Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island. Amidst this, AdolYs returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island. Amidst this, Adol begins to dream of a mysterious blue-haired maiden living in an unknown world. Join Adol as he unravels the riddle of the cursed isle and the blue-haired maiden Dana in Ys VIII: Lacrimosa of Dana!
An Epic Tale - Follow Adol on his latest adventure and uncover the mysteries of the cursed island.
Party On! - Change your playable character on-the-fly as you battle ferocious foes in lighting-fast combat.
Another Side - Unravel the mystery of the blue-haired maiden Dana through her unique gameplay sections.
It Takes a Village! - Rescue your fellow shipwrecked passengers and bring them to your village where they will provide valuable services.… Expand
Jun 19, 2018The story is true artistry in motion, keeping things fresh and gripping even hours in, not afraid to take risks or introduce new things in ways that feel organic every single time. The Switch has found another great title, thanks to the port of Ys VIII: Lacrimosa of Dana, and I cannot recommend it highly enough.
Jun 28, 2018Ys VIII is a marvelous game that truly deserves more attention. With my limited exposure to the series I am impressed each time I dive in. Those looking for a classic JRPG that hits all the right notes, you will be hard-pressed to find a better experience, especially on the Switch. I am glad this series is getting more exposure, and would love to see it eventually make its way onto every platform. Don’t be afraid of the number, this is a great game to dive head first into.
Jun 25, 2018Ys VIII on Switch is a polarizing experience. It does some things so well, such as offering the full breadth of PS4 content on the go and a mostly solid framerate - but resolution woes, a translation that still leaves a lot to be desired despite seeing an overhaul, and more makes it somewhat hard to recommend this version of the game.
Jul 14, 2018I'm not a fan of JRPGs at all so I was pleasantly surprised when I found myself enjoying this game. This is probably the only JRPG I'veI'm not a fan of JRPGs at all so I was pleasantly surprised when I found myself enjoying this game. This is probably the only JRPG I've actually enjoyed. I haven't played the other games in the series but I read Ys games are standalone and can be played in any order since the storylines are not connected so I decided to give it a try and I am so glad I did. I loved everything about this game- the compelling and action-packed storyline, the seamless combat, the characters, the exploration and environments, and of course the music. I had an absolute blast playing this game, there was never a dull moment. Highly recommended.… Expand
Jul 22, 2018Just finished this game and I miss the experience already... The story was breathtaking, the characters were admirable and the gameplay wasJust finished this game and I miss the experience already... The story was breathtaking, the characters were admirable and the gameplay was topnotch... Can't wait for Ys IX. This is truly a hidden gem more people should know about. This is the first Ys game I've played and this makes me want to play the previous Ys games.… Expand
Sep 30, 2018This was an unexpected gem. Didn't know what I was getting myself into (especially with this being my first Ys game), but I stayed, andThis was an unexpected gem. Didn't know what I was getting myself into (especially with this being my first Ys game), but I stayed, and absolutely enjoyed the whole ride. Good story, great cast, and excellent gameplay. Got the true ending in one go, and while it wasn't hard by any means, is definitely the ending the shoot for. Looking forward to the next one. Just please make all ports of future games better next time. I can see where the complaints are coming from for the PC version. I also hope newer titles go for a more improved artsyle, or showcase better graphics overall. The opportunity is there. They should take it.
