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Generally favorable reviews - based on 18 Critics What's this?

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Generally favorable reviews- based on 54 Ratings

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  • Summary: Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.


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Moonlighter - PSX 2017: Gameplay Trailer
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Score distribution:
  1. Positive: 11 out of 18
  2. Negative: 0 out of 18
  1. Jun 11, 2018
    Moonlighter is a delightful rogue-lite shopkeeping sim game (because that’s a common combination) that can either take up one day of your time or multiple weeks, depending on your playstyle and preferences. If you’re looking for a mild challenge, but want to have an overall relaxing experience in a lovingly crafted environment, then I can’t recommend this game enough.
  2. Jun 8, 2018
    Regardless of the faults that game may have, Moonlighter is a fantastic game, both in mechanics and in execution. The carrot-on-a-stick nature of the progression is superb, and the dungeon parts are both challenging and rewarding. That, along with the wonderful soundtrack and nice pixel art, make for a beautiful aesthetic that is both fun and nice to see in action. Any fan of action RPGs should pick this one up. It can last players a nice long time and never once get boring.
  3. Jun 7, 2018
    Overall the two halves of the game fit together very well and combine to make an interesting game.
  4. May 28, 2018
    Moonlighter’s loop of combat, exploration, and sales is an engrossing one, with steps taken to keep players invested in every part of the game.
  5. Jun 11, 2018
    It's a shame, then that Moonlighter's also a bit on the short end, as some of these ideas would do well with simply more--but then the combat would like thin out even more. Still, what's here is refreshing, and the balance struck between crawling through dungeons and working with the economics of the town are a good combo while it lasts.
  6. Jun 7, 2018
    Though Moonlighter has several problems that prevent the game from truly achieving greatness, the excellent art and music and the fun gameplay experience make it worth a try if you enjoy roguelikes and want a new title to play.
  7. Jun 4, 2018
    In short, an experience that can briefly satisfy fans of the genre: not incomplete or badly realized, yet absolutely anonymous and forgettable.

See all 20 Critic Reviews

Score distribution:
  1. Positive: 7 out of 10
  2. Negative: 1 out of 10
  1. May 31, 2018
    its fantastic, fun, and awesome game ! just luv it, highly recommend to play, spent all night in it
  2. May 30, 2018
    Funny and cute game. Done well in details. Works unusually smoothly. Nice FX. Good job devs !
  3. May 30, 2018
    just awesome ! amazing game , innovative mixture of genres, and great fun to play !
  4. May 29, 2018
    A Zelda Shoppe Keep
    Moonlighter is a Zelda dungeon crawler meets store management game where you play as Will, You’re a
    A Zelda Shoppe Keep
    Moonlighter is a Zelda dungeon crawler meets store management game where you play as Will,
    You’re a shopkeeper by day, dungeon crawler by night.
    At first I thought this game was ridiculously unfair and needlessly difficult…
    you go into these dungeons your attack these monsters that drop items, and your goal is to make it back to your shop with as much as you can…
    but enemies were going crazy damage, dying would start me back to the beginning of the dungeon and I would drop everything I had…
    worse every time the dungeon was now different, its random every time..
    I was ready to tear this game apart…
    and then I got it.
    I understood the game and that’s when it got its hooks in me.
    The overall objective of the game is to clear its 4 dungeons and unlock the 5th and final gate…
    make it through 4 doors and then take town its boss for a key, doing so would will unlock the next dungeon.
    but you’re not going to do it on pure skill alone. you need better weapons. you need better gear…
    and you need to save the materials and money for this gear
    this is where the hood of the game comes into play.
    you aren’t going to just go in and clear a dungeon…
    There is a hood of explore the dungeon. get as many materials as you can without pushing it… or risk losing it all. once you’re satisfied with the gear you’ve collected you then use your pendant to teleport back which does cost cash.
    to earn this money you sell the items in your shop.
    which is another almost as addictive aspect of this game.
    you aren’t going up to a merchant and selling what you don’t need..
    you are the merchant..
    you put your items on display and town people will come in to look at what you have..
    they will react to your prices and you adjust the prices up and down accordingly…
    and then there’s an added layer of strategy of what to do with this newly acquired cash..
    dump it into your shop so you earn more for the items sold.. bring in new moonlighters so you can purchase weapons potions and items…
    invest in your bed so you can enter a dungeon with an extra layer of protection.
    all of this so you’ll be able to go deeper into a dungeon each time.
    gathering the materials needed to craft one of several weapons types as you’re able to carry tow at a time. I personally chose to go with a two-handed sword and an elemental bow.
    but before I put my effort into the weapons I put my effort into crafting the best armor I could with the materials found in my current dungeon…
    there’s also strategy in how you arrange the items in your bags, as some items found in chests that are unlocked after clearing a room can be cursed positively or negatively
    breaking other items when you return to town, or needing to be placed in a certain position in your bag…
    this keeps the dungeon crawling and item management addictive..
    it stops the game from feeling like a stale resource gathering game…
    you’ll also be able to summon a portal for an insane amount of cash that will take you back to town and let you teleport back into the same dungeon and room you left off in. as no matter how deep you get. if you die or leave and don’t use this portal, you start at the beginning of a random portal…
    getting to the 4th room is no easy feat, though there are rejuvenating pools to give you some health to help you along your way.
    I would save these portals for the room right before the boss, go back to town buy some potions go in once I have all of the beast armor and weapons possible at that point and clean house…
    its did start to feel a bit repetitive to me in the 4th dungeons but ultimately I’m surprised how addictive this game ended up being, taking me around 15 hours to clear…
    and I was hooked the entire time..
    I hated moonlighter at the beginning, but I slowly fell in love.
    I give Moonlighter
    an 8/10
  5. Jun 5, 2018
    Just game very fun at the beginning but when u closely reach to the end you just feel empty, dont have much thing to do
  6. May 29, 2018
    Would have been a good game if there was an end goal other than participating in looping gameplay. Because there is no proper end goal, thereWould have been a good game if there was an end goal other than participating in looping gameplay. Because there is no proper end goal, there is no motivation and because there is no motivation there is no fun. Expand
  7. Jun 8, 2018
    can't rebind movement keys. i cannot play with wasd. learn how to program an user interface. this is unacceptable.

See all 10 User Reviews