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Super Daryl Deluxe - Official Co-Op Beta Trailer
Apr 9, 2018I cannot overstate the hilarity in this game. The combat is fun, if a bit tedious at times, but it never drops the ball on consistently delivering humor in oddball situations, built around a cast of lovable characters. With a little luck, you just might learn something you were never taught in highscool.
Apr 9, 2018Super Daryl Deluxe isn’t that bad a game. You’ll face the classic trope of the RPG difficulty spike in each new area and maybe a menu bug along the way but for the RPG fans among you it has plenty for you to do and see that you’ll spending a fair amount with Daryl and a host of familiar faces.
Playstation Official Magazine UKJun 5, 2018Boss fights involve light puzzle elements, but once you've figured out the gimmick, victory is quickly mashed out. [Issue#150, p.94]
Apr 27, 2018From its art style and writing to its structure and design, Super Daryl Deluxe is strange. I enjoy the combat, humor, and the checklist structure of the quests, but the nondescript method by which you complete some missions mars the experience. Super Daryl Deluxe features multiple good ideas, but the execution is limited in its success.
Apr 9, 2018Dan & Gary Games has given the Metroidvania-RPG genre a fair crack of the whip with Super Daryl Deluxe, but its needless amount of monotonous side quests and its floaty, button-mashing combat negates the occasional humorous highlights. There is a good game in here somewhere, but plenty of fat trimming is in order before you can get to it.
Positive: 1 out of 1
Mixed: 0 out of 1
Negative: 0 out of 1
Apr 16, 2018Super Daryl Deluxe
Don’t let this one pass you by
Super Daryl Deluxe is a metroidvania meets RPG game where you play as Daryl the new kid inSuper Daryl Deluxe
Don’t let this one pass you by
Super Daryl Deluxe is a metroidvania meets RPG game where you play as Daryl the new kid in a multidimensional high school
The story here is probably the weakest aspect of this game, I just couldn’t follow along to the textbook selling business multidimensional strange principal story going on here... I quickly got tires of reading through the dialog and caring what was going on...
but the level design and environmental story telling here is great...
This is a bit of a fetch quest meets rpg brawler game..
You go around different class rooms to collect items, both for main quests as well as side quests you’ll collect along your way and by collecting items and completing quests you’ll be rewarded with text books, experience and items...
Text books can be traded in o unlock new moves for combat, all of which are tied to an action button and run on a cool down.. More are unlocked as you progress the game and you can level them up with unused textbooks as well as its own currency earned from enemies and quests.
I got a very heavy stick of truth feel from this game, I was laughing at random spots the whole way thanks to the number of real life historical figures and references throughout the game.
You can put on different items as long as they’re not too high of a level to increase your stats like an rpg, these items can be again obtained by completing quests, but are also dropped by enemies and can be purchased in store with the cash you collect as you play the game..
Certain enemies drop certain materials though, which is what makes this fetch quest game so fun...
you know what you have to get, and you have to remember which enemy drops that items and go farm them to get a certain amount of that item and turn it in, however the farming is more tied to side quests..
Main quests are usually objective based of go to this person, or clear this room, go obtain this item, give it to another character that will give you the item you came to class for...
these classrooms though aren’t just regular rooms.. They are all brought to life and feel unique from each other...
This game took me well over 20 hours to complete, and not once did I feel bored...
new enemies are constantly being introduced and new places give you higher level enemies so it never starts to feel easy..
However I do feel this game over stays its welcome quite a bit... it says a lot that it took about 15 hours for me to be over it... but that feeling of will this please just end definitely came.. There is such thing as too much of a good thing, and this is an example, of that
Each area does end in a challenging boss fight though, all of which feel fair and satisfying to complete, with maybe one or 2 a bit too easy…
The most challenging aspect of this game though comes down to its lack of an auto save... to save the game you have to enter a restroom and quick save or manual save... this will refill your health…
these rest areas aren’t that frequently though.. You could constantly run back and save after making tons of quest progress, but it just feels inconvenient having to do so...
I would’ve preferred more of a checkpoint system here. .is I lost easily hours of progress to dying to random enemies on my way back from an area I just got a key item for...
My biggest complaint with this game is how vague mission indicators are... an exclamation on a door to the target location would’ve been nice here as id occasionally be running around the school not sure where to get an item or get to a location the game told me to get to
Overall though I really enjoyed my time with Super Daryl Deluxe, is one of those great indie games that deserves your attention..
It has its flaws with progression delivery, but the world here is charming and magic.
This is an addictive and challenging experience worth picking up.
I give Super Daryl Deluxe
an 8/10… Expand