Kingdom Come: Deliverance Image

Mixed or average reviews - based on 30 Critics What's this?

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Mixed or average reviews- based on 546 Ratings

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  • Summary: Kingdom Come: Deliverance is an open world, action-adventure, role-playing game featuring blockbuster production values, a nonlinear story and revolutionary, first-person melee combat.
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  • Developer: Warhorse Studios
  • Genre(s): Historic, Role-Playing, Action Adventure, General, Action RPG
  • # of players: No Online Multiplayer
  • Cheats: On GameFAQs
  • Rating: M
  • More Details and Credits »


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Kingdom Come: Deliverance - A Blacksmith's Tale Trailer
Score distribution:
  1. Positive: 15 out of 30
  2. Negative: 3 out of 30
  1. Feb 26, 2018
    Kingdom Come: Deliverance delivers on its ambitious promise for a realistic, grounded open-world medieval role-playing game, with engaging and complex gameplay systems, weighty and tactical combat and an interesting main story slightly let down by a lack of polish and technical issues on launch.
  2. 80
    Kingdom Come's rough edges are smoothed by the knowledge you're playing a game where no detail is too small. Exploring 1400s Bohemia is a sure-fire delight.
  3. Playstation Official Magazine UK
    Apr 3, 2018
    A veraciously detailed RPG that sometimes forsakes fun in the name of 'realism.' [Apr 2018, p.83]
  4. Feb 14, 2018
    Warhorse Studio has achieved the most realistic and respectful with the History medieval RPG. Kingdom Come Deliverance introduces plenty of good ideas in the genre. But they are not quite well-implemented in this gigantic ambitious map. The game needs updates for optimization improvement.
  5. Feb 28, 2018
    Kingdom Come is one of the most ambitious RPGs in a long while, with lots of things to do and choices to make. Some technical issues aside – if you are into Skyrim and The Witcher 3 - it is worth a closer look.
  6. Feb 16, 2018
    If you absolutely love simulators and really appreciate realism and the little details in games, then this will really grip you. But at the same time, many will find the game far too frustrating and unforgiving, both because of the intense focus on realism that doesn't always result in fun gameplay experiences, and the number of bugs and severe loading times. There's a compelling game here, but it needs a polished edge only a series of patches or a sequel can deliver. We can't wait for either.
  7. Feb 21, 2018
    A gaming experience will never feel real, much less truly playable, when it's plagued with as many bugs as this game is—not least of which is its failure to at times recognize your button inputs.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 97 out of 167
  2. Negative: 49 out of 167
  1. Aug 9, 2018
    This game is very unique. Deep, autentic, nontrivial... graphic is amazing (for ps4 standards).
    I believe, that the most important aspect of
    This game is very unique. Deep, autentic, nontrivial... graphic is amazing (for ps4 standards).
    I believe, that the most important aspect of this gem is story, which is served with perfectly.
    Main characters are very believable and almost living. Music is non rememberable, but fits perfect.
  2. Feb 15, 2018
    Ok there are some buggy parts, but you all must consider that Warhorse studio is not big company, they started this game from kick-starterOk there are some buggy parts, but you all must consider that Warhorse studio is not big company, they started this game from kick-starter web. And the result is breathtaking. After some future patches, this game will show you that it deserve nothing but positive reviews. Expand
  3. Feb 13, 2018
    Yes it's kinda buggy, but all respect to Varva and his team for making one of the best settings in RPG history
    No magic and stuff, only
    Yes it's kinda buggy, but all respect to Varva and his team for making one of the best settings in RPG history
    No magic and stuff, only hardcore medieval times
    I will give it 10/10, just because of people who will cry about bugs (I know there is lags but they will fix it, it's small team and independent studio) and SJW who will give it 0/10 because of "no POC in game"
    Strong 8/10
  4. Feb 18, 2018
    This review contains spoilers, click expand to view. In an opening summary I would say that this game is a unique and tantalizing step forward in the way it arguably blends RPG and simulation. It possesses features that allow you to play entirely based on your mood - having a relaxing stroll/ride through the countryside, creeping around looking for valuable trinkets to loot which gives a satisfying feeling of deviousness and selfish gain, and taking someone up on a duel and going at them stabbing and slashing them into surrender and once more profiteering from the ransom you demanded of them in order to let them go. All of these factors are really enjoyable, and after playing about eight more hours today I've well and truly built a greater appetite to see what else the game can bring - and it definitely feels like there's a heck of a lot more.

