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Metascore
72

Mixed or average reviews - based on 27 Critics What's this?

User Score
6.1

Mixed or average reviews- based on 32 Ratings

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  • Summary: Chasm is a 2D Action-RPG Platformer. Taking equal inspiration from hack 'n slash dungeon crawlers (procedurally generated dungeons, loot drops, etc) and Metroidvania-style platformers, the game aims to immerse you in its 2D fantasy world full of exciting treasure, deadly enemies, andChasm is a 2D Action-RPG Platformer. Taking equal inspiration from hack 'n slash dungeon crawlers (procedurally generated dungeons, loot drops, etc) and Metroidvania-style platformers, the game aims to immerse you in its 2D fantasy world full of exciting treasure, deadly enemies, and abundant secrets. Players assume the role of a soldier passing through a remote mining town on their journey home from a long war. The town's miners have recently disappeared after breaching a long-forgotten temple far below the town, and reawakened an ancient slumbering evil. Now trapped in the town by supernatural forces, you're left with no option but to explore the mines below, battle enemies and bosses, and increase your abilities in hopes of finally escaping and returning home. Expand
  • Developer: Discord Games
  • Genre(s): Action, Platformer, 2D, Platformer, 2D, Action Adventure, Open-World
  • # of players: No Online Multiplayer
  • Cheats: On GameFAQs
  • Rating: T
  • More Details and Credits »

Trailer

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Chasm – PS4 And Vita Teaser Trailer
Score distribution:
  1. Positive: 14 out of 27
  2. Negative: 1 out of 27
  1. Aug 6, 2018
    90
    Chasm is one of the finest Metroidvania games ever created. While the game’s developmental journey was longer than expected, the wait was well-worth it. Every aspect of the game shows that a great deal of care was put into it and the attention to detail for the core gameplay pays off in spades. There are many different ways to play Chasm and all of them result in an unforgettable experience. It plays like a dream, looks stunning and features an atmospheric soundtrack that makes every new room both exciting and terrifying.
  2. Jul 31, 2018
    80
    The game took the developers six years to make, and this is seems to have paid off when looking at in the quality of the visuals, controls, and how well the Chasm’s take on procedural generation and the placement of its rooms works out.
  3. Sep 7, 2018
    80
    It has been a long wait for Chasm and I am happy to report that it provides a great classic Metroidvania experience.
  4. Jul 31, 2018
    75
    Chasm was worth the wait regardless of its shortcomings. It's gorgeous, it sounds wondrous, and even though I'm not quite at the point where I can call it a "classic," it honors the genre. I hope the follow-up doesn't take nearly as long.
  5. Sep 13, 2018
    70
    An enjoyable Metroidvania with great platforming, gorgeous visuals and solid old-school gameplay... but also some balancing issues due to its procedurally generated dungeons.
  6. Aug 18, 2018
    65
    A game that took five years to develop feels like it should offer more than Chasm currently does.
  7. 40
    Chasm's beautifully realized world can't distract from an ill-fitting gimmick that leaves its gameplay unbalanced and repetitive.

See all 29 Critic Reviews

Score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. Sep 8, 2018
    9
    Chasm is the type of game that I feel lucky to have found on Kickstarter. I would later experience the opposite reaction: wishing I'd neverChasm is the type of game that I feel lucky to have found on Kickstarter. I would later experience the opposite reaction: wishing I'd never backed a campaign. A lot can happen from the fundraising stage to release, and your opinions in games can change a lot. In this case, a game poised to crit my nostalgia weak spot wasn't likely to become less appealing to me over the course of development. These guys knew exactly what they wanted to make and they delivered.

    Chasm makes use of a procedurally generated level design. When you first create a new game, you are given the opportunity to create a new random seed, or enter a specific seed. Being able to choose the seed may be tailored to speedrunners, however, I wouldn’t be opposed to using the same layout for additional runs. I never found that the same layout in Castlevania games was a hindrance. The familiarity of knowing what was where was more appealing to me than the feeling of exploration. I’ll often encounter points of frustration in metroidvania games where I haven’t found that item or that area that’s required to move forward. Shuffling the level design seems like a deliberate way to accomplish this frustration, but I felt that my level layout worked pretty well and the portal system divided the maps up well enough. Although, I did find myself going back to town more often than every other save point.

