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Mixed or average reviews - based on 29 Critics What's this?

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Mixed or average reviews- based on 197 Ratings

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  • Summary: Vampyr is set in early 20th century Britain as the country is gripped by the lethal Spanish flu and the streets of London are crippled by disease, violence and fear. In a disorganized and ghostly city, those foolish, desperate, or unlucky enough to walk the streets lay prey to Britain’s mostVampyr is set in early 20th century Britain as the country is gripped by the lethal Spanish flu and the streets of London are crippled by disease, violence and fear. In a disorganized and ghostly city, those foolish, desperate, or unlucky enough to walk the streets lay prey to Britain’s most elusive predators: the vampires. Emerging from the chaos, a tormented figure awakens. You are Jonathan E. Reid, a high-ranking military surgeon transformed into a vampire upon his return home from the frontline. Explore the darkly atmospheric streets of early 20th century London, and interact with a multitude of characters with their own identities and importance. Accept and fulfill the missions they give you, but don’t forget: sooner or later, you will have to feed, and make a difficult choice... who will be your prey? Absolutely all characters in the game are potential victims of your vampiric lust. Carefully study the habits of your next victim, his or her relationships with other characters, and set up your strategy to feed, unnoticed: seduce them, change their daily habits, or make sure they end up alone in a dark street… Be careful who you choose to hunt, as they will be gone forever, and their death will impact in a meaningful way the world that surrounds you. Feeding on human blood will not just keep you 'alive;' it will also unlock new vampiric powers to use. [Focus Home] Expand
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Vampyr - E3 2016 Trailer
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Score distribution:
  1. Positive: 15 out of 29
  2. Negative: 0 out of 29
  1. Jun 10, 2018
    An atmospheric, hardcore gothic narrative of high ambition. Dontnod’s direction and writing completely overshadow Vampyr’s technical and mechanical limitations, delivering a highly engaging, morally challenging interactive experience you will remember for a long time to come.
  2. Jun 4, 2018
    Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
  3. Jun 6, 2018
    Vampyr is a dark and dour adventure that drips atmosphere. Its shortcomings can be easily overlooked by anyone wanting a character-rich journey into darkness.
  4. Jun 4, 2018
    Quotation forthcoming.
  5. Jun 6, 2018
    Vampyr is by no means a bad game. We never gave up on it, and the compelling story and characters drove us on, and nothing about it is truly awful - apart from the menus. It’s simply not as good as it could have been, which is a real shame considering how good some of its ideas are. You may well enjoy it, but we suspect you’ll be left hungry for more satisfying fare.
  6. Jun 5, 2018
    Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
  7. Jun 4, 2018
    Vampyr compromises its themes that emphasize the value of life by shackling itself to traditional, tedious game design that finds the good Dr. Reid slicing through hordes of faceless folks in hopes of upgrading his hacksaw.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 23 out of 46
  2. Negative: 8 out of 46
  1. Jun 4, 2018
    Vampyr already starts with an intense and heavy prologue to already let the player involved with the story, even though this may
    Vampyr already starts with an intense and heavy prologue to already let the player involved with the story, even though this may leave him a little lost about how the game will be since the first hour of play is fairly linear. You take on the role of Dr. Jonathan Reid, a renowned physician who served in the war and has now been transformed and seeks answers and revenge from those who did this to you. The story is rather focused on the city of London, devastated by an epidemic.
    The Vampyr universe is greatly expanded in terms of mythologies and cultures, creating space for various types of organizations and groups in the game, such as secret vampire societies, shady sororities, hunter groups, and high-class vampire societies that govern the region, as well as other things that you discover throughout the game. The game is full of characters, each with its own characteristics and missions. Although Vampyr's promotional images that show cities full of people moving and interacting are a deceptive advertisement, you really feel inside a living and functional place.
    In the game you will need to know how to divide your bloodthirsty vampire side with your renowned doctor side, taking advantage to feed on these characters or helping them and improving the city. Your choices will affect the direction of the story of the game, as well as the direction of each city district and the destination of the characters that are there. As the game progresses (the main story takes 15 to 20 hours to be completed) the story is getting as intense as the prologue but leaving more room for choices rather than demotivating linearity.
