Metascore
71

Mixed or average reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
Stream On
  1. Dec 11, 2018
    80
    Rivals delivers a polished and nuanced gameplay experience, with a monetization model tacked on that stands the chance of delivering a frustrating experience or feeling like the game is nudging you to open up your wallet for a smoother experience. We’ll see if it stands the test of time, but at the very least it provides a really interesting look at what RTS can do on mobile.
  2. Dec 4, 2018
    80
    It might not be a ‘true’ C&C game, but it’s one of the tightest and most compelling strategy games on mobile.
  3. Dec 21, 2018
    75
    Rivals is not the classic Command & Conquer we have been waiting for. If you are open to something somewhat less traditional, you will enjoy this competitive strategy game to the fullest.
  4. Dec 9, 2018
    75
    It is certainly different from the original series, but Command & Conquer: Rivals, taken as a title on its own, is anyway a good mobile strategic.
  5. Dec 12, 2018
    70
    Yes, you can still be brutalised by higher level players, but most matches don’t feel that way, and real-time strategy fans aren’t exactly spoiled for choice on mobile, making Rivals well worth trying out.
  6. Dec 20, 2018
    40
    Although Command & Conquer: Rivals is still some ways off the horror show that was Dungeon Keeper Mobile, by virtue of having a game that actually functions, it is still a major let-down.
User Score
2.2

Generally unfavorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 3 out of 15
  2. Mixed: 0 out of 15
  3. Negative: 12 out of 15
  1. Dec 15, 2018
    2
    I'm very disappointed with this game. Boring gameplay and stupid In-app purchased ruined this game
  2. Dec 18, 2018
    3
    The gameplay itself is well made and fluent. Units are well designed and interesting to use.

    But it is completely broken by the
    The gameplay itself is well made and fluent. Units are well designed and interesting to use.

    But it is completely broken by the monetization model. Paying for progress, 5 - 10€ worth absolutely nothing. It has to be a lot more to make any difference. So the game just capitalizes on people with addiction to these kind of things.

    First few days are maybe okay, learning how stuff works and trying different units. After reaching higher leagues, gold and platinum, a huge slowdown in progression comes. Battles are getting increasingly unfair, often matched against higher level player. Upgrading units gets extremely expensive, it takes probably several months to play to be simply able to to unlock all units. I can't rank up, just by having high skill. I need to grind mindlessly or just pay for it. Paying reasonable 10 bucks is useless. I can't try different units anymore since I would need to upgrade them and thus setting myself back several days. This is unacceptable and turns actual strategic decision into a grindfest. The "leagues" mean nothing other than time investment/money investment from Gold league on.
    Full Review »
  3. Dec 21, 2018
    0
    This game is simply disgusting and doesn't deserve the name Command & Conquer. Even a direct emulation of the original C&C from 1995 wouldThis game is simply disgusting and doesn't deserve the name Command & Conquer. Even a direct emulation of the original C&C from 1995 would have been less disappointing. Full Review »