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88

Generally favorable reviews - based on 30 Critics What's this?

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7.5

Generally favorable reviews- based on 114 Ratings

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  • Summary: Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out ofDead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game.

    Experience a roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath. No checkpoints. You either vanquish the final boss in one go, or you try again. However, you keep some of your progress for successive runs; new paths you've unlocked, access to new levels, mutations, abilities and weapons.

    Speaking of weapons, Dead Cells features a plethora of ways to slay your enemies. A large variety of swords, bows and of course spells, but also whips, grenades and turrets, each one with its own unique twist. Plus, mutations and scrolls allow you to build and customize your character differently with each and every run.

    At the end of the day though, it's your skills as a player that matter most! Roguelites are about constantly sharpening your skills, until what was an insurmountable obstacle becomes a walk in the park. Patience, you'll get better! ... eventually.

    FEATURES:

    * Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.

    * 2D Souls-lite Action: Tough but fair combat, the iconic dodge roll, more than 90 weapons and spells with unique gameplay... The unforgiving action wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run.

    * Nonlinear Progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style, or just your mood.

    * Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air.
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Score distribution:
  1. Positive: 29 out of 30
  2. Negative: 0 out of 30
  1. Aug 6, 2018
    100
    Dead Cells, from any imaginable approach, thrives in a powerful cycle of surprise and satisfaction.
  2. Aug 10, 2018
    95
    Dead Cells is a triumphant union of instinct, forethought, fun, and failure.
  3. Aug 6, 2018
    92
    Dead Cells is a complete success. The more you dive into what this castle-island has to offer, the higher the reward, while you battle thousands of monsters in unexpected ways. A true indie gem that any die-hard retro gamer will play forever.
  4. Aug 6, 2018
    90
    Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It's one of the better examples of how to remix ideas without losing their individual strengths.
  5. Aug 6, 2018
    90
    Dead Cells is an amazing rogue-like 2D action platformer. Fast, fluid combat is enjoyable, especially with the different weapons and tools you can find. Permanent upgrades add a sense of progression and give you more goals to work towards.
  6. Aug 14, 2018
    80
    An awesome combat system that doesn't achieve it's full potential thanks to procedural generated levels.
  7. 70
    Dead Cells may not shift the genre’s trajectory or implement rogue-like mechanics in any new or inventive way, but it remains a consistently exciting and thrilling experience, even when you’ve seen that rapier for the fourth or fifth time.

See all 31 Critic Reviews

Score distribution:
  1. Positive: 14 out of 19
  2. Negative: 0 out of 19
  1. Aug 8, 2018
    10
    Wow, this game is rogue-like PERFECTION!! So much fun can be had with this game. The controls are so tight and every death has been myWow, this game is rogue-like PERFECTION!! So much fun can be had with this game. The controls are so tight and every death has been my fault. The Sinew Slicer is a great turret. I am loving the graphics for older looking title as well. Gibs, gibs and more gibs is a good thing haha. Working through levels to spend your Cells is so addicting. I am sure there is a lot I don't know and I am looking forward to playing more today to learn more. Expand
  2. Aug 7, 2018
    10
    Starting out you’ll see a little pile of goo head to a corpse and reanimate it – this is you. From here you set off to gather your bearingsStarting out you’ll see a little pile of goo head to a corpse and reanimate it – this is you. From here you set off to gather your bearings and will likely die before doing anything too grandiose. I managed to make it to the first boss and didn’t stand a chance having no idea what to expect. Eventually you’ll respawn to a room filled with hanging jars that are filled by the runes you unlock by giving your Cells to the Collector (no, not the one from Marvel). As the game makes use of the permadeath mechanic so often found in rogue-lites, these serve as the progression you’ll make in the game.

    The game is pretty brutal in difficulty, and the ever changing layout of the map only adds to that as you are never able to memorize how to traverse it. This means there are plenty of secrets to be found, although there are some factors that are pretty standard throughout. In the second area you enter you can safely assume that a timed door can be found by going down the first elevator you encounter. If you happened to make it there quickly enough, there’s a fair amount of rewards to be found, including a trophy/achievement. I actually didn’t manage to do this until I went to the third area with about a minute to spare. The game is full of little things like this catering to all sorts of play styles and encourages trying something new.

    Starting from the beginning you’ll have a sword and the option to choose either a shield or a bow and arrow. Each weapon is tied to a different class which is color coded by red, violet, and green. As you explore you’ll undoubtedly find scrolls that allow you to increase the skills of one of the classes of your choice, which will also upgrade your health. The boosts for each of these will change each time you find them, so perhaps you don’t have any of the survival (green, shield) items, but you really need a health boost – I’ve found myself collecting the 60% health boost over the 31% with a 15% boost to damage of my sword. Each combination of weapons also means a completely different form of playing the game. Whether you end up defending/parrying attacks with green or attacking from a range with purple changes the experience entirely, and I wholeheartedly advise you give both a fair chance. Without a shield you’ll want to get familiar with the dodge mechanic and the proper timing for it, as each enemy has their own tells and abilities. In addition to the three main styles of weaponry, you’ll find tertiary equipment with cooldowns, such as AOE grenades, turrets, traps, among others. These also tie in with the classes, so your choices are pertinent for progression as the enemies grow stronger. If you’re not finding what you want just laying around, you always have the option of buying items from the local merchant.

