Warhammer: Vermintide 2 Image
Metascore
82

Generally favorable reviews - based on 54 Critics What's this?

User Score
7.4

Mixed or average reviews- based on 170 Ratings

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  • Summary: The sequel to the critically acclaimed Vermintide is a visually stunning and groundbreaking melee action game pushing the boundaries of the first person co-op genre. Join the fight now!

Trailer

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Warhammer: Vermintide 2 - Launch Trailer
Score distribution:
  1. Positive: 51 out of 54
  2. Negative: 0 out of 54
  1. Apr 9, 2018
    95
    FatShark has done a fantastic job of taking their first game and improving on every single aspect. The recurring theme of offering players a variety of tools, characters and enemies to face leads to a crescendo of unique moments that are all entirely player driven. While the difficulty spikes can be frustrating, part of the fun in Vermintide 2 is being against the odds and prevailing.
  2. Mar 30, 2018
    90
    Hop into a match, lop off a few heads, gain experience and gear, and next time, lop off stouter heads while carrying a couple of grims. Vermintide 2 is exemplary of what the genre can become, and it's an especially great reason to grab some friends, sit down, and slay a few thousand foes.
  3. Mar 21, 2018
    85
    In the end, if you fancy going for better loot, fight more powerful enemies, and unlock all kinds of cool items, Warhammer: Vermintide 2 seems like a dream come true. Even with the bugs and the slightly unbalanced system, it’s a game that still tricks me somehow into playing just one more map.
  4. Mar 16, 2018
    80
    Vermintide 2 is a stylish, engrossing avenue into the horror and hilarity of the Warhammer Fantasy universe. Despite some small hiccups which you won’t shake, this game is sure to get you and your friends working as a team to survive the onslaught of the Skaven and Chaos hordes. With a variety of playstyles and in game tactics, this experience proves it is far more than a Left 4 Dead clone, and left me eager to jump back into this game.
  5. CD-Action
    Jun 5, 2018
    80
    If I were to compare Vermintide II to other titles, I would choose Left 4 Dead and Diablo, with Dark Messiah of Might and Magic coming in a close third place due to how combat feels. The game will eventually wear you down with its repetitiveness, because replaying scenarios is embedded in its design, but before it happens you’ll spend dozens of fun hours with it. [05/2018, p.42]
  6. Mar 26, 2018
    80
    An extremely satisfying coop combat game with a very frustrating balance and loot system.
  7. Mar 11, 2018
    70
    Even without microtransactions, loot boxes manage to spoil another potentially classic game, although the core combat and co-op atmosphere still shine through.

See all 56 Critic Reviews

Score distribution:
  1. Positive: 35 out of 58
  2. Negative: 16 out of 58
  1. Mar 12, 2018
    10
    Very happy with how much the game has improved over the first, we have 15 classes to play all with their own talent trees and abilities, aVery happy with how much the game has improved over the first, we have 15 classes to play all with their own talent trees and abilities, a much more in depth weapon/loot system, better levels, music is fantastic really gets the blood pumping as the horde approaches, visuals have gone up a huge notch to the point where I can't play the first game as it just looks like rubbish. Expand
  2. Mar 16, 2018
    10
    Sequels done right. Improves upon nearly every aspect of the original. If you liked the original Vermintide or like coop/melee games inSequels done right. Improves upon nearly every aspect of the original. If you liked the original Vermintide or like coop/melee games in general you won't be dissapointed! Expand
  3. Mar 9, 2018
    10
    I find this game very amusing, it`s hard and forces you to stay with your team to survive. Graphics are much improved compared to previousI find this game very amusing, it`s hard and forces you to stay with your team to survive. Graphics are much improved compared to previous part and it runs very good on i7 @ 4.2GHz + GeForce 1070 OC with almost maxed out settings. Expand
  4. Mar 8, 2018
    8
    This game is better than I could have imagined. It pretty much takes everything from the first one, makes it all better, and pairs it withThis game is better than I could have imagined. It pretty much takes everything from the first one, makes it all better, and pairs it with somehow even more engaging combat that just feels so right. It was priced just right and they improved upon everything I didn't like about the first one. Expand
  5. Mar 18, 2018
    7
    Disclaimer: I haven't played the first game in the series, so I'm not sure how much better this game is compared to its prequel. This is anDisclaimer: I haven't played the first game in the series, so I'm not sure how much better this game is compared to its prequel. This is an unbiased, genuine review of this game by a casual gamer.

    After beating each map on the lowest difficulty with a mixture of a few buddies and random players, my impression of the game is that it is essentially an L4D2 clone, but with a strong emphasis on melee combat and a lot of "left-click" button mashing.

    Anyone who rates the game 9+ is likely bloating their vote since the game really isn't that special. A lot of the elements of the game were copied or adapted from L4D2. I'm not sure how long I'll be able to keep myself playing this game since I've already gotten tired of L4D2 after pouring in hundreds of hours into it, but I'll see if playing at higher difficulties will make it more interesting.

    This game comes with a leveling and equipment system that requires you to put in a little effort to properly gear up your heroes to make maps easier to play. This is probably the only factor that differentiates the game from L4D2, but it is extremely simplified and nowhere near RPG-level complex.

    Compared to L4D2 where you would play through long campaigns consisting of several maps in each,
    Vermintide 2's maps are designed to be played individually and rewards are granted at the end of each one. This makes sessions a lot shorter and quicker to digest. Each map (with the exception of the final one) lasts roughly around 20-30 minutes, but that is a loose estimate.

    The maps also contain bonus items you can find which grant an EXP boost at the end of the map and promote a little bit of exploring. But they're always in the same spots, so once you know where they are, it's no mystery anymore.

