- Summary: An independent game from Ninja Theory - makers of Heavenly Sword, Enslaved: Odyssey to the West & DmC: Devil May Cry. Hellblade: Senua's Sacrifice takes you on a journey into savage viking heartland with Senua, a Celtic warrior struggling with trauma & psychosis.
May 10, 2018As a game, Hellblade: Senua’s Sacrifice is the cross between a puzzle-lite walking simulator and a brutal action-adventure. Despite some mild design and middling technical flaws, it balances both aspects rather well. As a narrative, this is one fantastic experience. It’s an honest, challenging look at battling mental illness that will stick with you long after the credits roll. It’s as beautiful as it is soul-crushing, making it a must play for anyone who still has a soul to crush.
Apr 18, 2018Senua is fierce and imperfect in a way that will have you rooting for her like few characters ever garner. Her journey is pretty much unceasingly filthy, violent, tragic and horrific, yet it's not a story of suffering, but rather one of perseverance. Senua is a remarkable character who instills all of her energies into the player in such a way that will never be forgotten.
Apr 24, 2018Hellblade is an amazing achievement in game design. It is something I think everyone should play. Again, I cannot stress enough to do it with headphones on and immerse yourself into its world. It is games like this that really showcase what talented developers can achieve. It is also worth mentioning that proceeds from the Xbox One sales are going to mental health research, so yeah, buy this amazing title already.
Apr 12, 2018Hellblade: Senua’s Sacrifice is a harrowing journey into the fragility of the mind. It’s a masterpiece in storytelling, and while the game mechanics itself might not complement that throughout, they do a decent job of allowing Ninja Theory to deliver a mature story revolving around a sensitive subject matter. We hope that this opens up the door for more budget priced triple-A experiences, because this one was one hell of a ride!
Apr 8, 2018Hellblade: Senua's Sacrifice masterfully renders human insanity, introducing a very delicate topic in the gaming world. It succeeds in this thanks to great visual and audio production and brilliant acting. It could have been more varied and refined gameplay wise, but lovers of narrative-focused action adventures will love it.
May 2, 2018Hellblade is one of those games that demands to be played. With outstanding visuals, sound, and performances, it excels in telling a dark andHellblade is one of those games that demands to be played. With outstanding visuals, sound, and performances, it excels in telling a dark and emotional tale of mental illness. It's more than a game, it is truly an experience.… Expand
Apr 30, 2018Reviewing the Masterpiece:
Plot: Set in the late 8th century, the game starts with Senua, a Pict warrior from Orkney arriving at theReviewing the Masterpiece:
Set in the late 8th century, the game starts with Senua, a Pict warrior from Orkney arriving at the border of Helheim in a quest to save the soul of her dead lover, Dillion, from the goddess Hela. Senua believes she suffers from a curse, and hears "Furies", voices in her head commenting her every actions. She is also followed by the Darkness, a dark entity at the core of the curse. She carries Dillion's severed head to use it as a vessel to his soul, and is also guided by her memories of the stories of Druth, a former slave of the Norsemen well versed in their legends, now deceased, who became her friend and mentor during a year-long self-imposed exile. Meanwhile, Senua's backstory is unveiled through her hallucinations, revealing that her mother Galena suffered the same curse she did, but did not believe it to be dreadful. However, Senua's devoutly religious father Zynbel did, and burned Galena alive. Senua witnessed the event at age five, which caused her psychosis to worsen significantly. Her father, convincing her that her condition was a curse, abused Senua emotionally and physically and isolated her from the rest of the world until she met Dillion. The two fell in love, and Senua left her father to be with him, as he saw her as different and misunderstood instead of cursed. However, after a plague killed many in Dillion's village, Senua, believing the fault to be hers, left in exile. When she returned a year later having hopefully left the Darkness behind, she found everyone killed by Norsemen who had invaded, sacrificing Dillion in a blood eagle to their gods. Remembering the stories of Druth, Senua departed on her journey to save Dillion's soul from the gods of the Norsemen.
Visuals: 10/10 (definitely top tier visuals).
Audio: 10/10 (best audio ever, 3D binaural sound with headphones).
Gameplay: 10/10 (deep story, great combat system & smart puzzles).
Graphics: 10/10 (stunning af).
Plot: 10/10 (it left me absolutely speechless).
Immersion: 10/10 (really, really immersive experience).
Quality: 10/10 (indie AAA game with superb graphics and uniqueness).
Difficulty: 10/10 (Not hard, not easy and it also contains "Permadeath" for more challenge).
Content: 10/10 (7h amazing experience).
Lenght: 10/10 (5h - 8h is near perfect, i think if it was way longer it would have been boring).
Art Direction: 10/10 (pure art).
Price value: 10/10 (I think it should have been even more expensive, it really deserves it).
Combat: 9/10 (amazing combat system but gets a bit repetitive later on).
Puzzles: 8/10 (quite redundant tbh but well made and unique).
Performance: 10/10 (Best performance ever).
Overall score: 9.5/10 but i would give 10/10 since i can't give 9.5!
What makes this game special? The devs took the risk to create a game based on Mental Illness, they also worked with 3D binaural mic for 3D sound to give you the experience to hear the voices of Senua's mind like hearing the voices from your mind wearing headphones! Don't forget the donations from their profits to Mental Health Organizations!
The example of excellent developers!
Definitely my favorite game of all time!… Expand
May 19, 2018Loved this game and agree with all the positive reviews this game is getting. The lore stones that tell an additional story which is superLoved this game and agree with all the positive reviews this game is getting. The lore stones that tell an additional story which is super enjoyable and makes collectibles more than just collecting are terrific. I don't think the game is too short or repetitive in any way. I also think the acting was superb.… Expand
May 14, 2018What a phenomenal and unique experience this was.
For some reason I confused Ninja Theory and Team Ninja and kind of ignored this gameWhat a phenomenal and unique experience this was.
For some reason I confused Ninja Theory and Team Ninja and kind of ignored this game based on my typical dislike of Japanese origin games.
Only with the Xbox launch did I actually watch a trailer and the realise it’s made by the much overlooked Enslaved guys and British in nature.
The price was also right and so I bought it immediately.
And what a ride it was and worth so much more than it’s asking price.
Combat is reminiscent of Infinity Blade on iOS and I’m sure many people will dislike it but I thought it served its purpose perfectly of pacing the game nicely and just breaking the puzzle fatigue that often gets you down when you are wrapped into those too long.
Also thought the overall length was perfectly balanced to keep me engaged just long enough and then wrap it up at the climax of my willing participation where often games push it just a bit too far and I’m bored and feel forced through the last twenty percent.
The binaural audio with the voices speaking to you and the game world sound is superb. The voices themselves add an amazing gameplay element as they help you but also sometimes betray you and so you constantly question their motives.
I consider myself mentally stable but this psychological thriller element got to me in many places where I found myself questioning what I should or shouldn’t do based on their input.
There were moments in this game where I had goose bumps or cold shivers without anything actually happening and that tells me everything about it’s mental impact. I don’t remember a single shock monster closet moment and that’s too it’s credit.
One section was literally the most intense single moment I can recall of any game or other medium I’ve ever played.
The game works is beautiful at first and then becomes more and more demure over time and quite drab towards the end. This might very well be intentional design though to portray how Senua loses herself along the way.
Loved the setting of the game as well and their are little homages to Enslaved in all the designs as if that was just the test drive towards this title.
Highly Recommended.… Expand