    A big problem of the game is to force you to have a certain personality and affection for a certain character, something that I as a player did not understand where it came from and I could not relate because of the choices I made in the game. The DONTNOD Entertainment team had done something similar and forced on Life is Strange and it seems they made the same mistake.
    As Vampyr it is an RPG of choices, open world and full of combat, I will divide this session into two parts: Choices and Combat.
    In terms of choices, the game has more effect on your actions than on dialog options. While it's amazing that you can just go on an NPC that would normally give you several missions, interact with the world around you and simply choose to kill him to quench your blood thirst (and gain a lot, but a lot XP with it), the dialogue options are almost always limiting and in the whole game only in 3 or 4 moments you will make big decisions because of these options. In some moments where you think you need to make a decision of extreme importance in the game, he chooses the destiny for you as well.
    Whenever you sleep, that is when you can evolve, the game shows the results of your actions in each district, showing if the district has become healthier or gone into chaos. Depending on the level of the district, certain NPCs will act differently and may improve the status of some and in worse cases, leading to the death of others.
    Already in combat, the game is sensational in every way. The combat is very similar to Witcher 2 and 3 (this is not going to be the last time I'll use Witcher for reference in this review), except that instead of being a hunter with equipment prepared to defeat a certain monster, you are the monster needing to watch out for hunters who know all their weaknesses. The game does not have a lot of variety of enemies (inferior vampires, hunters, monsters and vampires of high level), but knows to vary in the abilities that each one of them has as you get stronger in the game, which is great since, in a universe only of vampires, to escape of the pattern with enemies only to satisfy the will of the combat player, would be a negative point in the whole lore of the game.
    Hunters will only start with swords, torches and silver pistols, but as you progress through the game, the same hunters will start to carry crosses, garlic, higher precision rifles and even flamethrowers! The same goes for lower vampires, who will be stronger and have some new abilities. High level vampires find you only in some areas of the game and will start to use more skills similar to yours.
    Another thing the game has in common with Witcher 3 (not that this is Witcher 3's original or inspired by it), is the Witcher's sense. In the case of Vampyr, vampire sense. And it works the same way and is used by the game in the same way, you change your you change your vision to follow traces of blood or see enemies hidden by the map. Unlike the Witching sense, the vampire sense is not so charged to be used in so many missions and can be used more strategically by the player to avoid fighting or locating things hidden by the map.
    Vampyr is a very, very good game.
  2. Jun 7, 2018
    This game is amazing. The story is great, the characters are interesting and so are the games mechanics. The optimization for PC is very wellThis game is amazing. The story is great, the characters are interesting and so are the games mechanics. The optimization for PC is very well done, it runs pretty smooth on older hardware too. It's a shame games like this don't get the recognition they deserve anymore and people rather go for "Call of the same game every year but this time with battle royal mode 9". Buy this game and tell your friends about it! Expand
  3. Jun 8, 2018
    Хорошая игра, хороший сюжет, интересный . С учетом того что все разработчики бояться делать игры про вампиров а эти рискнули и сделали,Хорошая игра, хороший сюжет, интересный . С учетом того что все разработчики бояться делать игры про вампиров а эти рискнули и сделали, молодцы разработчики. Вроде это их первый проект (если я не путаю) и за то что тема почти не востребованная (вампиры) и за хороший сюжет 9 баллов. Маловато доп квестов и жизни в городах. Ну надеюсь все исправят во второй части и на этот раз не будут затягивать так долго с разработкой игры. Expand
  4. Jun 5, 2018
    It doesn’t suck
    Vampyr is a 3rd person action adventure rpg where you play as Dr Johnathan Reid. Youre dead. Well. Youre undead.
    It doesn’t suck
    Vampyr is a 3rd person action adventure rpg where you play as Dr Johnathan Reid.
    Youre dead. Well. Youre undead.
    Youre a vampire. Things happen that set you out to get answers and to save early 1900s London which is where this game is set…
    During the 1918 spanish flu…