Note: I played the PC version. After 40+ hours for my initial playthrough, game only crashed once, had a couple of typos, and major slowdown in only one *optional* segment, so my experience overall was pretty good.… Expand
Jun 26, 2018It may just be me, but I really miss the style of older JRPGs. Having grown up on them, they’re a sort of comfort food for me. As much as IIt may just be me, but I really miss the style of older JRPGs. Having grown up on them, they’re a sort of comfort food for me. As much as I enjoy modern RPGs and all the new mechanics they’ve brought about, I love to venture back to the olden days of the genre, typically by replaying games from decades past, but this manages to bring a lot of what those games had while still keeping things a bit up-to-date. The dialogue and characters are very reminiscent of older games, and similarly, the dialogue options selected don’t affect the gameplay, so you don’t have to worry about what you’re selecting. This is obvious should you choose to pause during a section of dialogue and see the option of skipping it. Yes, if you feel like RPGs have too much dialogue and you’d rather just swing your sword, you are more than welcome to do that in this. While a strange feature to include, it was very welcome in the prologue having played through it just recently on PC. Should something happen for you to lose your progress, like the power going out, this will undoubtedly save you time if you were in the middle of a narrative heavy section.
Once you get past the fact that this game won’t be winning any visual awards, you can focus on the fact that the game plays wonderfully. Ys has always been great for combat, and the latest game is no exception. Falcom didn’t sacrifice gameplay for graphics in the way that Final Fantasy XIII did. It could be argued they did the opposite in lieu of not only showing a great game is not dependent on its visuals, but also to spend more time with the mechanics they implemented into this. Combat with any of the characters you acquire throughout is fluid, with three of your party members being a button press away at any given moment – in battle or out. This is important not only for the types of eclectic battles you’ll face, but for the skills each one has for exploration. Battles are mainly hack and slash, with dodges, blocks, and skills to use. It’s a fairly simple system, but it can’t be overstated how well it works. You’ll be faced with using weaknesses on enemies, forcing you to strategize with the different cast members you acquire.
While certainly not something that’s alien to the series, I can’t think of many RPGs that make use of the Metroidvania level design which taunts you with areas you can’t access until you gain abilities later on. And yet, it’s one of the things that make this so enjoyable. One of the other large portions of the game you’ll be introduced to fairly early on is building your base and recruiting people into it. Having just recently played through Ni no Kuni 2, this was a familiar yet very welcome addition to the rest of the game. Building up your base with differently skilled denizens while defending them from external threats will undoubtedly take up a major portion of your time.
One of the more notably weak portions of the game will be dependent on your experience with the genre. If you’re like me, you’ll appreciate the story despite its shortcomings. If you’ve never seen anything like this, it can go either way – it can be seen as shallow or it may serve as an introduction to many tropes. As mentioned previously, should you really hate it, you can always skip it altogether. Did I mention there are dinosaurs in this game? You wash up on an island where boats are known to crash if they come within a certain distance of it for reasons unknown (sort of a Bermuda Triangle deal). Do note that if you’re not familiar with the series at all, that’s not a reason to skip out on this, as very little from the other games will help or hinder your experience with this. The one thing you don’t have to worry about is the localization, as this comes with the newly updated script that came out several months after its initial release.
While this review started off rocky with the PC port, I believe the game is playable for most people there now. Should you not have a console, you would probably be safe nabbing it there. However, I definitely recommend the PS4, Vita, or Switch versions for the reassurance of it working properly. The Switch has that wonderful little feature that doesn’t tie you to a TV, and I enjoyed my time in the recliner with the screen a few inches from my face more than on the 4K TV across the room. This is especially true considering the fact that the game appears better on a smaller screen when played on Switch. I can honestly say this is probably the best Ys game I’ve played on all fronts, and am happy to see it make out of the PlayStation ecosystem, as it’s a game and series that deserves much more love than it gets.… Expand
Oct 11, 2018Narratively speaking, the game’s storyline unfolds almost perfectly, with a pace that doesn’t seem too fast or too slow. It is a veryNarratively speaking, the game’s storyline unfolds almost perfectly, with a pace that doesn’t seem too fast or too slow. It is a very intriguing adventure from start to finish, that evolves organically well from a survival story to an epic tale, with various emotional moments along the way, coming either from the protagonist party or the different NPCs you meet in your journey. Speaking about the latter, the characters feel sufficiently developed once you get to explore all their plotlines and backgrounds, giving the player a sense of truly bonding, caring and maturing in every case (all but one, you’ll know which). And while this all makes for great storytelling, all wrapped up by a theme of personal decisions and free will vs. destiny, the only drawback in this aspect of the game is the overabundance of plot twists, each more whacky and sometimes a little bit more nonsensical than the others. Perhaps for some people it’s not a real issue, but for others—including myself—it is (by the end of my playthrough I mumbled “Ooh, shocker!” in a rather sarcastic tone). Luckily, the pace of the game itself and some well-executed hints here and there mitigated an otherwise Deux Ex Machina plot treatment that would have felt lazy and wrong. It’s still there but buried well under the ground.
