- Summary: Vampyr is set in early 20th century Britain as the country is gripped by the lethal Spanish flu and the streets of London are crippled by disease, violence and fear. In a disorganized and ghostly city, those foolish, desperate, or unlucky enough to walk the streets lay prey to Britain’s mostVampyr is set in early 20th century Britain as the country is gripped by the lethal Spanish flu and the streets of London are crippled by disease, violence and fear. In a disorganized and ghostly city, those foolish, desperate, or unlucky enough to walk the streets lay prey to Britain’s most elusive predators: the vampires. Emerging from the chaos, a tormented figure awakens. You are Jonathan E. Reid, a high-ranking military surgeon transformed into a vampire upon his return home from the frontline. Explore the darkly atmospheric streets of early 20th century London, and interact with a multitude of characters with their own identities and importance. Accept and fulfill the missions they give you, but don’t forget: sooner or later, you will have to feed, and make a difficult choice... who will be your prey? Absolutely all characters in the game are potential victims of your vampiric lust. Carefully study the habits of your next victim, his or her relationships with other characters, and set up your strategy to feed, unnoticed: seduce them, change their daily habits, or make sure they end up alone in a dark street… Be careful who you choose to hunt, as they will be gone forever, and their death will impact in a meaningful way the world that surrounds you. Feeding on human blood will not just keep you 'alive;' it will also unlock new vampiric powers to use. [Focus Home]… Expand
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Vampyr - E3 2016 Trailer
Jun 10, 2018An atmospheric, hardcore gothic narrative of high ambition. Dontnod’s direction and writing completely overshadow Vampyr’s technical and mechanical limitations, delivering a highly engaging, morally challenging interactive experience you will remember for a long time to come.
Jun 4, 2018What’s struck me most about my time with Vampyr is that it manages to turn you into a predator through its mechanics as much as it does with its storytelling. It does collapse under its own weight by the end, but the fact that it so effectively seduces you, almost trance-like, into roleplaying a villain makes it worth biting into.
Jun 4, 2018HISTORY
Vampyr already starts with an intense and heavy prologue to already let the player involved with the story, even though this mayHISTORY
Vampyr already starts with an intense and heavy prologue to already let the player involved with the story, even though this may leave him a little lost about how the game will be since the first hour of play is fairly linear. You take on the role of Dr. Jonathan Reid, a renowned physician who served in the war and has now been transformed and seeks answers and revenge from those who did this to you. The story is rather focused on the city of London, devastated by an epidemic.
The Vampyr universe is greatly expanded in terms of mythologies and cultures, creating space for various types of organizations and groups in the game, such as secret vampire societies, shady sororities, hunter groups, and high-class vampire societies that govern the region, as well as other things that you discover throughout the game. The game is full of characters, each with its own characteristics and missions. Although Vampyr's promotional images that show cities full of people moving and interacting are a deceptive advertisement, you really feel inside a living and functional place.
In the game you will need to know how to divide your bloodthirsty vampire side with your renowned doctor side, taking advantage to feed on these characters or helping them and improving the city. Your choices will affect the direction of the story of the game, as well as the direction of each city district and the destination of the characters that are there. As the game progresses (the main story takes 15 to 20 hours to be completed) the story is getting as intense as the prologue but leaving more room for choices rather than demotivating linearity.
A big problem of the game is to force you to have a certain personality and affection for a certain character, something that I as a player did not understand where it came from and I could not relate because of the choices I made in the game. The DONTNOD Entertainment team had done something similar and forced on Life is Strange and it seems they made the same mistake.
As Vampyr it is an RPG of choices, open world and full of combat, I will divide this session into two parts: Choices and Combat.
In terms of choices, the game has more effect on your actions than on dialog options. While it's amazing that you can just go on an NPC that would normally give you several missions, interact with the world around you and simply choose to kill him to quench your blood thirst (and gain a lot, but a lot XP with it), the dialogue options are almost always limiting and in the whole game only in 3 or 4 moments you will make big decisions because of these options. In some moments where you think you need to make a decision of extreme importance in the game, he chooses the destiny for you as well.
Whenever you sleep, that is when you can evolve, the game shows the results of your actions in each district, showing if the district has become healthier or gone into chaos. Depending on the level of the district, certain NPCs will act differently and may improve the status of some and in worse cases, leading to the death of others.
Already in combat, the game is sensational in every way. The combat is very similar to Witcher 2 and 3 (this is not going to be the last time I'll use Witcher for reference in this review), except that instead of being a hunter with equipment prepared to defeat a certain monster, you are the monster needing to watch out for hunters who know all their weaknesses. The game does not have a lot of variety of enemies (inferior vampires, hunters, monsters and vampires of high level), but knows to vary in the abilities that each one of them has as you get stronger in the game, which is great since, in a universe only of vampires, to escape of the pattern with enemies only to satisfy the will of the combat player, would be a negative point in the whole lore of the game.
