Divinity: Original Sin II - Definitive Edition Image
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92

Universal acclaim - based on 46 Critics What's this?

User Score
7.6

Generally favorable reviews- based on 206 Ratings

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  • Summary: Set a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor. In Divinity: Original Sin, you were on a quest for the forbidden Source magic. Now, you yourself are aSet a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor. In Divinity: Original Sin, you were on a quest for the forbidden Source magic. Now, you yourself are a Sourcerer: a dangerously powerful individual whose abilities summon creatures from the encroaching Void. The Divine is dead and the Void is everywhere. Sourcerers are blamed and the Divine Order is leading the charge against the threat: you. Captured and sent to Fort Joy, you will be "cured" of your powers -- no matter the cost. But the Order has secrets of its own that may cast doubt on its so-called holy mission. As you escape from Fort Joy, you realize that if the world remains godless, it will be consumed by the Void. Expand
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Divinity Original Sin 2 Split-Screen PS4 Pro Gameplay - Definitive Edition
Score distribution:
  1. Positive: 46 out of 46
  2. Mixed: 0 out of 46
  3. Negative: 0 out of 46
  1. Sep 14, 2018
    100
    Yet another magnificent upgrade from Larian to an already spectacular game. It just begs the question of where this team will go next.
  2. Aug 29, 2018
    100
    One of the best computer role-playing games ever made works just as well on consoles, with a staggering level of complexity and flexibility but still a very accessible sense of fun.
  3. Sep 6, 2018
    95
    Divinity Original Sin 2 was one of the best RPGs released in recent years. This Definitive Edition doesn’t change that fact. Loaded with content, it also features a good controler’s compatibility, allowing all console players to enjoy this gem.
  4. Aug 29, 2018
    90
    Almost certainly the finest RPG experience on the current generation of consoles. The sheer range and depth of the combat coupled with the interesting and well written dialogue and story produces a vast and rewarding experience that continually surprises and delights. Ironically, the only real negative aspect is that the sheer size of the game is overwhelming and many will not see it through to the end.
  5. 90
    Divinity: Original Sin 2 is very much a love letter to the RPGs of yesteryear, and it's a proof of how enjoyable those games can still be.
  6. Aug 29, 2018
    90
    The control scheme may take some getting used to, and you may find yourself getting bogged down in some of the grittier details of the game. But once you get used to it, you may just have the role-playing experience of your life.
  7. Aug 29, 2018
    80
    Overlook these little niggles and Divinity: Original Sin 2 is the best RPG to make it to consoles since The Witcher 3. It’s vast, engaging and surprising. The willingness to accommodate many different types of play may have its drawbacks, but once you’ve understood the systems and given thought to what kind of hero you want to be, you can sink literally hundreds of hours into your life on Rivellon.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 26 out of 32
  2. Negative: 5 out of 32
  1. Oct 31, 2018
    10
    One of the greatest role playing games ever made. The attention to detail and level of freedom is unparalled. Play with friends or solo, theOne of the greatest role playing games ever made. The attention to detail and level of freedom is unparalled. Play with friends or solo, the combat is the best turn based combat I've ever played. So much depth, so much replay value. Larian studios have outdone themselves with this one. Definite Game of the Year contender. Expand
  2. Aug 31, 2018
    10
    Wow, just absolutely Wow. I'm only ten hours into act 2 with a 60 hour save and I'm minblown, it's as close to perfection as I've ever seen aWow, just absolutely Wow. I'm only ten hours into act 2 with a 60 hour save and I'm minblown, it's as close to perfection as I've ever seen a game. I have little to critque that isn't nitpicking.
    I's give this an eleven out of ten if I could, it's the best RPG I've ever played and perhaps the best game of ever played even beating the witcher.
    Every aspect of this game ozzes perfect from sound, the writing and voice acting, turn based combat, the visuals, the insane depth of choice...I could go on, there is no aspect of this game that dips below anything less tha great. I absolutely love it and it was well worth the wait for the definitve edition.
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  3. rhe
    Jan 10, 2019
    10
    It's hard to write a review about this game without gushing about it because there really is so much to love it for so I will start with whatIt's hard to write a review about this game without gushing about it because there really is so much to love it for so I will start with what to me feels like the most perfect part of the game which is its world. Truth is I have spent 60+ hours in this game and STILL don't feel like I've seen it all. While the game splits its areas into chapters that you can not return to, the game almost feels like it takes a Deus Ex approach, where there is a particular objective but there are SO many ways to get to that particular objective that each players experience feels like their own. The use of these chapters can also give the game a sense of weight because it allows you to see some of the consequences of your actions in later chapters if you chose to commit certain actions for a quest. This does actually make you feel like you have to take ownership of your own actions and it makes the character at the end feel like your own because you can see the tangible results of your actions which makes you genuinely feel more attached to the character allowing you to assume that role which I feel should be the most important thing when playing an RPG. The games skill and level up system are also really generous too, as while you can begin with a more basic tier character (Warrior, Archer, Mage, etc), there is a mirror you get access to very early on in the game that allows you to fully respec your character meaning that you are not tied down to any class and you can experiment and go crazy. This is another thing that I really love about the game because it doesn't penalise me if I make a mistake with my skilltree and I won't need to go online to make sure I am following very particular build in case I make a mistake. It also means I can experiment and try my own build, like an assassin who can use blood sorcery to gain health, or a warrior who uses polymorphy to gain extra power and I can tinker with these as I please while changing them if and when I want. Then there's the selection of characters. At the start of the game you can chose to create your own character or you can choose from a group of characters premade by the game, with one character being the party leader and up to a party of 3 available extra members. I cannot state how well written the premade characters are, with each of them coming with their own backstory and having their own ways of interacting with NPCs with really interesting dialogue that allows you, again to feel like you are getting engrossed in a role (Lohse and Sibelle really steal the show for me just based on how so many of the NPCs react to them).

