Darkest Dungeon Image
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Generally favorable reviews - based on 18 Critics What's this?

User Score
8.3

Generally favorable reviews- based on 69 Ratings

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  • Summary: Darkest Dungeon is a gothic roguelike RPG dungeon crawler about the psychological stresses of adventuring. You will lead a band of four heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on theirDarkest Dungeon is a gothic roguelike RPG dungeon crawler about the psychological stresses of adventuring. You will lead a band of four heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on their mental fortitude! Five hundred feet below the earth you will not only fight unimaginable foes, but famine, disease, and the stress of the ever-encroaching dark. Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take? Expand
Score distribution:
  1. Positive: 18 out of 18
  2. Mixed: 0 out of 18
  3. Negative: 0 out of 18
  1. Jan 21, 2018
    95
    Dark atmosphere, grim locations and outright horrifying enemies and dungeons, make this game a gem of an RPG that sets itself apart from anything else on the system. The use of the Nintendo Switch’s touch screen is great and adds to the experience even more.
  2. Jan 18, 2018
    90
    While the font size is a little too small for mobile demands, the core of the game of course is still the same. And that means that now also Switch users can enjoy this beautiful and challenging tactics-rpg with its excellent art design.
  3. Feb 5, 2018
    90
    Groundbreaking, striking, brilliant. It takes the sensation of being at war so far that the doubts and suffering of the characters comes out of the screen and implant themselves in the player. This does require an hours-long learning process based on the tutorials.
  4. Jan 21, 2018
    80
    A fantastically well-designed and presented roguelike, that makes your heroes’ mental health just as important as their physical well-being.
  5. Feb 5, 2018
    80
    I’m not the biggest fan of games that punish you for the smallest mistake, but in spite of that, I really enjoyed my time with Darkest Dungeon. The game rarely feels unfair, and proper preparations and knowledge of what you’re getting into will generally get you through to the end safely. While the loop of entering dungeons and slowly building up resources and character levels might seem repetitive on paper, it’s really more addicting, as you eventually gain parties strong enough to defeat bosses and delve into the Darkest Dungeon itself. Its addition to the Switch library is a great boon, and I highly recommend it there—however, this difficult RPG is worth the price of admission on any platform.
  6. Apr 12, 2018
    80
    Despite gameplay better suited for a mouse and keyboard, Darkest Dungeon transitions rather well from PC to Switch. The controls were always going to be convoluted when adapted to a controller, but it doesn't take too long to adjust, and the core gameplay loop is strong enough where overlooking that initial awkwardness is more than doable. Darkest Dungeon is by no means for everyone, but that doesn't mean it isn't worth the stress.
  7. Mar 9, 2018
    80
    Outlined by its lovecraftian narrative themes and gloomy 2D art style, Darkest Dungeon breaks standard RPG conventions to deliver a challenging adventure about everlasting physical and psychological scars. With the overlapping affliction system and deep turn-based combat, every run becomes a tense thrive for survival.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 10 out of 15
  2. Negative: 3 out of 15
  1. May 30, 2018
    10
    Did the mistake to play with crimson court dlc from the start and it was a bit too hard. Restarted with base game (then included the dlcDid the mistake to play with crimson court dlc from the start and it was a bit too hard. Restarted with base game (then included the dlc afterwards) and it was really a blast : you can only build/grow your hamlet and have to face death/stress of the dungeons with your adventurers (tactical fights). A very good mix in a well-put dark universe. Congrats ! Expand
  2. May 11, 2018
    10
    buy the game now...is my quick review its actually very accurate this game plays wonderfully has a great challenging learning curve amazingbuy the game now...is my quick review its actually very accurate this game plays wonderfully has a great challenging learning curve amazing atmosphere that will add to you stress levels when playing the game expect to die a lot
    the games visuals are nicely done the dungeons are cool well detailed and drip of noir coolness
    framerate is fine didn't notice anything I was engrossed in the gameplay you'll burn hours on this game and the DLC is worth it get the bundle for a great deal....highly recommended
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  3. Feb 5, 2018
    9
    Innanzitutto il gioco presenta anche componenti roguelike, quindi aspettatevi la morte permanente dei nostri protagonisti e la creazioneInnanzitutto il gioco presenta anche componenti roguelike, quindi aspettatevi la morte permanente dei nostri protagonisti e la creazione procedurale dei dungeons che andremo a visitare. Un po’ come succede in tutti i titoli di questa tipologia, la trama c’è, ma è appena accennata, giusto per inquadrare le nostre gesta. Il giocatore dovrà guidare dei forestieri esplorando quattro mondi che sono a loro volta divisi in dungeons più o meno complessi e dalla durata differente.

