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74

Mixed or average reviews - based on 24 Critics What's this?

User Score
6.9

Mixed or average reviews- based on 23 Ratings

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  • Summary: Omensight is an action murder mystery. You are the Harbinger, a powerful mystical warrior. You have witnessed the destruction of the world. In order to prevent annihilation you are destined to repeat that fateful day and solve the murder of the Godless-Priestess, whose death precipitated theOmensight is an action murder mystery. You are the Harbinger, a powerful mystical warrior. You have witnessed the destruction of the world. In order to prevent annihilation you are destined to repeat that fateful day and solve the murder of the Godless-Priestess, whose death precipitated the apocalypse. Expand
Score distribution:
  1. Positive: 10 out of 24
  2. Negative: 0 out of 24
  1. May 15, 2018
    100
    Removed from the reality with its fantasy settings and stylized visuals, the game has no burden of contemporary issues clouding its ageless tale of power and responsibility. As such, Omensight is perfect escapism despite its dark tones.
  2. May 15, 2018
    90
    Omensight is an amazing twist on the Groundhog Day style storyline. Some thinking and planning is necessary, but The Witch makes this easier. The gameplay is fast, fluid, and very fun. It may seem repetitive to some, but slowly learning and altering the day is part of the journey.
  3. May 17, 2018
    81
    My hat is off to Spearhead Games. They managed to improve upon the formula that they established with Stories: The Path of Destinies to craft a far superior experience with Omensight. I wish more game developers would grow and learn as much as they did.
  4. May 17, 2018
    70
    While I cannot really recommend Omensight to everyone, fans of hack and slash games who don’t mind a rigid fixed camera, or those who are truly invested in what the story has in hold can look past its faults to see the good inside of it.
  5. Jul 19, 2018
    70
    Omensight is a wasted opportunity. Every aspect has the potential poorly exploited: from the deep gameplay to the technical side. A real rough diamond, appreciable as long as you ignore some faults.
  6. May 29, 2018
    68
    Omensight is perfectly competent in every major category, but isn’t strong enough in any one instance to truly stand out. The unique story-telling from Spearhead Games is definitely engaging, but I can’t say the same for the rest of the game.
  7. May 15, 2018
    55
    The makers of Omensight probably wish they had an infinite time loop of their own. Painfully repetitive and lacking in polish, this game clearly needed a bit longer in the oven. Forgiving Majora’s Mask fans may find Omensight’s story and action enjoyable enough, but many who buy the game will want to turn the clock back on their weekend.

See all 24 Critic Reviews

Score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. May 15, 2018
    10
    Hi, I think the game is perfect for a indie team with only one animator.
    Everything is so great, story, game design, lvl design, animations,
    Hi, I think the game is perfect for a indie team with only one animator.
    Everything is so great, story, game design, lvl design, animations, gameplay just SOOO FREAKY GOOD GG dudes!! Big hug for the team great work! Only thing I would do is to be able to skip things faster when you die like 4 times in the same boss and dont want to see the text again but thats a minor thing! Also UI could be better some UI design looks not so good :(
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  2. May 16, 2018
    8
    To round up, Omensight is a great game that mixes enjoyable action with a great narrative. To include a game mechanic that has you replayTo round up, Omensight is a great game that mixes enjoyable action with a great narrative. To include a game mechanic that has you replay events from different perspectives is nothing short of genius. A lot can be learned from this small team of developers and I for one hope they continue to create quality gems like this forever. Expand
  3. May 15, 2018
    8
    When I played through their last game, I ended up picking the story path every time, meaning I played the game in the least amount of timeWhen I played through their last game, I ended up picking the story path every time, meaning I played the game in the least amount of time possible. I didn’t mean to do this – I made several decisions that I expected to be wrong, and ended up being right. Despite this, by the time I got to my fourth playthrough of the same levels, I was ready for the game to be over. I’m not sure I would’ve actually finished the game had I chosen the incorrect paths. While I thoroughly enjoyed the game up until that point, I couldn’t help but be burned out with the same levels being reused with slightly different narrative. This time around, there are fewer paths to take and each day feels shorter, which is refreshing, but I took a number of wrong paths extending the play time.

