A doomed sailor is shipwrecked on an uncharted island. In fog-shrouded valleys, where grinning, mossy corpses cling to rusted arms, shambling figures begin to stir. Beneath crumbling, salt-worn structures, labyrinthine passageways lead to unspeakable evil, long forgotten by man.
Salt andA doomed sailor is shipwrecked on an uncharted island. In fog-shrouded valleys, where grinning, mossy corpses cling to rusted arms, shambling figures begin to stir. Beneath crumbling, salt-worn structures, labyrinthine passageways lead to unspeakable evil, long forgotten by man.
Salt and Sanctuary seamlessly combines fast, brutal, and complex 2D combat with richly developed RPG mechanics. Discover, craft, and upgrade over 600 weapons, armor pieces, spells, and items as you explore a cursed realm of forgotten cities, blood-soaked dungeons, desecrated monuments, and the fallen lords they once celebrated.
From Ska Studios, the award-winning indie studio behind a long list of stylistic, visceral, and brutally executed action titles that includes The Dishwasher: Vampire Smile, The Dishwasher: Dead Samurai, and Charlie Murder, comes Salt and Sanctuary, the studios most ambitious title to date.… Expand
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Salt And Sanctuary - Official Nintendo Switch Release Trailer
Aug 1, 2018Salt and Sanctuary is as difficult as its inspiration would suggest. You will die, often and in spectacularly embarrassing ways, but you’ll learn and adapt. You’ll level up and then you’ll overcome its challenges and you will probably love doing so. Because Salt & Sanctuary is a game that deserves to be played.
Sep 13, 2018I can recognize that Salt and Sanctuary is a well-constructed game and that there’s a lot of depth and challenge here for those that crave such things from their entertainment. It just isn't for me and I don’t think it ever will be, as I'm not the target gamer here. From that perspective, I can't give this game any less than 4 stars. It delivers on everything a fan of the Souls series would crave, and does so with style. If that's your thing, dive right in there and go conquer some brutally tough fights.
Aug 2, 2018Salt and Sanctuary does an admirable job of hitting all the right beats that it needs to provide a challenging and fun action adventure that will no doubt provide a solid bang for your buck, but it doesn’t do a whole lot to stand on its own two legs; this is a game that can only thrive on the scraps generated by the overwhelming popularity of a much better game series. We’d give this one a recommendation to any Dark Souls fans - this is a decent way of capturing that game’s spirit - but those who’ve never been interested won’t find much new here to entice them.
Aug 2, 2018Huge Dark Souls fan, impatiently waiting for literally any news about the switch release. In the meantime, 2D Dark Souls will have to suffice.Huge Dark Souls fan, impatiently waiting for literally any news about the switch release. In the meantime, 2D Dark Souls will have to suffice. I want to say I'm maybe a third of the way through the game and I've quite enjoyed myself. Pro-tip: parry is god… Expand
Nov 13, 2018This review contains spoilers, click expand to view. First off I would like to say that I liked this game. I‘m a huge fan of the Souls-borne-franchise and was glad to see that it translated so well into a 2D-Metroidvania-game. The combat system has nearly everything I wanted out of that experience: Parrying, shield-blocking and roll-dodging are all bound to a stamina-system and attacks can‘t be canceled so you have to be careful in what you do. It is just fun to fight against a boss, fail a couple of times while learning his attack patterns and destroying him in the end. Not only the bosses but the normal enemies are fun in combat too and have a lot of variety in their design.
The RPG-like progression system is based on salt (souls or blood echoes respectively) that you can use for leveling while individual parameters like strength are boosted in a complex character tree. That‘s something I’m glad to see here. What I dislike is that you lose your salt much quicker in this game because of unfair level design so that you have to grind sometimes.
What do I mean by unfair level design? First off: traps. This game has a lot of traps which can instantly kill you. Imagine you have only a few HP left, hacking through all the enemies with ease but get killed by a battering ram that was hidden under leafs. Now imagine that happening to you all the time. Or ambushes by enemies who spawn out of nowhere. Deja vu? Yeah, Dark Souls does this too but Dark Souls is also a 3-dimensional world where you can see traps beforehand when you‘re a good observer. In Salt and Sanctuary not so much.
Which gets me to my main problem with this game: Not quite understanding what Dark Souls was all about. Dark Souls is a hard game but not because it is unfair, it is hard because you have to understand what you do, not R1-Spam your way through the game. You have to observe your surroundings and be more patient the next time around. You need to be strategic to progress.. This game on the other hand just wants to punish you. Think Bed of Chaos was unfair? Try Tree of Men, an infamous boss that pushes every obstacle down your throat it can:
flame thrower (x),
death pits on all sides (x),
fall damage (x),
180 degree fire burst (x),
breakable plattforms (x),
multiple enemies with their own health bar and attacks (x),
A deadly, really hard to avoid strike (x).
So that‘s what I call bad, unfair design. So unfair in fact that It seems that every boss in this game is some form of a sadistic copy of its original even though the bosses aren‘t all that hard in the first place (and also fun to fight btw). They definitely have attack patterns and phases but sometimes the RNG is just so awful that you can‘t dodge (like with two magical attacks one after the other in the case of Murdiella Mal).
Also this games needs a map because walking around in a Metroidvania without one is just too confusing.
Anyway I still recommend Salt & Sanctuary for any Dark-Souls-fan if you can stand some of the more ******** moments.… Expand
Sep 3, 2018Gets boring pretty quickly. Bosses aren’t that hard. Very buggy on switch. Disappointed and usually love the souls type games. I rate it aGets boring pretty quickly. Bosses aren’t that hard. Very buggy on switch. Disappointed and usually love the souls type games. I rate it a Meh out of 10… Expand
Aug 3, 2018From the first moments it becomes obvious that the developers just tried to make their own DS-like game and they were not really worried aboutFrom the first moments it becomes obvious that the developers just tried to make their own DS-like game and they were not really worried about quality or how good gameplay mechanics work in the game. The gamedesign of the game is just terrible. It's obvious that 2D space is just too limited for this genre. Surprisingly, the devs did not even try to workaround the issues caused by 2D. The graphics is a nightmare, it seems that the devs tried to develop their own style but it looks more like drawings of a 12-year-old kid. The sound design of the game is at the same level as the graphics. The storytelling and the script both sound more like a joke. It's a great pity that Nintendo doesn't want to provide refunds.… Expand