    La squadra da portare in battaglia è composta da quattro membri scelti da un roaster che mano a mano sarà sempre più ampio e variegato. Starà a noi scegliere la miglior squadra, andando ad attingere mercenari di diverse classi.
    Insomma, formare una buona squadra magari non riesce al primo colpo, ma già la volta seguente le cose andranno meglio. Che ci vuole?

    E dopo il primo dungeon vi accorgerete che il gameplay stesso è abbastanza semplice, infatti basterà portare i nostri eroi in corridoi 2D da sinistra verso destra, alternando combattimenti basati su turni, a scoperte di loot o trappole.

    È apparentemente tutto semplice perché non vi ho detto un aspetto fondamentale che è il vero “game changer” del gioco. Parlo dello stress. Si avete capito bene. I nostri personaggi verranno afflitti da vari tipi di stress mano a mano che si avanza nei dungeons. Per questo motivo sarà difficile usare sempre la stessa squadra partita dopo partita, perché quando il livello di stress è troppo alto sarà solo controproducente portare certi combattenti con noi. Ma andiamo con ordine.

    La scelta degli eroi in primis va fatta in maniera oculata andando a vedere innanzitutto quale sia la miglior posizione del personaggio all’interno della squadra, così da permettergli di effettuare il maggio numero di mosse a sua disposizione.

    Lo stress va ad influire sull’animo dei nostri personaggi. Alcuni avvenimenti talvolta portano bonus, ma nella maggior parte delle occasioni si creerà solo stress che porta dei malus al nostro personaggio di turno. Ad esempio un attacco critico da parte di un nemico potrebbe spaventare il nostro eroe in prima linea e farlo scappare nelle retrovie, oppure se lo stress sale a livelli troppo elevati potrebbe rifiutare di attaccare e anzi preferire la morte. Ma non finisce qui.

    Un personaggio in questo stato potrebbe incitare il gruppo a dare forfait, oppure scegliere di tenersi il bottino tutto per lui, o in casi estremi arrivare all’infarto, lasciandoci con un uomo in meno in squadra.

    Prima di iniziare un’avventura in un dungeon sarà possibile comprare scorte da portare con noi, come pozioni, cibo per i nostri forestieri, chiavi che aprano forzieri, pale per togliere detriti che ci bloccano il cammino e altri oggetti vari tra cui le fiaccole, che sono di vitale importanza.
    Quando non ci troviamo nel sottosuolo in cerca di tesori e mostri, passeremo molto tempo nel villaggio, che fa da quartier generale e menù del gioco.

    Se un nostro personaggio è morto in battaglia avremo modo di sostituirlo con altri a nostra disposizione, e ogni tanto arriverà una carovana con nuovi personaggi da reclutare. Se invece siete stati così bravi da portare a casa tutti i membri della squadra, sicuramente avrete salvato le loro vite, ma le loro anime saranno rimaste indubbiamente turbate dallo stress accumulato.

    Quando un personaggio è impegnato nel suo recupero, non sarà a disposizione per un certo periodo di tempo, quindi dovremo fare affidamento sugli altri uomini che abbiamo reclutato tirando fuori il meglio da essi. Questo è un aspetto che fa davvero bene al gioco che ci costringe a provare sempre qualcosa di nuovo.

    Tutte le strutture sono potenziabili in cambio di denaro o altre valute e ci permetteranno vari bonus e miglioramenti. Mettendo assieme tutto questo ecco come Darkest Dungeon diventa un titolo davvero immenso. Semplicissimo nell’aspetto ma con tante cose da fare, potenziare, analizzare e scegliere attentamente. E nonostante questo, non si avrà mai il pieno controllo della situazione, ma bisognerà cercare di tirare fuori sempre il meglio da ogni momento contando anche su un pizzico di fortuna.

    Poterlo giocare anche in mobilità è un valore aggiunto degno di nota, anche se i testi risultano sempre abbastanza piccoli e bisogna fare un po’ di pratica con l’interfaccia dei menù. Il gioco fa riemergere in noi quel desiderio di curiosità che va oltre alla paura, un po’ come si faceva da ragazzini quando una volta trovato un luogo disabitato, ci si entrava nonostante il timore.

