Iconoclasts Image

Universal acclaim - based on 6 Critics What's this?

User Score

Generally favorable reviews- based on 8 Ratings

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Score distribution:
  1. Positive: 6 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 0 out of 6
  1. Aug 6, 2018
    The Vita port is great but this game looks absolutely stunning on the Switch screen.
  2. Aug 2, 2018
    On the whole, Iconoclasts is a memorable, thought-provoking, and enjoyable take on the Metroidvania genre which manages to stick out from the crowd with its chipper presentation and deeper storytelling style. Couple those elements with some of the best 16-bit spritework we’ve seen and a killer lineup of awesome boss encounters, and you’ve got another must-have for the Switch library. It may have been eight years in the making, but this one has certainly been worth the wait; don’t miss out on this one.
  3. 90
    Iconoclasts is one of the biggest surprises of the year. Despite occasionally suffering through the story sequences, I found that I couldn’t stop playing (it’s about 10 hours long). I can’t recommend the game highly enough--go play it.
  4. Aug 9, 2018
    Iconoclasts is an excellent game. The visuals and audio work well, the story is deep, the characters are well developed, and there’s a nice dose of humor thrown into the mix.
  5. Aug 13, 2018
    If you have ever been turned off Metroidvanias for their tendency to prove too confusing or challenging, or pined for a larger focus on plot, Iconoclasts is the answer. By relegating the heavy exploration side of the popular genre in favour of driving a captivating narrative and characters to the forefront, Joakim Sandberg has crafted a 2D adventure that comes out as one of the most entertaining of the year, and certainly in the genre as a whole. Don't sleep on this.
  6. Aug 4, 2018
    It is obvious that a huge amount of love and care went into creating this game. it is almost unbelievable that one person managed to create this wonderful adventure. if you like 16-bit games, you owe it to yourself to play this game. the only issue we had with it is the fact that tweaks aren't really that helpful, which impacted our desire to explore more.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Aug 10, 2018
    This game is a mixed bag for me. For every brilliant feature there's a bad design choice.
    Platforming is mostly fun, the lack of accuracy on
    This game is a mixed bag for me. For every brilliant feature there's a bad design choice.
    Platforming is mostly fun, the lack of accuracy on the wrench add some skill to the whole thing... Till it gets used in a boss-fight as a gimmick and leaves you hating the game.
    A lot of the bosses are fun and original, while the rest are pure **** That part where you are stuck in the elevator and one pixel to the left or right means 25 of your health? fun :|
    World building is phenomenal, but nothing is explained in depth and half the plot threads go no where.
    You get extra characters to add some diversity! But they handle like ass, are slow and one of them is literally crippled and plays like it. Fun :|
    Dialog is mostly great but the phrasing and the wording leaves you very confused when it isn't, like someone didn't proof-read the whole thing to see if every sentence had a noun to tell you what the **** are they talking about...

    I honestly feel bad for giving a mediocre review to a game made by one man and this game is unique in every aspect, from the tone to the world to the dialog. But it is a very uneven experience with entire segments ("lets split up so we can fight 3 characters that were introduced this very second! Why? To pad the game out of course!") being completely redundant and most of all frustrating.
    The best thing about this game is that at any point you can turn on the casual mode and just stroll to the ending while enjoying the story.