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Celeste Switch Gameplay - First 9 Minutes
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Positive: 34 out of 34
Mixed: 0 out of 34
Negative: 0 out of 34
Jun 12, 2018My hands actually hurt from gripping the Switch but I couldn’t stop, and when I finally landed on the other side of one of the many gauntlets that Celeste wears like a medal, I felt both relief and curiosity as to what it would throw at me next. It’s a rewarding experience and a game that I’m honoured to issue a perfect score.
Jan 25, 2018It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain.
Jan 28, 2018I don't like being a reactionist, or overpraising something too soon, but Celeste is one of the best 2D platformers I've ever played. I'llI don't like being a reactionist, or overpraising something too soon, but Celeste is one of the best 2D platformers I've ever played. I'll break down my review into individual segments:
Very tight, extremely simple controls. Move with Left control stick. Jump with B. Dash with Y. Climb walls with RT. End of tutorial. But the sheer amount of mileage these developers get out of such a simple base is staggering
While the controls are deceptively simple, every single chapter introduces a few new mechanics that you will have to master in order to progress. Whether they be platforms that disintegrate underneath you, platforms that move in sync with your dashing, walls you can dash through that have a unique effect. gemstones that replenish your dash midair, bubbles that shoot you far off into certain directions, and the list goes on and on, each new mechanic requires you to use them with near perfect precision and timing. The challenge can be occasionally frustrating, and you may find yourself dying several hundred times in any given chapter (I'm not exaggerating, you will die a lot), but it's the good kind of frustration that invites you to persist, not the kind that will cause you to rage quit. And none of your deaths feel out of your control. It doesn't require you to memorize every obstacle coming next, because there's never anything popping up that you didn't expect. Every obstacle is laid out in front of you, clear for you to see, which makes the challenge more inviting than frustrating.
But I don't want to scare off potential players who are not so keen on the sound of timing and precision based gameplay, since that doesn't sound particularly fun by description alone, but this is a joy to play and an innumerable amount of sequences had me smiling and feeling accomplished by their end.
Difficulty Level: 7/10
I know 7 seems fairly low considering how much time I've already spent re-emphasizing the demand for precision, and how often you're going to die, and I'm sure you've already seen many other reviews that describe it to be tough as nails, and it is, but (thankfully) the game doesn't punish you for dying over and over and over and over. I had more than 300 deaths in a single chapter once. But this game doesn't kick you in the balls the way Cuphead does every time you die, you always re-spawn in the same frame that you died in, and it takes roughly half a second to re-spawn. The sheer amount of precision the game demands in and of itself would be enough to make it a 10, but the forgiving nature of the game makes the challenge much more manageable, so you can throw yourself at the same obstacle over and over and over and over again until you get it right, which is a godsend, because I would have honestly never bothered finishing the game if I had to deal with a lives system, or if it sent me back to the beginning of each level, or something like that.
I'm actually not as enamored with the story as many other people seem to be. I think it's great to see more and more video games experiment in dealing with heavy thematic matter such as anxiety, panic, apathy, depression, emotional distance, etc, and I think Celeste does a good job of it, and I can imagine many people out there being touched by it, because it handles delicate topics with sensitivity, earnestness, and a touch of humor. I like the characters a lot (and I love that they actually created an Instagram account for the character who is always taking selfies and writing posts throughout the game), but I don't think it's quite perfect yet. I really hope the developers keep experimenting with this kind of subject matter, because Celeste has made me eager for whatever the dish up next.
I used to refer to this segment as "graphics," because graphical power used to be important when reviewing games, but we've reached an era of gaming when gamers and reviewers are less concerned about graphical horsepower and more interested in artwork, with absolutely beautiful looking games such as Cuphead and Journey, which are both stunning games due to their artwork, even though they're not going to max out the system you run them on by any means. Celeste is in that category, and it is a brilliantly designed game.
It is impressive in and of itself that these indie developers composed more than two hours of music for a relatively short game (around 10hrs max to complete all of the main bits, 20 if you're a completionist that is going to collect all the strawberries and complete all the "B side" challenges), and it pays off, because the soundtrack is just beautiful.