    Darkest Dungeon ti mette alla prova, ti fa credere di avere la situazione sotto controllo e quando meno te lo aspetti ti mette in ginocchio e guarda in che modo proverai a rialzarti, sempre che tu sia in grado di farlo. Semplice, complesso, appagante e longevo. Un capolavoro.
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  4. May 22, 2018
    9
    You should buy this. It's absolutely stellar. The controls and UI are the only things to complain about, and they're only mildly annoying.You should buy this. It's absolutely stellar. The controls and UI are the only things to complain about, and they're only mildly annoying. Just be prepared for a steep learning curve, and a lot of failures. Expand
  5. Jan 18, 2018
    9
    Darkest Dungeon is a very good game. The game itself is fun, with extremely high replayability due to the randomized nature of the game. ThisDarkest Dungeon is a very good game. The game itself is fun, with extremely high replayability due to the randomized nature of the game. This was, of course, known with its releases on PC and other consoles. But how does Darkest Dungeon run on the Switch, and how does it compare to the other consoles?

    Before heading any further, it is worth a warning to those that have never played: Yes, the game can be difficult. And yes, you will likely a lose a lot of units. And, yes, it will not always be entirely your fault. RNG is a heavy factor in this game, and if you are not a fan of that, I wholeheartedly advise you to stay away from Darkest Dungeon. That being said, the game is fantastic, and the port was done very well.

    As I found with the other console versions, the controls aren't nearly as fluid as they are on PC. Buttons can sometimes be a little confusing and unintuitive, but it doesn't take too long to get used to them.

    Frame rate seems stable in both docked and undocked modes. My untrained eye can't perceive what FPS it's running at, but in a slow, turn-based game such as this, it doesn't particularly matter.

    The touchscreen is able to be used in portable mode which, while it's not required, felt more intuitive than the button controls. I particularly like that the touchscreen can be used for all menu, combat, and navigational purposes. It makes playing in portable mode a lot more fun than I would have expected. However, as with the Vita version, the Switch's screen suffers from a small UI. Text can be hard to read, and touchscreen may be harder to navigate for those with larger fingers.

    Perhaps the highlight of Darkest Dungeon on Switch is its battery life. While I have not tested it in all possible configurations, it lasted 5 hours and 12 minutes with maximum brightness and Wi-Fi enabled before hitting the 1% mark, at which point I put it into sleep mode to charge it.

    Darkest Dungeon at its core is a fantastic game, and its port to Switch is nothing short of well-done. Despite initially readjusting to button controls after heavy PC usage, I can fully see the Switch becoming my main way to play the game with its touchscreen options undocked and fantastic battery life.
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  6. Jan 20, 2018
    8
    Great game - obtuse control method choices.
    Darkest Dungeon is a game I played on PC for almost 2 years. I decided before buying the DLC to
    Great game - obtuse control method choices.
    Darkest Dungeon is a game I played on PC for almost 2 years. I decided before buying the DLC to move to a mobile platform to play it on. It's that sort of game. At it's heart it's a brilliant turn based 2D rogue like/lite. It has a ton of depth, party based combat where each member can help or hinder assist, buff, debuff attack. There are a ton of options. The Hamlet mechanic is brilliant meaning the metagame has real depth. I would consider a 9 or 10 for this if it wasn't for the very below par control design choices. Like using the item menu. Why all different buttons? Click "A" to select the item, surely then pull it over the character you want to use it on and press "A" Again? But no Select menu with one button, select item with a second button and use or move items with a third and 4th button. And these buttons are not related. You are using the D pad to select the item menu, the analog to move around the items item then switch to the ABXY pad to actually select the item then a shoulder button to use the item? WTF??? That has not one, but two levels of extra completely unnecessary complexity just to use a chuffing item. They sorted the UI out on the Vita version of this game - I hope they give this version some love as well, because at the moment it's spoiling a great game.
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  7. Jan 21, 2018
    3
    Hilariously convoluted controls, pure RNG based difficulty that will result in often random, unfair party wipes, repetitive gameplay, anHilariously convoluted controls, pure RNG based difficulty that will result in often random, unfair party wipes, repetitive gameplay, an absolute mess of a progression system, a class system so unbalanced, some are all but useless, one of the worst UI I've ever seen in my life (which directly ties in with the god awful control scheme), etc etc. I could probably write an essay out the flaws this game is plagued by. It's ONLY redeeming factor in my opinion, is the art style. Even if you can tolerate the lopsided balancing and grindy gameplay, good luck tolerating the smart phone oriented controls, and the trash fire UI. Expand

See all 15 User Reviews