Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
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Moonlighter - PSX 2017: Gameplay Trailer
Jul 18, 2018Day is your lady, night is your mistress, young shopkeeper. For what you seek in the depths of randomly generated dungeons will reward you dearly, if you decide to keep the lights of the family business on. Who knows, maybe someday you may even enter the mythical fifth door of the dungeon creepiest of them all. Hah, who am I kidding, you can never do that... If you don't buy the game, so buy it.
Games Master UKJul 14, 2018The mix of dungeon-crawling and shop-keeping is addictive, even if the latter is a bit thin. [Aug 2018, p.72]
May 29, 2018Moonlighter
A Zelda Shoppe Keep
Moonlighter is a Zelda dungeon crawler meets store management game where you play as Will, You’re aMoonlighter
A Zelda Shoppe Keep
Moonlighter is a Zelda dungeon crawler meets store management game where you play as Will,
You’re a shopkeeper by day, dungeon crawler by night.
At first I thought this game was ridiculously unfair and needlessly difficult…
you go into these dungeons your attack these monsters that drop items, and your goal is to make it back to your shop with as much as you can…
but enemies were going crazy damage, dying would start me back to the beginning of the dungeon and I would drop everything I had…
worse every time the dungeon was now different, its random every time..
I was ready to tear this game apart…
and then I got it.
I understood the game and that’s when it got its hooks in me.
The overall objective of the game is to clear its 4 dungeons and unlock the 5th and final gate…
make it through 4 doors and then take town its boss for a key, doing so would will unlock the next dungeon.
but you’re not going to do it on pure skill alone. you need better weapons. you need better gear…
and you need to save the materials and money for this gear
this is where the hood of the game comes into play.
you aren’t going to just go in and clear a dungeon…
There is a hood of explore the dungeon. get as many materials as you can without pushing it… or risk losing it all. once you’re satisfied with the gear you’ve collected you then use your pendant to teleport back which does cost cash.
to earn this money you sell the items in your shop.
which is another almost as addictive aspect of this game.
you aren’t going up to a merchant and selling what you don’t need..
you are the merchant..
you put your items on display and town people will come in to look at what you have..
they will react to your prices and you adjust the prices up and down accordingly…
and then there’s an added layer of strategy of what to do with this newly acquired cash..
dump it into your shop so you earn more for the items sold.. bring in new moonlighters so you can purchase weapons potions and items…
invest in your bed so you can enter a dungeon with an extra layer of protection.
all of this so you’ll be able to go deeper into a dungeon each time.
gathering the materials needed to craft one of several weapons types as you’re able to carry tow at a time. I personally chose to go with a two-handed sword and an elemental bow.
but before I put my effort into the weapons I put my effort into crafting the best armor I could with the materials found in my current dungeon…
there’s also strategy in how you arrange the items in your bags, as some items found in chests that are unlocked after clearing a room can be cursed positively or negatively
breaking other items when you return to town, or needing to be placed in a certain position in your bag…
this keeps the dungeon crawling and item management addictive..
it stops the game from feeling like a stale resource gathering game…
you’ll also be able to summon a portal for an insane amount of cash that will take you back to town and let you teleport back into the same dungeon and room you left off in. as no matter how deep you get. if you die or leave and don’t use this portal, you start at the beginning of a random portal…
getting to the 4th room is no easy feat, though there are rejuvenating pools to give you some health to help you along your way.
I would save these portals for the room right before the boss, go back to town buy some potions go in once I have all of the beast armor and weapons possible at that point and clean house…
its did start to feel a bit repetitive to me in the 4th dungeons but ultimately I’m surprised how addictive this game ended up being, taking me around 15 hours to clear…
and I was hooked the entire time..
I hated moonlighter at the beginning, but I slowly fell in love.
I give Moonlighter
an 8/10… Expand
Aug 30, 2018Fun dungeon grind with limited scope but great arcade combat.
+ Quick learning curve and satisfyingly balance for most gamers. + Fun coreFun dungeon grind with limited scope but great arcade combat.
+ Quick learning curve and satisfyingly balance for most gamers.
+ Fun core gameplay and mini-games - has a solid loop between combat and shopkeeping (just one more turn...).
+ Combat is derived from micro-puzzles that are satisfying to solve.
- Marketing represented slightly as a 'stardew-like' game, but more like 'rogue legacy / enter the gungeon'. In 20 hours, the most methodical gamer would have completed all the content.
- Lots of optimal pathways in inventory mini-game and item purchases/upgrades.
- Not a lot of diversity - once you've completed the first dungeon, the rest are different shades of the same colour.… Expand
May 29, 2018Would have been a good game if there was an end goal other than participating in looping gameplay. Because there is no proper end goal, thereWould have been a good game if there was an end goal other than participating in looping gameplay. Because there is no proper end goal, there is no motivation and because there is no motivation there is no fun.… Expand