User Score
7.5

Generally favorable reviews- based on 78 Ratings

User score distribution:
  1. Positive: 50 out of 78
  2. Negative: 13 out of 78

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  1. May 29, 2018
    6
    Would have been a good game if there was an end goal other than participating in looping gameplay. Because there is no proper end goal, there is no motivation and because there is no motivation there is no fun.
  2. May 30, 2018
    5
    Not my type of game, i don't really enjoy the store management.
    And the dungeon part either, don't like the square-to-square kind of map, it's repetitive.
    Maybe not a bad game, but it has no appeal to me.
  3. Jun 8, 2018
    0
    can't rebind movement keys. i cannot play with wasd. learn how to program an user interface. this is unacceptable.
  4. Jun 5, 2018
    8
    Just game very fun at the beginning but when u closely reach to the end you just feel empty, dont have much thing to do
  5. May 30, 2018
    10
    just awesome ! amazing game , innovative mixture of genres, and great fun to play !
  6. May 30, 2018
    10
    Funny and cute game. Done well in details. Works unusually smoothly. Nice FX. Good job devs !
  7. May 31, 2018
    10
    its fantastic, fun, and awesome game ! just luv it, highly recommend to play, spent all night in it
  8. May 29, 2018
    8
    Moonlighter
    A Zelda Shoppe Keep
    Moonlighter is a Zelda dungeon crawler meets store management game where you play as Will, You’re a shopkeeper by day, dungeon crawler by night. At first I thought this game was ridiculously unfair and needlessly difficult… you go into these dungeons your attack these monsters that drop items, and your goal is to make it back to your shop with as much
    Moonlighter
    A Zelda Shoppe Keep
    Moonlighter is a Zelda dungeon crawler meets store management game where you play as Will,
    You’re a shopkeeper by day, dungeon crawler by night.
    At first I thought this game was ridiculously unfair and needlessly difficult…
    you go into these dungeons your attack these monsters that drop items, and your goal is to make it back to your shop with as much as you can…
    but enemies were going crazy damage, dying would start me back to the beginning of the dungeon and I would drop everything I had…
    worse every time the dungeon was now different, its random every time..
    I was ready to tear this game apart…
    and then I got it.
    I understood the game and that’s when it got its hooks in me.
    The overall objective of the game is to clear its 4 dungeons and unlock the 5th and final gate…
    make it through 4 doors and then take town its boss for a key, doing so would will unlock the next dungeon.
    but you’re not going to do it on pure skill alone. you need better weapons. you need better gear…
    and you need to save the materials and money for this gear
    this is where the hood of the game comes into play.
    you aren’t going to just go in and clear a dungeon…
    There is a hood of explore the dungeon. get as many materials as you can without pushing it… or risk losing it all. once you’re satisfied with the gear you’ve collected you then use your pendant to teleport back which does cost cash.
    to earn this money you sell the items in your shop.
    which is another almost as addictive aspect of this game.
    you aren’t going up to a merchant and selling what you don’t need..
    you are the merchant..
    you put your items on display and town people will come in to look at what you have..
    they will react to your prices and you adjust the prices up and down accordingly…
    and then there’s an added layer of strategy of what to do with this newly acquired cash..
    dump it into your shop so you earn more for the items sold.. bring in new moonlighters so you can purchase weapons potions and items…
    invest in your bed so you can enter a dungeon with an extra layer of protection.
    all of this so you’ll be able to go deeper into a dungeon each time.
    gathering the materials needed to craft one of several weapons types as you’re able to carry tow at a time. I personally chose to go with a two-handed sword and an elemental bow.
    but before I put my effort into the weapons I put my effort into crafting the best armor I could with the materials found in my current dungeon…
    there’s also strategy in how you arrange the items in your bags, as some items found in chests that are unlocked after clearing a room can be cursed positively or negatively
    breaking other items when you return to town, or needing to be placed in a certain position in your bag…
    this keeps the dungeon crawling and item management addictive..
    it stops the game from feeling like a stale resource gathering game…
    you’ll also be able to summon a portal for an insane amount of cash that will take you back to town and let you teleport back into the same dungeon and room you left off in. as no matter how deep you get. if you die or leave and don’t use this portal, you start at the beginning of a random portal…
    getting to the 4th room is no easy feat, though there are rejuvenating pools to give you some health to help you along your way.
    I would save these portals for the room right before the boss, go back to town buy some potions go in once I have all of the beast armor and weapons possible at that point and clean house…
    its did start to feel a bit repetitive to me in the 4th dungeons but ultimately I’m surprised how addictive this game ended up being, taking me around 15 hours to clear…
    and I was hooked the entire time..
    I hated moonlighter at the beginning, but I slowly fell in love.
    I give Moonlighter
    an 8/10
    Expand
  9. May 31, 2018
    9
    Pros :
    + Incredibly addictive 10 hours adventure
    + Very fun and rewarding (dungeon crawling, shop keeping, crafting...) + Music and sounds are a blast + Good looking 2D with pretty nice animations + A lot of things to do, to buy, to craft, to discover + Some fresh ideas and mechanics + 3 difficulty settings for different kind of players + Texts are available in many languages
    Pros :
    + Incredibly addictive 10 hours adventure
    + Very fun and rewarding (dungeon crawling, shop keeping, crafting...)
    + Music and sounds are a blast
    + Good looking 2D with pretty nice animations
    + A lot of things to do, to buy, to craft, to discover
    + Some fresh ideas and mechanics
    + 3 difficulty settings for different kind of players
    + Texts are available in many languages (English, French, Spanish, German, Polish, Chinese, Japanese, Korean, Portuguese, Russian)