    From what I feel so far, the "real game" only begins once you've beaten all of the maps on the lowest difficulty and have progressed to the next one, when more strategy becomes necessary and you can't just Rambo your way through the maps. I would say that this mimics L4D2 in terms of difficulty level. If you've played the Expert level maps in L4D2, you would know what I'm talking about.

    Playing at higher difficulties or playing "Heroic Deeds" (which are similar to modifier maps you find and play in a game like Path of Exile) is a lot more interesting than just grinding through maps. Mistakes are a lot more punishing and you can't afford to die too much.

    (Keep in mind that there is no PvP mode in this game. It is strictly co-op only, at least, for the moment.)

    Ultimately, the only thing you're doing in this game is playing through 13 different maps to grind EXP and upgrade your gear in order to, well, replay them again, but easier. I suppose it's like replaying L4D2 campaigns over and over again, but at least you can feel good about getting better gear and playing harder maps.

    Some of the reviews here and on Steam complained about the matchmaking and how toxic players or hosts exist, but I certainly didn't get that vibe. If anything, the players I've queued up with have been pretty friendly and cooperative so far.

    For the time being, I think 7 is a fair rating for this game, and the $30 USD price tag is a decent launch price for this game (although it could be a little cheaper).

    In essence: Vermintide 2 doesn't really bring anything new to the cooperative horde-killing table, but it certainly offers new environments to those who have gotten tired of playing L4D2. If you desire some fresh, casual co-op fun with your buddies, you've found it, but expect a lot of repetition again.
    Expand
  6. Apr 2, 2018
    3
    The base mechanics are fine. They're passable. What else could they be when your ripping off an established formula whole hog. Here'sThe base mechanics are fine. They're passable. What else could they be when your ripping off an established formula whole hog. Here's everything about vermintide that sucks.

    -Artificial difficulty. You are a slow, fat, legless slug that must drag your misshapen heap of a body to and fro in blatant defiance of gods will. Your enemies trained their whole lives with cirque du soleil. Each of you can usually one shot the other at higher difficulties, especially if you pick up the books that cut your health by 66%. This game isn't difficult like spinning plates or hitting a three pointer, it's difficult like chewing gravel.

    -Unavoidable damage. Even playing properly you will almost certainly take a lot of damage. This is especially irksome during boss fights.

    -One way no return drops. Don't ever get caught on top of one alone because if you go down because a special spawned on top of you and grabbed you, your team has no way of rezzing you because for some reason you can't crawl in last stand.

    -The playable characters. I mainly play kerillian, and i wan't to rip her sarcastic, quipy little tongue out of her smug **** face. And then I want to do the same with the rest of the reprobates whose skulls I inhabit. There is no way to just mute the characters voices either, because fat shark has nothing but contempt for their players and you're gonna experience every line of dialog every game or you can go **** yourself.

    -Specials. 3/5? specials have the ability to grab the player through guard and pin them, slowly draining health. A special **** you to the assassin which can leap over a hundred metres and often from behind cover. Why not just roll a die every few minutes to decide if the player should continue or restart.

    -Item crafting. The only draw of this game is grinding for 300 gear score, and fat shark knows this, so they dribble and drip items at a slugs pace. After getting up to about 150 or so, don't expect to get any usable gear in any given play session, because you likely won't. Just a small mound of tinder to burn for materials.

    -Tomes. The game doesn't reward individual skill as much as it does meta knowledge about the 5 collectible books on every level, often hidden in obnoxiously difficult to find places. They never move and completing the level without at least 3-4 is almost pointless, so get ready to study a wikia to make sure you arnt pissing up a tree for half an hour.

    -Toxic community. Even though there is no benefit to getting the most kills, kill whoring is rampant, even if it means shooting your own teammates. Even if it means taking damage yourself. I also distinctly remember being called **** retarded for not knowing where all the books were on a level i had played once.

    -Samey levels. If I ever made a game where there are only 16 small maps, I would at least make sure they were highly distinct from one another. This is not the case. Not that there is any story worth getting invested in (or at all), but the writers couldn't come up with 16 different objectives for you to complete, and 4 are already just crappy boss fights. There's like 3 missions that revolve around ringing a bell.

    -Story. It's like a really god awful super friends or something. There's a portal, you **** around for 15 levels, then you break the portal. There's no development, no character arcs, no point. Why is this even a warhammer game? to cynically cash in on an established fan base and make the L4D skin suit you're wearing seem more appealing by stretching it grotesquely around the frame of another established franchise? Maybe all of warhammer is thinly veiled plagiarism covered in slimy dog **** i don't know, I've never seen any of it so maybe it is.

    Bottom line. This game is fun like smoking crack is fun. First you have to blow a guy for 20 dollars, then you have to not get stabbed knocking on your dealers door because he lives in a bad neighborhood, then you have to make a stem out of a nip bottle, then smoking it tastes like battery acid and burns like poison, but after its all done you get high for a few minutes before you have to start over again. That is this game. An indeterminate amount of suffering then a cathartic high when you get to open that golden loot box. For some people that's a game. To me that's a destructive personality trait.
    Expand
  7. Sep 15, 2018
    0
    This game needed either more time in development or a better team working on it. It's L4D, but worse. It's less polished, it's frustrating,This game needed either more time in development or a better team working on it. It's L4D, but worse. It's less polished, it's frustrating, it's annoying. Every moment you may have enjoyed in Left for Dead can't be recreated here. Last survivor when the party goes down? Enjoy not being able to run past enemies, not being able to kill them alone, and not being able to reach allies who spawned too far away. Enjoy getting one hit killed by giant monsters spawning while you're on a ledge. Enjoy a feeling of complete randomness taking any sense of skill and accomplishment away, with victory being literally impossible, or disappointingly easy. Expand

See all 58 User Reviews