In Yakuza 6, Kazuma Kiryu will find out exactly how much people are willing to sacrifice for family -- be those ties through blood or bond -- when he investigates a series of shadowy events that involve the ones he holds closest to his heart. Fresh out of a three-year prison sentence, anIn Yakuza 6, Kazuma Kiryu will find out exactly how much people are willing to sacrifice for family -- be those ties through blood or bond -- when he investigates a series of shadowy events that involve the ones he holds closest to his heart. Fresh out of a three-year prison sentence, an older and weathered Kiryu comes to find out that his surrogate daughter, Haruka, has gone missing from the orphanage he looks after. The trail leads him to his old stomping grounds in Kamurocho, where he discovers that she has been struck by a car and now lies in a coma. To make matters worse, Kiryu learns that Haruka now has a son that he must look after. With baby in hand, Kiryu journeys to the seaside town of Onomichi, Hiroshima to unravel the truth about Haruka, her son, and a sinister secret that the Hiroshima yakuza are harbouring.
From the unparalleled realism of the new setting of Onomichi, a beautiful, sleepy port town in Hiroshima Prefecture, to the latest evolution of Kamurocho, the biggest red-light district in Tokyo, Yakuza 6 is the ultimate iteration the game's blend of gritty crime story, hyper-explosive combat, and all the vices and distractions those locales have to offer.… Expand
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Yakuza 6: The Song Of Life - Clan Creator Minigame Gameplay Trailer
Mar 15, 2018Yakuza 6 offers one of the finest, most realized crime stories of the medium. It also marks the conclusion of Kiryu Kazuma’s story, granting him an ending befitting such a well-rounded character. And the best part is that you don’t have to be a Yakuza expert to appreciate how it all ends.
Mar 15, 2018Yakuza 6: The Song of Life tells a truly gripping tale – a story that blows most games out of the water. Combine that with a refined combat system and a new engine capable of making the game's world feel more alive than ever, and you've got a stellar Yakuza title. Although the experience does feel a little stunted in places outside of the main plot, this is still a fitting final chapter. Yakuza 6 is a gloriously dramatic send off for one of the greatest characters in modern gaming.
Apr 23, 2018After 13 years SEGA brings us the final chapter of the Yakuza series. Albeit it doesn't offer many new things than change drastically its established formula and its world maps and activities feel a little bit reduced when compared to the previous entries, Yakuza 6 is an awesome game with fantastic visuals and a great and deep narrative that concludes the story of Kazuma Kiryu in a terrific way.
Mar 15, 2018Yakuza 6 succeeds because its core story is so compelling. Every seemingly disconnected part serves a purpose: Without fights, it’d just be a movie; without cutscenes, it’d just be a series of contextless fights; without exploration, it’d be an on-rails punching simulator. All of those unexpected pieces and the (oh-so-long) cutscenes interact to make an equal parts story- and punching-driven game that is heart-wrenching. This is so much more than that game about a crime guy that I had expected.
Playstation Official Magazine UKApr 3, 2018A fitting end for the tale of Kazuma Kiryu. With so much to see and do on top of an engrossing crime drama, it's well worth the trip. [Apr 2018, p.77]
Mar 15, 2018The Dragon Engine is certainly a welcome upgrade, creating a gorgeous Karumocho and Onomichi. But this visual change does not come without sacrifices, which can be seen in the other aspects of the game, equally or more important: combat, exploration and secondary content.
Mar 15, 2018Yakuza 6‘s thematic consistency is impressive, though the game scarcely gives women the space to be more than props or damsels or to speak up when they’re shamed for having lives outside the constraints of possessive men. The game wants to be about parents in general, but in a series steeped in the kind of male bravado where expensive suits are cast off in one swift motion to reveal extravagant back tattoos, it’s mostly just about fathers.
