- Summary: GRIP is a high octane, hardcore combat racer, packing ferocious speed and armed to the teeth with heavy weapons. Harnessing gravity defying physics alongside a bristling arsenal of outlandish weapons, GRIP delivers the fastest, most competitive racing experience ever. Scale walls, ceilingsGRIP is a high octane, hardcore combat racer, packing ferocious speed and armed to the teeth with heavy weapons. Harnessing gravity defying physics alongside a bristling arsenal of outlandish weapons, GRIP delivers the fastest, most competitive racing experience ever. Scale walls, ceilings and anything else you can get your tyres on to... as you master tantalising tracks, tricks and perform mind-blowing stunts to race your way across the cosmos. … Expand
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Grip: Combat Racing - Official Trailer
Jan 2, 2019While GRIP isn’t perfect by any means, the game’s change of pace from my standard racing fare in Mario Kart 8 Deluxe was welcome and somewhat addicting. For Nintendo Switch owners who are looking for a racing game that differs from the “kart” scene, the low-gravity and speedy thrill of GRIP is the way to go.
Nov 2, 2018While its controls can often be a little too unforgiving - especially when travelling at such high speeds - once you’ve got the hang of each vehicle's unique yet temperamental handling, GRIP: Combat Racing really opens up. Serving as a faithful nod to the original Rollcage, the wide range of modes and unlockable parts could make it the next Rocket League - if it manages to gather a similar cult following. If you’re in the market for a larger than life racer that isn’t Mario Kart 8 Deluxe, this could well be your next racing obsession.
Nov 8, 2018There are enough consistently frustrating issues to hold it back from being truly exceptional for most. Both the gameplay and performance can feel a little too inconsistent at times as the controls and frame rate can sometimes be equally bumpy. Regardless, at its core, GRIP: Combat Racing is still an impressively fast racer that almost anybody should be able to have at least some fun with.
Nov 8, 2018In the time of people always saying you need 60fps and 4K resolution, I had to just let my son (10) play it and ask what he thought. EvenIn the time of people always saying you need 60fps and 4K resolution, I had to just let my son (10) play it and ask what he thought. Even though the 1080p with 30fps on the Switch, he had a blast and he and his friends said this deserves a 9.
And what can I say, it looks great, it's challenging in a fun way and kids know how to have fun without taking things to seriously, so that 9 is well deserved.… Expand
Nov 18, 2018The Switch version might not quite match the visual fidelity of the other versions, nor run at a smooth 60 FPS, but this is hardly aThe Switch version might not quite match the visual fidelity of the other versions, nor run at a smooth 60 FPS, but this is hardly a dealbreaker.
Ever since the developers released a performance update for this version, this game runs at a mostly stable 30 FPS. While that may sound bad, especially for a racing game, make no mistakes - this version is perfectly playable and quite a lot of fun. The visuals are slightly worse here than in the other versions, but it's hard to notice at the breathtaking speeds you'll be going at - and it's by no means a bad looking game, even if some sacrifices had to be made.
The most important aspect, of course, is the gameplay. The biggest flaw in Grip is probably the fact how easy it is to get caught up in a crash. Hit a rock at the side of the road and your car will spiral out of control and fly all over the place. If you're lucky, you might recover, otherwise you might need to reset your vehicle. In higher difficulties, the rubberband AI is less likely to work in your favor, so a fatal crash might mean you need to restart the race altogether.
However, as you go along, you will learn to master the tracks and crash less often in the process. And once you do, this game becomes a blast. The anti-gravity mechanic is brilliantly implemented and the track design is probably the most creative since F-Zero GX, with almost every track featuring lots of alternate routes and making good use of the fact that your car can flip over and continue driving upside down.
I found that getting hit by power-ups can often be quite frustrating, mostly due to the way the camera often behaves. It can be so disorienting it's often best just to reset your vehicle so you can continue as fast as possible than try to make out which direction your vehicle is even going at when the camera refuses to work with you. These moments are not frequent enough to hinder your enjoyment of the game, but frequent enough to warrant being brought up nonetheless.