    The enemies at first glance may look pretty standard, but it doesn’t take long for their designs to become rather intimidating, as well as exceedingly dangerous. Whether they’re teleporting after you until you give in or they drop an assortment of explosives upon death, everything wants to kill you, and they’ll do everything they can to do so. Even the minuscule enemies can be a threat if you’re not paying attention and end up surrounded. Each area has new strategies you have to employ, so be leery when entering the unknown. You are going to die quite often, and that’s okay. It may be frustrating, but the randomness keeps things fresh, and eventually you’ll find some wall chicken and other assorted goods hidden throughout the game to keep you going, along with the upgrades. Honestly, I keep finding things I had no idea about by accident, and it makes me wonder just how much this game has hidden and whether or not everything will be found. There’s plenty of lore to be found in your exploration, and there’s a fair amount of humor which was unexpected, albeit pretty dark.

    On top of the runes you unlock from the Collector, you’ll be granted various abilities from besting the elite enemies which will help you not only traverse different areas and find secrets, but help you progress to new levels. If you find parts of the world that you can interact with but nothing happens, chances are you’ll need to beat one of the bosses or elite enemies first.

    To be quite honest, I’m not sure I ran across anything in the game that I’d say would fault it – even backtracking is a non-issue with so many teleportation devices. The game is about as good as it gets for the genre, and this is a prime example of how you stand out from everything else being released – indie or otherwise. If you’re looking for something that is both challenging and feels good (side note: you can either open doors regularly or bust them open and stun enemies doing so – I’ve never felt so satisfied with a door as having it explode open in this), Dead Cells checks all the boxes.
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  3. Aug 7, 2018
    10
    Amazing roguelike game. I havn't had a roguelike feeling like this since The Binding of Isaac, or a platformer experience like this since OriAmazing roguelike game. I havn't had a roguelike feeling like this since The Binding of Isaac, or a platformer experience like this since Ori and the Blind Forest. The game feels extremely polished with lot's of little details, secret areas and unlocks. I love how there is a sense of progression with the permanent unlocks system. If you die, you basically lose everything (as it should be in any good roguelike). However, after beating an area you can unlock some permanent upgrade that you start with after dying. The combat is fluent, the artstyle is great but most importantly the game is very challenging. Any roguelike fan should buy this. Expand
  4. Aug 31, 2018
    9
    Amazing roguelike game,the art style is pretty,their is tons of hours to be had in this game,i am not even a fan of this genre,juli and augustAmazing roguelike game,the art style is pretty,their is tons of hours to be had in this game,i am not even a fan of this genre,juli and august where really boring months in gaming,so i saw the reviews,and then i saw dead cells,and o boy it is the best decision i made this summer
    Really don't be afraid,this game isn't very hard,but it isn't easy either,but the upgrades and unlockables make this game so fun.
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  5. Sep 7, 2018
    8
    Good game, I spent a lot of time on this one. When you have 30-60mins and don't know what to play...launch this game!

    I got the 2 cells
    Good game, I spent a lot of time on this one. When you have 30-60mins and don't know what to play...launch this game!

    I got the 2 cells boss quickly but when you play in 2 cells mode, it is a lot, lot, lot harder than 1-cell mode.
    Maybe it is a too big step? You will have to farm to loot more powerful weapons and upgrade them, it's not really fun. I played less.
    The difficulty is mostly done by adjusting the number of life-refill you got while playing.
    Music is perfect and the gameplay is better than perfect :)
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  6. Aug 14, 2018
    8
    Dead Cells is like Groundhog Day if Bill Murray got better at killing instead of learning to be a better person. Dead Cells is though aDead Cells is like Groundhog Day if Bill Murray got better at killing instead of learning to be a better person. Dead Cells is though a Metroidvania hack and slash game at its core, but it is so much more than that. In more of a nefarious way.

    The story of Dead Cells is... I honestly am not a 100% what it is. You are a reanimated corpse that is in a jail/morgue and you're alive for reasons. Truth time I didn't really pay that close attention to the story so if it is deep or nuance story that I have to figure out I apologise for not seeing it. All I know is you're back to kicks some name and take some ass, or something of that sort.

    The gameplay is the reason to play this game. Like I said it is a Metroidvania style game, but if you die it takes a page from old school games and you start all the way over. Now that sounds like a living hell, but it's better trust me. All the powerups you get during your life are carried over to the next making the beginning areas a walk in the park. The levels you go to are also procedurally generated so no run will feel the same. It will be similar mind you because dark gray dungeons all start looking the same. The game is very addictive because you go through the levels so quickly and the simple hack and slash just feels so nice when you dodge and attack an enemy. Like Castlevania you also get sub weapons you must find to gain an edge. They vary from portable turrets to ice grenades. I say the game is a hack and slash, but you could play it very ranged if you'd like. Each life you find these level up that improve melee, ranged, or sub weapons. This lets you decide your play style in each life.

    I was trying to get myself to check out a couple of indie games a month so I wasn't only looking at Triple A games. I have to say Dead Cells is a great boost of confidence in that decision. The game is hard, but rewarding. The game is extremely addictive with the just one more time mentality you get while playing. If you are looking for a challenge in a game and love old school mechanics Dead Cells is for you. I give it a BUY.
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  7. Aug 19, 2018
    5
    In my personal opinion this game is too short, not enough bosses (only 4), not enough interesting synergies between weapons, very repetitiveIn my personal opinion this game is too short, not enough bosses (only 4), not enough interesting synergies between weapons, very repetitive stages configurations. All of it makes me think it really was a metroidvania project that they turned into a roguelite only because of it's low content. Giving an 8 is way too much for half of a game. Expand

See all 19 User Reviews