Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Celeste Switch Gameplay - First 9 Minutes
Positive: 36 out of 36
Mixed: 0 out of 36
Negative: 0 out of 36
Jun 12, 2018My hands actually hurt from gripping the Switch but I couldn’t stop, and when I finally landed on the other side of one of the many gauntlets that Celeste wears like a medal, I felt both relief and curiosity as to what it would throw at me next. It’s a rewarding experience and a game that I’m honoured to issue a perfect score.
Jan 25, 2018It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain.
Jan 28, 2018I don't like being a reactionist, or overpraising something too soon, but Celeste is one of the best 2D platformers I've ever played. I'llI don't like being a reactionist, or overpraising something too soon, but Celeste is one of the best 2D platformers I've ever played. I'll break down my review into individual segments:
Very tight, extremely simple controls. Move with Left control stick. Jump with B. Dash with Y. Climb walls with RT. End of tutorial. But the sheer amount of mileage these developers get out of such a simple base is staggering
While the controls are deceptively simple, every single chapter introduces a few new mechanics that you will have to master in order to progress. Whether they be platforms that disintegrate underneath you, platforms that move in sync with your dashing, walls you can dash through that have a unique effect. gemstones that replenish your dash midair, bubbles that shoot you far off into certain directions, and the list goes on and on, each new mechanic requires you to use them with near perfect precision and timing. The challenge can be occasionally frustrating, and you may find yourself dying several hundred times in any given chapter (I'm not exaggerating, you will die a lot), but it's the good kind of frustration that invites you to persist, not the kind that will cause you to rage quit. And none of your deaths feel out of your control. It doesn't require you to memorize every obstacle coming next, because there's never anything popping up that you didn't expect. Every obstacle is laid out in front of you, clear for you to see, which makes the challenge more inviting than frustrating.
But I don't want to scare off potential players who are not so keen on the sound of timing and precision based gameplay, since that doesn't sound particularly fun by description alone, but this is a joy to play and an innumerable amount of sequences had me smiling and feeling accomplished by their end.
Difficulty Level: 7/10
I know 7 seems fairly low considering how much time I've already spent re-emphasizing the demand for precision, and how often you're going to die, and I'm sure you've already seen many other reviews that describe it to be tough as nails, and it is, but (thankfully) the game doesn't punish you for dying over and over and over and over. I had more than 300 deaths in a single chapter once. But this game doesn't kick you in the balls the way Cuphead does every time you die, you always re-spawn in the same frame that you died in, and it takes roughly half a second to re-spawn. The sheer amount of precision the game demands in and of itself would be enough to make it a 10, but the forgiving nature of the game makes the challenge much more manageable, so you can throw yourself at the same obstacle over and over and over and over again until you get it right, which is a godsend, because I would have honestly never bothered finishing the game if I had to deal with a lives system, or if it sent me back to the beginning of each level, or something like that.
I'm actually not as enamored with the story as many other people seem to be. I think it's great to see more and more video games experiment in dealing with heavy thematic matter such as anxiety, panic, apathy, depression, emotional distance, etc, and I think Celeste does a good job of it, and I can imagine many people out there being touched by it, because it handles delicate topics with sensitivity, earnestness, and a touch of humor. I like the characters a lot (and I love that they actually created an Instagram account for the character who is always taking selfies and writing posts throughout the game), but I don't think it's quite perfect yet. I really hope the developers keep experimenting with this kind of subject matter, because Celeste has made me eager for whatever the dish up next.
I used to refer to this segment as "graphics," because graphical power used to be important when reviewing games, but we've reached an era of gaming when gamers and reviewers are less concerned about graphical horsepower and more interested in artwork, with absolutely beautiful looking games such as Cuphead and Journey, which are both stunning games due to their artwork, even though they're not going to max out the system you run them on by any means. Celeste is in that category, and it is a brilliantly designed game.
It is impressive in and of itself that these indie developers composed more than two hours of music for a relatively short game (around 10hrs max to complete all of the main bits, 20 if you're a completionist that is going to collect all the strawberries and complete all the "B side" challenges), and it pays off, because the soundtrack is just beautiful.
