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Into The Breach - Announcement Trailer
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Mar 2, 2018Into the Breach is brilliant in how it approaches the strategy game genre. By giving the player all the information they need, it’s easy to see where exactly you went wrong, and what you could’ve done to prevent it. Failure itself becomes the core gameplay loop. Every death is a valuable lesson learned, every pilot lost is a scarring reminder of what happens when you’re too impatient with your moves.
Apr 24, 2018Into the Breach is based on the brilliant minimalism of FTL and not only does it refine its mechanics to perfection but adds its own sophisticated turn-based system, a more balanced difficulty and an extreme addiction, where the RNG frustration recedes the joy of playing. And in addition you will enjoy a breathtaking music of Ben Punty. Subsects did it, they overcame themselves.
Mar 8, 2018Into the Breach is a small miracle: complex, challenging, comprehensive and a lot of fun, so exactly what you desire from a strategy game. Not every session is as much fun as the next, though, and it could use a bit more narrative, but these are very, almost petty, gripes.
Mar 11, 2018For the asking price ($14.99), Into the Breach is a pretty good buy if you're into strategy games. However, I don't think it'll convert anyone into falling in love with the genre. The gameplay is tight, but not sophisticated enough to warrant more than a few playthroughs. Once you've unlocked most or all of the squads and tried out the different mechs, it loses it's appeal and doesn't retain that "surviving against all odds" feel that FTL has.
Mar 2, 2018I don't get people who say that the game is short, easy, lacking in content, etc.
I've played for 13h by now and have only finished the gameI don't get people who say that the game is short, easy, lacking in content, etc.
I've played for 13h by now and have only finished the game once on Normal (4 islands), once on Easy (3 islands) and am half-way through Hard (2 islands). I've only unlocked a small fraction of the game (there is a whole bunch of different mechs and pilots to unlock - I guess that other reviewer "Rrichard" missed the menu where you can do that...) and playing Hard for the first time, I already had a moment where the grid was down to 1 point (at 0, it's Game Over...) and am not at all sure that I will be able to finish it.
But even if I will be - it certainly was challenging and I can't wait to try out other mechs and complete all sorts of achievements (which are needed to unlock more stuff ingame). There's also a fairly large amount of variety in the missions you're presented with. Sure, after the 5th playthrough or so, you will probably have tried them all but... that's nothing to sneeze at in my opinion.
And the more you play it on Hard, the more you realize how incredibly fine-tuned the AI is. I'm not sure whether they always attack in the ideal manner because often times when I thought about my next move for like 5 minutes and at first not seeing how I can pull it off without failing an objective or sacrificing grid power, I thought of a sequence of moves that would resolve those issues. It seems like probably no other combination would have resolved this better and makes me wonder whether NPCs intentionally attack in a way that there is usually a solution that requires very little sacrifice (if any at all). I don't know but I do know that it's a great feeling every time, just like solving a really tough puzzle.… Expand
Apr 10, 2018Excellent game. Always challenging, often overwhelming, but almost never impossible.
A true strategy game that gives you time to thinkExcellent game. Always challenging, often overwhelming, but almost never impossible.
A true strategy game that gives you time to think through each turn to optimize all moves, allows some mistakes (the single turn reset per level is a great relief from frustration) leaving all remaining ones to be fairly unforgiven. Although attacks cannot be undone, all moves are free to rewind in time, so that one can freely test scenarios and think properly (and believe me, you will need it). All enemies intentions are known and can be used at your own advantage, and there are no such things as lucky critical hits or damage ranges, removing therefore an enormous chunk of unnecessary randomness. Perfect game design.
Although the game can be finished in a human amount of time and attempts (unlike FTL) the value of replaying and the complete strategic rearrangement required by the many tech squad really gives an enormous replay value, which tends to extinguish only after finishing the game many many times.… Expand
Mar 7, 2018This is one of, if not the best game I've played in quite some time. Modern games have a lot of features, mechanics, huge open worlds, giantThis is one of, if not the best game I've played in quite some time. Modern games have a lot of features, mechanics, huge open worlds, giant skill trees, etc. but this doesn't necessarily make a fun game. This game is fun--and a lot of it. The two major elements this game has that I simply don't see as much as I'd like to is an excellent balance of it's entire content, and a brilliant flow. If you enjoy puzzles, strategy games, sci-fi, or unique titles you will love Into the Breach. I feel like into the Breach does away with every tedious aspect of a strategy game and replaces it with meaningful, interlocking mechanics that unfold into a sophisticated, satisfying experience.… Expand
Mar 1, 2018Subset has created another good game.
Everything I see about this game is in a comparison to FTL. People shouldn't be comparing the two coreSubset has created another good game.
Everything I see about this game is in a comparison to FTL. People shouldn't be comparing the two core games to each other. Subset took things from FTL and put them in this game but they play very differently.
What you do in this game, simply put is you pick a class with mechs, you have these mechs fight enemy's through islands, you can visit as many as four islands and as little as two, you fight enemys on the fifth island to beat the game.
Lets start with the good.
This game has good replay. Achievements are needed in this game like FTL to unlock other classes. Which keeps you playing and thinking.
This is a chess style game. It is turn based and to me makes it fun and re-playable.
Classes play very differently from one another.
Use of the map and environment makes you think a different way.
Price point, is it worth normal price at 15 $? In my opinion, yes. But, if this game was 30$ or more I would say no.
The Ending kind of stinks. It feels very unsatisfactory to win a run.
Some missions can feel very repetitive. Especially if you know how to "work" them.
Things I would like to see in the future with this game.
I hope subset do something like FTL Advance Addition with Into the Breach. While to current state of the game is great I hope they add more classes and add maybe more guns and islands.
Make a moble version. This would be a much better mobile game than FTL was. FTL was fun on mobile but much better on a computer. This game would be amazing on a mobile platform.
Subset made another good game that is re playable. Good Price point, unsatisfactory ending to runs. Very different from FTL and I am glad it is. Great potential, hope to see more from Subset in the future.… Expand
May 6, 2018I actually found the game to be pretty hard especially since there was Permadeath built in this game. Even with difficulty, one can still findI actually found the game to be pretty hard especially since there was Permadeath built in this game. Even with difficulty, one can still find the thrill of a challenge to be highly engaging with a game like this. Unfortunately, that was not the case for this strategy-combat puzzle game. Art style was great and felt like playing and old style arcade game. However, this game just isn't worth the high ratings it's receiving now. With its lack of true engaging game play, it feels like yet another clone of other combat-puzzle games that we see so much of today. Good Luck and Farewell Time Breacher!!… Expand