You are a living weapon. Unwillingly unchained by the Warden, the player's skills are put to the test, given only the instruction that they must stop the end of the world. With a story the player must piece together themselves, the central character sets off with no memory of their past.You are a living weapon. Unwillingly unchained by the Warden, the player's skills are put to the test, given only the instruction that they must stop the end of the world. With a story the player must piece together themselves, the central character sets off with no memory of their past.
Other characters in the game may shed light on the situation, but the reality is not always clear, as characters are always operating on their own agendas. Use your diverse arsenal of ranged and melee weapons to clear your path as you explore dark sci-fi interconnected worlds in your quest for truth and salvation.… Expand
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11 Minutes Of Immortal: Unchained Gameplay
Sep 17, 2018A SoulsBorne game with its own twist which turns out to be pretty entertaining, especially when it all comes together. And that is also our main concern; there are plenty of times when things don't come together at all which results in frustrating gameplay. Too bad, because the core of Immortal: Unchained is good.
Sep 12, 2018Ultimately, Immortal: Unchained serves to highlight one thing above all else. Every frustrating aspect of the Dark Souls experience is tolerated and even praised by its fans because the underlying combat system is so fantastically well-realised...Strip that away and all you’re left with is a mediocre exercise in frustration. Immortal: Unchained has thrown guns into the mix, but no consideration has been given to how their addition might affect the classic Souls formula. Dark Souls but with bad combat is a tough sell.
Sep 25, 2018Immortal’s pursuit of the hardcore label speaks to a certain presumptiveness in its design – that its impenetrable nature will be offset by a community looking for new challenges to overcome and new mysteries to unravel. Dark Souls got away with that approach because every aspect of it was so meticulously fine-tuned. Immortal’s extreme difficulty only highlights how fundamentally its ideas don’t run together. If there’s anything worse than a bad game, it’s a hostile bad game.
Sep 17, 2018I am 30 hours in and I think hit 60% of the game. It is a "AA" title, so in the end just 30 devs were working on it and yes you see it in theI am 30 hours in and I think hit 60% of the game. It is a "AA" title, so in the end just 30 devs were working on it and yes you see it in the graphics, but it's still good looking and VERY athmospheric. Gameplay is "Demon's Souls with guns" set in a Scifi setting - I love it, looks awesome and the fights are very difficult what I like. Most bad reviews talk about the technical flaws - look behind it and enjy one oft the best game since years.… Expand
Sep 14, 2018Love the game! Put about 14 hours into it so far and it sure gets challanging further in and I love it for that reason. Further game modes andLove the game! Put about 14 hours into it so far and it sure gets challanging further in and I love it for that reason. Further game modes and bugfix patches has been annonced by the developer and I'm looking forward for this.… Expand
Sep 8, 2018Bought it on PS4 today and the game is interesting and really challenging. I have played it 8 hours now totally and really enjoying it. Its aBought it on PS4 today and the game is interesting and really challenging. I have played it 8 hours now totally and really enjoying it. Its a game that needs to be played for a few hours to get it right. First hours was a bit weird but after the cool boss fights I can recommend it to my friends.… Expand
Sep 27, 2018Immortal unchained
Just A little too punishing for me
Immortal Unchained is a 3rd person shooter souls like game where you play as your ownImmortal unchained
Just A little too punishing for me
Immortal Unchained is a 3rd person shooter souls like game where you play as your own created character from a choice of multiple claases across an around 8 hour long campaign where you run through every level collecting as many forgotten bits as you can throughout the world but mostly off of defeated enemies and using these bits to level your character up. .as they work like souls.. and much like the souls games, dying means you drop them and its up to you to go recollect them without dying on your way back…
And this game was just a bit too slow paced for me..
I didn’t beat it..
I don’t have the patience, but from what I did see, before this game beat me into submission, I can tell this is a solid game..
Its has all of the right things going for it… there are hidden loot chests with new guns and scraps to upgrade these guns, enemy encounters are all a threat, this game is challenging from start to finish..
There are boss battles, there are doors you can unlock to shorten paths to new areas…
the hook of grinding and killing enemies is there… getting strong if a boss is giving you trouble for example…
However I just feel like there is an unbalance that kept the challenge from feeling fun to me..
As while these types of games aren’t something I typically see through to the end… I still enjoy them humbling me, chewing me up and spitting me out..