    This time around you play as the Harbinger, a creature of legend that shows when the world is about to end. And end it does, as you relive the day before the world is consumed by an evil snake like creature. There are four companions that you are able to play through the day with, seeing exactly what happened before the world ended. During one of the levels you are able to view your first omensight, which is essentially a memory of something you didn’t see. Being the Harbinger, you are able to share this vision with the companions at the beginning of the day, changing their course of actions. It’s in this manner that you will experience the story and eventually attempt to seal away the beast of legend as the Harbinger always has.

    For those that played Stories, this plays very similarly. Being that it’s in the same universe, this feels more like a spiritual successor opposed to something completely different. The characters are all anthropomorphic animals, and they each have their own allegiances. Gameplay is pretty standard for this type of game, with a quick attack, heavy attack, dodge and block. As you level up you’ll learn new abilities and they’ll grow in power. You’ll also be able to upgrade your powers, health, and more using amber, which is one of the collectibles you’ll find in chests and boxes throughout the levels. There’s also a heavy amount of lore to be found, although this is purely optional for those that want to learn more about the world and characters.

    While the game is more concise this time around, I still couldn’t help but feel fatigued by the time I came to the end. The world changes in terms of aesthetic, as the void’s grasp becomes stronger each time you progress in the narrative, and occasionally you’ll be visiting different parts of the levels, but for the most part you’ll know each area like the back of your hand no more than halfway through the story. This isn’t always a bad thing, as it helps with knowing what to expect battle wise, despite enemy waves being different, but parts that are annoying never get better. Probably the most frustrating aspect of the game was the fact that the controls didn’t always register properly. One of the skills requires you to hold the quick attack button, and sometimes I had to attempt it 3-4 times before it actually worked. This was especially noticeable during the final boss – in fact, this is the part of the game that made me realize it wasn’t my fault that it wasn’t working how I wanted it to regularly. This skill has been noted as an issue (more about it activating unexpectedly) that should be taken care of in the day one patch, which would make combat less frustrating.

    It’s important to note that combat is a big portion of this game, and while you may not always make full use of all the abilities you acquire, slowing down time means you can utilize tactics more than simply attacking and dodging and is something you should always utilize. It allows you to set up moves and projectiles while also attacking head-on, evening the odds. Your companions also have abilities you should abuse, as they are very powerful and help out in the battle when things may look grim. I spent a lot of my time not activating any of these, but near the end I found combat to be much more enjoyable when I started to experience it at its fullest. In addition to combat, each character has a very distinct personality that propels the game ahead and makes you care about the world they inhabit.

    If you’re looking for a fairly short action game with a story about saving the world, chances are you’ll find something to enjoy here. The combat can be deep if you let it be, and there are collectibles to bring players back if that’s your thing. The repetition of levels can be a strength or a fault depending on how you feel about it; while I appreciate reusing levels in innovative ways, this mechanic becomes a bit boring near the end. Overall though, I enjoyed my time with it and am glad to see some of the issues I had with their previous game fixed. At this rate, their next game (if another in this universe)
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  4. May 16, 2018
    8
    Omensight takes what Stories: The Path of Destinies did and makes it a thousand times better thanks to improvements in combat as well as theOmensight takes what Stories: The Path of Destinies did and makes it a thousand times better thanks to improvements in combat as well as the replay-ability. I feel that Omensight feels less repetitive due to the broader story arcs offered through the different paths. I also love the camera angles used as they make a small game feel epic.

    Beautiful music, gorgeous art style, fun hack-and-slash game-play, and interesting story. Especially impressive when you know how small the team is that made this game.

    Omensight is a super fun and cool game. I really look forward to what Spearhead Games does next.
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