- Summary: Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the dead Fire. Bend the world to your will, as you explore the depths of InfinitePursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the dead Fire. Bend the world to your will, as you explore the depths of Infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn. … Expand
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Pillars Of Eternity 2: Deadfire Lives The Pirate's Life In The Upcoming CRPG Adventure
May 9, 2018Pillars of Eternity 2: Deadfire is as close to the perfect RPG as one can get. The fantastic setting, grand story, exceptional writing and voice acting, engaging combat all coalesce into an exemplar of its kind. This is the game that sets the bar. This is the game that needs to be aspired to.
May 8, 2018The original Pillars of Eternity is a tough act to follow, but Obsidian has knocked it out of the park once again. In addition to a layer of polish that permeates across the entire experience, the new naval aspect, larger world, advanced custom combat AI, and fully voiced dialog make this a must-have sequel.
May 18, 2018Pillars of Eternity II Deadfire plays it safe just like its predecessor, and it has a worse main storyline, but it compensates with a greater and richer world to explore, better friendly AI, a refined combat system and much better side quests. In short, a must buy for fans of cRPGs.
Jun 6, 2018If one was to ignore the technical issues and consider it in isolation, Pillars of Eternity 2 could be deemed a solid game. Whilst on the surface it appears to offer depth and choice, effectively the content is relatively simple and linear. Nevertheless, there are some great side quests and locations to engage with, and a large number of stories and peoples to encounter. However, given the optimisation woes and the illusory depth offered by the main story, I lost interest in what I was doing fairly early on.
May 12, 2018I play mostly RPGs, and Pillars of Eternity II Deadfire is so far one of the best cRPG's ever for me! Fanstastic atmosphere, realisticI play mostly RPGs, and Pillars of Eternity II Deadfire is so far one of the best cRPG's ever for me! Fanstastic atmosphere, realistic graphics, beautiful lighting effects, sound effects and soundtrack, great combat improvement, story is very good for now.....and thanks for walking option :)
Great job Obsidian, keep it up...… Expand
May 8, 2018The storytelling this time around is exquisite! There is a tremendous amount of care spent on the world building and helping the player toThe storytelling this time around is exquisite! There is a tremendous amount of care spent on the world building and helping the player to feel like they really are visiting this wonderfully crafted fantasy world.
Combat is as thrilling as ever in CRPGs, with the added flair of just gorgeous artistic interactions and graphics.
This is a pure 10 game, and deserves every bit of love and every minute you have to spare!… Expand
May 11, 2018TL;DR - If you like Classical RPGs or D&D games, buy it.
The only reason this game gets a 9 out of 10 from me is the fact that I'm boredTL;DR - If you like Classical RPGs or D&D games, buy it.
The only reason this game gets a 9 out of 10 from me is the fact that I'm bored with classic RPGs (I just don't like the gameplay), but the last 3 titles from Obsidian (PoE1, Tyranny and PoE2) got me playing.
Great plot, great story, top down isometric camera with good detail in graphics, brilliant interface (They paid attention to EVERYTHING!), time mechanics... you can feel the love that was cast into this golden piece.
Obsidian deserves praise for this.… Expand
May 13, 2018First impressions! I will write a full review upon finishing the game!
Now there is a walk option which does so much for those of us whoFirst impressions! I will write a full review upon finishing the game!
Now there is a walk option which does so much for those of us who care about immersion and it is a HUGE improvement for roleplaying purposes.
The game looks and sounds gorgeous! The addition of voice overs did not affect the amount of text, which is good. There are many options in dialogues, however the dialogues dont seem to work the same way. Namely, sometimes when you are given multiple options and you choose one of them, the dialogue just continues and takes away your ability to say other things that you might have wanted to say.
Writing seems just as competent as in the original game, however the most interesting companions (Durance and Grieving mother) do not return, while the ones you get to play with are kinda Biowarish - which is not a compliment. Companions do seem far more reactive which is a huge improvement over the original, so it's not all doom and gloom - but I just dont understand why do we always have to make 2 steps forward and 1 step back.