    I loved the music, but like a lot of Chasm, I wish there was more. The way the game is broken up, you’ll spend a fair amount of time with the same music. Eventually it just blended in as I went about my business. On the other hand, I found some tracks amazing. I'd just leave the game paused with the music playing in the background while I worked on some other tasks between gaming. With the wind howling and Dom hammering away at the forge, I never grew tired of coming back to town. The track in Karthas really brought the snowy little town together.

    I chuckled out loud when I first recovered one of the artifacts. Bitkid’s choice in audio track for the event struck me immediately as something from a Quentin Tarantino movie. It’s like when they pause the move to introduce some villain, except in this case, you’re being introduced to one of your newest items. Better get those shoelaces tightened, you’re about to go someplace new.

    Pixel art may not be for everyone, but I'd argue that taking the time to play through a game that uses an art style that's perceived as looking old or outdated can provide perspective on games from the current generation. It reminds me of going back and watching older movies. They sometimes feel strange because they look different and the people sound different, or the effects are almost comical, but how many people hold the original Star Wars movies in higher regard than any of the modern releases? Better graphics don't necessarily make a better game.

    I'm completely biased towards pixel art, and I believe that it has an appropriate place as an art style for games. All the vistas that you come across on your journey provide a stunning amount of depth to this 2D experience.

    The monster design in look and mechanics gets more complex as you progress through the game. While The first zone may start to feel like a bit of an extended tutorial, the following zones may almost feel unforgiving when first encountered. The combat mechanics may feel halted at first, but after learning the limitations of combat, I began to appreciate the design. There's a more push and pull feel to each encounter, rather than hacking and slashing your way through the game.

    I wish that there was more content and I hope that Bitkid is able to come up with a way to continue the adventure. Chasm will hold a place in my list of favored games of the last couple years. I'm more Castlevania than Metroid, and I'm glad to have found a game that tried to capture that experience. I wish I held out for a Nintendo Switch release, because I think these lightweight games are perfect for that platform.

    The dollar to hours of entertainment ratio is well worth it. If you're a fan of Castlevania, you should look into Chasm.
    Expand
  2. Aug 1, 2018
    9
    Beautiful pixel art and the soundtrack is amazing. I love this genre and the game does not disappoint. Don’t listen to the nay-sayers, ChasmBeautiful pixel art and the soundtrack is amazing. I love this genre and the game does not disappoint. Don’t listen to the nay-sayers, Chasm was worth the wait. Expand
  3. Aug 1, 2018
    8
    The game has a substantial amount of charm with its pixel-based graphics and Castlevania style game play. The mechanics may be a bit too closeThe game has a substantial amount of charm with its pixel-based graphics and Castlevania style game play. The mechanics may be a bit too close to Castlevania for some, but for me it only added a sense of nostalgia. The game doesn't necessarily do anything new, but what is does do, it tends to do quite well. There are some very minor issues with attack flow, but generally this can be resolved through weapon choice. Ultimately, while the game does have some minor bugs, its a fantastic buy for a mere $20. I definitely recommend it. Expand
  4. Nov 17, 2018
    5
    Clunky controls, repetitive combat, uninspired generated dungeons and checkpoints that are just too far from each other that result in aClunky controls, repetitive combat, uninspired generated dungeons and checkpoints that are just too far from each other that result in a fairly large loss of progress if you die - those problems plague this otherwise charming game. What a shame. Expand
  5. Aug 7, 2018
    5
    A fun demo that needed more levels and little else to be great, and 5 years later it's the same demo diluted over many more hours, with clunkyA fun demo that needed more levels and little else to be great, and 5 years later it's the same demo diluted over many more hours, with clunky controls and poorly written, predictable "lore" dumped on the player from the first few seconds of play, coupled with inane characters to boot. A disappointment and a lesson on protracted developed. How is it possible that the game regressed from its Kickstarter demo state? Expand