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No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2

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  1. Dec 4, 2018
    10
    Really loved this! Area's Path is innovative and enjoyable. This handset-free game really feels like a step in the right direction for VR. It merges a simple concept (ball rolling) with no need for any kind of controller. You have a lot of control over the ball which feels really sophisticated and you can take your time completing levels. Would definitely recommend to anyone trying out VRReally loved this! Area's Path is innovative and enjoyable. This handset-free game really feels like a step in the right direction for VR. It merges a simple concept (ball rolling) with no need for any kind of controller. You have a lot of control over the ball which feels really sophisticated and you can take your time completing levels. Would definitely recommend to anyone trying out VR for this first time. Expand
Metascore
69

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 5 out of 12
  2. Negative: 0 out of 12
  1. Dec 17, 2018
    80
    You control Arca's Path with nothing but your head and thanks to the game's sublime head tracking it's possible to be very precise. Add varied level design to the mix and you'll know you're dealing with an interesting experience. However, the whole thing will be over in just three hours, which isn't all that many.
  2. Dec 17, 2018
    60
    Arca’s Path is at once a flowery, majestic adventure that immerses you in the magic of its world and in the madness of its moments, while also presenting another side that consists of a mundane, empty trek through a dead world. And this juxtaposition can be seen in all areas of Arca’s Path, from its gameplay to its design and visual makeup. It is an adventure that can be sliced in halves of good and bad, and a game that I can only recommend to those who don’t mind sitting through one side to get to the other.
  3. 70
    I’m glad it exists simply to try things outside of the box in VR, but this is a building block, not a definer.