Finally, there's plenty of racing modes to keep you occupied and a good amount of tracks, too. Whereas it might seem there's only a handful of tracks in the game, newer ones keep getting introduced later in the campaign. If you struggle to get through the campaign, don't worry, as they don't need to be unlocked - you can race on any track with any rules, anytime. And while the campaign can be very hard, and even unfair given how the rubberbanding AI works, I never found it to be frustrating. It offers a good challenge for those that seek one.
All in all, Grip isn't flawless - neither technically nor from a gameplay point of view - but it's a great amount of fun, nonetheless. If you enjoy sci-fi racers, I can easily recommend it. It's easy to glance over Grip's shortcomings once you get lost in the great sensation of speed Grip has to offer.… Expand
Nov 11, 2018There's a lot of wasted potential in this game. Trailers make it look great, but, unfortunately, the real thing is a bit of a mess.
First,There's a lot of wasted potential in this game. Trailers make it look great, but, unfortunately, the real thing is a bit of a mess.
First, the racing is simply not great. In fact, it's borderline non-existent since the only part of any race that matters is the last few seconds. There's a boost system at the start of each race that let's you get a headstart. BUT there's no point in taking advantage of it because it will have zero effect on the race outcome. In fact, I'll often find myself sitting checking messages on my phone while the race starts because I know I'll catch up whatever I do. Cars pass you when you're boosting on a straight after nailing the previous corner, you can pass other cars after bumping off every wall. How you drive makes barely any difference to the outcome. Add to this the fact the tracks are frequently hard to make out and the seemingly random physics where hitting a curved edge sometimes stops you dead (all too frequently halfway inside the wall) and hitting a 90 degree angle sometimes launches you skywards - or vice versa. Jumps and ramps are placed around the track but all too often these ping you into something hanging overhead or into an invisible wall. Basically, just keep going in the races and hope you don't get blown up on the finish line. Whether you win or not is mostly going to come down to luck.
Then there are the non-race races. There's a battle mode where the aim is to damage the other racers - this is actually pretty fun and works well, but it;s far too easy. Then there is a quite, quite hideous kind of airtime mode that, honestly, I still don't really understand how it works. You seem to get points for how long you're in the air, but...if it's based on distance or height or tricks...I have no idea. All I know is I'll usually be in first place for most of the 'race', be told I finished 5th or 6th after crossing the finish line (at which point other racers who scored higher than me will be displayed with their points tally) before finding myself first again in the tournament table. Weird, stupid and a typical example of the total lack of polish in this game.
You can also upgrade your car. Or can you? The only upgrade in the garage is new cars, which are just there as you rank up so you forget which ones are new (they're not arranged in any order and most look pretty similar). You can unlock new tyres which make no difference to performance and are almost indistinguishable from each other and a few decals. The whole garage is basically pointless.
Finally, we have the coup de grace. After EVERY race in single player, you will be prompted FOUR times to join Nintendo Switch Online. FOUR times it comes up and FOUR times you have to cancel. After EVERY race. This takes approx. 40 seconds to get rid of. There are three races in a tournament (so two minutes per tournament) and three or more tournaments per rank (so six-plus minutes per rank). With 11 ranks, that means completing the campaign will involve ONE TO ONE AND A HALF HOURS OF YOUR PLAYTIME WILL BE SPENT CLICKING CANCEL ON THE ONLINE WINDOW.
All such a shame, because this looked like it was going to be really solid. Unless you are desperate for a racer on Switch, this is definitely one to avoid.… Expand
Nov 14, 2018This game would have needed more time in development.
I was really interested in how the developers solved all the gameplay problems withThis game would have needed more time in development.
I was really interested in how the developers solved all the gameplay problems with high speeds, wide open terrains, upside-down driving, player collisions and so on...
Turns out: They didn't. This game is massively unbalanced and the controls, camera, UI, physics, gamedesign, trackdesign and sound are really flawed. Pure luck decides if you win or lose. It's a bit like tossing a coin into one of those coin-based slot machines at the arcades - physics will bounce the coin around but you're mostly out of control...
If you, like myself, enjoy fast sci-fi racing, go for "Fast RMX" instead and if you can't live without guns and rockets then stick to "Wipeout". This game would have needed another year in development and a lot more user-testing.… Expand