Here is just felt like immortal unchained was a tad more on the frustrating side than challenging…
For starters the loot system… weapons have certain requirements before you can equip them which is annoying… you cant build your character around yoyur play style… you have to build them around requirements of the better weapon you just picked up… and the grind for leveling up your stats to meet these requirements is just too much…
leveling up 1 stat increases your overall level instead of each stat having their own separate levels… this means that if you ignore a certain stat and later on want to level it up even once.. its gouing to cost you thousands of bits instead of 1 thousand for example… its just frustrating and makes the grind seem not even worth it…
But all of this aside, enemies are just far too spongey… im a huge believer that no enemy in a video game should eat up multiple clips… there are times its forgiving like in borderlands.. but that’s only because there is ammo all over the place… in immortal unchained.. theres no ammo.. anywhere.. it only refills when you go to a save point which respawns every enemy in an area like a campfire in a souls game…
this is frustrating because by time you make your way back to the boss that just killed you, you’ve got practically no ammo and have to rely on melee…
But even still I could look over this if reaload speed wasn’t so god awful slow…
The time it takes to empty a clips is almost identical to the time it takes to reload the clip.. its just unnacceptable and makes combat feel frustrating.. its ridiculous…
all of the things are here to make this an enjoyable game.. but it sets out to punish you because that’s its goal.. to just be difficulty.. it succeeds in that, but youll need to be a gltuten for punishment to get the most out of this game
I give Immortal Unchained
a 6.0/10… Expand
Nov 14, 2018Gute Soulslikes gibt es viele – doch nur wenige gehen über die bloße Kopie hinaus. Immortal – Unchained jedoch entfernt sich ein gutes StückGute Soulslikes gibt es viele – doch nur wenige gehen über die bloße Kopie hinaus. Immortal – Unchained jedoch entfernt sich ein gutes Stück vom großen Vorbild Dark Souls, indem es mal eben den Shooter mimt. In puncto Spielgefühl funktioniert dieser Wechsel bemerkenswert gut, denn auch in Toadman Interactives knallhartem Action-RPG entsteht ein Großteil der Faszination durchs Immer-wieder-Sterben und gleichzeitige Lernen. Außerdem ist der an Terminator-erinnernde Dark-Sci-Fi-Look irgendwie gelungener als noch beim deutlich dickeren The Surge. Leider nerven technische Probleme wie Glitches, Ruckler, Textur Pop-ups und korrupte Savegames genauso wie echte Unregelmäßigkeiten im Gameplay: Viele Bosse frustrieren durch einen unfairen Stun, außerdem unterbricht der Feind jederzeit eure Nachlade-Animation. Insgesamt unterhält Immortal – Unchained Genrefans dennoch – vor allem wenn die anfangs lahmen Levels durch smarte Shortcuts immer komplexer werden.… Expand
Sep 14, 2018The more you advance in the game, the more you discover how many bugs it has and how unfair it can be. Die hard Souls fan here and I know howThe more you advance in the game, the more you discover how many bugs it has and how unfair it can be. Die hard Souls fan here and I know how to differentiate difficulty and bad design. If you want to avoid being disappointed with another Souls wannabe (is this you Lords of The Fallen?) drop immediately all your hope to play a good Souls-like game.… Expand
Oct 9, 2018Crappy generic music, boring bosses, regular enemies masked ass bosses, lag and crashes and buggy as hell. This game gives the illusion ofCrappy generic music, boring bosses, regular enemies masked ass bosses, lag and crashes and buggy as hell. This game gives the illusion of choice but the truth is, you can't win without a snipe rifle since the levels are so unfair and unbalanced that you will have to snipe enemies that have snipe rifles in a narrow hallway or you can't proceed. Imagine Megaman but make every stage 10 times longer so it takes you 1 to 3 hours to get to the boss and when you finally reach it it's a childs play. This game is horrendous, I love soulsborne games but this is a horrible way to try and cash in on it . I would go so far as to call plagiarism since so much is stolen directly from dark souls and dark souls 2. It should be illegal to sell this unstable piece of garbage. I have played early access games that are more stable. It's pathetic. Let's hope toadman will never make a game again. I don't care it's a 20 people team that developed the game. They developed a turd and try to charge you money for it. Get a job I say, a real job because game development isn't your cup of tea and it never will be.… Expand