- Summary: Moonlighter is an action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
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Moonlighter - PSX 2017: Gameplay Trailer
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May 28, 2018Moonlighter is a refreshing take on the rogue-like that not only adds to the genre with the use of its shopkeeping mechanic but makes use of its rich environments and items to tell a truly interesting story. Despite some performance issues my experience with Moonlighter was extremely positive, and I can’t wait to return to Rynoka and revisit the story of Will and Moonlighter once again.
Sep 4, 2018Though it comes with some bugs, ample load times when entering or leaving a dungeon, and an English localization that shows some evidence of the developer's Spanish roots, Moonlighter presents well. While some may shy away from the repetitive formula, I am certain fans of the roguelike genre will find a lot to play with in Moonlighter. That being said, the scant story is not so demanding that players need commit fully to it in one continuous playthrough. Thus, Digital Sun has developed Moonlighter into something that feels as timeless as its role models and will welcome back players delve after delve.
May 28, 2018Despite the fact that Moonlighter doesn’t do anything incredibly new, it still feels like a wholly unique experience. The combination of dungeons and shopkeeping creates a great gameplay loop that encourages exploration, and the game’s aesthetic really helps drive everything home. There’s definitely a bit of micromanaging to do with its myriad systems, but it all connects into a surprisingly satisfying experience.
games(TM)Jul 14, 2018Moonlighter builds good will, even in the face of some of its design choices. The grind from lowly dungeoneer and shopkeeper to an adventurer in your own right is enjoyable and, thanks to the gorgeous pixel art, you won't want to take your eyes off it. [July 2018, p.82]
May 28, 2018Moonlighter has something to offer for casual players, completionists, and even speedrunners. Dungeons can be beat in ten minutes which is great if you don't have much time on your hands. There's also a huge variety of achievements to collect, ranging from defeating the bosses to beating the game in under ten hours to creating every weapon plus a surprising amount of hidden achievements, too. It makes me wonder: how many secrets are in Moonlighter that I don't yet know about? There's a lot to uncover.
May 31, 2018The story is barely present, and persistent elements that tie the rogue-lite experience together – like crafting and store expansion – have too little impact to convey a satisfying sense of progress. When viewed on a smaller scale, the accessible combat and simple formula make it easy to pick up and enjoy Moonlighter casually. However, my excitement and enthusiasm were at their highest during the brief window when I didn’t know exactly what to expect next.
May 29, 2018One of the best Indie game from over the years! so much fun, so much great game :D highly recommended to buy this game and plal, play and onceOne of the best Indie game from over the years! so much fun, so much great game :D highly recommended to buy this game and plal, play and once again play !… Expand
May 29, 2018It has become increasingly rare to find an Indie game that has a fresh idea. Moonlighter definitely is one of those games. The idea behindIt has become increasingly rare to find an Indie game that has a fresh idea. Moonlighter definitely is one of those games. The idea behind this game is as simple as it is incredibly fun: At night, you crawl dungeons in a rogue-lite fashion, and at day... you sell the goods you looted the night before!
The game perfectly blends rogue-lite elements (although perma-death is replaced by losing almost all items you found and a bunch of gold) with elements of a decent economic sim.
The dungeon crawling part is as you'd expect it. You can carry two weapons that you can switch on the fly, with every weapon having a primary and secondary attack. You can dodge-roll and take potions (if you have any) to avoid damage and restore health. Although your goal of the dungeon crawling part is to reach to boss of the dungeon, there is a twist: For some gold, you can use your "amulet" which will teleport you back to town and end the run, so you can secure the loot you already have.
The economic sim part is you being in your shop, selling the loot you grabbed. Cool idea: as you progress in the game, you will unlock other vendors to upgrade your weapons and armor, to buy potions and enchantments etc. From that moment on you need to evaluate: What stuff do you want to sell, and what do you want to keep to upgrade your equipment? If you sell stuff, you actually have to find the right price (customers will show you via emotes if your price is perfect, too high, too low etc) and have an eye on demand (don't sell the same stuff over and over again).
What else? Graphics are an absolutely beautiful example of pixel art, very detailed with amazing animations. Music is a little bland, but still catchy and never really annoying or dull.
