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Into The Breach - Announcement Trailer
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Mar 2, 2018Into the Breach is brilliant in how it approaches the strategy game genre. By giving the player all the information they need, it’s easy to see where exactly you went wrong, and what you could’ve done to prevent it. Failure itself becomes the core gameplay loop. Every death is a valuable lesson learned, every pilot lost is a scarring reminder of what happens when you’re too impatient with your moves.
Apr 24, 2018Into the Breach is based on the brilliant minimalism of FTL and not only does it refine its mechanics to perfection but adds its own sophisticated turn-based system, a more balanced difficulty and an extreme addiction, where the RNG frustration recedes the joy of playing. And in addition you will enjoy a breathtaking music of Ben Punty. Subsects did it, they overcame themselves.
Mar 8, 2018Into the Breach is a small miracle: complex, challenging, comprehensive and a lot of fun, so exactly what you desire from a strategy game. Not every session is as much fun as the next, though, and it could use a bit more narrative, but these are very, almost petty, gripes.
Mar 11, 2018For the asking price ($14.99), Into the Breach is a pretty good buy if you're into strategy games. However, I don't think it'll convert anyone into falling in love with the genre. The gameplay is tight, but not sophisticated enough to warrant more than a few playthroughs. Once you've unlocked most or all of the squads and tried out the different mechs, it loses it's appeal and doesn't retain that "surviving against all odds" feel that FTL has.
May 15, 2018The game is like a chess game with so many interesting elements that requires perfect strategy in every situation
All is perfect . Graphic isThe game is like a chess game with so many interesting elements that requires perfect strategy in every situation
All is perfect . Graphic is okay i think and Music is enjoyable during levels and reminds of a pacific rim atmosphere
I give this game a perfect score 10… Expand
Mar 2, 2018I don't get people who say that the game is short, easy, lacking in content, etc.
I've played for 13h by now and have only finished the gameI don't get people who say that the game is short, easy, lacking in content, etc.
I've played for 13h by now and have only finished the game once on Normal (4 islands), once on Easy (3 islands) and am half-way through Hard (2 islands). I've only unlocked a small fraction of the game (there is a whole bunch of different mechs and pilots to unlock - I guess that other reviewer "Rrichard" missed the menu where you can do that...) and playing Hard for the first time, I already had a moment where the grid was down to 1 point (at 0, it's Game Over...) and am not at all sure that I will be able to finish it.
But even if I will be - it certainly was challenging and I can't wait to try out other mechs and complete all sorts of achievements (which are needed to unlock more stuff ingame). There's also a fairly large amount of variety in the missions you're presented with. Sure, after the 5th playthrough or so, you will probably have tried them all but... that's nothing to sneeze at in my opinion.
And the more you play it on Hard, the more you realize how incredibly fine-tuned the AI is. I'm not sure whether they always attack in the ideal manner because often times when I thought about my next move for like 5 minutes and at first not seeing how I can pull it off without failing an objective or sacrificing grid power, I thought of a sequence of moves that would resolve those issues. It seems like probably no other combination would have resolved this better and makes me wonder whether NPCs intentionally attack in a way that there is usually a solution that requires very little sacrifice (if any at all). I don't know but I do know that it's a great feeling every time, just like solving a really tough puzzle.… Expand
Mar 3, 2018It's weird to describe a game as both simple and complex at the same time, yet there's no better way to talk about this. Of course, sayingIt's weird to describe a game as both simple and complex at the same time, yet there's no better way to talk about this. Of course, saying it's easy may be a bit deceptive, as you will be dying over and over while playing. It doesn't take much to jump into - learning the controls and how to play won't take much time at all - but mastering the best order to attack and how to best upgrade your team will take much longer than you probably anticipate.
Starting out you'll be given control over three mechs. These will include a melee mech with knockback, a tank type mech with knockback, and a long range artillery tank with surrounding knockback. It's a pretty standard lineup, and one that anyone not overly familiar with the genre can easily become acquainted with. As you progress you'll have the opportunity of unlocking other sets of mechs, each of which have their own theme. By this I mean you may have a class of mechs that specialize in certain characteristics, such as ice. Some of the weapons you'll find on these mechs can be picked up throughout your campaigns, but these are random whereas the beginning loadout of the unlocked mechs would have them from the beginning.
The variation in mechs adds a deeper layer of strategy, as you will have a lot of new weapon choices that bring status effects that may not only affect the enemy, but you as well. While you'll be learning all about making sacrificial choices well before using these weapons, be it taking damage to avoid an enemy spawning from underground or getting in the way of an attack that would hit a building, it's not until you start using attacks that hit you as well that each decision will start to make or break you.
