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Exploring And Fighting Through Paquimé In Mulaka Gameplay
Mar 22, 2018In some hugely important ways, like music, visuals, and its ability to not just engage players as gamers but teach them as students, Mulaka is worth playing for most everyone, rather ironically. It's not a game designed with mass appeal, and yet because it's ultimately so authentic, so intimate, and so beautifully personal, it's easy to appreciate. For most players, Mulaka will be a familiar gameplay experience structured around something wholly new and enriching in every other way.
Mar 1, 2018Mulaka is a great Zelda type game that is certainly decent value for money. The gameplay is good fun with an excellent mixture of puzzle, exploration, and combat. You should be aware of the bugs, and the fights sometimes do go on a bit too long, but overall it’s a great game.
Mar 10, 2018Mulaka is stunning in its design and detail, but lacking in its gameplay execution, more specifically its combat mechanics. The problem with delayed control feedback certainly doesn’t help. However, if you can overlook these faults, Mulaka offers up a remarkable journey that boasts distinction, meaning, and ambiguity.
Mar 2, 2018Mulaka continues to show the prowess of developer Lienzo. They are slowly honing their craft and I expect it to continue. I look forward to their next game, but for now anyone who enjoys games such as Zelda or Okami would do well to check this title out. It is available on virtually everything and worth the investment even with its shortcomings.
Mar 8, 2018If you honestly feel you must play Mulaka, you may want to wait for a sale, but I can’t fathom recommending the idea of doing so at all. Mulaka is a game with a beautiful and rich lore based environment plagued by not only the enemies but also by the core failures of the game.
Mar 4, 2018I love games that teach and give you information about different cultures because it’s fascinating to learn about their way of life, and ifI love games that teach and give you information about different cultures because it’s fascinating to learn about their way of life, and if done right this can make the game a very enjoyable and immersive experience. Mulaka does get this right at times and if it didn’t suffer with the shortcomings it has then it would be an even better game. The world in which the game takes place in is absolutely fantastic in my opinion. Exploring the world never seemed tedious and it has a decent size to it, so you can enjoy yourself somewhat. You will notice however that the more you explore the more technichal issues the game suffers with, and whilst none of these are major issues they can still be a nuisance at times. The gameplay that’s on offer in Mulaka has a decent variety to it and when all the mechanics click together you end up having some enjoyable combat and puzzles to sink your teeth into. Unfortunately though the controls can be a little awkward at times and the movement can also feel a little awkward and that can take away from the fun factor every now and then. Without a doubt my favourite thing about this game were the boss battles. The boss battles were absolutely awesome and the thought and effort that has gone into them is evident from the get go, and by doing this they’ve made each different boss stand out. The same can also be said about the other enemies you face and the amount of variety is excellent when it comes to the enemy design. The game unfortunately isn’t blessed when it comes to the amount of content it has and in my opinion it was a little on the short side, and I definitely would have liked to have been able to do a little more. The lack of content means the game doesn’t have much in terms of replayability so once completed your highly unlikely to return back to it. The presentation side of the game is something that ticked a lot of boxes for me. Visually the game has a lot of unique charm and the art style can look beautiful at times. The sound design has also been done well and it does a very good job of drawing you into the game. At the end of the day I appreciate the effort that has gone into Mulaka and if it didn’t have the niggling problems it has it would have definitely gotten a higher score from me. That being said despite its problems it does provide you with a very enjoyable experience and for that reason it does enough to get a thumbs up from me.… Expand
Mar 3, 2018Mulaka is an 8 hour long action adventure game set in northern mexico where you play as Mulaka, a shaman that sets out to gather abilititesMulaka is an 8 hour long action adventure game set in northern mexico where you play as Mulaka, a shaman that sets out to gather abilitites from demi gods and rid the land of these creatures terrorizing his people..
This game is a bit all over the place, up and downs in terms of quality and delivery, but overall is a really enjoyable and hard to put down experience..
Mulaka is a game all about map cleaning and gathering..
There are 7 levels here all with the same goal
Gather 3 gems to unlock a gate and move onto the next area…
Though these 7 levels are not equal in their quality…
My favorite levels and the majority of these levels are set in a small open world..
and when I mean small, I mean like really really small yall
not much exploring to do here at all which is a shame
You have an ability know as Sukuruame vision that will point you in the direction of nearby collectables and locations of these gems but will also show oyu the health of enemies you run into along your way…
Mulaka does a great job of spreading out its enemy encounters…
There are enemies running all over the map, but engaging in combat is only required usually only when theres a reward at the end of the fight..
Though if youd like you can grind enemies for their Korima as there is a light rpg element sprinkled in here as youre able to upgrade your health, magic, and spear..
Your spear is used for flying enemies and hitting targets to unlock new paths and your magic is used for animal transformations that are used for unlocking certain paths…
Youll run into many collectables throughout your journey that you cant reach until you unlock a certain demi gods transformation as the story progresses..
Youll be able to turn into a bird to fly, a bear, a snake, and a jaguar..
And youre able to call on these tranformations during battle…
Or you can stick to just using your spear and filling up a meter for a finishing move…
Comabt here is definitely challenging.. it never feels like button mashy busy work..
youre constantly enagegd especially later on in the game as youre dealing with multiply enemy types..
youll be switching between light and heavy attacks dodging and rolling and using different forms to take these enemies out..
And to help you in combot there is a light crafting system here where you gather a material and it goes towards automatically crafting a potion for rage, health, a bomb or shield..
and learning to master using these tools takes some time as your charcter has to do a dance that feels like it goes on for 5 hours to call in health or a shield… and these dances can be interrupted and annoyingly will use up the consumable even if you don’t get its full effect…
The length it takes for your tools to hit you with some health or a shield is one of the most frustrating things about this game.. but it isn’t thee most frustrating thing.. that award goes to this games platforming
As hinted earlier, not every level here is an open world styled map cleaner section..
There are a few levels in here whos focus is promairly platforming and every one of them is awful..
Mostly thanks to the games magic system..
There are definitely some frustrating moments here as this games paltofmring feels floaty and unpolished on its own.. but the worst is one of the last levels of the game youll be climbing a watertfall as you switch between 2 different animal forms…
This is made difficult by the fact that your magic is being drained while youre in form, so you have to try and angle your character right to pick up refills, but its mostly made frustrating because of how unresponsive changing into the jaguar is.. it rquires a prompt of pressing two action buttons.. one of the buttons on its own turns into bird form.. so as you can guess, mashing buttons trying to get this to work leads you to having less magic to get through a section.. which means a tonsof failing, hoping you land in water so you can respawn at the top and not have to make the climb again from the bottom…
This of course could’ve been fixed with tranformations being tied to an action plus trigger command for example instead of two actions, but with patience its doable, and the section isn’t as long as it seems while youre doing it
My biggest complaint though is just how inconsistent these levels are…
the world ultimately feels so small and empty with only a puzzle or 2 to do in each, and they feel smaller and smaller.. Theres not much going on in this world at all..
Until you finally open the gate to move on.. this is when you have to take down that levels boss…
Each one feeling completely different from the last and are some of this games best moments…
They break up the pacing of item collecting and enemy slaying and putting your combat and item timing to the test… The boss battles here are thankfully more fun than difficult and feel just as big and as important as the main levels themselves.… Expand
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