    When I initially played what we might call the prologue with Henry's village being attacked and his parents killed and the eventual return to bury them, I felt like for those first three hours I hadn't really played the game in its full fledged form. Of course many hours later I now know this to be the case, however the prologue, intending to be a tutorial of sorts to help bed you in, didn't bed me in well at all. Yes you learn swordfighting basics, your need for sustenance etc..., but it felt like I was told the first ten percent and then it was left up to me to find out (sometimes by feeling around blindly or by plain luck) the rest of the many meticulous details this game offers. This was cumbersome and frustrating, and I have to admit that this was the case for some time and I ended up falling back on watching someone else's walkthrough on two or three occasions to find out how to progress the game. The most frustrating instance of this was trying to get out of Talmberg. My instinct told me to just pile off the drawbridge and down the hill, but I didn't get the sense that the game was influencing me that way, and I thought that being more methodical and patient would reap greater benefits, which it would have if the game hadn't bugged and the shady trader never appeared, no matter what I did, no matter what time of day I came. In the end I took what I could weapons wise (though of course I never got a lockpick from the trader and apart from the miller's side quest I haven't seen a lockpick since, none of the traders appear to have them either, so if that's another bug that might be that part of the game well and truly messed up). In the end, after about 30-60 minutes of searching like a plum for the invisible trader and seeing no other solutions (I now know there are about four), I jumped for it and ran like mad from the pursuing guard, successfully escaping.

    Since I've been able to get out and explore the wider world there has been a plethora of thrills and spills, delights and disappointments. The experience as a whole has been that of a slow bedding in process, and in some cases many failures were experienced before success eventually came. I'm beginning to think that a second playthrough may be as enjoyable or perhaps even better given I'll probably have enough mastery of the game to get a grasp on what path I want to take from the beginning. Right now I have a feeling of being in control sometimes, but then something happens that wrests that control away from me.

    In terms of how the game runs it's very beautiful graphically, however there has been the aforementioned Talmberg bug and the time where all the corpses in Skallitz were briefly stood rigidly upright instead of being sprawled across the ground. The voice acting is ok but not great, but some of the cutscenes, particularly ones of the Cuman army, have really amazed me.

    All in all, the sentence I would use to describe Kingdom Come Deliverance is this: it's a meticulous, sprawling, beautiful yet blemished game which will need to be rescued from these blemishes by the numerous patches which will surely materialize in the future.
  5. Mar 2, 2018
    This game is unfinished. The story, the map, the sword combat, the dialogue system, the graphics, the side quest and animations are all prettyThis game is unfinished. The story, the map, the sword combat, the dialogue system, the graphics, the side quest and animations are all pretty good. However, there are quite a few problems with this game. The (auto-)saving systems is the worst I have ever seen. Some graphics do look quite unrendered. The animations during cutscenes are horrible. The voice-acting is sometimes pretty bad. There are lots of bugs (and when a quest is broken, you have to go back like 2 hours, because it didn't auto-save all that time). Lock-picking absolutely sucks with a controller, it's like they didn't even test it out on a controller. The unarmed combat just feels very weird. There is lots of lag, it runs at like 15 fps. Also sometimes you are not really giving a choice, like the character gets very angry and challenges a guy which is way better than him, while I know that's a bad idea but I can't choose. I would recommend waiting, and buy only once most of the issues are fixed. However, when they are fixed, I think this has the potential to be my favourite game of all time. There are just too many bugs now. Expand
  6. May 30, 2018
    I really, really wanted to like this game. I was super hyped for it, but in the end it was a let down. I put in about 40ish hours beforeI really, really wanted to like this game. I was super hyped for it, but in the end it was a let down. I put in about 40ish hours before finally admitting to myself that I wasn't enjoying it. I love open world RPGs like Witcher 3 and Skyrim, and I was hoping this game would be on that level, but it just wasn't. Not even close. It's super repetitive, extremely easy, and the map was very boring. Also, the game is rife with glitches and bugs, and normally I am very tolerant of buggy games, but this was just too much. This game was over hyped and I bought into it. I ended up selling it on Craigslist. The graphics are solid, and the story line was interesting, but those are the only positives I can really say about the game. The combat system felt awful, and was boring. So repetitive. Expand
  7. Jul 7, 2018
    This review contains spoilers, click expand to view. I've already finished the game with a total playtime of ~90 hours, so it might be a good time to write my review. WARNING: A wall of text.

