- Summary: History Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of theHistory Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of the original SOULCALIBUR to uncover hidden truths. [Bandai Namco]… Expand
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5 Minutes Of SoulCalibur VI VS. Gameplay With Mitsurugi, Seong Mi-Na, Siegfried, And Sophitia | TGS 2018
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Oct 17, 2018SoulCalibur VI is undoubtedly one of the finest fighting games of this generation, and one worth exploring even if you can’t get into the broader fighting genre. With rich and complex campaign modes and robust gameplay, SoulCalibur VI is a game I will return to for years to come.
Oct 19, 2018Like all the best titles in the genre, it has a low barrier to entry and high skill ceiling. For those looking to get in a few games with friends it's welcoming and immediately enjoyable. For those committed to ploughing the depths of its systems to get tournament ready, it has plenty to unpack and understand. Better still, those that want to play alone will find SoulCalibur VI has some of the most substantial single-player content in any fighting game today.
Oct 19, 2018And here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the sameAnd here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the same engine as SCIV, little did I know that SCIV used unreal engine 4, well riddle me silly (sarcasm).
This game is somewhere around 8 or 9 to be honest, with a few things dragging it down, so let me jump right into it.
The most important thing, that being the combat, is great, that part is a clear 10 out of 10. It feels responsive and it is easy to get into with a dept there that will be fun to explore.
The character customization is good, would have likes some more pieces of cloths but all in all it is better then Tekken 7 in this department.
The Libra of souls has this far been way more fun then I thought it would be.
Hit or miss
The visuals can be good or bad depending if you like the art-style or not, personally I do like it but I can see some people not liking it.
The way in which the story is presented feels cheap, Don't get me wrong here, I do enjoy stories told to still pictures as well, just that they could have had more pictures while showing the story. Often you are shown the same old picture with a picture of a character and some enemy. This is the weakest part of the game.
The day one dlc. The character in that dlc fits better into the story then some of the character in the base roster. This easily avoided PR mess up is something they need to learn from
I get the feeling that Namco gave the devs very little money for this project, and as such they needed to focus on some things, thankfully they focused on the right thing. It is not a perfect game but it is at this moment the best 3D fighter on the current gen consoles.… Expand
Oct 19, 2018Soul Calibur 6 is amazing, has good graphics, good soundtrack, has 2 story mode, its gameplay is incredible and very fun, it has very niceSoul Calibur 6 is amazing, has good graphics, good soundtrack, has 2 story mode, its gameplay is incredible and very fun, it has very nice stages as it has always been characterized, the classic characters come back, it is a game with a lot of content ,I love Soul Calibur 6 .… Expand
Oct 20, 2018Soul Calibur 6 is a wonderful return to form for the series. Veteran player of the series will find it shares most in common with the originalSoul Calibur 6 is a wonderful return to form for the series. Veteran player of the series will find it shares most in common with the original Soul Calibur compared to the rest of the series in how it handles, but several new additions in terms of mechanics really spice up the gameplay. The roster looks conservative in size at first glance, but the characters are each completely unique. The moves change based on positioning and stance that each character will cycle through as you perform different attacks, so there is a good bit to learn to maximize your strategy. There is a lot to do for single players, though the Libra of Souls mode is a little too long in the tooth with the text in-between battles. I haven't had any obvious lag when playing online and finding opponents so far has been quick. I also read in other reviews that the load times were between 30 seconds an a minute, but in the 8 hours I've played load times average at about 11 seconds on a base PS4. My favorite part about this game by far is how flipping fun it is. After spending about 30 minutes training with a character I can start to make them dance around the battlefield near effortlessly and the way the camera moves to really bring out the best angle during the action really lights my fire. There are other fighting games with better menus and more characters, and I love several of them, but Soul Calibur 6 is my favorite fighting game of all time. I'm docking one point because there aren't many stages, and Libra of Souls has some mediocre dialogue. It gets a 9 because despite that, when you're in an actual match, this game is absolutely glorious.… Expand
Oct 20, 2018Generally having a great time playing this. Rough around the edges, sure, but brimming with passion, heart, quality and singelplayer content -Generally having a great time playing this. Rough around the edges, sure, but brimming with passion, heart, quality and singelplayer content - which is a massive positive for the game as a whole. Solid online, decent Character Creator and a satisfying and interesting Museum mode which gives all you old-school Soulcalibur a fix.