May 26, 2018I'm a huge fan of the Yakuza franchise and I love the love Sega is giving their western fans by releasing game after game in the franchise. 6I'm a huge fan of the Yakuza franchise and I love the love Sega is giving their western fans by releasing game after game in the franchise. 6 is the chronologically last installment in the Kazuma Kiryu saga and what a goodbye our favorite ex-yakuza human bulldozer gets. I loved every second of it and the series never looked or played better with the new dragon engine. Fights are now properly realtime, you can run away from them, vault over obstacles and even move the battle to convenience stores. Plus you have all the wacky minigames and sidemission (now fully voiced, which I initially was sceptical about but turned out to be golden move as you now get fully invested in NPCs personal stories). It's a shame the game was delayed and had to compete with GoW, which completely overshadowed it, even though it's totally worth every penny. I managed to complete it before GoW, because ones the story gets going you just can't put it down even while my copy of GoW was burning a hole in my table waiting to be played.… Expand
May 18, 2018I have played most of the yakuza games at this point, All in all this was the perfect end to the perfect story. I was so happy to buy it whenI have played most of the yakuza games at this point, All in all this was the perfect end to the perfect story. I was so happy to buy it when it first came out. Now I'm just genuinely sad that it's over. These games always have given me the story I wanted so badly from games and to see a story as wonderful as this one makes me the happiest I've been in gaming in a long time. Thank you to the creators of this series for everything.… Expand
Apr 22, 2018More like 9.5 than 10.
Yakuza 6: The Song of Life is the last game in the Yakuza series, but not the last in terms of quality; far from it.More like 9.5 than 10.
Yakuza 6: The Song of Life is the last game in the Yakuza series, but not the last in terms of quality; far from it. My knowledge of this series already comes from Yakuza 4, which came out in PS Plus in February 2015 and from there I was completely addicted and aware of the upcoming Yakuza that were to come at that time, namely Yakuza 5, Yakuza 0 and Yakuza Kiwami. As in previous games, Yakuza 6 is an action-adventure game that mixes brawler style combat with RPG elements. And again we have the protagonist, the 4th Chairman, that is, Kazuma Kiryu.
When I returned to Kamurocho, I soon noticed that it was visually amazing and the same goes for the city Onomichi, who is also present in the game. Now we will not have loadings of 1 second, each time we enter or leave a restaurant for example. Whenever we come into conflict with some ruffians on the streets, the city itself "becomes a battle arena" (and still we can escape successfully), unlike the previous ones where we were limited to a small place. Yes, we can also take and fight the ruffians in places like Poppos or on Smile Burger. The spectacle of all this is to see smashed glasses, objects flying and as result, the employee expels us and the site is temporarily closed for repairs. It's these little details that make me delight in this Yakuza 6: The Song of Life.
But you may be wondering, what has really changed in the gameplay over Yakuza 0 and Yakuza Kiwami? A lot of things. The Brawler and Rush styles were eliminated, with only Beast (when we entered Extreme Heat Mode) and Dragon remaining and still have their differences. In Beast we don't have those slow movements anymore and in Dragon, the moveset is different from the previous Yakuzas. Each time we win a battle or eat something, we are rewarded with experience points for 5 abilities: Strength, Agility, Spirit, Technique and Charm, which can be used to increase Kiryu's stats (Health, Attack, Defense, Evasion, Heat Gauge) and to buy Battle Skills, Heat Actions and other skills.
What I really have to say about the gameplay of Yakuza 6: The Song of Life is that I feel the character's moves and the blows are smooth, frantic, and full of strength. It is true that at the beginning we are taking a lot of kicks when we are facing many ruffians, triads or yakuzas, but it is because we are limited to a one quickstep (there are double and triple) and the fact that we don't have the quickstep cancel. It's always rewarding to see our enemies taking with a Heat Action, some of theme are hilarious. An example of this is the Essence of Electromagnetic Torture, which consists to shoot the enemy at the microwave and asking the employee to "warm" the head of our enemy. Another example, the Essence of Knock Out Punch, allows us to see (through a 1 second Slow Motion) our enemy spitting blood whenever we punch him in the chin. In comparison to the previous ones, we don't have some old Heat Actions, but we have many new ones.