Hunters will only start with swords, torches and silver pistols, but as you progress through the game, the same hunters will start to carry crosses, garlic, higher precision rifles and even flamethrowers! The same goes for lower vampires, who will be stronger and have some new abilities. High level vampires find you only in some areas of the game and will start to use more skills similar to yours.
Another thing the game has in common with Witcher 3 (not that this is Witcher 3's original or inspired by it), is the Witcher's sense. In the case of Vampyr, vampire sense. And it works the same way and is used by the game in the same way, you change your you change your vision to follow traces of blood or see enemies hidden by the map. Unlike the Witching sense, the vampire sense is not so charged to be used in so many missions and can be used more strategically by the player to avoid fighting or locating things hidden by the map.
Vampyr is a very, very good game.… Expand
Oct 3, 2018Another game that is "ruined" by publisher which didnt give enough time devs to "finish" the game. it could be much better if only they wouldAnother game that is "ruined" by publisher which didnt give enough time devs to "finish" the game. it could be much better if only they would release it later and work on details,animations, etc...… Expand
Jun 13, 2018This game is awesome. Wait! Wait! But it's for narrow target. It's probably not for you and before buying watch some gameplay on yt.
ThisThis game is awesome. Wait! Wait! But it's for narrow target. It's probably not for you and before buying watch some gameplay on yt.
This game makes sense, like respawn patrols after the night or more chaos on the streets after the killing. It really does. Dialogues are... different, but it's all part of the setting. And there is no pace at all. You can spend whole 2 hrs just talking and next one just fighting. It won't be easy, simple couch experience, but it's worth your time.
The kill people to get experience is great system but again, not for everyone. It's really specific game for specific player. Don't buy this game just to tell people that it's medicore because of gameplay. Because it's not! It's different kind of game. You want action rpg? Go play something else. Vampyr is more RPG than action and the whole idea is to give player some dilemmas. You can feel chained to the main story or tired of developers' decisions about gameplay but the experience is unique. Stop looking for vivid descriptons. Watch someones gameplay, 30 minutes should be enough, and decide if it's your cup of tea or not.
For me? It's my cup of tea -> 9/10
However I get it, it's not for everyone. And I'm not special snowflake, and you're not too. Just try it before buying, and don't complain I haven't warned you.… Expand
Jun 11, 2018It's an interesting game..problem is Unreal Engine still looks like crap no matter how much modded with various effects compared to witcherIt's an interesting game..problem is Unreal Engine still looks like crap no matter how much modded with various effects compared to witcher and cry engine even compared to frostbite it looks 1 gen. before… Expand
Jun 8, 2018the combat is dull and the way you level/sleep making the world move on and giving diseases to people just because you wanted to use yourthe combat is dull and the way you level/sleep making the world move on and giving diseases to people just because you wanted to use your skillpoints is counter productive, I found myself often not wanting to spend EXP because then I would have to run around curing everyone again which is tedious as there is no mini map nor fast travel. The world is empty and locations just look the same everywhere. the dialogue and story were meh at best. I didn't find myself caring about any of the characters and even if you did their missions it never resulted in anything. Just a hint found, done. No conclusion, no twists, nothing. The way that enemies levels are tweaked to always completely outlevel you even when consuming citizens is annoying to say the least. I was 8 levels below all enemies and having troubles so I decided to eat 2 citizens and spent the EXP. By doing that the world advances and the enemies gain more levels again thus me sacrificing citizens didn't do anything..
Overall this game just has so many faults, I wasn't really enjoying my time with it, but I also didn't absolutely hate it. it is mediocre overall.… Expand
Jun 19, 2018This review contains spoilers, click expand to view. This is the worst game I've ever played in my life. Waste of time with bad puzzles and bad story. It's not a true RPG. The combat is boring and is FORCED EVERYWHERE. You go out, there's 3 enemies. You kill the enemies, there are more 3 enemies up ahead. You try to go back, those 3 ENEMIES RESPAWNED.
The dialogue has no impact in the game until THE END OF THE GAME and you can ONLY ASK QUESTIONS ABOUT IT, no SLIDES OR CUTSCENES, NOTHING! The characters have no expressions and the OST is bad, like really bad. You will feel nothing hearing to the OST because it has no emotional impact as well. Even the final cutscene which should be a romantic or sad part it doesn't make you feel nothing at all.… Expand