    But while I could continue gushing about this game there are some negatives to get out of the way. One of the most significant for me is that on PS4 the targeting of enemies and picking up items that were very cluttered was REALLY annoying, it goes without saying that the R1 and L1 buttons are your best friends here. Additionally, I did step into some glitches, however, the worst for me was when a door kept closing when I went through it so I had to constantly keep tapping X to reopen the door to go in and out. I didn't really come across anything game breaking but it was enough of an annoyance that I felt it was worth mentioning.

    Overall, while these things are annoying, in the end I still cannot give this game anything less than a 10 because it really does what you want from a game of this genre: it allows you to get engrossed in a role. Everything this game does made me feel attached to the character I was playing and the splitting into chapters made my decisions feel more permanent because I would not be able to see the immediate consequences until later into the game. This is for me what an RPG should be all about, it should be about giving you a role to play and letting you get engrossed in that role while also giving you the freedom to be able to tackle the game how you choose. If you have any love for RPGs of any form, I would strongly recommend this game on any system.
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  4. Sep 5, 2018
    10
    As someone who always found it difficult to get into CRPG's, I found this game to be incredibly immersive as a story and overall one of theAs someone who always found it difficult to get into CRPG's, I found this game to be incredibly immersive as a story and overall one of the best games of the PS4/Switch/XB1 era. From 2013-present, I have found Divinity: Original Sin II, Zelda: Breath of the Wild, and The Witcher 3: Wild Hunt to be the best RPGs to date. Expand
  5. Aug 31, 2018
    10
    Absolutamente una obra maestra, lástima que lenfalten modos que si que están en pc. Compra oligada si te gusta el rol clásico.
  6. Sep 6, 2018
    8
    While I intend to make my review of this game as accurate as possible, with limited space, I will note that the majority of reviews DOS2:DEWhile I intend to make my review of this game as accurate as possible, with limited space, I will note that the majority of reviews DOS2:DE received are far more positive than what the game [currently] deserves — due to significant stat and balance flaws. As for the storyline and side quests, this review will be spoiler-free. Should you view a description of DOS2:DE’s game mechanics as a spoiler, more specifically about leveling and combat systems, then please stop reading immediately. Moreover, DOS2:DE’s systems are far deeper than what will be outlined in this review, so my criticism only intends to preemptively inform and help prepare new players, as in-game descriptions and the lack of skill-interaction tutorials make personal research an absolute necessity for those playing at — or above — the “Classic” difficulty setting.

