- Summary: Agony is a first-person, survival horror set in hell. You will begin your journey as a tormented soul within the depths of hell without any memories about your past. The special ability to control people on your path, and possess demons, gives you the measures to survive.
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Agony - Chased By A Demon Gameplay
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May 31, 2018A depiction of hell that hasn't really been fully realised before, Agony is marred by frustrating stealth sections and some poorly explained mechanics. The horrifying imagery is generally effective and the overall presentation manages to survive some glaring technical issues, but this is very much an acquired taste in every sense of the word.
May 29, 2018Agony is, true to its name and intentions, a hellish experience. My excitement for the game was quickly quashed behind bugs, crashes and unbalanced gameplay, failing to live up to the potential of the game’s core ideas and outstanding visual design. I hope that I can travel back to Hell following some substantial patching but, as things stand, Agony is torture in all the wrong ways.
Games Master UKJul 14, 2018Frustrating stealth sections, uninspired puzzling, and dull action make Agony gaming hell. [Aug 2018, p.73]
May 29, 2018Scary, beautiful and hard game !!!
if you've never been in hell, now you can see what it looks like, amazing experience. I had to take breaksScary, beautiful and hard game !!!
if you've never been in hell, now you can see what it looks like, amazing experience. I had to take breaks while playing. Sexy.… Expand
Jun 24, 2018Agony has certainly received plenty of hate, most of it unjust if you ask me. Not many people actually focus on what is genuinely good andAgony has certainly received plenty of hate, most of it unjust if you ask me. Not many people actually focus on what is genuinely good and what is genuinely bad about the game, they just follow mob mentality and dismiss it as crap.
What Agony does well is provide an overall gaming experience unlike any other. The visuals and level design are some of the best I've ever seen, perfectly evoking what hell would probably be like. It is unrelenting in its use of graphic, taboo imagery and I appreciate that. The sound design, enemies, and atmosphere all come together nicely to bring you to what is probably the closest to hell you can ever be on this Earth. It is truly riveting in that sense.
As for gameplay, I liked it. The stealth is tense, the puzzles are satisfying to solve, and there are tons of secrets to acquire, which is always fun. However, there are some glaring faults that drag the gameplay down. The most common enemy in the game kills you in one hit and moves far faster than you. Checkpoints tend to be too far apart at the most stressful of times (which is good sometimes, but most times just frustrating). The soul form mechanic can be truly cumbersome and underexplained (the first time I got captured by one of those tentacle things really confused me). And some sections are just plain tedious to play through. The tedious sections typically involve collect-a-thons amongst a bunch of enemies. Agony is actually at its best when it puts you in situations with little to no enemies, free to explore the grotesque environments. Also, sometimes the game just acts weird, and weird things mess up your progress, which is never fun.
I can actually forgive a lot of these flaws, given that it is an indy game from a very small crew. What I can't forgive is the unforgiving challenge at points. Many checkpoints have powerful enemies right next to them, rendering them sometimes unreachable which is very painful. Also, the most common enemy being able to one-hit kill you AS WELL AS shooting insta-kill projectiles at you if you manage to get away... just crazy.
Also, some of the animations and cutscenes are just so silly looking, breaking the immersion and intensity. It's at its worst during the final boss of the game. But again, mostly forgivable given the game's upbringing.
The story and voice-acting has seen some criticism, but I actually enjoyed it. I found the story dark, cryptic, and intriguing. The Red Goddess is a great character, and her voice acting sold me. She was the perfect depiction of untrustworthy, hellish deviousness. Most NPCs were 100% forgettable, which is fine to me.
The graphics also get criticized, which I find ridiculous. The textures are not incredible by today's standards, but the art direction and level design is absolutely breathtaking and wholly disturbing, which I adored. I lost count of the number of times my jaw dropped or I gasped when entering new rooms, vistas, or seeing the brutal tortures on display. I will say I also appreciated the prominence of male genitalia in the game. Female genitalia is not nearly as taboo, so seeing free-flying manly bits was weirdly refreshing.