Combat and exploration are the main gameplay mechanics in this JRPG title. But unlike other games of the genre, that sometimes prefer slow pace and turn-based battles, Ys VIII: Lacrimosa of DANA surprises by its fast pace and almost hack-and-slash approach, reminding a little bit of the treatment another long-serving franchise made to its latest entrance (I’m looking at you, Final Fantasy XV). Exploration is the other side of the gameplay coin. And while this title takes place on an island, the map is surprisingly big, and the hours spent to do to a completionist playthrough are a lot (for me, it was a 70 hour-long journey). Furthermore, Ys VIII offers a plethora of activities to do: from simple tasks given by NPCs, to treasure hunts; from escort missions, to optional dungeons… you name it. Of course, as in any other RPG, there is the classic upgrade system, but this time with a twist: you exchange resources, rather than money, to get new weapons, armor and accessories that will help on battles; consumables and various other upgrades. To top it all, you get to do raid and hunt battles to defend your village, which will grow with every castaway you save, all rounded-up by a ranking system that makes the experience a little bit more fun.
The visual aspect of the game is perhaps the one that has more flaws than any other. While it is a completely playable title, Ys VIII: Lacrimosa of DANA for Nintendo Switch suffers from frame-rate drops a lot, more so when there are a considerable number of enemies on-screen (and sometimes with less as well). While for me the game seems to run at a normal frame-rate of 40fps, the visuals can go as low as—I believe—20fps. Again, the title is playable, but it becomes increasingly annoying as you progress, specially for a product whose main strength was the graphic component. Speaking of graphics, while I was sold on an anime-style game, the art seems a little bit disappointing: the textures are 3D anime-like, but they feel at times cheap, with background details being the worse. I know this wasn’t aiming to be a visual marvel but considering what other games have done (I’m looking at you, Breath of the Wild and Octopath Traveler), I would have expected that by 2018 we would have gotten as a standard decent grass details and water effects, at the very least. Finally, the characters’ modelling is fine—few aliasing in this case—but the shadows and light system are not very good, and some animations are sterile, at best. It may not be the game’s fault, but that of the developer’s at optimizing this port for the Nintendo Switch. Or maybe the console itself. Who knows.
Musically speaking, the game offers a great soundtrack, plagued by fast-paced rock (synth-rock?) tunes intertwined occasionally with slow orchestral arrangements. Raid battles, boss battles and key fights are accompanied by powerful tracks that excite the player and set the mood properly for some good old hacking and slashing of monsters. On the other side, orchestral arrangements serve to give the game a sense of epicness and grandiosity to the story. They are beautiful and, more than that, able to fulfill their purpose. Add good sound mixing, especially for effects, and you have a great product. The only flaw in this department is the localization of voices: English dubbing feels weird, as it is at times good for some characters, but bad for others. What’s more, voices seem sterile and don’t quite end up transmitting the feeling they intended to. I believe it would be best to experience Ys VIII with the original Japanese voiceover, which thankfully is available to select.… Expand
Jun 26, 2018Get ready for another grindy JRPG!
With the wind in your hair and the horizon in the distance Adol is aboard a passenger vessel at sea, whileGet ready for another grindy JRPG!