In this Yakuza 6: The Song of Life we have something new called Clan Creator. Let's say it's a kind of Fighting Manager, in which we have a hierarchy (Chairman> Captain> Lieutenant> Soldier) to organize, take them to the missions and fight against other clans. Correct, if we want a soldier for our clan, sometimes we will have to search in the streets of Onomichi and defeat this person in a fight. They all have different moves, weapons, punches and some characters have special moves. And yes, we can also take our team to the online battles.
As always, this Yakuza 6 also features the usual Yoshida Batting Center, Hostess Clubs, Substories and Mahjong, but new things have also been added, such as hunting fish, octopuses and sharks in the waters of Onomichi, a site called RIZAP Kamurocho to exercise our muscles and improve our character's physique, and we even have to rescue lost cats, which we then send to the Nyan Nyan Café. In addition, there are also Vending Machines, which help to temporarily increase our stats and the missions or the help requests to rescue someone who is having trouble with ruffians, for example. And, of course, the Sega Club is also present in this Yakuza 6: The Song of Life, and we have games like Virtual Fighter 5: Final Showdown and even classics such as Out Run, Puyo Puyo, Super Hang-On, Fantasy Zone and Space Harrier.
Despite all of this, i miss the mini-games like Bowling, Pool, gambling and fights in the Purgatory Coliseum. Fights against bosses are challenging, with a phenomenal soundtrack and feature breathtaking scenes. SEGA has done a almost perfect work by keeping the style that made this series unique, but at the same time make some changes so that the game and series stay fresh. Yakuza 6: The Song of Life is not only one of the best entries in the series, but also one of the best experience of 2018 so far.… Expand
Sep 11, 2018Yakuza 6 is an excellent game. It offers a wealth of activities that have brought me to pop in the disc months after beating it to just takeYakuza 6 is an excellent game. It offers a wealth of activities that have brought me to pop in the disc months after beating it to just take in some more of Kamurocho and Onomichi.
Since there are very few, let's get the negatives out of the way: There is a segment where you are tasked with retrieving formula for baby food with the child in tow and this naturally means an intrusive and annoying minigame at frequent intervals during this time. The game has loads of fun stuff to do on the side, but once you've done it all, there's not a whole lot to come back for- the karaoke only has a few songs, darts is... well, darts, the Sega arcades have a few classic retro titles, and the cat cafe takes all of 4 seconds to interact with once you've collected them all. There are a few minigames that are substantial, as opposed to the earlier mentions, but once you get through them you likely won't return. These things reveal the nature of the minigames within- they're all just a bit too small to really rope you in for long, so while I'll pop the disc in for a mini vacation, it only ever lasts an hour or two and then it's back to the box for a few more months. That's it, all the bad!
Yakuza 6 hits those classic satisfying franchise points like heavy and emotional drama, wild flair and style, and pulse-pounding action all wrapped neatly within a mystery. As the definitive ending to our main character's story, Yakuza 6 provides a resolution that most long time franchise fans will find satisfying, though a few like myself will find the very last moments a bit cliche. The game comes very close to perfection but only slightly misses the mark and that is why I rate Yakuza 6 a near-perfect 9/10. Yakuza 6 is playable as a newcomer, but it is not recommended as a lot of context will be missing and this world deserves to be as fleshed out as previous titles make it. If you are unfamiliar with the franchise, go pick up 0 and Kiwami and work your way up to 6, but if you are familiar with the franchise, buy this game immediately as it is worth every cent.… Expand
Apr 21, 2018I love Yakuza series.
But Yakuza 6 disappoint in terms of content. The story is nice, the new engine brings new cool stuff, but comparedI love Yakuza series.
But Yakuza 6 disappoint in terms of content.
The story is nice, the new engine brings new cool stuff, but compared to the fantastic Yakuza 0, this conclusion of Kiryu Kazuma's journey feels unfinished.
A bunch of mini-games have simply disappeared. No more snooker, bowling, dancing, casino (black jack, roulette, poker), UFO catcher, bonnet game, cards, etc...
Same thing with the trophies. The platinum is much more easy to get and you don't need to do everything at 100%, at all.