While I think the story is good, even though I wasn't as deeply impressed with it as many other reviewers were, the controls, gameplay, and design are every bit as good as you've heard and Celeste is a game that deserves to be experienced by anybody who can spare twenty bucks to try it out.… Expand
Jan 5, 2019What a great experience. This is honestly one of the best 2D plat-formers I have ever played. They must have put a lot of effort into theWhat a great experience. This is honestly one of the best 2D plat-formers I have ever played. They must have put a lot of effort into the level design, because every stage is simply amazing. I think I don’t have to mention, that the music of this game is absolutely gorgeous. Deserves all the praise it gets in my opinion.… Expand
Feb 22, 2018This game does something I have never seen before: present a compelling and emotional story in a platforming game. I'm sure there are othersThis game does something I have never seen before: present a compelling and emotional story in a platforming game. I'm sure there are others out there, but this hits the perfect sweet spot of storytelling and tight platforming that everything just fell perfectly into place. The music is absolutely phenomenal (Congrats Lena Raine on composing that masterpiece), the visuals are even pretty breathtaking at times even though they're in an 8-bit style. Story heavily touches on mental health so if you've ever struggled with anxiety or depression, a lot of this will hit home to you. 10/10, didn't want it to end.… Expand
Feb 25, 2018For me, this game is platforming perfection. It starts out quite easy. And as you go, you find the game more and more challenging, while onFor me, this game is platforming perfection. It starts out quite easy. And as you go, you find the game more and more challenging, while on the other hand getting better and better at the game's simple, yet perfect mechanics. The core mechanics consist of jump, climb and dash. That's it. However, all the chapters utilize these mechanics in new and innovative ways.
It took me about 45 hours to clear all levels, B-sides and C-sides. After that, there's golden strawberries to collect by going from start to finish on each chapter (including B and C-sides), which are just madness! :)
In my opinion, this really is one of the best games ever made!… Expand
Feb 1, 2018Celeste easily ranks up there alongside the likes of Donkey Kong Country: Tropical Freeze and Shovel Knight as one of the best 2D platformersCeleste easily ranks up there alongside the likes of Donkey Kong Country: Tropical Freeze and Shovel Knight as one of the best 2D platformers to be released this decade. The high-speed platforming poses a tough but fun and fair challenge, and the way the clever story is woven into the gameplay is especially brilliant. This game is definitely a must play for any fans of the genre.… Expand
Feb 8, 2018This review contains spoilers, click expand to view. The Dash is awesome but also annoying, I am good at planning jumps and how to do everything but the game limits me due to Dyspraxia as i accidentally press wrong buttons why can't the game have a planning jump function where you can type in commands and what point to execute the next command at least then it would feel like I accomplished something - Lucky i can use the assist mode for Immortality but once on it was like why even bother to turn it off I got to the end of chapter 3 just before the hotel guy became a boss and I died 1500 times on chapter 3 before giving up with the repetitive nature of the last room due to the terrible jumps near the end, long rooms should have a mid way check point to reduce the frustration but i guess an Immortality mode allows you to get to the end of the game at the cost of feeling no accomplishment what so ever. The chapter 3 end boss would have killed me for sure with stupid charges etc had Immortality mode not been on, the game will become to punishing for a majority of players and games that have to use Immortality mode built in cheats are therefore badly balanced. Positives good mechanics , negatives no way to remap controls not having the option to hover for a moment when using dash so you can move directions correctly and not constantly smash yourself into the stuff that kills you. Will now finish game with cheats on cause its to hard for me to complete otherwise, I won't feel any sense of accomplishment from it through and accomplishment is a big part of the game.
The characters are interesting and have charm, but some of the long rooms really dapper the game. Its a shame the jump and dash couldn't have be designed as a single button with a hover pause while in mid air to allow you better control over dash with your stick.… Expand
Jan 18, 2019The game doesn't deserve a 0, nor a 10, but I feel obliged to give it a low score to round up the odds.
It plays just like anotherThe game doesn't deserve a 0, nor a 10, but I feel obliged to give it a low score to round up the odds.
It plays just like another platformer so I'd give it a 6 if people don't hype it up to be the saviour of the industry.
The graphics looks really horrid, and people compare it to PSX/Saturn games? No, the game looks worse than Mario 3 on NES when it's in a dark environment. Snow bros has better graphics than this.
Looks slightly better when it's under day light but still much worse than Mario world on SNES.
It's nowhere around the hype blind fanbois make up to be. Keep this in mind or you'll get disappointed.
And people talk about when you buy AAA games, you look for demonstration. Innovation is where Indie capable of, except I don't see any innovation in most award winning indie games.
There is only connection made through social gatherings. Sucks AAA are repetitive and indie are flooded with another platformer or roguelike.… Expand