I also appreciate the surprisingly large amount of side content. Agony Mode is an interesting challenge, and the huge number of collectables and also different ways to play through the game can add to some serious replay value.
Overall, Agony is an obviously flawed and low-budget game, with the lack of polish and some clunky/tedious game mechanics, but it is definitely better than majority claim. It is a gaming experience that is unlike any other. It pushes the boundaries on how intense and also artistic video game visuals can be, and for the most part offers up intriguing gameplay and an engrossing atmosphere.… Expand
May 31, 2018Been playing for around 7 hours. Intriguing and mysterious story, that pushes you forward, surprisingly much to explore and to find if youBeen playing for around 7 hours. Intriguing and mysterious story, that pushes you forward, surprisingly much to explore and to find if you dare to, a tantalizing atmosphere as it´s supposed to be, excellent ambient noise, a challenging difficulty level and while the gameplay isn´t that diverse (which was to be expected from a today horror game), it still got some interesting elements (e.g. it makes tactical dying possible). Tremendous potential, but, at least on PS4 (not playing on PRO) it´s technically broken (played with patch 1.01). The visuals are great from an art perspective, but screen tearing (especially dominant in cut scenes, which are partly unwatchable), immense aliasing/jitter on the edges and unsharp textures make the game really hard on the eye and not the way it was intended. While i got used to it after a while, this and bugs (e.g. getting stuck) tarnish the experience significantly.
P.S.: According to Devs new patches are on the way, so i´d suspend final judgement until (sadly severe) childhood diseases are dealt with. Also the game´s still brutal enough despite gamer reports that more was censored than admitted.… Expand
May 29, 2018After two long years Agony is finally upon us.
Agony is a decent try but unfortunately fall short.
The Graphics are medium towards bad,After two long years Agony is finally upon us.
Agony is a decent try but unfortunately fall short.
The Graphics are medium towards bad, the gameplay is interesting but the lack of in game map presents a dull overall experience.
The plot is good but since i have not yet finished the game i am in no position to judge that aspect of the game.
For the current price is certainly worth your time, and believe me the title Agony is spot on for that game. ( Remember me when your character die, see what happens)… Expand
May 31, 2018I wanted to love this game. The design work, the atmosphere (at least until it grew tiring), and the creatures were exciting and interesting.I wanted to love this game. The design work, the atmosphere (at least until it grew tiring), and the creatures were exciting and interesting. I approved of the no holds barred approach to Hell.
However, the game just couldn't hold up to its aesthetics. My copy was buggy and rife with crashes and screen-tearing, and my save file corrupted almost immediately. I'm sure some of this will be patched, but a reminder to developers: YOU DON'T GET A SECOND SHOT AT A FIRST IMPRESSION. The badly-implemented stealth gameplay was pretty aggravating at times. The voice acting was beyond a joke and completely broke immersion in the game.
Ultimately, Agony kinda fell flat on its face, but I take no pleasure in saying that, as I really feel there was a gem of an idea in there. I hope the poor reception doesn't discourage another developer from tackling an extreme horror game like this one, or this studio learning from its mistakes and trying again.… Expand
Aug 15, 2018A broken game through and through. I was really looking forward to Agony and followed it from the moment it was announced.
I really likeA broken game through and through. I was really looking forward to Agony and followed it from the moment it was announced.
I really like Agony's setting and art direction, but after actually getting to play the game, it feels like nothing more than a boring walking simulator with stealth mechanics that don't work. One example would be me being spotted by enemies through walls. Other examples of how broken it is, is in certain levels, the lighting effects are completely broken and some NPCs dialog gets cut mid-sentence.
It makes me wonder if the console version even got play tested before release, actually I already know that answer. Agony feels incredibly rushed and unpolished and just because AAA publishers launch games in a similar state that is no excuse for Agony or any other game.… Expand