- Summary: Moonlighter is an action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
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Moonlighter - PSX 2017: Gameplay Trailer
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May 28, 2018Moonlighter is a refreshing take on the rogue-like that not only adds to the genre with the use of its shopkeeping mechanic but makes use of its rich environments and items to tell a truly interesting story. Despite some performance issues my experience with Moonlighter was extremely positive, and I can’t wait to return to Rynoka and revisit the story of Will and Moonlighter once again.
May 28, 2018Moonlighter is an incredibly enjoyable jaunt through some interesting ideas and some fun fights. While the combat gets a little easy as you progress, the fun of watching money pour in as you play is immensely satisfying. It would be nice if there was more reason to play after completion as is normally the case with roguelites, but equally having an actual conclusion is a breath of fresh air for the genre. It is a lot of fun and one that will keep you entertained for a fair while if you want to sink your time into it.
May 30, 2018Moonlighter feels like one of the more immediately gratifying action RPGs on the current market. It may not do anything players haven't seen before, but the focus on earning and selling items transforms simple commerce from a banal activity into an addictive process that only gets more entertaining as the game progresses.
May 28, 2018Moonlighter has something to offer for casual players, completionists, and even speedrunners. Dungeons can be beat in ten minutes which is great if you don't have much time on your hands. There's also a huge variety of achievements to collect, ranging from defeating the bosses to beating the game in under ten hours to creating every weapon plus a surprising amount of hidden achievements, too. It makes me wonder: how many secrets are in Moonlighter that I don't yet know about? There's a lot to uncover.
May 31, 2018The story is barely present, and persistent elements that tie the rogue-lite experience together – like crafting and store expansion – have too little impact to convey a satisfying sense of progress. When viewed on a smaller scale, the accessible combat and simple formula make it easy to pick up and enjoy Moonlighter casually. However, my excitement and enthusiasm were at their highest during the brief window when I didn’t know exactly what to expect next.
May 29, 2018One of the best Indie game from over the years! so much fun, so much great game :D highly recommended to buy this game and plal, play and onceOne of the best Indie game from over the years! so much fun, so much great game :D highly recommended to buy this game and plal, play and once again play !… Expand
May 29, 2018It has become increasingly rare to find an Indie game that has a fresh idea. Moonlighter definitely is one of those games. The idea behindIt has become increasingly rare to find an Indie game that has a fresh idea. Moonlighter definitely is one of those games. The idea behind this game is as simple as it is incredibly fun: At night, you crawl dungeons in a rogue-lite fashion, and at day... you sell the goods you looted the night before!
The game perfectly blends rogue-lite elements (although perma-death is replaced by losing almost all items you found and a bunch of gold) with elements of a decent economic sim.
The dungeon crawling part is as you'd expect it. You can carry two weapons that you can switch on the fly, with every weapon having a primary and secondary attack. You can dodge-roll and take potions (if you have any) to avoid damage and restore health. Although your goal of the dungeon crawling part is to reach to boss of the dungeon, there is a twist: For some gold, you can use your "amulet" which will teleport you back to town and end the run, so you can secure the loot you already have.
The economic sim part is you being in your shop, selling the loot you grabbed. Cool idea: as you progress in the game, you will unlock other vendors to upgrade your weapons and armor, to buy potions and enchantments etc. From that moment on you need to evaluate: What stuff do you want to sell, and what do you want to keep to upgrade your equipment? If you sell stuff, you actually have to find the right price (customers will show you via emotes if your price is perfect, too high, too low etc) and have an eye on demand (don't sell the same stuff over and over again).
What else? Graphics are an absolutely beautiful example of pixel art, very detailed with amazing animations. Music is a little bland, but still catchy and never really annoying or dull.
All in all: One of the best Indie games in recent months. For the price of only 20 bucks, clear recommendation to buy!… Expand
May 31, 2018Moonlighter = fun, amusement, great game ! i reckon its the first game of Digital Sun and very promising for next artful games, great job guysMoonlighter = fun, amusement, great game ! i reckon its the first game of Digital Sun and very promising for next artful games, great job guys Spaniards !… Expand
Jun 6, 2018A hearty action RPG, mixed with monopoly. Moonlighter has a perfect balance of gameplay with outstanding visuals. This is worth picking up byA hearty action RPG, mixed with monopoly. Moonlighter has a perfect balance of gameplay with outstanding visuals. This is worth picking up by anyone, highly addictive and a truly amazing indie title.… Expand
May 29, 2018Moonlighter
A Zelda Shoppe Keep
Moonlighter is a Zelda dungeon crawler meets store management game where you play as Will, You’re aMoonlighter
A Zelda Shoppe Keep
Moonlighter is a Zelda dungeon crawler meets store management game where you play as Will,
You’re a shopkeeper by day, dungeon crawler by night.
At first I thought this game was ridiculously unfair and needlessly difficult…
you go into these dungeons your attack these monsters that drop items, and your goal is to make it back to your shop with as much as you can…
but enemies were going crazy damage, dying would start me back to the beginning of the dungeon and I would drop everything I had…
worse every time the dungeon was now different, its random every time..
I was ready to tear this game apart…
and then I got it.
