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89

Generally favorable reviews - based on 36 Critics What's this?

User Score
8.4

Generally favorable reviews- based on 166 Ratings

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  • Summary: Dead Cells is a rogue-lite, metroidvania action-platformer. You'll explore a sprawling, everchanging castle... assuming you're able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. RogueVania: The progressive exploration of anDead Cells is a rogue-lite, metroidvania action-platformer. You'll explore a sprawling, everchanging castle... assuming you're able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath. 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble. Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood. Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...

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Score distribution:
  1. Positive: 36 out of 36
  2. Mixed: 0 out of 36
  3. Negative: 0 out of 36
  1. Aug 6, 2018
    100
    If you want to play a worthy successor to the long line of Metroidvania classics and are willing to experience rogue-like difficulty to get it, Dead Cells is an experience worth having over and over again.
  2. Aug 6, 2018
    95
    Like the atomic structure of a cell, the game from Motion Twin is as complex as DNA, but everything is in one place for a reason. It effectively blends two genres together and becomes a completely new one, with mechanics adjusted to the millimeter, a graphic quality of scandal and a difficulty that invites one to die in order to learn.
  3. Aug 7, 2018
    95
    Dead Cells is likely the defining point of the Roguelike genre, thanks to refined combat and clever blending of genres.
  4. Aug 6, 2018
    90
    Dead Cells is a masterclass in excellent roguelike design, mixing together nonstop intense action sequences, gorgeous vistas, and an addictive loop of unlocks and rewards into a beautiful experience that no Switch owner will want to go without. There’s dozens, if not hundreds, of hours of content available here, and though some sense of repetition can creep in every now and then, it’s remarkable how fresh Dead Cells can stay through all those hours. This game is a blast to play, full of visual splendor, and packed with things to do; don’t miss out on this one, it’s a must-buy.
  5. Aug 7, 2018
    90
    Dead Cells is a masterful roguelike platformer with some of the most satisfying combat around and a beguilingly appealing dark-fantasy world to explore.
  6. Aug 6, 2018
    90
    With movement and combat this good it would be criminal to not see it appear more. If you love sidescrolling platformers with a healthy heaping of combat that will put your skills to the test, your next step should be buying Dead Cells.
  7. Aug 6, 2018
    80
    Being in development for such a long time, Dead Cells avoids the trap and lives up to its expectations. Nevertheless, only those brave enough to face its strong difficulty will be able to discover a deep and generous adventure. Despite a certain level of repetitiveness, even though the randomly generated levels still are hand-driven, Dead Cells' offers a brilliant artistic direction and a great but discreet soundtrack.

See all 40 Critic Reviews

Score distribution:
  1. Positive: 29 out of 36
  2. Negative: 3 out of 36
  1. Aug 7, 2018
    10
    Dead Cells is one of the most satisfying action games I've ever played. It takes the progression system of a Metroidvania and transforms itDead Cells is one of the most satisfying action games I've ever played. It takes the progression system of a Metroidvania and transforms it into a procedurally generated action roguelite with a steep but conquerable difficulty curve. Dead Cells delivers on everything from its fast and intensely gratifying, free-flowing combat to its wide variety of interesting weapons and upgrades.

    In Dead Cells, you fight your way through an ever-changing labyrinth of levels, all of which are accompanied by tense but rewarding boss fights. Its world starts off somewhat linear, but eventually opens up with multiple branching paths of different areas you can explore, all while you progress towards unlocking new weapons and abilities. You’re almost guaranteed to not make it all the way through on every run. You will die. But as your efforts lead you to blueprints for new gear or a permanent ability rune, it makes it all worth your while — even if you’re sure that death is waiting just around the corner.

    Autoplay setting: On
    Fallen enemies drop cells that you can use as a resource to buying those blueprints, giving you a sense of solace as you collect them after emerging from the depths of each stage. The trick with retrieving those dead cells, though, is that they’re only useful if you can make it to the hub area at the end of each level, which is where you invest those cells into the blueprints you need for new gear.

    When your hero dies, all of your gear disappears along with you. Although you can technically reach the final boss on a single run, there’s a good chance that you won’t, and a good chance you’ll oscillate between the victory of discovering and crafting new items and the draining sense of loss after all your work is lost on dying again and again.

    There were plenty of times where I died and lost all my dead cells just steps away from a hub area. But even those narrow calls just inspired me to keep playing and trying for a better run. That continuous leveling up through the acquisition of new blueprints and ability runes makes the RPG-like progression system in Dead Cells so compelling.

    Cellular Destruction
    The combat seems simple at first blush -- you have two weapon slots and two ability slots, all of which you can customize choosing from your list of what you’ve unlocked. But it didn't take long before I realized how well thought out this design really is. All of the equipment and ability sets feel like they were built to be complementary to one another, and while certain combinations are more natural fits than others, I found strengths to each of the permutations that the four weapon/ability slots afford you.

    Some pairings are genuinely diabolical, like a turret that poisons enemies alongside a sword that conveniently disseminates bonus damage to poisoned enemies. If you find a good match, it can quickly change the course of any run. You can try a technical build with a high-powered bow and a set of deadly traps, or you can brute force your way through with a sword and shield to parry. You're never locked into any specific build -- you can even change up your play-style in the middle of a run.


    Fights are fast, fluid, responsive, and one of the most gratifying representations of combat I've ever experienced.

    Gear like grenades, traps, and even spells can also go into your two ability slots, which may be my favorite design decision in Dead Cells’ combat construction. Most games limit your most useful skills with long cooldown timers or a limited mana system, but Dead Cells encourages you to use your deadliest gadgets with a fast recharge timer. It never punishes you for using your best tactics. Fights are fast, fluid, responsive, and hands-down one of the most gratifying representations of video game combat I've ever experienced.

