Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out ofDead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game.
Experience a roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath. No checkpoints. You either vanquish the final boss in one go, or you try again. However, you keep some of your progress for successive runs; new paths you've unlocked, access to new levels, mutations, abilities and weapons.
Speaking of weapons, Dead Cells features a plethora of ways to slay your enemies. A large variety of swords, bows and of course spells, but also whips, grenades and turrets, each one with its own unique twist. Plus, mutations and scrolls allow you to build and customize your character differently with each and every run.
At the end of the day though, it's your skills as a player that matter most! Roguelites are about constantly sharpening your skills, until what was an insurmountable obstacle becomes a walk in the park. Patience, you'll get better! ... eventually.
* Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
* 2D Souls-lite Action: Tough but fair combat, the iconic dodge roll, more than 90 weapons and spells with unique gameplay... The unforgiving action wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run.
* Nonlinear Progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style, or just your mood.
* Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air.… Expand
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Dead Cells - Release Date Announcement Trailer
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Aug 7, 2018Amazing roguelike game. I havn't had a roguelike feeling like this since The Binding of Isaac, or a platformer experience like this since OriAmazing roguelike game. I havn't had a roguelike feeling like this since The Binding of Isaac, or a platformer experience like this since Ori and the Blind Forest. The game feels extremely polished with lot's of little details, secret areas and unlocks. I love how there is a sense of progression with the permanent unlocks system. If you die, you basically lose everything (as it should be in any good roguelike). However, after beating an area you can unlock some permanent upgrade that you start with after dying. The combat is fluent, the artstyle is great but most importantly the game is very challenging. Any roguelike fan should buy this.… Expand
Aug 7, 2018Starting out you’ll see a little pile of goo head to a corpse and reanimate it – this is you. From here you set off to gather your bearingsStarting out you’ll see a little pile of goo head to a corpse and reanimate it – this is you. From here you set off to gather your bearings and will likely die before doing anything too grandiose. I managed to make it to the first boss and didn’t stand a chance having no idea what to expect. Eventually you’ll respawn to a room filled with hanging jars that are filled by the runes you unlock by giving your Cells to the Collector (no, not the one from Marvel). As the game makes use of the permadeath mechanic so often found in rogue-lites, these serve as the progression you’ll make in the game.
The game is pretty brutal in difficulty, and the ever changing layout of the map only adds to that as you are never able to memorize how to traverse it. This means there are plenty of secrets to be found, although there are some factors that are pretty standard throughout. In the second area you enter you can safely assume that a timed door can be found by going down the first elevator you encounter. If you happened to make it there quickly enough, there’s a fair amount of rewards to be found, including a trophy/achievement. I actually didn’t manage to do this until I went to the third area with about a minute to spare. The game is full of little things like this catering to all sorts of play styles and encourages trying something new.
Starting from the beginning you’ll have a sword and the option to choose either a shield or a bow and arrow. Each weapon is tied to a different class which is color coded by red, violet, and green. As you explore you’ll undoubtedly find scrolls that allow you to increase the skills of one of the classes of your choice, which will also upgrade your health. The boosts for each of these will change each time you find them, so perhaps you don’t have any of the survival (green, shield) items, but you really need a health boost – I’ve found myself collecting the 60% health boost over the 31% with a 15% boost to damage of my sword. Each combination of weapons also means a completely different form of playing the game. Whether you end up defending/parrying attacks with green or attacking from a range with purple changes the experience entirely, and I wholeheartedly advise you give both a fair chance. Without a shield you’ll want to get familiar with the dodge mechanic and the proper timing for it, as each enemy has their own tells and abilities. In addition to the three main styles of weaponry, you’ll find tertiary equipment with cooldowns, such as AOE grenades, turrets, traps, among others. These also tie in with the classes, so your choices are pertinent for progression as the enemies grow stronger. If you’re not finding what you want just laying around, you always have the option of buying items from the local merchant.
The enemies at first glance may look pretty standard, but it doesn’t take long for their designs to become rather intimidating, as well as exceedingly dangerous. Whether they’re teleporting after you until you give in or they drop an assortment of explosives upon death, everything wants to kill you, and they’ll do everything they can to do so. Even the minuscule enemies can be a threat if you’re not paying attention and end up surrounded. Each area has new strategies you have to employ, so be leery when entering the unknown. You are going to die quite often, and that’s okay. It may be frustrating, but the randomness keeps things fresh, and eventually you’ll find some wall chicken and other assorted goods hidden throughout the game to keep you going, along with the upgrades. Honestly, I keep finding things I had no idea about by accident, and it makes me wonder just how much this game has hidden and whether or not everything will be found. There’s plenty of lore to be found in your exploration, and there’s a fair amount of humor which was unexpected, albeit pretty dark.