With the wind in your hair and the horizon in the distance Adol is aboard a passenger vessel at sea, while proclaiming himself an adventurer he is working as a hired hand doing whatever the Captain requires. Beginning you tasks with patrolling as security during a dinner party, the ship is attacked by a huge kraken when Adol is tossed a sword and is thrown into battle. While he is able to fend off the beast for just enough time for you to learn the basic mechanics of combat, the ship is sunk and you find yourself stranded on a legendary island known for explorers not returning from it.
Quickly you realize that you are not alone on this island, you find a rusty sword and must defend yourself from the thousands of beasts that cover the island like sea salt. Soon you find Laxi and she joins you on your adventure, shortly followed by the Captain who sets you on the quest to map the entire island looking for more survivors from the shipwreck.
On your adventure to find more survivors they will join your team and pressing the Y button during combat allows you to rotate between characters on the fly. Each character having a different color based skill set, where certain classed character will cause more damage to certain enemies. The difference is incredibly noticeable as attacking a green classed enemy with Adol is a red class will take you two to three times longer to defeat, than fighting with Laxia who is green class.
Basic combat in YsVIII feels surprisingly good, as soon as I began running and jumping around the ship I was taken aback by the very responsive movement, jumping, and dodge-rolls. This feeling continued as I ventured further into the game. After locking onto your target you attack with A for short combos or hold down A to execute a more powerful attack. Then you have skills that you learn as you level up that you map to four slots connected to each face button while holding down the R button, these are all used to charge up ultimate attacks that will come in incredibly handy when encountering difficult boss fights. Which happen a lot more often than this cute anime 3d art-style would suggest and are welcome moments of strategy and challenge.
As you find more survivors from the shipwreck they become a part of your settlement and how fortunate for you that they all have skill sets that you are in need of. Finding a blacksmith, seamstress, and many others soon has your town becoming more robust allowing you to upgrade all of your gear. Which is very rewarding as you have to using crafting items that you find when out exploring. Along with upgrading your gear, metroidvania style skill upgrades allow you to unlock new sections of the map that you were previously unable to travel to.
Passing loads of green vines leading upward, at first is a huge environmental road block until you eventually get a pair of gloves that allows you to traverse them with ease. As you will travel through each area many many times grinding your way up in level, it’s great to have these areas that allow some new discoveries even though you’ve searched them many times before. As you work your way through, each little section of the map is broken up into loading points and the enemies respawn if you reenter a cleared area, which is great to level up your squad but can cause a frustrating challenge when your a lost on your way to an objective, which will certainly happen a lot. Certain environments can be quite the maze when slashing your way through, like the dungeons, which are the only areas in the game that your health doesn’t regenerate when you stand still, which raises the stakes quite a bit when retracing your path through dangerous monsters your third time in a row.
I did want to add that while I have heard when originally launching in the states the dialogue localization was a bit rough, but has been fixed and I had no issues in my playthrough. Also when starting the game you do have a lot of DLC available, which is mostly just cosmetic and switching through costumes during gameplay is a nice way to feel fresh while grinding.
YsVIII: Lacrimosa of Dana is a great experience that should appeal to more than the average action jrpg fan. Yes the story and conversations between characters feels quite cliche and at times you just want to fast forward through the drawn out dialogue, which is an option, but it makes up for it the moment that you hit the ground running. Everything from the special moves, to dodging, jumping, blocking, and climbing feels so fantastic to execute that the hours upon hours you spend slicing through monsters does not get old. With rewarding RPG progression and base building, a weak story and yes very lengthy cutscenes, but amazing combat I can happily say yes to this island adventure.… Expand
Dec 28, 2018Poor optimizing. The frame is not stable and it makes me irritating. From Chapter 4 when the village has developed. Even I satisfied to playPoor optimizing. The frame is not stable and it makes me irritating. From Chapter 4 when the village has developed. Even I satisfied to play it with 30 frames but some dungeons have frame drops very frequently. So I've sick and tried to play this game. It really shames why the company doesn't make it possible to offer the game with the perfect frames for me. even that game's contents were excellent.… Expand