did, but the honeymoon was over pretty damn quickly. The hotel room was nasty and bug infested. The food invaried and bland. And the wife who looked so radiant on the day, lost most of her appeal when her skills and abilities were found to be lacklustre and severely limited.
    • 83 Metascore
    • 89 Critic Score
    As much as a radical shift would have been interesting for the Tomb Raider series, there’s no denying that Shadow of the Tomb Raider is another excellent adventure starring a troubled Lara Croft. A title that plays to the series strengths, whilst also indulging in its weaker aspects.
    • 87 Metascore
    • 98 Critic Score
    In how they’ve drawn out their impressive narrative stacked against compelling, open-world gameplay Spider-Man is now an absolute benchmark.
    • 75 Metascore
    • 85 Critic Score
    Ambiguity is not for everyone, nor is the simple pleasure of walking through a gorgeous sci-fi vista. Replace a few words here and there and that statement that could apply to just about any genre, or style of game. Planet Alpha may not quite have the mechanics to match the sheer variety and wonder of its beauty, but close-enough means that it’s one of the most surprising and wonderful slices of sci-fi we’ve seen this year.
    • 74 Metascore
    • 70 Critic Score
    For all its faults and this remaster’s bare-minimum approach to presentation – Shenmue is still worth playing. And hey, any game that can be described as Virtua Fighter meets The Sims, set in Japan during the 1980s, always will.
    • 80 Metascore
    • 80 Critic Score
    Monster Hunter Generations Ultimate throws story out the window and trades it for a huge amount of monsters and content. In a way it feels like a send off, of the old Monster Hunter before we get a true version built for the Switch - from the ground up.
    • 75 Metascore
    • 68 Critic Score
    Strange Brigade from developer Rebellion, the studio behind the Sniper Elite series, presents a bright, camp, and vivid swashbuckling Indiana Jones-inspired world come to life. In a third-person shooter where teaming up with friends to take on hordes of supernatural creatures encourages experimentation. Oh, and it’s a lot of fun too.
    • 91 Metascore
    • 89 Critic Score
    From progression to combat to its strange world filled with secrets to find and items to discover - Dead Cells is a game one could easily savour and come back to for months. And when compared to the classics that inspired its design, that’s just about the perfect outcome too.
    • 86 Metascore
    • 90 Critic Score
    Thanks to Wadjet Eye’s now decade-long commitment to creating narrative driven point-and-click adventures that look and sound like products from a bygone era, it has seemingly done the impossible with Unavowed. Created a modern-day pixel-art driven, point-and-click classic. An adventure to savour, and one to revisit in the years to come.
    • 65 Metascore
    • 71 Critic Score
    Through it all there’s just something about We Happy Few that keeps you coming back. It could very well be the quality of the writing, the characterisation, and the setting of a post-war London trying to forget its shameful past through medication and dystopian control. Or it could be that, and the weird blend of ideas and styles. In the end, whether that’s enough to excuse some of the bland fetch-style quest design or the repetitive nature of traveling from one side of Wellington Wells to another, comes down to personal taste.
    • 77 Metascore
    • 80 Critic Score
    The X off-shoot of the Mega Man franchise improved on the formula laid out in the 8-bit era to create some of the best 2D action games of the ‘90s, where art and animation grew in leaps and bounds alongside mechanics and wonderful level design. In many ways this is Mega Man at its finest, and outside of the fact that most of the eight games play the same, this Legacy Collection is a fine reminder of why the X series is held in such high regard.
    • 83 Metascore
    • 91 Critic Score
    With various difficulties to tackle and work through, secrets items to find that affect loot quality while offering additional challenge, in addition to the large and mostly accommodating community - Warhammer: Vermintide II is a must for fans of co-op. Or, anyone still holding out for Left 4 Dead 3.
    • 56 Metascore
    • 50 Critic Score
    In the end Earthfall is unfortunately the exception to that age-old rule, originally spoken and then sung by Mary Poppins – ‘a spoonful of co-op makes even the most mediocre of shooters go down’.
    • 79 Metascore
    • 85 Critic Score
    It’s a testament to the game’s quality that a second play-through less than a year after the original release still felt fun, fresh, and exciting. Even without the DLC packs, it’s great that we get to play Wolfenstein II on the Switch - and just like with DOOM this is a wonderful addition to the Switch family.
    • 70 Metascore
    • 65 Critic Score
    It’s a shame that the two sides of The Spectrum Retreat don’t really come together, creating a cohesive narrative adventure filled with engaging puzzles to solve. But even though the Penrose Hotel quickly becomes boring to walk through, there’s still a lot to like – from the art direction to the story and the often-wonderful puzzle design.