    Graphics and soundtracks: beautiful and amazing, respectively. I couldn't count how many times I stopped by, looking at the scenery, and took a bunch screenshots.

    But sadly, those are the only good things about the game....

    - Right from the beginning when you start the game, you will have to sit there watching a 2 minute long intro video, and guess what? You cannot skip it. Then when it's done, you will have to load the game and wait for 1 more minute to actually play the game. It was tolerable for me at first, but after a few times I found it's very tedious. Every time I wanted to play it, I had to go somewhere, eat something, or watch TV to wait for the game to load.

    - Quests: The quests are well-thought, but very poorly executed. Not to mention they are very buggy. Out of ~80 quests I've done, there must be around 20 that were either glitchy, or made me reload several times to make them work. Also, at mid-late game after a big fight with the bandits (no spoilers here), main quests become very boring and repetitive, unlike what you experienced a few hours before.

    - In-game mechanics: The fast travel system is so weird. I like how random events occur while fast traveling, but why do I have to sit there watching my avatar slowly move like a snail on the map? Also the waiting clock, it's already slow, but when I have 1 hour left, it's even slower! I can't count how many times I had to put the controller down to go eat and do something while the game's loading, fast traveling, or waiting. These systems are just badly designed, tedious, and unnecessary.

    - Combat? Yes I do like it. I'm a Souls veteran and RPG lover. I have played every Soulsborne games, Divinity OS, Mount and Blade, Witcher 3 and many others, but to be honest, KCD's combat is not that great. It's fun for sure, but it's clunky and unresponsive. Also towards 2/3 of the game you can easily one-hit-kill any enemy. Just spam attack buttons, no skill required any more.

    - Lockpicking, pickpocketing, stealth, charisma, speech, and leveling up systems: I do like those. In my opinion they work quite well with the game. But again, they are not enough to make up for the flaws. Also, at mid game I feel like I'm a god who can lockpick any locks, pickpocket any person successfully, always get out of conflicts using my speech skill, and successfully convince any person in dialogues.

    - And don't let me start on those technical issues. Big big flaws. I've never seen a game that has so many bugs and texture pop-in like this one. Skyrim at launch was still much better than this. Every minute I either witnessed an NPC bumping into walls, walking without heads, blacksmiths working with his bare hands in the air (until a minute later, his work bench appears in front of him), and many many buggy quests. There were times I lost my progress and reload the save file that's 1 hour prior. I was playing on latest patch 1.6.

    - Interaction with NPC's: I remember one of the Warhorse Studios' members complaint about how generic the npc's were in Skyrim. But man, look at their game now. Npc's in KCD are even worse. Many of them don't even have backstory to share. When you talk to them there's only the same options (how's life in Rattay, how's sir Hanush, etc...). They don't even have their own personality. At least in Skyrim, Npc have a lot of comments on your actions in front of them. They also share their backstory and have different dialogues. In KCD when I got into 2/3 of the game, I feel like it's such a tedious task to talk to any npc, so I just do what's relevant to the quests, or skip the dialogues if I can.

    Verdict: 6/10. Without bugs it might be a 7.

    If you guys enjoy the game, then good for you. I'm jealous with you because I expected it too much and got disappointed. I'm sorry but KCD is nowhere near the level of Oblivion, Skyrim or Witcher 3. Those games do have their flaws, but I'm sure they do much more things right than KCD. So if you're wondering if you should get it, my straight answer is No. I'll never ever support an unfinished, broken, and glitchy game with a price of an AAA title. Save your money, there are much better games out there.

See all 167 User Reviews

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