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Celeste Switch Gameplay - First 9 Minutes
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Positive: 36 out of 36
Mixed: 0 out of 36
Negative: 0 out of 36
Jun 12, 2018My hands actually hurt from gripping the Switch but I couldn’t stop, and when I finally landed on the other side of one of the many gauntlets that Celeste wears like a medal, I felt both relief and curiosity as to what it would throw at me next. It’s a rewarding experience and a game that I’m honoured to issue a perfect score.
Jan 25, 2018It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain.
Jan 28, 2018I don't like being a reactionist, or overpraising something too soon, but Celeste is one of the best 2D platformers I've ever played. I'llI don't like being a reactionist, or overpraising something too soon, but Celeste is one of the best 2D platformers I've ever played. I'll break down my review into individual segments:
Very tight, extremely simple controls. Move with Left control stick. Jump with B. Dash with Y. Climb walls with RT. End of tutorial. But the sheer amount of mileage these developers get out of such a simple base is staggering
While the controls are deceptively simple, every single chapter introduces a few new mechanics that you will have to master in order to progress. Whether they be platforms that disintegrate underneath you, platforms that move in sync with your dashing, walls you can dash through that have a unique effect. gemstones that replenish your dash midair, bubbles that shoot you far off into certain directions, and the list goes on and on, each new mechanic requires you to use them with near perfect precision and timing. The challenge can be occasionally frustrating, and you may find yourself dying several hundred times in any given chapter (I'm not exaggerating, you will die a lot), but it's the good kind of frustration that invites you to persist, not the kind that will cause you to rage quit. And none of your deaths feel out of your control. It doesn't require you to memorize every obstacle coming next, because there's never anything popping up that you didn't expect. Every obstacle is laid out in front of you, clear for you to see, which makes the challenge more inviting than frustrating.
But I don't want to scare off potential players who are not so keen on the sound of timing and precision based gameplay, since that doesn't sound particularly fun by description alone, but this is a joy to play and an innumerable amount of sequences had me smiling and feeling accomplished by their end.
Difficulty Level: 7/10
I know 7 seems fairly low considering how much time I've already spent re-emphasizing the demand for precision, and how often you're going to die, and I'm sure you've already seen many other reviews that describe it to be tough as nails, and it is, but (thankfully) the game doesn't punish you for dying over and over and over and over. I had more than 300 deaths in a single chapter once. But this game doesn't kick you in the balls the way Cuphead does every time you die, you always re-spawn in the same frame that you died in, and it takes roughly half a second to re-spawn. The sheer amount of precision the game demands in and of itself would be enough to make it a 10, but the forgiving nature of the game makes the challenge much more manageable, so you can throw yourself at the same obstacle over and over and over and over again until you get it right, which is a godsend, because I would have honestly never bothered finishing the game if I had to deal with a lives system, or if it sent me back to the beginning of each level, or something like that.
I'm actually not as enamored with the story as many other people seem to be. I think it's great to see more and more video games experiment in dealing with heavy thematic matter such as anxiety, panic, apathy, depression, emotional distance, etc, and I think Celeste does a good job of it, and I can imagine many people out there being touched by it, because it handles delicate topics with sensitivity, earnestness, and a touch of humor. I like the characters a lot (and I love that they actually created an Instagram account for the character who is always taking selfies and writing posts throughout the game), but I don't think it's quite perfect yet. I really hope the developers keep experimenting with this kind of subject matter, because Celeste has made me eager for whatever the dish up next.
I used to refer to this segment as "graphics," because graphical power used to be important when reviewing games, but we've reached an era of gaming when gamers and reviewers are less concerned about graphical horsepower and more interested in artwork, with absolutely beautiful looking games such as Cuphead and Journey, which are both stunning games due to their artwork, even though they're not going to max out the system you run them on by any means. Celeste is in that category, and it is a brilliantly designed game.