I understood the game and that’s when it got its hooks in me.
The overall objective of the game is to clear its 4 dungeons and unlock the 5th and final gate…
make it through 4 doors and then take town its boss for a key, doing so would will unlock the next dungeon.
but you’re not going to do it on pure skill alone. you need better weapons. you need better gear…
and you need to save the materials and money for this gear
this is where the hood of the game comes into play.
you aren’t going to just go in and clear a dungeon…
There is a hood of explore the dungeon. get as many materials as you can without pushing it… or risk losing it all. once you’re satisfied with the gear you’ve collected you then use your pendant to teleport back which does cost cash.
to earn this money you sell the items in your shop.
which is another almost as addictive aspect of this game.
you aren’t going up to a merchant and selling what you don’t need..
you are the merchant..
you put your items on display and town people will come in to look at what you have..
they will react to your prices and you adjust the prices up and down accordingly…
and then there’s an added layer of strategy of what to do with this newly acquired cash..
dump it into your shop so you earn more for the items sold.. bring in new moonlighters so you can purchase weapons potions and items…
invest in your bed so you can enter a dungeon with an extra layer of protection.
all of this so you’ll be able to go deeper into a dungeon each time.
gathering the materials needed to craft one of several weapons types as you’re able to carry tow at a time. I personally chose to go with a two-handed sword and an elemental bow.
but before I put my effort into the weapons I put my effort into crafting the best armor I could with the materials found in my current dungeon…
there’s also strategy in how you arrange the items in your bags, as some items found in chests that are unlocked after clearing a room can be cursed positively or negatively
breaking other items when you return to town, or needing to be placed in a certain position in your bag…
this keeps the dungeon crawling and item management addictive..
it stops the game from feeling like a stale resource gathering game…
you’ll also be able to summon a portal for an insane amount of cash that will take you back to town and let you teleport back into the same dungeon and room you left off in. as no matter how deep you get. if you die or leave and don’t use this portal, you start at the beginning of a random portal…
getting to the 4th room is no easy feat, though there are rejuvenating pools to give you some health to help you along your way.
I would save these portals for the room right before the boss, go back to town buy some potions go in once I have all of the beast armor and weapons possible at that point and clean house…
its did start to feel a bit repetitive to me in the 4th dungeons but ultimately I’m surprised how addictive this game ended up being, taking me around 15 hours to clear…
and I was hooked the entire time..
I hated moonlighter at the beginning, but I slowly fell in love.
I give Moonlighter
an 8/10… Expand
Jun 5, 2018I love the concept and this game is right up my (Stardew) Alley. However, the game is about 8-15 hours depending if you take your time or not,I love the concept and this game is right up my (Stardew) Alley. However, the game is about 8-15 hours depending if you take your time or not, with little reason to go back to it (unless you are an achievement fan, in which case there is a lot of them). When you think of the arc of a game like Stardew Valley, or a similar dungeon crawler like Isaac, it's a real shame that the devs couldn't find a way to make the game longer and more compelling.
The shop portion of the game is decent, especially once you start upgrading your shop, however the amount of things to do is super limited. You stop people from stealing, put up items in the expensive section for certain customers, and determine the right price for each item. When you think of similar sim games like Diner Dash, that have so many things to do, it's a missed opportunity.
The dungeon portion is fun, but the amount of secret rooms and different aspects every time you go in feels sub-par when compared to Binding of Isaac for instance. The combat is good, but the different armors and weapons don't really change it that much, so it's fairly repetitive, and there is no real incentive to change styles. The bosses are very easy, and you can only fight them once each.
The village is also a let down, because besides the few shops you unlock (potion and armor especially), you will find that there is very little reason to interact with NPCs. There are side-quests later in the form of customers asking you to get a certain item with a time limit, but they feel tacked on, and are not very compelling.
On the technical side, I like the way the game looks, and the music was good too, although a tad repetitive. I did run into some game glitches near the end, but I assume those will be ironed out, and they weren't game breaking.
I hope they update the game, or make a sequel that address these short comings, because there is definitely the potential for a great game here.
Jun 7, 2018This is a promising game, the dungeon crawl aspect of it is enjoyable and with many types of monsters and mini events, as well as a prettyThis is a promising game, the dungeon crawl aspect of it is enjoyable and with many types of monsters and mini events, as well as a pretty good aesthetic and soundtrack fun can be had.
Unfortunately, the limited weapons and no utility in combat makes it a shallow hack and slash that gets repetitive. That, and the game is about grinding ingredients from the same monsters in order to make gold and buy a very limited selection of equipment.
That said, this game would be a 6 or perhaps 7 just off the dungeon part. But, half the game is the shop part. Unlike some other games that do an excellent job of it- this basically just makes selling your loot tedious. It's not fun, it's time consuming, and it makes dungeons take far, far longer than they should to get through- which in turn makes them more tedious and start to wear; without this, you'd be through the dungeons much more quickly and they wouldn't have time to become boring.
This game really can only be suggested to those who enjoy gold and mat farming in MMOs, because that's precisely what it is about.
Again- this could have been a 6 or 7, but by turning it into a grind they've made almost everything nice about the game become boring.
Very promising start though.… Expand