    First, the storyline is amazing and original. Its depth makes for one of the best narratives, that I have experienced in an RPG, ever encountered over the past decade. Concurrently, the graphics are quite attractive on a PS4 Pro, and even more so on an Xbox One X — so long as you have an HDR compatible 4K UHDTV. With that being said, load times are aggravatingly lengthy considering the regularity in which players tend to reload. Comparably, DOS: Enhanced Edition experienced a similar, but — what I perceived as — worse issue. Thus, the load times here are an improvement from the previous installment, and will hopefully improve over a series of future patches. Furthermore, much of an area’s loading occurs during these reloads, which is quite noticeable when employing the use of waypoints, as they are usually devoid of any loading screen — so long as the player remains within the same general area (Fort Joy, for example).

    As to DOS2: DE’s sound, the music is always a joy to hear and perfectly tailored to match the ambience of an area, and makes for very smooth situational transitions. In turn, the voice acting is simply delightful, and the care demonstrated by Larian Studios — to every single character, NPC, and their interactions — is evident, as discussions never felt out-of-place, boring, or unnecessary.

    Now, the worst aspect of DOS2:DE, which led to a 2-point deduction, revolves around the game’s leveling — and thus combat/progression — system. The stat scaling is incredibly unfriendly and counterintuitive, especially when combined with point investments into combat abilities. The oversight and neglect demonstrated here, especially for the “Definitive Edition,” cannot be overstated. First, there exists a variety of damage types players can employ against their enemies: four general elemental schools reflected that are traditionally associated mage and support builds, a few other combat abilities that deal “Physical Damage” — with some secondary attributes like Critical Hits for Rogues, High Ground Damage for Rangers, and Lifesteal for Necromancers — four weapon-specific combat abilities that can be leveled to 10 (One Handed, Dual Wield, Ranged, and Two-Handed), and the very important — and newly added — one known as “Polymorph.” Yet, one Physical Combat Ability surpasses all others due to a “+5% increase to all physical damage:” Warfare.

    Accordingly, Warfare makes all other physical damage builds and their skills reliant on Warfare for maximal effectiveness. This means that, to be a good Necromancer for example, a player must invest as many points as possible into Warfare, and as few points as possible into Necromancy. Concurrently, the excessive utility that Warfare provides — with an array of combat skills — makes all four weapon-related abilities utterly useless: under no circumstances should players invest into “One-Handed” or the other three skills because they are all outclassed by Warfare, point-for-point. Needless to say, this also makes any physically/magically split build — even with a 2:1 ratio — ineffective due to the reliance on Warfare as a primary physical ability, even if you intended to create a Necromancer capable of with of effectively using Pyrokinetic and/or Geomancer skills — for example. Investing into elemental schools, as a Necromancer, would detract for the Physical Damage boost provided by Warfare — thus making the character far weaker than the player could have expected.Comparably, Magic builds will find their skill set to be very limited should they attempt to specialize in 3 or more combat abilities — or 1 “primary” ability and 2 “minor” abilities. As only two elemental schools receive “+dmg%” through point investments, while the others rely on intelligence, diversified mages improve by investing into Polymorph for the extra stats rather than magic itself. Thus, neglecting these imbalances, in this version, merits at an 8.5 — at most. Were such issues addressed in a patch, this game would be a solid 9.5-10/10 .
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  7. Oct 5, 2018
    0
    sin gracia , no es por ser malo pero agregan muchas cinemáticas al juego que de todas ellas sacas una pelicula de 3 horas , tengo quesin gracia , no es por ser malo pero agregan muchas cinemáticas al juego que de todas ellas sacas una pelicula de 3 horas , tengo que saltarlas por que me importan un carajo , en si no es malo pero estar viendo cortos cada 10 minutos de juego es estresante Expand

See all 32 User Reviews