While I think the story is good, even though I wasn't as deeply impressed with it as many other reviewers were, the controls, gameplay, and design are every bit as good as you've heard and Celeste is a game that deserves to be experienced by anybody who can spare twenty bucks to try it out.… Expand
Jan 30, 2018Honestly, this game lived up to and exceeded my hype for it, the attention to detail, overall polish, and basically everything about this gameHonestly, this game lived up to and exceeded my hype for it, the attention to detail, overall polish, and basically everything about this game is super amazing
like it pretty much covers every single aspect of good game design I like, has a really good (though a bit repetitive at times) soundtrack, the sound design is about the best I've ever experienced -- Nintendo quality stuff
the game feels like it was made by Nintendo, I only had one out of 2081 deaths that I can remember that wasn't my fault (I hit right and Madeline [the player character] went left :/ )
In how the game runs: pretty much perfect on switch, it crashed once for me but i'm not sure why and i only lost about 5 mins of progress
the art is probably the best pixel art in a game I have EVER seen - there's an animation for everything (like there are diff animations for how far your hanging off a cliff! The detail is crazy)
The level design is fantastic. There was one part that dragged on too long -- come on game, I'm sick of this boss-fight area, lets move on-- but other than that the way they build on mechanics is better than any platformer I've played, and the game only outright tells you how to use the main two mechanics: jumping and dashing. Every single other mechanic is shown through clever gameplay and really good art
And I haven't gotten to any of the post-game stuff yet, apparently there are something like 3 versions of every level (each level is 1-2hr long), there are 7 levels (plus a bonus) PLUS a ton of collectibles I haven't found yet
The only thing I want in this game that isnt there is a way to save without quitting (no idea why this isnt an option), though the autosave does a good job of keeping up
Oh also the pacing in the level design is practically perfect, besides that one boss thing, and the adaptive soundtrack fits the mood of each part of each level perfectly
9.95/10 -- this game is an absolute joy to play, and a showcase of bringing all great aspects of game design together into a complete package.
P.S. THE GAME IS HARD, but there is an assist mode which is supposed to make it a lot more manageable for people who can't handle some of the tougher rooms… Expand
Feb 22, 2018This game does something I have never seen before: present a compelling and emotional story in a platforming game. I'm sure there are othersThis game does something I have never seen before: present a compelling and emotional story in a platforming game. I'm sure there are others out there, but this hits the perfect sweet spot of storytelling and tight platforming that everything just fell perfectly into place. The music is absolutely phenomenal (Congrats Lena Raine on composing that masterpiece), the visuals are even pretty breathtaking at times even though they're in an 8-bit style. Story heavily touches on mental health so if you've ever struggled with anxiety or depression, a lot of this will hit home to you. 10/10, didn't want it to end.… Expand
Feb 16, 2018This game is amazing. It touched my soul.
Pro -The gameplay is fluid and the puzzle are good. -The soundtrack is WONDERFUL -The "story"This game is amazing. It touched my soul.
-The gameplay is fluid and the puzzle are good.
-The soundtrack is WONDERFUL
-The "story" is lovely
-The characters are nice
-When the game ended, and i realized all happened too fast… Expand
Mar 21, 2018Pretty great game, fun gimmick with the dash. The level design is all amazing, each of which all have quirks that set them apart. The onlyPretty great game, fun gimmick with the dash. The level design is all amazing, each of which all have quirks that set them apart. The only negative I can even think of is that the b slides are a bit of a grind. With level design that seems a lot more difficult rather then challenging. Even the narrative is a fun ride, and I didn't expect it to be on the level it is. Overall definitely 100% worth picking up.… Expand
Apr 26, 2018I beat the game and the first B-side. Reminded me of a progression from Super Meat Boy.
Pros: - Great controls and platforming - I likeI beat the game and the first B-side. Reminded me of a progression from Super Meat Boy.
- Great controls and platforming
- I like how each level added something a big unique
- Difficult but fair, I enjoy challenging games (B-side was probably too much for me from what I read)
- Got lost a couple times can always use a map
- I wanted to play B-sides but missed the cassettes and didn't want to play levels over or mostly over to find them… Expand
Mar 11, 2018I don’t understand the hype. It is one of the most boring and repetitive games I have ever played. I am also really getting tired of this uglyI don’t understand the hype. It is one of the most boring and repetitive games I have ever played. I am also really getting tired of this ugly pixel graphics. Nothing special here.… Expand