- Summary: The Banner Saga 3 is the epic conclusion to a sweeping viking saga six years in the making. This strategic RPG, acclaimed for its strong story and compelling characters has has won over 20 awards and been nominated for 4 BAFTA awards.
Aug 6, 2018The moving, fitting climax of a true epic. The Banner Saga took four years to complete and is living proof of what a strong vision, flawless artistic direction and well-tuned game mechanics can achieve when working in perfect synergy. If the screenshots speak to you, you will find here a game that is truly in a league of its own.
Aug 7, 2018The Banner Saga 3 is both heavy and beautiful. The characters that you get to know throughout the Trilogy are not invincible heroes but ragged, flawed, and incredibly vulnerable. It’s melancholy and fraught with distress, yet even its darkest moments tend to have some form of silver lining. In every struggle, as you question whether you’ll live or die, there’s a sense of satisfaction that at least this is a life worth living.
Jul 27, 2018We’ve seen our characters in a perpetual state of ‘fight or flight’ the entire series, barely pausing to catch their breath before hitting the road again. I don’t feel like I know these characters, which makes it all the more difficult to care about them when the entire world is collapsing in on itself.
Jul 27, 2018What an incredible ending to an amazing story. This is how you finish a trilogy!
Your decisions from two games weigh heavy, new mechanicsWhat an incredible ending to an amazing story. This is how you finish a trilogy!
Your decisions from two games weigh heavy, new mechanics complicate existing tactics and the visuals and soundtrack have been kicked up to 11.
Stoic should be proud of this fantastic game.… Expand
Aug 6, 2018Banner Saga series became very special to me. Sure, there are some minor weaknesses, but for me they don't really matter much because theyBanner Saga series became very special to me. Sure, there are some minor weaknesses, but for me they don't really matter much because they don't disturb my immersion with this game.
I love Banner Saga series for the characters and their development. And this development depends on your decisions in the game, some of them are very hard to make. Often there is no right or wrong because every character has a different story and, like in real life, their own truth in it.
Banner Saga achieves to convey the message in a beautifully designed world and the matching soundtrack strikes in the heart to make you feel as a part of the journey that it takes you with.
I love the game because I can grasp a bit of it for real life. Some decisions, not all, makes you think about ideas you normally wouldn't think about because you haven't been in a situation that required it.
I'll keep Banner Saga in memory because it is a piece of art entirely and a figurehead as to what a video game can be instead of being dull and meaningless. It's the opposite and I am going to play this one again some time. The only thing that I would have wished for in approach to the maximum of immersion is dubbing the characters.… Expand
Jul 29, 2018What a letdown.
When the original game came out, I was a massive fan. Beautiful music and art style, simple, but well crafted turn-basedWhat a letdown.
When the original game came out, I was a massive fan. Beautiful music and art style, simple, but well crafted turn-based fighting, challenging resource management, great story, meaningful choices, many options to take. Then the second game came, and it was noticeably weaker. Gone were the managing of food, morale, units reached the soft level-cap, stopping any real advancement, making the fights easy. It still had the art, the fun combat, and had huge enemy variety, but it also featured false choices. You could refuse somebody, but she tagged along for the journey anyway - so why ask my opinion about it? The lowest point was the mustache-twirling villain: Rugga. He was so obviously evil, he could have tattooed it on his forehead, yet he was so cunning and devious, he somehow always cut in front. But the story took a good turn: it started flirting with the idea, that the kind-hearted mage couple might just hide some pretty evil secrets. It ended on a massive triple cliffhanger, but I was still ready to tag along to see the ending.
And I walked away massively disapointed.
Every sequel stripped features from the original: this time, there is no resource management, or morale. They are gone. The caravan is now moving across blighted, dead land - so the art-style, while still impressive, has to show you dull, featureless landscapes. Choices are much less meaningful, characters are forgotten, plotlines are dropped. The battles come around being challenging again, by facing overpowered enemy, who also outnumber you. This time there are no WAR options - but if you win a fight, you can face another wave - for that you can deploy a new team.
Rugga is such a comical villain, that I fully expected him to kidnap poor Alette, and tie her in front of a speeding train, while laughing maniacally. His deviousness is almost comical - and everyone is powerless to stop him, for some... reason... Also Oddlief turnes dumb, Iver turnes nice and optimistic, Eyewind turnes... evil for two seconds.
The worst, however, was the ending. It is one thing, that the game shies away from the more mature ending, instead, the two magicans were just long suffering good guys, not villains at all. Okay, no biggie. But the ending itself is so abrupt, I couldn't believe it. Sure, it brings an end to this story, and it is largely up to you, how it plays out. But you don't actually get to know, what will happen 5 minutes after the end credits roll. What happened with Bolverk? What happened with Alette or Rook, if you kept them alive? What happened with the other 100 people I saved?
End of spoilers
Also a smaller complaint is the fact, that every game takes 5-6 hours to finish, totaling to 16-17 hours of gameplay. 40% of it is you, watching people slowly march across beautiful landscapes, doing nothing. There is no reason, to release it in three parts, other than to make 3 times as much money. But I like Versus Evil, so I hope they will use the money to make more games.
If I were to rate the series as a whole, it would total into a 7/10: a good game, that any fan of tactical turn-based games should try. But individually, the first game is by far the best. That is an 8-8.5/10, the second is 6-6.5/10 - that leaves me with the third one. And due to it's bare gameplay, stripped features, the most annoying villain ever, and an unsatisfactory ending, I rate it a 5/10. An average game. Certainly the weakest in this otherwise good, high quality series.
5/10 - average… Expand
Aug 13, 2018The 3-rd part is a huge disappointment.
1) Dialogues are written with the left foot. Boring, uncharismatic, with mistakes and, at times, withThe 3-rd part is a huge disappointment.
1) Dialogues are written with the left foot. Boring, uncharismatic, with mistakes and, at times, with complete absence of the slightest sense.
2) If you don't have save files from previous chapters, the authors formed the most disgusting version of the previous decisions for you. [spoiler] The bridge of the warls is blown up. We did not take the child of the dredges in the first part. etc [/ spoiler]
3) Backgrounds and music are mediocre. Music - background noise. The backgrounds are faded and unattractive.
4) The final, though logical, but terribly banal. [spoiler] Say "Hello" to Prince of Persia (2008). [/ spoiler]
- We do not have a choice, we have to buy to find out the end of the story.
- Developers know this too, and therefore we got what we got.
- The third part gets 4 points out of 10. The first and second parts are 9 out of 10.
- If you are not familiar with the series, definitely take the first part, and then decide for yourself shell you continue or not.… Expand