    The game takes place in an open world with vampyr hunters crawling the streets, youre given tasks and markers on the map, and you spend the games 13 hour long campaign going from place to place, at first gathering materials for the hospital that takes you in.. in between all of these areas are of course enemies wanting you dead.. lucky for you youre a vampire… you have a skill tree that you dump your experience into that’s earned off of these enemies and that you get from completing quests and sidequests…
    and at the end of these missions theres usually a giant boss to take down, test out your skills, switching between one handed and two handed weapons, stunning enemies so you can bite them and drain their blood which allows you use the moves you’ve unlocked in your skill tree that not onlky need blood but run on a cool down as well.. and then the rest of the game youre investigating and gathering information..
    I guess you could say.. youre londons batman…
    this is when the game really starts to come to life.. you gather hints from characters that will unlock new dialog options of other charcters and you can go back and forther gathering info on the location of a person youre searching for…. But more importantly this is where the whole you being a vampire thing comes into play…
    you can play this game as a good vampire, controlling your thirst for blood.. or you caun be like me.. a naughty vampire.. sucking all that blood. If you see someone out there looking like a snack.. they can be..
    you can mesmerize characters, bring them into the shadows and drain them of their delicious blood, granting you a massive xp reward.. youre rewarded for being bad in that you can afford more skills, you become a more powerful vampire, thus the game is easier for you…
    but by doing so chaos will break loose in the territories t hat you take too much life from.. and this is where I had the most fun.. in the role playing of a vampire.. of getting my victims to invite me inside and little do they know im just a little thirsty…
    But now comes the tough love,
    Vampyr is essentially a mid life cycle ps3 game.
    There are so many mistakes made in this open world that just make this game painful.
    for starters there is no fast travel.
    there are hideouts spread all of this map where you can rest to spend your xp, refill your ammo, upgrade the weapons you find in the world.. but you cant travel to a single one of them…
    and its not like the game slowly moves you along the map, no.. these missions will have you running back and forth across this world constantly…
    this is made worse by the annoying decision to lock every single gate in the game.. you can just run from territory to territory, because theyre going to put a gat in the middle of the street that if you didn’t unlock from the otherside 7 hour ago, youre gonna have to run all the way around the map again.. dealing with other locked gates and paths…
    but a las it gets worse…
    its not as simple as running from one place to another there are enemies all over the place and you cant interact with unlocked gate while enemies are around.. forcing you to have to engage in combat before moving forward..
    but it somehow gets worse…
    the combat here is sluggish slow and unfun, special attacks use way too much blood for how little damage they do, and to get more blood you have to do enough stun damage for an enemy to be vulnerable to be bitten… fights just drag on forever.. im a vampire.. I want to feel like some untouchable god when im dealing with these hunters and vampire rejects in the streets…
    the only time the combat is fun is during boss battles.. boss battles are addictive and challenging.. forcing me to strategize.. its like the combat was made only with boss battles in mind and the street enemies weren’t balanced… fighting them isn’t fun.. theyre a nussiance.. it’s a chore
    youre not even rewarded for dealing with these garbage encounters
    These annoying enemies crawling all over the place only gain you 5 to 15 xp each.
    Higher level upgrades cost about 2000 xp each.
    That means you have to kill 130 to 400 for one single upgrade….
    I don’t know how this ridiculous unbalanced in risk reward was overlooked but it was..
    These enemies are far too much of a threat for you to need to kill 400 of them for an upgrade.
    Get out of here.
    That being said vampyr is still a good game.. I enjoyed the game, its currently one of my top 20 games of 2018 so far.
    Im just baffiled at the ps3 era mistakes made in a 2018 game
    thankfully The story, the world, and the roleplaying save this game..
  5. Sal
    Jun 5, 2018
    A competent soulslike, let down by janky, uncomfortable combat, stilted dialogue, and lack of vision. Gorgeous graphics and sound design thatA competent soulslike, let down by janky, uncomfortable combat, stilted dialogue, and lack of vision. Gorgeous graphics and sound design that massively overshadow every other aspect of the game tell me that the developer focused on entirely the wrong parts of the development cycle for an RPG.