On top of the runes you unlock from the Collector, you’ll be granted various abilities from besting the elite enemies which will help you not only traverse different areas and find secrets, but help you progress to new levels. If you find parts of the world that you can interact with but nothing happens, chances are you’ll need to beat one of the bosses or elite enemies first.
To be quite honest, I’m not sure I ran across anything in the game that I’d say would fault it – even backtracking is a non-issue with so many teleportation devices. The game is about as good as it gets for the genre, and this is a prime example of how you stand out from everything else being released – indie or otherwise. If you’re looking for something that is both challenging and feels good (side note: you can either open doors regularly or bust them open and stun enemies doing so – I’ve never felt so satisfied with a door as having it explode open in this), Dead Cells checks all the boxes.… Expand
Aug 7, 2018I’m very surprised that this game doesn’t have a higher user score. I’m not even necessarily a fan of roguelike games, that is until I playedI’m very surprised that this game doesn’t have a higher user score. I’m not even necessarily a fan of roguelike games, that is until I played this game. This is one of the best games I’ve played this year. The gameplay is fluid and extremely well done. It’s enjoyable going through the different areas and fighting your way through. I personally don’t have any real criticisms for this game so far.… Expand
Aug 15, 2018Disliked this game after playing 30 mins of it, but boy did my opinion change after discovering the hook & nuances it had to offer. Don’t beDisliked this game after playing 30 mins of it, but boy did my opinion change after discovering the hook & nuances it had to offer. Don’t be like me expecting Dark Souls 2D. This game is better than Souls because it is constantly encouraging you to try new gear rather than commit to a strict class. I see Dead Cells as a new type of arcade style game where you can play for a few mintutes to countless hrs. If arcades were still big, this would be some next level stuff.… Expand
Aug 10, 2018funny how this game is rated lowest on PS4 despite its specs, its a great little game in the same vein as moonlighter, enter the gungeon,funny how this game is rated lowest on PS4 despite its specs, its a great little game in the same vein as moonlighter, enter the gungeon, wizard of legend etc... maybe a little over hyped compared to the others! and i have no idea why there so much difference between review scores but id prefer all these games on switch just so you can play them in portable mode... dont think the PS4 version deserves such low ratings compared to the others though, theres nothing wrong with it as such, if anything its only the switch version that should score higher because it is portable.… Expand
Aug 9, 2018Dead Cells is the first roguelike game I've attempted, and I'm loving it so far. Permadeath is always daunting, but in this game my failuresDead Cells is the first roguelike game I've attempted, and I'm loving it so far. Permadeath is always daunting, but in this game my failures are not discouraging mainly because of how outstanding the gameplay is. Grinding for upgrades across each and every attempt can add repetition, but for those who have great patience as they slowly get better at it will feel an immense sense of accomplishment when they succeed.… Expand
Aug 7, 2018Those people who claim this game to be in the same category as the Souls series are clearly mistaken.That's why is bought it.DC are nothingThose people who claim this game to be in the same category as the Souls series are clearly mistaken.That's why is bought it.DC are nothing like them.Why? well you get to keep your loot in DS for one. Sure you die a lot. But all the buffs and upgrades you get to keep on the easier difficulties. Just like the gear you find along the way. This gives you the incentive to replay over and over again. DC does not. Personally i don't mind the grinding part. What i don't like is that i don't get to keep anything that i find if i die. And does a small game like this even need loading time? Com on!. The souls games are one of its kind. Nothing will ever be like them. And when it comes to DC its ok at best. Personally i regret buying it. They should have made it possible to play a demo before you purchase. To me this game just feel like you are rewarded for speedruns not for time spent on exploration. The developers should have taken the guys that love spending time exploring every nook and cranny into account as well. Made it possible to choose like a exploration-mode. Cause i don't care about achievements or timed records. No i've spent 20$ on this game so naturally i want the fun part as well.Now Im certain this was all in vein cause i'm not going to finish it as it's not really that much fun. I've finished all the souls games and Bloodborne as well.Those games are worth every penny. One more thing that i feel is important with my time is that i can save my progress. Not everyone has the luxury to spend or waste 10ths of hours just to get to the next level. Its a shame that a gorgeous game like this ache so much. Be aware. This is not like the Souls Series!… Expand