World exploration seems to be far more engaging and almost sand-boxy. Everything seems bigger and better from my short test of the game.
Importing my save from PoE1 worked as far as I can tell, but it seems that you can change your choices from previous game by choosing other options. I am not sure if this is working as intended, since it is far too easy to override your initial choice with a new one.
The new combat mechanics are good, but I really prefer the old ones. There is something awkward with the way characters move and position themselves in combat that just doesn't feel right and the automatic health regen after battle makes the whole combat feel a bit dumbed down. The characters feel floaty and I never seem to be able to position them exactly where I want to - unlike in PoE1. In regards to lowering playable chracters from 6 to 5 - HORRIBLE decision! I understand this was done for balancing purposes, but why not give those of us who really do not care about your "balance" a little option at the start of the game to allow us to have a party of 6?
For some reason, Obsidian decided to change all the voices for your custom characters that existed in the original game. I am flabbergasted by this decision as it is completely unnecesary and it feels strange playing my old character with a completely different voice. Why not keep the old voices and just add the new?
And lastly, you start from Level 1 again, which is again breaking the consistency of the world. The game does explain it in the very beggining with Eothas taking a portion of your soul, but what about Edér? Why is he Level 1 again? Adding 1 line of how the life of comfort has made them rusty or something similar would fix this little annoyance.
The game certainly needs a patch or two. Upon starting the game for the first time, my screen was tripple size, so I couldn't even see the options in the main screen. Luckily I could see the edges of the option boxes, so I thumbled my way through various settings until I found resolution options - where for some strange reason my default resolution was set at 4K. I fixed the problem by choosing the right resolution for my screen. Perhaps this was caused due to me modifying my graphics card settings for other games so that I can play them in higher resolution than what my monitor allows (don't ask me why I did this, but I have good reasons). Anyway, whatever is causing this bug, it's not a very good first impression.
Some items also have wrong descriptions. For example a chainmail might say in its description that it is good against slashing, but then in the bonuses you get a defense against crush damage.
CONCLUSION: Despite slight annoyances here and there, this is a must-support game for any true roleplayer. My first impression is that we might have a game here that will finally manage to surpass Baldur's Gate legacy. The potential for a true classic has never been greater and I truly hope Obsidian listens to this type of constructive criticism. This is a good game! Really good! But it's still not all the way where it should be due to above mentioned problems.… Expand
May 20, 2018I love team based rpgs, but this one was a huge disappointment for me, to the point i stopped playing it after 10 hours. My biggest gripesI love team based rpgs, but this one was a huge disappointment for me, to the point i stopped playing it after 10 hours. My biggest gripes are:
- pirate theme, which i really dislike, i dont understand why they changed kinda original look at fantasy from PoE1, to pirate times and colonization
- ship management and sea battles are just uninspired and boring, its like Assassins creed Black flag again for me- great game until you have to grind resources to upgrade ship, but this time its also boring
- just too many skills, and yet to little. What i mean is that theres huge number of skills to chose from and micromanage them (which is pain), and yet you only can get one per level and cant experiment to try them all, this is just lame
- difficulty level- game is too easy (no challenge) despite the fact of having so many skills you barely use them, just right click to killem all (i was playing on Veteran, maybe PotD is better),
- boring companions and story
- technical issues- freezes, hiccups etc. and terribly long loading screens
I thought it would be my Goty contender, but now i can barely force myself to play it.… Expand
May 17, 2018It's a nice game, but is full of bugs, when you select a quest and open the journal, the quest is not even preselected WTF, there are missionsIt's a nice game, but is full of bugs, when you select a quest and open the journal, the quest is not even preselected WTF, there are missions you cannot finish because of bugs, crew members that don't heal due to bugs. Is not enjoyable like this, wait till they patch it properly. Pillars of ethernity I did not have this kind of bugs.… Expand