If you've played FTL, you'll see a lot of similarities in the gameplay loop for Into the Breach. There are four islands for you to explore, and once you've unlocked them all you'll be able to attack them in whichever order you choose - depending on your mech load-out, the preferred islands will change. Each island contains different territories that you can choose to play through, and when you win one, you'll unlock the adjacent areas. Each territory has a different goal such as protecting assets or destroying a certain number of Vek. Complete these and you'll boost your rewards. You only get to complete a finite amount per island though, so your territory choices are important. Keeping in mind what each island has, both in terms of environmental obstacles as well as enemies; you may decide which challenges seem most doable with your load-out.
Each level essentially has two types of way to lose - have all your pilots die, or lose enough of the power grid from the surrounding area. If your pilots die, it's game over for you. If the power goes out, the Vek begin to take over and you go into the breach, which puts you back in time from where you just were. However, when doing this only one pilot can go back, so you're given the option of choosing who you want to go back as. This is important as each pilot has their own skills that may buff your mech abilities in a way that make you seem unstoppable. You will be able to gain new pilots as rewards, in addition to more weapons and energy cores. Similar to FTL, you'll need to power your mechs with these cores and then allocate that energy to what you deem fit, such as increased damage for a weapon, health, or movement.
There's not a whole lot to dislike about Into the Breach. Admittedly, it didn't grab me in the same way that FTL did. I'm not sure if it's because I knew what to expect based on the trailer, or if it was perhaps too similar to their previous game that it didn't stand out, but that's like saying Leonardo da Vinci isn't as good as Michelangelo. Ben Prunty once again scored the game and it turned out stellar. Not only does the soundtrack amplify the experience, but it kept me going while working my day job. Perhaps the weakest part of the game is the story, as the game focuses much more on gameplay. Easy mode will offer enough challenge for those that aren't adept at tactical games, while the more difficult options will have masochists praising it. Despite the game being turn-based, I found myself regretting my wife distracting me during the enemies' turn in the final mission, as there is so much going on that you really need to see each move that is made to avoid being trounced immediately.
Into the Breach does so much for the tactical role-playing genre that I can't help but think this will influence future games in the same vein. AAA games have a lot to learn from this, as it focuses on the gameplay for a quality experience. If you enjoyed FTL, Final Fantasy Tactics, Front Mission, or any other tactical games, you owe it to yourself to give this a go. Top notch strategy coupled with an addicting gameplay loop and stellar soundtrack makes for one of the best strategy games you'll play this year.… Expand
Apr 11, 2018Where do I begin? This game is a tactical turn-based strategy game similar to Fire Emblem or Advance Wars, but plays out more like a puzzleWhere do I begin? This game is a tactical turn-based strategy game similar to Fire Emblem or Advance Wars, but plays out more like a puzzle game. The unique factor of this game is that you can see what enemies will do beforehand.
Permadeath is introduced into this game, with the only benefit being that you can reclaim a hero for use in the next "timeline" once you lose the last one. The game is designed so that you cannot be hasty with your decisions. Logical thinking and patience is actually required or else you will lose.
This game is actually quite short. Your first winning playthrough should occur around 10 hours in if you are prudent. The game is by no means easy, but it gradually reduces in difficulty the more you understand how everything works. It doesn't take long to catch on and learn all the tricks necessary to win. Proper execution is still important though.
Replayability does exist, but it is hit or miss. Although this game is rougelike, it is only pseudo-random since every region sticks to a particular theme. The only reason why you'd play again is if you're curious about the other sets of mechs available. (Or maybe you're just an achievement hunter.)
Overall, the game is good, but don't be misled into thinking it's GOTY material. The game is addicting though, I'll give it that much. I'm giving this game an 8/10 for the enjoyable 10 hour experience, for what it was worth.… Expand
Mar 27, 2018This is a cute Tactic game full of hours of fun. Subset games live up to being the best in the Rogue Style genre. FTL was an amazing Indy gameThis is a cute Tactic game full of hours of fun. Subset games live up to being the best in the Rogue Style genre. FTL was an amazing Indy game and this game deserves a good play though. Recommend to those fellow PC gamers who love to think while keeping it simple.… Expand
May 6, 2018I actually found the game to be pretty hard especially since there was Permadeath built in this game. Even with difficulty, one can still findI actually found the game to be pretty hard especially since there was Permadeath built in this game. Even with difficulty, one can still find the thrill of a challenge to be highly engaging with a game like this. Unfortunately, that was not the case for this strategy-combat puzzle game. Art style was great and felt like playing and old style arcade game. However, this game just isn't worth the high ratings it's receiving now. With its lack of true engaging game play, it feels like yet another clone of other combat-puzzle games that we see so much of today. Good Luck and Farewell Time Breacher!!… Expand