Cosmic Star Heroine Image
Metascore
78

Generally favorable reviews - based on 11 Critics What's this?

User Score
7.6

Generally favorable reviews- based on 13 Ratings

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  • Summary: Why can't the galaxy just stay saved? 3 exotic planets to explore. Aliens. Robots. Magic. Forbidden technology. Conspiracies. A galactic threat. And one brave heroine to make things right. Cosmic Star Heroine is an exciting RPG from the creators of Cthulhu Saves the World.
Score distribution:
  1. Positive: 7 out of 11
  2. Negative: 0 out of 11
  1. Aug 1, 2018
    95
    Cosmic Star Heroine on the Switch is the definitive version of the game. While I would’ve hoped for things like touch support to progress dialogue text, I can safely recommend this to anyone looking for a great RPG to play on the Switch.
  2. 85
    It’s not difficult to find new games that are designed with the 16-bit era in mind, but it is rare to find ones that develop new and enjoyable game mechanics. While the writing could have benefited from some additional depth, the expansive party and combat options provide hours of entertainment, making Cosmic Star Heroine a worthwhile addition to your Switch library.
  3. Aug 16, 2018
    85
    Cosmic Star Heroine is an homage to classic 90s sci-fi RPGS, and it works really well to evoke that sense of adventure. It may be a short affair, but its combat mechanics are tight, the drudgery of traditional JRPGs is wiped away by clever design decisions, and at fifteen bucks, it's well worth the price of entry.
  4. 80
    A nostalgic experience that is worth playing if you are a fan of the 16-bit JRPG era. The cast is full of wonderful characters, the plot interesting and the battle system engaging. The whole game is wrapped up in a ten-twelve hour experience which was the perfect length to see the story out.
  5. Aug 7, 2018
    75
    Cosmic Star Heroine is an accessible RPG that fits very well with the Switch’s lineup. While some issues like bugs and an underwhelming story hold it back from being an RPG classic, the experience is propelled by its innovative and creative combat system and eclectic cast of characters.
  6. Oct 2, 2018
    70
    Cosmic Star Heroine is far more than a simple send-up of some of the genre’s most beloved classics. It may imitate a similar art style and plot development, but it shows a good amount of innovation in some key areas. Particularly its combat system is packed with new and interesting ideas that require a good deal of attention paid during even rote battles. The variety of combat systems end up being as much of a drawback as an advantage late in the game, though, when lengthy skirmishes seem needlessly protracted. What still remains is a fun, if not terribly demanding galactic romp to save the cosmos alongside a crew of colorful, if not terribly deep pals.
  7. Aug 21, 2018
    60
    Cosmic Star Heroine has the pieces in place to become a modern classic JRPG in the same way that Shovel Knight and Freedom Planet take their cues from old-school platformers. Given the amount of effort that went into the battle system, it’s clear that Zeboyd Games did their homework on the mechanics of their ancestors. However, while they definitely nailed the combat, the narrative is too rushed and the characters too shallow for Cosmic Star Heroine to reach the majesty of the games that inspired it.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Dec 27, 2018
    8
    I'm enjoying it. It isn't a masterpiece, nothing groundbreaking has happened and probably won't happy but the game is solid and veryI'm enjoying it. It isn't a masterpiece, nothing groundbreaking has happened and probably won't happy but the game is solid and very enjoyable.

    Graphics and music wise, the game is great, but rather standard. In the mechanics field it seems to shine, or at the very least deviate greatly from the norm. The battle have a few interesting mechanics that keep most fights from being same-y while giving you all the options you need. Battles are not random, you can see enemies coming, and there are very few of them, but you can always grind by initiating battles from the menu. Items tend to be less stat-oriented and give you unique features that help you adjust your strategy.

    The story and characters are mostly forgettable but the overall experience is fun.

    I recommend this to anyone who's looking for something unique to fill the void between major releases.
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  2. Jan 16, 2019
    6
    Such a mixed bag.

    On one hand, you have the awesome graphics, good sound/music, the Chrono Trigger nostalgia feel, and some cool abilities.
    Such a mixed bag.

    On one hand, you have the awesome graphics, good sound/music, the Chrono Trigger nostalgia feel, and some cool abilities. It can also be fun to put together an amazing combo of buffs and debuffs to make one single Hyper (ie, limit break) attack do incredibly massive damage and possibly one or two shot even bosses.

    On the other hand, you have *BUGS*. Seriously, did no one test this? Because the bugs are absolutely glaring, like some abilities not working at all or shops displaying your credits vs cost of an item incorrectly by a factor of 10. I also got stuck on a wall and had to restart :(

    There are also too many characters and too many abilities for each character and the worst part: say I do a couple bosses and gain a few levels, then all the characters that weren't in my group have gained multiple new abilities. It's so overwhelming to go through everything again and reselect abilities. I just want to play and have fun while using complementary abilities the people have naturally.

    And the final nail in the coffin - the lazy, half-assed "dual tech" mechanic. Apparently, only the main character gets "dual techs", and you only get one per person. So if your favorite characters have crappy duals, you're completely screwed.

    Maybe try it on sale, otherwise don't bother.
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  3. Nov 16, 2018
    6
    This is an OK old school style RPG, with good mechanics, average soundtrack and stuff, but the story didn't hit me that much.