- Summary: Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man. Warhammer 40,000: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’ will in the darkest reaches of theEnter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man. Warhammer 40,000: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’ will in the darkest reaches of the Imperium!… Expand
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Jun 22, 2018Not all the ideas that Neocore infused into a well-known hack&slay formula, seem to work and need fine-tuning still. But having said that, the surprisingly simple, yet effective cover mechanics, the multi layered character development and especially the beautiful art design could be enough to drag you into the brutal world of the 40K-Inquisition.
Jun 19, 2018What does it do well? It does a number of things right. Necore nailed the look and feel of 40K. The many weapons and gear pieces are accurate in name, description, and functionality. The enemies, factions, and lore details is immaculate. If any game deserves a “10” in this area, Inquisitor does.
Jun 20, 2018Warhammer 40.000: Inquisitor - Martyr is a nice attempt to create an immersive adventure in its universe. Although beautiful in its craft it fails to create a smooth ARPG game. Some ideas, and some classes, just feel a bad design choice since the beginning of pre-production.
Jun 5, 2018Martyr isn’t bad, but it feels like it’s missing that spark to be really enjoyable. When playing with hack-and-slash action you want to feel involved, but the fights in Martyr feel like someone else is playing the game. Sure there are some fun moments and maybe it will grow into a more enjoyable experience post-launch, but for the here and now, it probably isn’t worth your time.
Jun 6, 2018Very much the "40K Diablo" I hoped for. Spot on grimdark atmosphere, great graphics, smooth gameplay, motivating progression mechanics & loot.Very much the "40K Diablo" I hoped for. Spot on grimdark atmosphere, great graphics, smooth gameplay, motivating progression mechanics & loot. And the devs have planned content for years to come. Game has improved GREATLY in all aspects (graphics, character & armor models, speed & smoothhness) since last Early Access build, btw. Absolutely love it.… Expand
Jun 8, 2018This is the game where u want to be W40k character ARPG. I must recommend the game 10/10 if u are W40k player or just someone from community.This is the game where u want to be W40k character ARPG. I must recommend the game 10/10 if u are W40k player or just someone from community. Others go to play SIMS or something else.… Expand
Jun 7, 2018The best Warhammer 40k game I've ever had a chance to play in. The amazing atmosphere, the well-reproduced world of W40k, Endgame is a mustThe best Warhammer 40k game I've ever had a chance to play in. The amazing atmosphere, the well-reproduced world of W40k, Endgame is a must for W40k fans,… Expand
Jun 7, 2018This game is great! Don't ENTIRELY ignore the negative reviews, but pay attention to the fact that the vast majority are about the BETA, andThis game is great! Don't ENTIRELY ignore the negative reviews, but pay attention to the fact that the vast majority are about the BETA, and have little to nothing to do with the actual release.
I've been a fan of the W40K series since Dawn of War, and have played [almost] every game they've put out since then. This one ties with DoW as my favorite in the entire expanded universe. It's not perfect, but it has good "bones", and if the devs update and tweak it with integrity, it has the potential to be one of the best ARPGs ever.
--Being set in the W40K universe
--Plot is not SUPER strong, but it's good enough to drive the game, and does justice to the W40K universe
--Non-linear gameplay allows for development, side-questing, and grinding in different ways
--Gear-based skills mean that you can choose the way you want to fight
--Controls are fairly simple and intuitive (I remapped most of them, but the core concept is really solid)
--Amazing degree of customization and variability in terms of visuals, gameplay, characters builds, and mission selection.
--Lack of variety: in 15+ hrs, I have only fought two and a half factions (Rebels, Chaos, and demons summoned by Chaos) in three different types of settings (corrupted spaceship, tundra world, war-torn military-industrial world). Maybe i'm just scratching the surface and much more is to come, but there is no indication of that yet.