All in all: One of the best Indie games in recent months. For the price of only 20 bucks, clear recommendation to buy!… Expand
May 31, 2018Moonlighter = fun, amusement, great game ! i reckon its the first game of Digital Sun and very promising for next artful games, great job guysMoonlighter = fun, amusement, great game ! i reckon its the first game of Digital Sun and very promising for next artful games, great job guys Spaniards !… Expand
Jun 6, 2018A hearty action RPG, mixed with monopoly. Moonlighter has a perfect balance of gameplay with outstanding visuals. This is worth picking up byA hearty action RPG, mixed with monopoly. Moonlighter has a perfect balance of gameplay with outstanding visuals. This is worth picking up by anyone, highly addictive and a truly amazing indie title.… Expand
Jul 28, 2018Moonlighter isn't perfect but it has such an ingenious idea that it's hard to hate it for its missteps
The game lacks a story for the mostMoonlighter isn't perfect but it has such an ingenious idea that it's hard to hate it for its missteps
The game lacks a story for the most part. You play a boy who runs a shop, the titular moonlighter, and there are dungeons near your village that merchants and heroes venture through. There are 4 dungeons and a locked 5th dungeon that our young protagonist wishes to explore Besides some notes within the dungeons that you explore, there isn't much of a story beyond that. The ending does open the game up for an even more interesting sequel if it's ever made but sadly that is all there is to the story.
There are two sections of game play within this game, dungeon crawling and shop-keeping. The dungeon crawling is simple, run through randomly generated dungeons with 4 distinct themes, golem, forest, desert, and tech that you unlock in that order. You will encounter monsters within these dungeons who drop loot that you will sell in your shop or use to upgrade your equipment. There are 3 armor types and 5 different weapon types. The game is not too hard even on the hardest difficulty but is a bit of a grind . The only other move your character can perform is a dodge roll which he will use to avoid enemy attacks or cross gaps in the environment. Overall, the combat is a serviceable system and is quite satisfying for the first half of the game but can quickly get boring. I recommend switching weapons after a while because each weapon has different abilities and stats which can help keep the experience from getting dull
The shop-keeping also starts out fun with just a small shop with 4 slots but the moonlighter can be upgraded to have more slots and chests just like your town can be upgraded.. The upgrades are really basic and I would love to see them expand upon the town features in the future as you can only hire 5 people to come to your town and 3 of them are basically useless after your first encounter. You open shop, set the prices for the items, and run the shop for the day. You eventually have to worry about thieves but they are quick to stop and usually aren't a big issue. You do get an assistant on the third shop upgrade who will run the shop for you but she takes a 30% cut. Just like the dungeon crawling, it is a fun idea until halfway through the game when it can feel like a chore, especially since the only expenses are your own upgrades and you don't have to worry about any daily or monthly expenses.
The game also has several bugs that the devs are working to fix. One I ran into was the ground in my town turned black but was easily fixed. Another bug I ran into was I couldn't wear my cloth armor into the final dungeon because the game would crash. Luckily by this point you should be so rich that you can just buy the materials for an iron or steel armor set.
The game also has a significant issue of the lack of endgame content but the devs are already working on new content to add to the game. Bosses don't respawn and you have no real reason to keep playing once you beat it
Despite my criticisms, I still loved this game. For $20 it's surprisingly fun and I am really excited to see what they add and see if they eventually come out with a sequel. I still recommend it, especially if it's on sale.… Expand
Jun 23, 2018I had a lot of fun with Moonlighter for quite some time. There's a pretty great reward loop, and while it eventually gets old, it's fun toI had a lot of fun with Moonlighter for quite some time. There's a pretty great reward loop, and while it eventually gets old, it's fun to ransack dungeons and outfit your shop for a while. My biggest problem was that it just kind of sputtered out at the end. The final dungeon, if you can call it that, was a letdown, and I never truly felt rewarded for diligently running and upgrading my shop.
Still, Moonlighter was a great diversion which I enjoyed. I'd love to play a bigger, better, more involved and more customizable sequel.… Expand
Jun 7, 2018This is a promising game, the dungeon crawl aspect of it is enjoyable and with many types of monsters and mini events, as well as a prettyThis is a promising game, the dungeon crawl aspect of it is enjoyable and with many types of monsters and mini events, as well as a pretty good aesthetic and soundtrack fun can be had.
Unfortunately, the limited weapons and no utility in combat makes it a shallow hack and slash that gets repetitive. That, and the game is about grinding ingredients from the same monsters in order to make gold and buy a very limited selection of equipment.
That said, this game would be a 6 or perhaps 7 just off the dungeon part. But, half the game is the shop part. Unlike some other games that do an excellent job of it- this basically just makes selling your loot tedious. It's not fun, it's time consuming, and it makes dungeons take far, far longer than they should to get through- which in turn makes them more tedious and start to wear; without this, you'd be through the dungeons much more quickly and they wouldn't have time to become boring.
This game really can only be suggested to those who enjoy gold and mat farming in MMOs, because that's precisely what it is about.
Again- this could have been a 6 or 7, but by turning it into a grind they've made almost everything nice about the game become boring.
Very promising start though.… Expand