Yakuza 6 is still a pretty good game with some cool new features, but not the best entry, be warned.… Expand
May 22, 2018A Foreword: I joined the Yakuza fandom when the whisperings of Yakuza 0 began to reach me and proceeded to buy Yakuza 4 by recommendation andA Foreword: I joined the Yakuza fandom when the whisperings of Yakuza 0 began to reach me and proceeded to buy Yakuza 4 by recommendation and play through it. I had a good time. Then Yakuza 0 happened and watching the folks at GiantBomb play through it was enough to bring me to finally buy a PS4. If they had offered Y0 on PS3 stateside as they did in Japan perhaps I wouldn't be playing Yakuza 6 yet.
In any case, I feel it's necessary to give context in that the only of the older games I played naturally was 4, then 0, then Kiwami, then 6.
Gaining XP in particular areas by using specific activities is novel but there are still many times you are going to be finding yourself eating a special set of three meals (depending on how hungry you are/how much room is in your stomach) to grind up that specific kind of XP.
The best thing, probably, is the lack of loading screens. Being able to step into any shop or restaurant and order food (or get into a fight that spills into a restaurant through a broken window) and it makes the game feel much less stilted when you just want to regain some health or sell off some plates.
A close runner up is that battles are no longer arenas on the street, there is a lot of freedom to run down the street and grab a sign or bait enemies into trickling in at you. It really lets the movement of a fight go in all directions without ending up against a circle of people. This gives you a lot of room for doing your sprinting attacks but some areas of Kamurocho and Hiroshima are more cramped than others. What the reverse edge of this is, is that you often cannot flee a fight due to just how far enemies will chase you down. You can work your way through tricky paths to slow the AI enough to get out of their range but for much of the game it's a fair assumption that Kiryu is going to run out of stamina before any opponents do. The solution is knowing when to walk, turn around, or just buy a drink from a vending machine (a great addition) or duck into a store.
The best worst thing? The physics. Usually the physics are tame but you can tell the Dragon Engine is still being refined with how objects in the environment (often improvised weapons like bikes or signs) can sometimes just go haywire in a fight. Not to mention the fact that if Kiryu runs into a destructible object long enough it will just come apart (He is the Dragon of Dojima, to be fair) or sometimes running into an object can cause a physics freakout... but it's usually pretty funny.
I have to say the combat in 6 feels very... off. There is a distinct lack of variety in heat moves (and weaponry) that have become so trademark for me that I often found myself frustrated when contextual moves from previous games just weren't there. Atop that the game really loves to throw crowds at you which, eventually, is not a problem as you learn to prioritize but certain enemies are absolutely annoying. The most particularly of these are the enormous men who love to drop kick you. They recover in time, just enough time, to run at you and land another drop kick the moment you stand up. This happened quite a lot but once you upgrade your evasion enough you do tend to get rid of this by having extra steps of evasion or evasion range.
Additionally, much of the heat moves are gated by 'extreme heat mode' where you enter a state that begins to burn down your accumulated heat but allows you to perform more devastating attacks or pick up larger weapons (automatically, which is irksome) and many of the more fun heat moves are stuck behind this time-limited duration, using heat moves in this state drains a chunk of your meter.
Of course, a major part of the Yakuza games is the story and the game does deliver a satisfying story, is it perhaps the best one for Kiryu to step out on? Not really, but his actions are understandable. The addition of Beat Takeshi is really neat but his status as an actor does foreshadow something when there are no other big names to really compare to him.
Overall I think it's a fun game but fails to really capture the fun of Yakuza 0 which, perhaps, may not be something that is actually achievable. With refinement to the Dragon Engine and some heavily needed approaches to reforming combat and heat moves, wherever they go from here could certain be very great.… Expand
May 24, 2018Since I've studied Japanese for many years, I know the importance of deferential language in social interactions in that country.Since I've studied Japanese for many years, I know the importance of deferential language in social interactions in that country. Unfortunately, it makes no difference in this game because everyone wants to hurt you. Clearly, the game lacks for cultural understanding. Disappointing.… Expand
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