--EXTREMELY complicated stats system. There are a ton of them, and they have different and seemingly contradictory "levels" of implementation. Item Power, Quality, and stats are not directly related to each other, but all apply to the same items. This either makes no sense, or is not at all explained.
--Gear-based skills mean your abilities feel like a product of your weapon, not your character. This is a nit-picky thing; and frankly, I'll gladly take this over Diablo 3 where you're pigeon-holed into playing the game a certain way (at higher difficulties), but many of the skills have nuanced differences at best.
--Sub-classes seem superfluous.
Most importantly, this game has good "bones". It still needs a bit of tweaking and some game elements should probably be redesigned, but the core of the game is very solid. If the devs do a good job of maintaining and updating this, and fleshing out the weaker parts, it has a LOT of strong ones to stand on.
I can't give this a perfect score, because it does have flaws, but they are not fatal flaws, and can easily be fixed. A good example of this is the sub-classes. Your primary class determines the weapons (and therefore skills) you can use-- which is fine-- but the sub-class only determines your starting equipment. After the first "prologue" missions, you can equip whatever you want, regardless of your sub-class.
The best way to fix this (in my opinion) is to limit certain skill trees to certain sub-classes. As it stands, there are 24 skills trees, each of which has some 15+ nodes. Not every class can access every tree, and most of them are locked at the beginning of the game, but you've got literally hundreds of stat- or skill-boosting nodes to choose from... and you only get one every level. As you might expect, most of these nodes have a fairly minimal impact on your character. So if the nodes were make more powerful, and only certain subclasses could access certain skill trees, it would greatly differentiate play-styles between sub-classes. So this is a mechanic that-- in my opinion-- needs to be tweaked, but doesn't need to be rebuilt; the "core" of the system is quite strong.
And a lot of the game is like that: great ideas that just need to be polished a bit. If the devs keep up with that, this game will transition from being "really good" to one of the best ARPGs of all time.… Expand
Jun 10, 2018I was excited when I heard about this game but after playing it for a bit and watching streams, I can tell you what bothers me.
First ofI was excited when I heard about this game but after playing it for a bit and watching streams, I can tell you what bothers me.
First of all, the combat is really slow and dull. Like, it's more dynamic if you play the assassin, but the assassin is squishy is you're pretty much forced to keep moving and uses dodging abilities, which in turn is not that relaxing.
Weapons don't feel impactful on their target. Feels like you're hitting a sandbag with a foam sword, until it explodes for some reason.
The AI is dumb as dirt. I know action rpgs aren't known for having any sort of competent AI that would use tactics and cover instead of just swarming the player with huge numbers, but in this game the AI is even dumber than that, often times it even "forgets" where it was supposed to go.
The graphics engine seems to have some sort of limitations. Like, for example, mobs that are some distance away from the player, have fewer animation frames than the ones that are closer, and it looks terrible, like the enemies at long range move in slow-mo or something. This may be a valid design to help with potato computers, but I don't bust my ass to buy an expensive computer and then play games that are designed for potatoes and don't use all the resources available.
Only great things are the atmosphere and the scenery. Hell, if this wasn't a WH40k game, and just some random action rpg, I would drop 1 point from the score.
Overall, this game is slightly above average and only really appealing to WH40k fans. Everyone else will find it a 6/10: AVERAGE!
I was considering giving it a 0, just to counter balance those 10/10 ratings. I mean seriously, guys?! This is a 10/10 game?! You are making the gaming industry worse for all of us if you give such high scores to average games.… Expand
Jun 7, 2018I created an account here just to write this review and warn people.
So it started when i went on here (metacritic.com) to check the reviewsI created an account here just to write this review and warn people.