    The investigation and npc mechanics are unique and could be cloned into a better RPG to make a 10/10 game.

    Overall opinion, Okay, not outright bad but certainly not great. No performance issues on my rig.

    Game Price - £45
    Dont buy above - £20-25

    Extra Criticism - Why can i feed in battle and the enemies just ignore me?
  6. Jun 10, 2018
    This review contains spoilers, click expand to view. Vampyr has been a game that I awaited with excitement for a while now, and upon its release I jumped right into the game to explore my life as a Vampire. While the game at first holds nothing special, the combat being pretty generic, the dialogue of the enemies and the interaction of the main character with rats or doors for example being extremely repetitive, just like the types of enemies you have to face. There is this rush of excitement when you get dressed on the boat and get to interact with the workers of the Hospital, your mind starts thinking of possibilities of what the game holds. Only to explore the game and be sorely disappointed by the RPG elements of the game .Only a few weapons available in the game and if you want to deal damage you can only go with 3 of them(for my play-through at least). absolutely zero customization of your costume or your weapons or having a little logo added to the hideouts, the game is extremely linear in its fashion, however it presents itself as a role playing one. the combat system is one of the most annoying things to deal with, often you need to learn the move-set of characters by heart because there they do not show what kind of attacks they will do, hitbox issues to go along with this. movement in the game was also buggy and often one key would get stuck to only move in one direction and readjustment was required. the story is a good one if not a little dull at some points, the world building is excellent, greatly imbued with magic through the amazing soundtrack and sound design. That is essentially what puts the game together, aspects of the story and the music. Sadly only one of your choice matters, kill citizens or do not. You can be forgiven for one of the killing but the ending is still grim. the game implies that your actions have consequences, that the fate of the districts lie on your choices but they do not matter. feeding on the civilians is very fun and my first civilian kill was on a boy. I talked to his father Joe Peterson and he said that he did not know what he would do without his son, so of course i killed his son. the father went missing and i felt very unsatisfied in how the only thing that comes of from you killing people is their relatives go missing and the percentage of the district goes down. Later i found Joe had joined the Guard of Priwen and i thought oh great i remember this guy, maybe we can get some closure but we didn't even exchange a word, he just died. In order to get the most out of feeding on the civilians you must unlock hints for them, even do their side quests, which attaches you to them a little, which is a good part because it shows you the evils of your doing and hopefully making you feel bad. One of the pillars who offers a lot of XP tempted me very much to embrace him and get that sweet power, but i held it back and "saved" the district. But my choice didn't matter, not really. But if you decide to go and kill and pillage that is a fun way to experience the game, but with so many upgrades, there isn't really a good way to get to the endgame of Vampyr, and that would be fine as you would finish the game and do a New Game Plus where you don't have to get the Mesmerise levels up so you wouldn't waste as much time but there isn't even that, you have to start over as a weakling. In conclusion the game is wonky, the story is alright, the music is great, the combat is ok at best and horrible at worst, the choices you make mostly do not matter. the game promised choice and consequences and the only consequence it delivered was the a blow to my excitement Expand
  7. Jun 19, 2018
    This review contains spoilers, click expand to view. This is the worst game I've ever played in my life. Waste of time with bad puzzles and bad story. It's not a true RPG. The combat is boring and is FORCED EVERYWHERE. You go out, there's 3 enemies. You kill the enemies, there are more 3 enemies up ahead. You try to go back, those 3 ENEMIES RESPAWNED.

    The dialogue has no impact in the game until THE END OF THE GAME and you can ONLY ASK QUESTIONS ABOUT IT, no SLIDES OR CUTSCENES, NOTHING! The characters have no expressions and the OST is bad, like really bad. You will feel nothing hearing to the OST because it has no emotional impact as well. Even the final cutscene which should be a romantic or sad part it doesn't make you feel nothing at all.

See all 46 User Reviews

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