    Cons:
    - Poor endgame, with bosses not respawning
    - Can't see my total play time anywhere? (on PS4)
    Expand
  10. Jun 7, 2018
    9
    Excellent game, great for people who don't have a lot of time on their hands. Nice and simple with retro pixel graphics but has a colorful and vibrant atmosphere. I see a lot of people disliking this game because there is no "end goal" but in my opinion not every game needs one. Very nostalgic and peaceful, reminds me of Stardew Valley combined with Pokemon.
  11. Aug 30, 2018
    7
    Fun dungeon grind with limited scope but great arcade combat.

    + Quick learning curve and satisfyingly balance for most gamers. + Fun core gameplay and mini-games - has a solid loop between combat and shopkeeping (just one more turn...). + Combat is derived from micro-puzzles that are satisfying to solve. - Marketing represented slightly as a 'stardew-like' game, but more like
    Fun dungeon grind with limited scope but great arcade combat.

    + Quick learning curve and satisfyingly balance for most gamers.
    + Fun core gameplay and mini-games - has a solid loop between combat and shopkeeping (just one more turn...).
    + Combat is derived from micro-puzzles that are satisfying to solve.

    - Marketing represented slightly as a 'stardew-like' game, but more like 'rogue legacy / enter the gungeon'. In 20 hours, the most methodical gamer would have completed all the content.
    - Lots of optimal pathways in inventory mini-game and item purchases/upgrades.
    - Not a lot of diversity - once you've completed the first dungeon, the rest are different shades of the same colour.
    Expand
  12. Jun 29, 2018
    4
    This game is beautiful.
    From the little details to the complete artwork, the music, the gameplay, you can feel the love and effort on it.
    But at the end of it, it feels like it could have been so much more. At first you find a lot of things to do, but soon you realize it's not really like that. At the second map you realize they all are pretty much the same, most of the other shops
    This game is beautiful.
    From the little details to the complete artwork, the music, the gameplay, you can feel the love and effort on it.

    But at the end of it, it feels like it could have been so much more.
    At first you find a lot of things to do, but soon you realize it's not really like that.
    At the second map you realize they all are pretty much the same, most of the other shops you unlock (except for two) doesn't really worth and the game itself soon feels small.

    Despite all of that, the point that disappointed me the most was the lack of characters. This game promise you that you will be part of the "everyday routines of Will, shopkeeper" not just the hero... I didn't find that at all.
    The only character that actually talks, has only two or three lines. The overall game is a "come and go" between the shop and the dungeons and all the other characters are just good looking pixels.
    The closest you get to a backstory, are just some papers you find on the dungeon by chance, and you don't even need to read them.
    The main character is so plain that he could have been a robot, and the game would have been the same. His thoughts, fears and emotions are null.
    It end up being empty, and the feeling you get at the end of the game is just a consequence of that: doesn't fit at all.

    It was very funny to play and beautiful to watch, but is not the game we see on the trailer.
    Expand
Metascore
77

Generally favorable reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 15 out of 23
  2. Negative: 0 out of 23
  1. CD-Action
    Sep 27, 2018
    75
    The ending turned out to be a huge disappointment but I will not let the last fifteen minutes or so overshadow my generally good impression. Over 20 hours that led to it were engaging, the pixel art is cute and the music is even better. [08/2018, p.70]
  2. Jul 18, 2018
    90
    Day is your lady, night is your mistress, young shopkeeper. For what you seek in the depths of randomly generated dungeons will reward you dearly, if you decide to keep the lights of the family business on. Who knows, maybe someday you may even enter the mythical fifth door of the dungeon creepiest of them all. Hah, who am I kidding, you can never do that... If you don't buy the game, so buy it.
  3. Games Master UK
    Jul 14, 2018
    77
    The mix of dungeon-crawling and shop-keeping is addictive, even if the latter is a bit thin. [Aug 2018, p.72]