So it started when i went on here (metacritic.com) to check the reviews for this game and then i bought it and had high hopes that this game would be the game to end my diablo 3 days. i was so, so wrong. this is the first product i have ever requested a refund for on steam (having over 300 games). I am a veteran of the ARPG genre, having over 4,000 hours logged in diablo 3, PoE, and Torchlight. I will explain, in detail what is so bad about this game. (i got to lvl 12 btw)
1) First off (and my biggest issue) is that the characters aren't what determine your skills. so i picked a sniper character thinking 'oh cool, ill be able to level up my snipe skills and get really good at going in cloaked and then surprise attacking!' nope. the skills are attached to the weapons that you swap out every mission for upgraded weapons, and there's no way to upgrade those skills. the only things that you have upgrades to are a really weird skill tree system that gives you small non-game-changing bonuses like +1% dmg. cause ya know, that's fun.
If you get lucky you can find a weapon with a set of skills that your really like, like the sword i got had a leap with a poison AoE, but then i was stuck using that weapon and didn't want to swap out for the weapon that i knew was better, and had higher dmg and power level. really seems like the core of the game was made wrong.
2) second reason is that the game feels extremely slow. the hack & slash game play of the great ARPGs is not present in this game. you start a level where you walk very slowly through hallways (they say this is tactical) and pick off very small groups of enemies (groups of about 2-3). and after about 20 minutes of this, you eventually run into an elite guy that can take a few shots. this guy isn't fun either though.. you can either just LoS (line of sight) him until you wither him down, or just face tank him because he doesn't actually hit hard (even on hard difficulty). If you happen to encounter a boss enemy you might actually get to use your skills!
3) third reason is the loot... or i should say the lack of loot. it really feels like they just put random colors on the items and had them be generated from a pool of randomly selected stats with no balance. like i said before i come from the diablo 3 community and it seems like there should be certain stats on certain items and not on other items, but instead, i got grenades that regenerate my health. yeah that makes sense. also the rate at which loot drops seems very low.
4) fourth reason is enemy variation. i know the destiny games got made fun of for this, but this game is a lot worse. there's about 12 different enemies that I've fought in my time playing the game, and about 8 of them die in 1 hit before they can even act, so then we are left with those things that just look like strongmen wearing leather vests and the big robot walkers that shoot missiles. if you like only fighting these 2 things, this game is for you!
5) fifth reason not to get this game is that you cant play the missions that you want to play, co-op. if you initiate the co-op computer (its literally a thing on your ship) it plops you into a random mission where you just kill all the baddies. no progression on story. no choices.
i will say this. the game has really nice graphics - like where the bosses shoot missiles that track to you, so ill give this game 3 points for the graphics and 1 point for the fact that the game actually works and doesn't crash/isn't buggy. other than that though, if you are an experienced ARPG player, this is not the game for you. the leveling feels like a slog and the rewards for leveling just aren't there.
if you are just a warhammer 40k fan, then please by all means try the game out. it is stylized the way i expect warhammer games to be. but don't think that this is how all ARPGs are.… Expand
Jun 15, 2018If you're a hardcore 40K fan and can get past the ♥♥♥♥ dick developer, try it out. But they've fallen short so many times and aimed so lowIf you're a hardcore 40K fan and can get past the ♥♥♥♥ dick developer, try it out. But they've fallen short so many times and aimed so low with this game it's hard to recommend. Classes are boring, progression is slow and utterly unrewarding. No coop campaign, because it "didn't make sense to the story", and is limited to grinding missions. Loot is uninteresting and extremely limited in model variety.
This game is advertised as "an open-world sandbox game with a persistent universe" when really, none of that seems to be true at all. It reads like an algorithm line meant to hook into search engines. Like those Elsa Spider-Man Youtube videos. Or it's really a case of developers just using buzzwords they know people like these days, but not really understanding them. You can select stages to play, with a fancy transition effect, but there is no world to explore. Just instanced maps of interconnected chambers and hallways.
In the ARPG/RPG genre, there are usually two schools of thought on leveling:
1. Player levels slowly, but each level grants a large amount of power.
2. Player levels quickly, with each level being a smaller increase.
Co-op is unplayable due to intense lag and desynching.… Expand
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