INSIDE Image
Metascore
91

Universal acclaim - based on 18 Critics What's this?

User Score
8.4

Generally favorable reviews- based on 553 Ratings

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  • Summary: Hunted and alone, a boy finds himself drawn into the center of a dark project. The second game from Limbo developer Playdead.

Trailer

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Inside - Official Nintendo Switch Launch Trailer
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Score distribution:
  1. Positive: 17 out of 18
  2. Negative: 0 out of 18
  1. Sep 12, 2016
    100
    I loved the implications of Limbo’s ending, it’s something that I think about quite often still, but Inside’s final chapter is the kind of thing that keeps you awake at night. It’s an unrelenting storm of nightmarish realities that completely blindsides you, and then things just get weirder from there.
  2. Aug 22, 2016
    100
    As far as puzzle platformers go, Inside is the new benchmark. This is a game that manages to spin a compelling yarn without uttering a single word, and one that is designed so meticulously that the puzzles it contains never once become rote or frustrating.
  3. Aug 31, 2016
    100
    Inside very clearly builds upon what made Limbo great, and in fact builds something greater. Its unimaginable twist may leave you dumbfounded, confused, and quite possibly speechless, but it will fuel heated discussion with your friends about its meaning, its message, and its intentions.
  4. Aug 30, 2016
    90
    It does so much right in terms of design and stealth however at times lacks in terms of ‘new’ and ‘exciting’ gameplay with regards to the puzzles.
  5. Playstation Official Magazine UK
    Sep 26, 2016
    90
    Certain standout moments play unlike any other game. Your first play-through may frustrate but the emotional aftermath hammers home the depth of the achievement. It's the nightmare cousin of Journey. [Oct 2016, p.78]
  6. Aug 31, 2016
    90
    A blast for your conception of a classical videogame. Extremely clever in its gameplay design. Don't underestimate its sparse graphics and sound. It's all part of the plan.
  7. 60
    I’m sure others will (and already have) find meaning in Inside. There’ll be fascinating, insightful deconstructions and I look forward to reading them. There’s a wealth of praise for the game already. It’s clearly spoken to a lot of people, but it didn’t speak to me – except, perhaps, to berate me for not being smart enough to understand what it’s trying to say.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 74 out of 89
  2. Negative: 2 out of 89
  1. Aug 23, 2016
    10
    Like this delicate butterfly lost in vapors and cogs of LIMBO,

    INSIDE is a state of grace. An accomplishment. Thank you Arnt Jensen,
    Like this delicate butterfly lost in vapors and cogs of LIMBO,

    INSIDE is a state of grace.
    An accomplishment.

    Thank you Arnt Jensen, thank you Playdead.
    Expand
  2. Jan 24, 2017
    10
    This review contains spoilers, click expand to view. This game is amazing................................................................................................................................................................................................................................................... Expand
  3. Aug 29, 2016
    10
    Simply one of the most considered and perfectly crafted games ever made. LIMBO was one of my favourite games six years ago, but now itSimply one of the most considered and perfectly crafted games ever made. LIMBO was one of my favourite games six years ago, but now it honestly just feels like a prototype for THIS game. Tells a convincing atmospheric narrative entirely wordlessly. The puzzles are intimately related to the narrative and balance the difficulty that you'll have to think without getting a walkthrough. Everyone needs to play this. Expand
  4. Apr 28, 2017
    9
    Inside is like Limbo if everything about Limbo was better. The environment in the game is fantastic. Very mysterious. Very approachable. TheInside is like Limbo if everything about Limbo was better. The environment in the game is fantastic. Very mysterious. Very approachable. The puzzles are well done and intuitive. Some of the puzzle require trial and error to complete, and I always find the mix of puzzles with hand-eye coordination challenges frustrating. Fortunately they're were few frustrations despite the many player deaths I witnessed.

    The game is short. I completed the game in a little over 4 hours. Admittedly, my daughter talked me through the early portion of the game. She was very excited to help me. The presentation is so well done, all of my kids took to the game immediately. I wouldn't trade the tight presentation of the game for a longer game with unnecessary padding. Just be warned that this is a short ride for anyone uninterested in finding all the the secret orb thingies and unlocking the alternative ending.

    Rather than describe what makes Inside work so well, I am going to simply recommend you play it. It's terribly expensive and doesn't require much of a time investment. I think you'll like it.
    Expand
  5. Oct 17, 2016
    9
    INSIDE is brilliant. It's not the best game I've played this year (Dark Souls 3), but I will remember it for a long time. Being the sequel toINSIDE is brilliant. It's not the best game I've played this year (Dark Souls 3), but I will remember it for a long time. Being the sequel to LIMBO, I had really high expectations for INSIDE. Well I have no doubt in my mind that this game lived up to all of them. The story is really well done even when there's not a hint of dialogue present in the game. This sounds weird on paper, but the magic is in the theories that I'm still thinking about to this day. The game also has a beautiful art style. LIMBO had a black and white filter to the entire game, but the color palette in INSIDE reminds me more of Sin City, how only certain parts of the world are colored. So how is the gameplay? Well, it's surprisingly awesome. I heard someone complain that the game feels like it plays itself. In certain parts of the game, this is true. However, most of the game is filled with well-crafted puzzles and challenges that had me scratching my head more than once. The physics help elevate the challenge and intrigue of some of these, which not many platformers take advantage of nowadays. Despite what I've talked about so far, nothing compares to the ending. It's phenomenal. Probably one of the best I've ever seen in a video game. The events that take place in the finale of INSIDE are too good to spoil, and you need to play the game for yourself to see how amazing it is. The only complaint I have about INSIDE is that even with the added bonus of going back and obtaining the secret ending, INSIDE is very short, only lasting about 3 hours long. Besides that, INSIDE is an incredible game that is just shy of being a masterpiece. I still recommend it to anyone, though. 9/10. Expand
  6. Jul 25, 2017
    8
    Like Limbo, a very memorable journey. (Or, indeed, like Journey.)

    I don't love the puzzles in this game, just like I didn't like every
    Like Limbo, a very memorable journey. (Or, indeed, like Journey.)

    I don't love the puzzles in this game, just like I didn't like every puzzle in Limbo, but the story is what keeps these games interesting. All the rooms and panels are unique, and there's a sense of constant progression, although the game deliberately slows down in the middle (a bit too much to my taste).

    Overall, we need these kinds of linear experiences, with all their faults, because we need games that are deliberately paced, even if they are not always "fun." Only a strong directorial vision, with its strong sense of progression, can allow games to tell unique stories that have an aura of magic about them, with every little scene filled with marvel. Such stories can touch children and adults alike.
    Expand
  7. Oct 23, 2016
    2
    This "game" has interesting mechanics, but it missing following parts:
    - beginning
    - ending - story It is a walking simulator. Or demo
    This "game" has interesting mechanics, but it missing following parts:
    - beginning
    - ending
    - story

    It is a walking simulator.
    Or demo version of the game, which you can complete in couple hours. I don't know why it is popular nowadays to release any incomplete product and call it a game. But when I pay money for a game, I would like to see at least some plot, especially if one was advertised.
    Expand

See all 89 User Reviews

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