Aug 2, 2018On the whole, Iconoclasts is a memorable, thought-provoking, and enjoyable take on the Metroidvania genre which manages to stick out from the crowd with its chipper presentation and deeper storytelling style. Couple those elements with some of the best 16-bit spritework we’ve seen and a killer lineup of awesome boss encounters, and you’ve got another must-have for the Switch library. It may have been eight years in the making, but this one has certainly been worth the wait; don’t miss out on this one.
Aug 13, 2018If you have ever been turned off Metroidvanias for their tendency to prove too confusing or challenging, or pined for a larger focus on plot, Iconoclasts is the answer. By relegating the heavy exploration side of the popular genre in favour of driving a captivating narrative and characters to the forefront, Joakim Sandberg has crafted a 2D adventure that comes out as one of the most entertaining of the year, and certainly in the genre as a whole. Don't sleep on this.
Aug 22, 2018Iconoclasts is a brilliant game that permeates from the amount of care and time put into it. It is by far one of the best of 2018, and I recommend everyone give it a go. It is now available on almost everything (still waiting on my XB1 version guys!) and even if you are as sick of the tried and true formula of so many other games in this genre, this one stands out. Yes it is worth noting that we are affiliated with the publisher, but I promise that has no bearing on my feelings for this game. It stands out above the crowd and deserves so much more attention than it is currently getting.
NF MagazineOct 29, 2018I went into Iconoclasts completely blind and came out at the other end of the tunnel smiling. [Issue #36 – November/December 2018, p. 23]
Jan 17, 2019I haven't been so gripped by a narrative and characters since Mother 3. If you dig fantastic sprites and well developed interesting charactersI haven't been so gripped by a narrative and characters since Mother 3. If you dig fantastic sprites and well developed interesting characters that aren't presented all "dark & gritty" you will not find a better feast.
Boss battles are stellar and the simple platforming and puzzles between these set pieces flow with ease.
It's been billed as a Metroidvania, and in many ways it does function like one, though more linear than is typical of the genre. Within this linearity the game manages to tell a story with twists and turns that had my jaw dropping. The last few hours had me glued to my controller to discover where the plot was taking me.
I'd also say, in a time where Retro style games are coming out frequently, this the first that really made me feel like I was playing a long lost gem from the 16-Bit Era unlike other games that seem to just do a good job of "looking" like one. Iconoclasts plays fresh and handles its subject matter with a maturity I wasn't expecting.
Check it out and marvel at what a single developer can accomplish.… Expand
Sep 5, 2018Overall this game is fantastic, however it lacks something important. First off I want to say that it's amazing that one person made a gameOverall this game is fantastic, however it lacks something important. First off I want to say that it's amazing that one person made a game like this, but that can also be the games down fall. While in some rare cases the weaknesses of the bosses are shown in one way or another, being able to exploit that weakness is a whole 'nother thing. When it is just one person, you don't have other people to try out your product from a customer, or in this case, player point of view, the person who made this game knows all the secrets, the ins and outs, and what to do, in some cases like the bosses for example, it becomes so confusing that it becomes frustrating. It's a great but flawed game.… Expand
Oct 18, 2018This game has an excellent story, interesting and complex characters, and quite a bit of fun puzzle-platforming and combat. I want to give itThis game has an excellent story, interesting and complex characters, and quite a bit of fun puzzle-platforming and combat. I want to give it a 9/10 for that alone, but...sadly for every brilliant feature of the game there's an awkward or awful design choice in equal measure.
Inventive boss fights
Random enemies at different parts of the game are unkillable and will stonewall you
Bad boss fights with imprecise hit detection
Being told "to go somewhere" by the game and getting lost for hours because the hint was vague, stupid, and ultimately misleading
There is a lot to love here, it's just held back in weird ways throughout the game; still, overall, I enjoyed my time with it.… Expand
Aug 10, 2018This game is a mixed bag for me. For every brilliant feature there's a bad design choice.
Platforming is mostly fun, the lack of accuracy onThis game is a mixed bag for me. For every brilliant feature there's a bad design choice.
Platforming is mostly fun, the lack of accuracy on the wrench add some skill to the whole thing... Till it gets used in a boss-fight as a gimmick and leaves you hating the game.
A lot of the bosses are fun and original, while the rest are pure **** That part where you are stuck in the elevator and one pixel to the left or right means 25 of your health? fun :|
World building is phenomenal, but nothing is explained in depth and half the plot threads go no where.
You get extra characters to add some diversity! But they handle like ass, are slow and one of them is literally crippled and plays like it. Fun :|
Dialog is mostly great but the phrasing and the wording leaves you very confused when it isn't, like someone didn't proof-read the whole thing to see if every sentence had a noun to tell you what the **** are they talking about...
I honestly feel bad for giving a mediocre review to a game made by one man and this game is unique in every aspect, from the tone to the world to the dialog. But it is a very uneven experience with entire segments ("lets split up so we can fight 3 characters that were introduced this very second! Why? To pad the game out of course!") being completely redundant and most of all frustrating.
The best thing about this game is that at any point you can turn on the casual mode and just stroll to the ending while enjoying the story.… Expand
Jan 3, 2019The game does not live up to the praise (and price). Ultimately, there is a lot to like, but too little to enjoy.
Most of the time is spentThe game does not live up to the praise (and price). Ultimately, there is a lot to like, but too little to enjoy.
Most of the time is spent solving puzzles, like how to kill a certain enemy type, pushing platforms around, or find where to go next. Unfortunately, those puzzles are usually easy to figure out, yet hard to pull off because the controls frequently get in the way. This makes the game feel slow and artificially hard, and deeply unsatisfying to me.
The art style is neat, but I found the music noticeable annoying at times, and quickly began skipping the story, as the characters constantly talk beyond where it is interesting.
I stopped playing about three hours in. Kids might enjoy it more, but I think the bosses will be too hard for them.… Expand