It is impressive in and of itself that these indie developers composed more than two hours of music for a relatively short game (around 10hrs max to complete all of the main bits, 20 if you're a completionist that is going to collect all the strawberries and complete all the "B side" challenges), and it pays off, because the soundtrack is just beautiful.
While I think the story is good, even though I wasn't as deeply impressed with it as many other reviewers were, the controls, gameplay, and design are every bit as good as you've heard and Celeste is a game that deserves to be experienced by anybody who can spare twenty bucks to try it out.… Expand
Sep 4, 2018Wow. Truly one of the most incredible games I've played. The movement and overall platforming challenge of this game is by itself a marvel,Wow. Truly one of the most incredible games I've played. The movement and overall platforming challenge of this game is by itself a marvel, and I spent countless hours traversing through this game's beautiful world. But on top of that, the story of this game is really impressive. First off, it's super well integrated into the world and the gameplay, and it does a really good job of addressing a very serious topic (depression) in a way that is not only really nuanced, but that is also interesting and doesn't just restate what we've already heard from countless other stories/mediums. The whole idea of "girl combats her depression by climbing a mountain" obviously sounds super melodramatic at first, but this game does a really good job of not being hyperbolic and presenting depression in a light that makes it feel extremely heartfelt. Also, the speedrun for this game is pretty dope :D… Expand
Feb 22, 2018This game does something I have never seen before: present a compelling and emotional story in a platforming game. I'm sure there are othersThis game does something I have never seen before: present a compelling and emotional story in a platforming game. I'm sure there are others out there, but this hits the perfect sweet spot of storytelling and tight platforming that everything just fell perfectly into place. The music is absolutely phenomenal (Congrats Lena Raine on composing that masterpiece), the visuals are even pretty breathtaking at times even though they're in an 8-bit style. Story heavily touches on mental health so if you've ever struggled with anxiety or depression, a lot of this will hit home to you. 10/10, didn't want it to end.… Expand
Jan 29, 2018Blew away my expectations in almost every regard: I was imagining a Super Meat Boy experience and while the platforming was on par with, ifBlew away my expectations in almost every regard: I was imagining a Super Meat Boy experience and while the platforming was on par with, if not better, than SMB, the music, story and level design are some of the best in the 2-D platforming genre. It's a steal at $20 with TONS of replay value.… Expand
Feb 9, 2018This game means so much to me as a person who struggles to feel I am succeeding sometimes. Madeline has showed me that you don't have to shutThis game means so much to me as a person who struggles to feel I am succeeding sometimes. Madeline has showed me that you don't have to shut out emotions that may stop you, but work with them. Celeste is a game that just gets it from every angle. I had a feeling I was going to love this one, but I can't believe I loved it for the reasons I did. The more I talk about this game the more I believe it is damn near perfect. Matt Makes games created a game that bleeds with charisma and speaks to me so much. Celeste taught me so much and I implore everyone to play this game.… Expand
Apr 20, 2018Celeste is a wonderful game:
+It tackles a topic of human psychology and fears in a really smart way
+That's the first rogue-like game thatCeleste is a wonderful game:
+It tackles a topic of human psychology and fears in a really smart way
+That's the first rogue-like game that I finished and actually enjoyed. The learning curve is done well and in the end I felt that my skill at playing this game was amazing.
+Finally, I'm happy to own Switch. This game fits portable format just perfectly.
+Additional kudos to Matt (developer) for making the second awesome game in a row (after Towerfall)
Not a ten because:
-In the end story gets too cheesy and repetitive
-The secrets feel underdeveloped (I don't collect them anyway)
-Sometimes the game was too tough for me (especially clouds and feathers sections)… Expand
Mar 11, 2018I don’t understand the hype. It is one of the most boring and repetitive games I have ever played. I am also really getting tired of this uglyI don’t understand the hype. It is one of the most boring and repetitive games I have ever played. I am also really getting tired of this ugly pixel graphics. Nothing special here.… Expand