Into the Breach Image
Metascore
90

Universal acclaim - based on 56 Critics What's this?

User Score
7.5

Generally favorable reviews- based on 193 Ratings

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  • Summary: Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.

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Into The Breach - Announcement Trailer
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Score distribution:
  1. Positive: 55 out of 56
  2. Negative: 0 out of 56
  1. LEVEL (Czech Republic)
    Sep 13, 2018
    100
    Turn-based strategy game with exceptionally original game mechanics, well-designed maps, and great core gameplay that guarantees a long entertainment. [Issue#284]
  2. Mar 10, 2018
    95
    One of the best strategy games on the market, bringing a unique sense of fun to the genre. A must-play title.
  3. Feb 28, 2018
    90
    An almost perfectly formed strategy game, that hides near infinite variety and depth beneath its deceptively simple presentation.
  4. Mar 8, 2018
    90
    Into the breach is a shiny little gem of an indie game, with an almost perfect gameplay, a huge level of customisation and an endless replayability. In just a few days it has become one of the most addictive gaming drugs ever.
  5. Apr 4, 2018
    90
    Unlike many games that have big ambitions and big budgets, only to falter at the most fundamental level, Into the Breach under-promises and over-delivers. Its modest look and surface simplicity belie an addictive and really satisfying gameplay loop that is deep without being overly complicated and rewarding in perfect, bite size moments.
  6. Feb 27, 2018
    88
    The fact that I delivered this test on time for the deadline is close to a miracle. After all, I had to stop playing Into the Breach to write about it. It's been a long time since I've had such a difficult time putting a game down.
  7. Mar 11, 2018
    70
    For the asking price ($14.99), Into the Breach is a pretty good buy if you're into strategy games. However, I don't think it'll convert anyone into falling in love with the genre. The gameplay is tight, but not sophisticated enough to warrant more than a few playthroughs. Once you've unlocked most or all of the squads and tried out the different mechs, it loses it's appeal and doesn't retain that "surviving against all odds" feel that FTL has.

See all 63 Critic Reviews

Score distribution:
  1. Positive: 21 out of 30
  2. Negative: 1 out of 30
  1. Apr 10, 2018
    10
    Excellent game. Always challenging, often overwhelming, but almost never impossible.

    A true strategy game that gives you time to think
    Excellent game. Always challenging, often overwhelming, but almost never impossible.

    A true strategy game that gives you time to think through each turn to optimize all moves, allows some mistakes (the single turn reset per level is a great relief from frustration) leaving all remaining ones to be fairly unforgiven. Although attacks cannot be undone, all moves are free to rewind in time, so that one can freely test scenarios and think properly (and believe me, you will need it). All enemies intentions are known and can be used at your own advantage, and there are no such things as lucky critical hits or damage ranges, removing therefore an enormous chunk of unnecessary randomness. Perfect game design.

    Although the game can be finished in a human amount of time and attempts (unlike FTL) the value of replaying and the complete strategic rearrangement required by the many tech squad really gives an enormous replay value, which tends to extinguish only after finishing the game many many times.
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  2. Mar 26, 2018
    10
    I was excited to try FTL after loving Into the Breach and was surprised to learn how much better ITB is. Way more logical and quick to pickI was excited to try FTL after loving Into the Breach and was surprised to learn how much better ITB is. Way more logical and quick to pick up than FTL. More fun too. After a couple hours of FTL, I have no desire to play it anymore. Expand
  3. Mar 2, 2018
    10
    I don't get people who say that the game is short, easy, lacking in content, etc.
    I've played for 13h by now and have only finished the game
    I don't get people who say that the game is short, easy, lacking in content, etc.
    I've played for 13h by now and have only finished the game once on Normal (4 islands), once on Easy (3 islands) and am half-way through Hard (2 islands). I've only unlocked a small fraction of the game (there is a whole bunch of different mechs and pilots to unlock - I guess that other reviewer "Rrichard" missed the menu where you can do that...) and playing Hard for the first time, I already had a moment where the grid was down to 1 point (at 0, it's Game Over...) and am not at all sure that I will be able to finish it.

    But even if I will be - it certainly was challenging and I can't wait to try out other mechs and complete all sorts of achievements (which are needed to unlock more stuff ingame). There's also a fairly large amount of variety in the missions you're presented with. Sure, after the 5th playthrough or so, you will probably have tried them all but... that's nothing to sneeze at in my opinion.

    And the more you play it on Hard, the more you realize how incredibly fine-tuned the AI is. I'm not sure whether they always attack in the ideal manner because often times when I thought about my next move for like 5 minutes and at first not seeing how I can pull it off without failing an objective or sacrificing grid power, I thought of a sequence of moves that would resolve those issues. It seems like probably no other combination would have resolved this better and makes me wonder whether NPCs intentionally attack in a way that there is usually a solution that requires very little sacrifice (if any at all). I don't know but I do know that it's a great feeling every time, just like solving a really tough puzzle.
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  4. Mar 13, 2018
    9
    Very nice take of this genre. More focus on position and landscape properties. It does this in a unique and challenging way. While I like theVery nice take of this genre. More focus on position and landscape properties. It does this in a unique and challenging way. While I like the unforgiving game play somewhat, I must say it is a bit too harsh. One tiny mistake can ruin the whole campaign. Consider yourself warned.

    Edit: I changed from 8 to 9. This one is a grower! ;-)
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  5. Mar 27, 2018
    8
    This is a cute Tactic game full of hours of fun. Subset games live up to being the best in the Rogue Style genre. FTL was an amazing Indy gameThis is a cute Tactic game full of hours of fun. Subset games live up to being the best in the Rogue Style genre. FTL was an amazing Indy game and this game deserves a good play though. Recommend to those fellow PC gamers who love to think while keeping it simple. Expand
  6. Mar 13, 2018
    7
    I dunno, maybe I'm the only one, but after initially being challenging, the game gets kinda boring and repetitive. It's pretty easy once youI dunno, maybe I'm the only one, but after initially being challenging, the game gets kinda boring and repetitive. It's pretty easy once you get the hang of it, and you're just going to roll every round. I got tired of doing the same islands, same final fight, repeat. It's fun, not super replayable. Expand
  7. Sep 22, 2018
    0
    There are much better games than this, doesn't even deserve to be in top 1000. I don't judge, but I can't see myself playing this kind ofThere are much better games than this, doesn't even deserve to be in top 1000. I don't judge, but I can't see myself playing this kind of games in 2018. Expand

See all 30 User Reviews

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