Gameplay is good nigh always, but is somewhat clunky.… Expand
Oct 21, 2018Soulcalibur 6 – Summary: Too flashy & gimmicky. Nowhere near as well refined, clean, balanced, or well produced as Soul Calibur 2 or 3.Soulcalibur 6 – Summary: Too flashy & gimmicky. Nowhere near as well refined, clean, balanced, or well produced as Soul Calibur 2 or 3. Control issues, tedious menu navigation, glitchy & dull customization, long loading times.
Critical Problems that need immediate fixing:
-Control Customization - Fix Needed: Allow mapping of a single button (A/B/K/G) to more than 1 button on the controller. For example, allow “G” to be mapped to both “Left Trigger” AND the “A” button on an Xbox controller. (This was possible on Sega Dreamcast & Xbox for Soul Calibur 1,2,3 etc). Not having this available is crippling!
-Graphics Options Needed: Please make a setting to reduce or remove the special effects from some or all attacks. They are far too bright and shiny, and they make it extremely difficult to see what is happening. I would much rather see the location of my weapon and the stance of my foe than a bunch of fake lights & colors. I understand why unblockable attacks have flames and special effects, but every single attack glowing and zapping is just too much. It also makes it harder to tell “special” attacks from “normal” attacks. This option would also be very beneficial for epileptic players.
Expanded Review: The game has been dumbed down and is clearly intended to be “noob fancy.” A new player can smash a lot of buttons, make crazy flames and lightning shoot out of their blade, and have their character do wacky flips and spins that may even harm their opponent. However, this actually deteriorates the overall play quality, as actually figuring out what is going on is nearly impossible. The “reversal edge” mechanic just slows down gameplay with a fancy slo-mo sequence, but punishes players who actually know moves and combos by trapping them in a “rock-paper-scissor” scenario. The same is true for the “soul charge” attacks, which are flashy yet pointless.
-Just because something is bright and colorful or “cool looking” does not mean it is good for gameplay.
-Clipping, Clothing, & Materials: For some reason, clothing was not designed properly. Nearly every piece of clothing clips through other clothing. Pants cut through boots, shirts can be seen through belts and waistbands.
Additionally, clothing does NOT fit the character. Belts and bandoliers hover about 2-3 inches off the body of the character, as if there is some anti-gravitation field around you. Shoulder pads seem to float magically upon you as well. Just about every regular piece of clothing (except the “sexy lady clothes”) is bulky & enormous. Even the plain white t-shirt seems to be made of cloth that is about 3 inches thick. Even the basic skirt makes your character’s hips look about 4 feet wide and chunky.
There is also a surprisingly small amount of custom clothing available. This, combined with the fact that almost every piece of non-bondage clothing makes your character look like a fat oaf, makes the actual outfit choice and character customization quite limited and dull.
-Soul Calibur 3 and 4 had excellent customization with many items, weapons, and much less clipping. If they could do it on PS2 and Xbox, they should be able to do it now.
Character Customization – Fix Needed: You should be able to preview changes on the actual model before selecting the item; hovering over the item should apply it to your model as a preview.
Menu & Story Navigation is Tedious & Bothersome: Story mode takes ages to navigate through page after page of single lines of text. Either introduce a “Skip” button, or put all of this information on 1-2 pages that we can read if we feel like it. Pressing a button 13 times just to get to the next fight is tedious and boring.
Navigating through menus requires too much button pressing. Simple arrow keys work in most every other game. Almost everything in this game requires an arrow press, then “select,” then another arrow press, then “select.”… Expand
Oct 20, 2018Each of the single player modes have meaningless stories buried in text. Can barely get one fight in without having to read countless pages ofEach of the single player modes have meaningless stories buried in text. Can barely get one fight in without having to read countless pages of silly, melodramatic stories that play out like a cheap Japanese graphic novel. The graphics are clearly not up to this generation's level. No physics on clothing etc.… Expand