    There’s also the mutation system, which adds another layer of diversity to how you can play. This is where you can choose from various buffs that enhance and alter your abilities. You have to choose carefully, though, because you can only carry up to three at a time and you can only change mutations between levels. The mutations you pick can ultimately be the determining factor between a victorious run or a one-way ticket back to the beginning.

    The Verdict
    Dead Cells strikes a perfect and engaging balance between the Metroidvania and roguelite experiences by focusing on your failures and urging you to experiment each time you do fail. There's more than enough variety in the combat to keep me hunting for blueprints that lend themselves to new and dynamic playstyles for weeks to come. Along with this highly addictive and rewarding gameplay, Dead Cells delivers one of the most satisfying and well-designed action roguelite experiences you can currently play.
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  2. Jan 25, 2019
    10
    This game has the smoothest controls I've ever experienced in a game. This game sets a new precedent for metroidvanias and action games inThis game has the smoothest controls I've ever experienced in a game. This game sets a new precedent for metroidvanias and action games in general. The fact that it was made by an indie developer makes it even more impressive. Tip: Not every item you unlock is that great, so don't unlock an item before you research it. It will just clutter up your runs. Also, you can break the doors in between levels to give all of your cells to the blacksmith after you've unlocked what you want! Expand
  3. Aug 10, 2018
    10
    If you want to play a worthy successor to the long line of Metroidvania classics and are willing to experience rogue-like difficulty to getIf you want to play a worthy successor to the long line of Metroidvania classics and are willing to experience rogue-like difficulty to get it, Dead Cells is an experience worth having over and over again. Expand
  4. Sep 17, 2018
    9
    Dead Cells ticks all the boxes for a fashionable game in 2018: metroidvania, roguelite, Deep Soul-hard. It's also extremely well designed,Dead Cells ticks all the boxes for a fashionable game in 2018: metroidvania, roguelite, Deep Soul-hard. It's also extremely well designed, frustrating but fair, and sometimes cruel in its determination to stick to its own principles. As you play, you keep thinking: "Come on, this game won't ask me to restart from the first level every time I get trumped by a boss, does it? There must be a way to take a shortcut at some point." No, there isn't. By the time you accept that fact, however, the game has sunk it wet, mouldy claws into you, and won't let go until you get to the end.

    The authors of Dead Cells clearly love video games, and it feels like they created a game to shout their love from the top of a mountain. If so, they succeeded. Dead Cells isn't perfect, but it doesn't need to be. In a world of empty mobile-like games that trick you into a shallow loop of grinding addiction, Dead Cells asks you to "git gud". It's a harsh challenge, but one that's too sweet to turn down.
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  5. Jan 16, 2019
    9
    This is a very very good game. I'm generally not fond of "small" Indy games, even less when they are rogue-like. I tend to find them OK, fun,This is a very very good game. I'm generally not fond of "small" Indy games, even less when they are rogue-like. I tend to find them OK, fun, but never good or deep enough to be played for a very very long time:
    - Titan Souls,
    - Super Meat Boy,
    - Enter the Gungeon,
    - Dungeon of the Endless
    - Risk of Rain
    - Into the Breach
    - etc...
    Enjoyed each of them, but nothing more. Never exceeded 10 or so hours in each.

    I love platformers though: Ori and the blind forest, Donkey Kong (SNES), Rayman sit between my favorite games. And Dead Cells is really one the best platformers I ever played, if not the best one.

    This game is not for everyone though. It's an extremely repetitive game. You will go through the same maps and the same runs over and over and over and over... And though I tend to dislike this kind of gameplay I can't really explain why, but I love it in Dead Cells.

    - you never feel salty when you lose, and you will lose a lot. A LOT
    - this "one more run" (a run lasts about 45mn) is addictive
    - the gameplay is extremely smooth and requires very high (insane) precision.
    - the game is fast, it's very fast, so you're never really bored to go over and over the same biomes
    - the RPGesque / Diabloesque loot system provides enough difference to the way you play.
    - the graphics are great
    - soundtrack varies from EXCEPTIONAL (Prisoner awakening, Clocktower, Castle) to a bit bland, but always fits to the atmosphere of the biome.
    - progression is slow but present (i.e. that's something that puts me off Enter the Gungeon for example)
    - you have fun immediately. Enter the gungeon for example, when you die after several hours you really don't want to go through the first levels, with your **** and boring weapon... Here no. You die, you repeat, you enjoy immediately starting a new run.

    I really can't get enough of it. I'm on my 50th run (which is not a lot). So probably about 20 hours in the game and I still didn't beat the "easy" difficulty, and there are 4 more (or 5?) difficulty levels.

    So should you play it? If you like platformers and rogue-likes, yes definitely.

    if you like platformers but are skeptical about rogue-likes (like me), you may love it, but you must be ready to face a harsh difficulty and die over and over.
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  6. Sep 29, 2018
    8
    A game that I find myself putting hours upon hours into and for good reason: It is a very enjoyable experience. The combat is sleek and veryA game that I find myself putting hours upon hours into and for good reason: It is a very enjoyable experience. The combat is sleek and very fast paced and the level design and enemies help make it better Expand
  7. Dec 10, 2018
    3
    Too bad I spent my money on this overrated hyped game. The fact of dying and totally losing your progress and power ups is just stupid, itToo bad I spent my money on this overrated hyped game. The fact of dying and totally losing your progress and power ups is just stupid, it makes you fell that all effort you did exploring and collecting items was for nothing. I've never seen more stupid idea in a game in my whole life. Doesn't worth the price, which is expensive, just to do the same thing over and over. Expand

See all 36 User Reviews