- Summary: An independent game from Ninja Theory - makers of Heavenly Sword, Enslaved: Odyssey to the West & DmC: Devil May Cry. Hellblade: Senua's Sacrifice takes you on a journey into savage viking heartland with Senua, a Celtic warrior struggling with trauma & psychosis.
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Hellblade: Senua's Sacrifice - Official Xbox Game Pass Trailer
May 10, 2018As a game, Hellblade: Senua’s Sacrifice is the cross between a puzzle-lite walking simulator and a brutal action-adventure. Despite some mild design and middling technical flaws, it balances both aspects rather well. As a narrative, this is one fantastic experience. It’s an honest, challenging look at battling mental illness that will stick with you long after the credits roll. It’s as beautiful as it is soul-crushing, making it a must play for anyone who still has a soul to crush.
Apr 18, 2018Senua is fierce and imperfect in a way that will have you rooting for her like few characters ever garner. Her journey is pretty much unceasingly filthy, violent, tragic and horrific, yet it's not a story of suffering, but rather one of perseverance. Senua is a remarkable character who instills all of her energies into the player in such a way that will never be forgotten.
Official Xbox Magazine UKMay 26, 2018A sensitive portrayal of mental illness and rigorous combat: Hellblade is almost perfect. [June 2018, p.84]
Apr 12, 2018Hellblade: Senua’s Sacrifice is a harrowing journey into the fragility of the mind. It’s a masterpiece in storytelling, and while the game mechanics itself might not complement that throughout, they do a decent job of allowing Ninja Theory to deliver a mature story revolving around a sensitive subject matter. We hope that this opens up the door for more budget priced triple-A experiences, because this one was one hell of a ride!
May 2, 2018Hellblade is one of those games that demands to be played. With outstanding visuals, sound, and performances, it excels in telling a dark andHellblade is one of those games that demands to be played. With outstanding visuals, sound, and performances, it excels in telling a dark and emotional tale of mental illness. It's more than a game, it is truly an experience.… Expand
Jul 16, 2018Amazing acting, amazing sound, amazing storytelling. It's full of sentiment and fear, with interesting puzzles and scary moments putting youAmazing acting, amazing sound, amazing storytelling. It's full of sentiment and fear, with interesting puzzles and scary moments putting you into the mind of the protagonist. It shines at telling a story about psychosis and people's reaction to it, in a totally unique way.
You might have heard about the matter of permadeath - if you die too many times, your progress is wiped. That said, the default difficulty is "auto" so it succeeds at keeping you at the edge of your seat without actually destroying your progress. Switch it to easy if you die too much early, or at the last two levels where the game has some absurd battles. These battles are the only thing keeping the game from being perfect: they work very well when they tell a story, but in (thankfully a few) parts the game seems to believe too much in its (average) battle mechanics and ends up throwing at you waves upon waves of enemies in totally uninspired arenas.
Last, on Xbox One (X) it's a visual treat for a "AA" game, and it ends with my favourite band (VNV Nation). How can I not like it? :)… Expand
May 14, 2018What a phenomenal and unique experience this was.
For some reason I confused Ninja Theory and Team Ninja and kind of ignored this gameWhat a phenomenal and unique experience this was.
For some reason I confused Ninja Theory and Team Ninja and kind of ignored this game based on my typical dislike of Japanese origin games.
Only with the Xbox launch did I actually watch a trailer and the realise it’s made by the much overlooked Enslaved guys and British in nature.
The price was also right and so I bought it immediately.
And what a ride it was and worth so much more than it’s asking price.
Combat is reminiscent of Infinity Blade on iOS and I’m sure many people will dislike it but I thought it served its purpose perfectly of pacing the game nicely and just breaking the puzzle fatigue that often gets you down when you are wrapped into those too long.
Also thought the overall length was perfectly balanced to keep me engaged just long enough and then wrap it up at the climax of my willing participation where often games push it just a bit too far and I’m bored and feel forced through the last twenty percent.
The binaural audio with the voices speaking to you and the game world sound is superb. The voices themselves add an amazing gameplay element as they help you but also sometimes betray you and so you constantly question their motives.
I consider myself mentally stable but this psychological thriller element got to me in many places where I found myself questioning what I should or shouldn’t do based on their input.
There were moments in this game where I had goose bumps or cold shivers without anything actually happening and that tells me everything about it’s mental impact. I don’t remember a single shock monster closet moment and that’s too it’s credit.
One section was literally the most intense single moment I can recall of any game or other medium I’ve ever played.
The game works is beautiful at first and then becomes more and more demure over time and quite drab towards the end. This might very well be intentional design though to portray how Senua loses herself along the way.
Loved the setting of the game as well and their are little homages to Enslaved in all the designs as if that was just the test drive towards this title.
Highly Recommended.… Expand
May 20, 2018Very enjoyable, great graphics and hugely atmospheric. A single playthrough took me around 8 hours. My only slight gripe is there is no replayVery enjoyable, great graphics and hugely atmospheric. A single playthrough took me around 8 hours. My only slight gripe is there is no replay value, so 8 hours is somewhat limited. Otherwise highly recommended.… Expand
Aug 2, 2018Got half way through before I was tired of walking and watching. Just was a hard to play game and not my type of game. We really need a newGot half way through before I was tired of walking and watching. Just was a hard to play game and not my type of game. We really need a new category for games that are more interactive videos. I watch TV for that sort of activity.
- Looked really good
- The puzzles and combat at there core were not bad
- Tough game to play, just not a fun game based on its theme
- Lots of tedious walking
- Not much gameplay overall… Expand