    • 82 Metascore
    • 78 Critic Score
    We’ve been handed a mildly updated version of a little puzzle-platformer in Captain Toad: Treasure Tracker. And despite its bubbly and cutesy presentation, the tail end of the game is a challenging and thoughtful experience where lateral thinking and classic Nintendo game-design coalesce to really offer up a rewarding experience.
    • 70 Metascore
    • 68 Critic Score
    Without a majority of the characters, the time between the major story beats would be particularly dull without anyone to talk to or side quests to complete. To take the evil path and embrace the vampire side of Jonathan, is to kill what life there is in Vampyr. Although it is important that there are consequences to your actions, some of which do have an immediate impact to the world, there isn’t enough to balance it out and make being evil fun or interesting.
    • 81 Metascore
    • 68 Critic Score
    Unravel Two is a fun physics-based side-scrolling platformer. And the addition of the blue Yarny, as well as co-op through him, or her, is enjoyable, but the team barely capitalises on having to use both for pushing through the environment and when they do, it’s usually elementary. In fact, outside of the game’s Challenge puzzles, which I’ll get to in a minute, Unravel Two is a far less challenging experience overall, especially in comparison to the first game.
    • 79 Metascore
    • 50 Critic Score
    Crash Bandicoot can still be fun – but is far from essential. A visually impressive remake full of detail and polish for what is for the most part a painfully average platformer.
    • 69 Metascore
    • 74 Critic Score
    In the end the fact that most of the different disciplines are fun to play, outweigh the shortcomings. Which makes The Crew 2 a fun, scrappy, but not all that essential arcade racer. If it could somehow reign in the insanity and shortcomings, while providing a real reason to drive around and explore the impressive open-world U.S.A. - especially in co-op – then it could become something special.
    • 82 Metascore
    • 98 Critic Score
    There’s hours of gameplay across both Kingdom Battle and now Donkey Kong Adventure, if you haven’t already bought into this new franchise. And with the added capacity to take the game on-the-go as a portable gaming experience, the value for money and Nintendo Switch buy-in here, and with Nintendo’s other key exclusives, is starting to look harder and harder to resist. At least from where we’re sitting.
    • 75 Metascore
    • 81 Critic Score
    With a solid roster of characters (and more yet to come), a robust online Tournament mode alongside Swing mode, the game is already pretty fun. The addition of a silly Adventure mode and extra trimmings and unlockables makes this a standout in the series and another great addition to the Switch’s growing library of Nintendo exclusives.
    • 78 Metascore
    • 80 Critic Score
    Shortcomings found in the sometimes-clunky writing and overly scripted emotional moments can feel unearned or sloppy. But the spirit and charm found in the surprise-hit Life is Strange is certainly here in The Awesome Adventures of Captain Spirit.
    • 81 Metascore
    • 78 Critic Score
    Although Summerset closely reflects the style and formula of previous expansions, this timeless quality extends to ESO’s particular brand of online role-playing. Where the spectacular scenery and sumptuous fashion of Summerset combines with prolific and narrative heavy quests to create an outstanding adventure, and a worthy inclusion in anyone’s Tamriel wardrobe.
    • 76 Metascore
    • 70 Critic Score
    To put it in Jurassic Park terms, although you start off as excited as Grant, Ellie, Tim, and Lex as you experience a world of true wonder – where dinosaurs roam – you soon become Arnold (Samuel L. Jackson’s character) dealing with yet another one of Nedry’s problems.
    • 78 Metascore
    • 65 Critic Score
    When set against other titles offering vehicular combat such as Carmageddon, Interstate '76, or even Twisted Metal, Onrush pales in variety, longevity, and simple car crushing fun.
    • 79 Metascore
    • 85 Critic Score
    For such a lovingly put together package of classic 2D Street Fighters it’s hard not to be consistently impressed by developer Digital Eclipse and publisher Capcom’s effort. The fact that the arcade monitor filter, which gives each game a vintage arcade cabinet look, is pulled off at all – let alone is as impressive as it is – speaks volumes to the quality of this collection. An essential release for Street Fighter fans.
    • 72 Metascore
    • 80 Critic Score
    There are puzzles, but never in a way to stop you on your journey forward. Like the music, there’s a pull or need to keep going. It’s what one might dismiss as art first, game second. Shape of the World is, well, neither. Instead it is a transportive journey that feels like a great ambient electronica album come to life. Brief and wonderful, and something to savour.
    • 78 Metascore
    • 60 Critic Score
    The lack of depth, a good story, and stuff like voice acting makes it all feel a little average. Pulling on your Zelda nostalgia heartstrings to drive motivation, even though the battles are all pretty much the same.

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