• Publisher: Ubisoft
  • Release Date: Nov 20, 2018

Mixed or average reviews - based on 9 Critics

Critic score distribution:
  1. Positive: 3 out of 9
  2. Negative: 0 out of 9
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  1. Dec 25, 2018
    Ubisoft brings Assassin's Creed to mobile once again with new functionality, great sound and music, and fantastically cute animations/art that is immediately addictive and fun. Collect characters from all the other AC titles that will work together to once again thwart the efforts of the tyrannical Templars.
  2. Nov 28, 2018
    Smart, shiny and pleasant to discover, AC Rebellion offers unique gameplay for a significant amount of content, which unfortunately shows quickly that you’re gonna grind a lot to progress.
  3. Nov 20, 2018
    Rebellion is a very interesting title, engaging, fun and full of good ideas. It obviously relies on in-app purchases and it can get a little bit demanding sometimes, but it still is worth a try.
  4. Nov 30, 2018
    Assassin's Creed Rebellion is an experience with a functional and rather canonical structure, which makes use of all the devices necessary to integrate into the mobile market. However, the formula is effective, thanks to a progression that is not excessively slow and to amusing missions.
  5. Nov 20, 2018
    Assassin's Creed Rebellion delivers a unique strategic RPG experience. Unfortunately the freemium mechanisms and paywalls come in play too early, slowing down the progression.
  6. Nov 22, 2018
    Can be enjoyed in small doses and without commitment.
  7. Dec 17, 2018
    Assassin's Creed Rebellion looks like a game aimed at fans of the series who like to pay for things. The combat system is good. The base building system is shallow. The graphics design looks fantastic. Unfortunately, the microtransactions system is just wrong. All in all - Rebellion is a mediocre game.
  8. Feb 25, 2019
    The assassinations are cute, but the overall strategy game behind them is very, very average. Even though its murderous missions are fun in the beginning, they are soon crushed into oblivion by the villainous freemium model, Spanish Inquisition-style.
  9. Dec 12, 2018
    It has extremely high production values, but the lack of skill needed and the emphasis on waiting for absolutely everything limit its appeal.
User Score

Mixed or average reviews- based on 9 Ratings

User score distribution:
  1. Positive: 5 out of 9
  2. Negative: 3 out of 9
  1. Nov 27, 2018
    Assassin’s Creed: Rebellion is a viciously stingy free to play gacha game from Ubisoft. Set during the events of Assassin’s Creed 2, youAssassin’s Creed: Rebellion is a viciously stingy free to play gacha game from Ubisoft. Set during the events of Assassin’s Creed 2, you command a group of assassins in Spain during the Spanish Inquisition.

    The central gameplay of Assassin’s Creed: Rebellion revolves around missions. Each mission takes place in a 2D level, broken up into a series of rooms. These rooms are not always physical rooms; some are outdoors, some are indoors, and sometimes, there isn’t even a barrier between very large spaces.

    You control a group of three assassins of your choice (picked at the start of the mission), and at the start of each room, you select one to enter the room. The game is played like a very simple RPG; your character has to navigate the rooms via a simple set of “dice rolls”, which are activated by clicking on a particular action. Examples include scaling or climbing down things, jumping across gaps, disarming traps, assassinating people, or getting in fights with them.

    These actions are all resolved via a single roll, and typically, there’s 1-2 ways to get around an obstacle. As a result, choosing the correct character of the three you have available to you is essential for navigating each room.

    Combat is likewise very simple; if a character falls down near an enemy or fails to assassinate them, or simply decides to engage them in combat, the character and their foe toe off. If there are any other nearby enemies, they will join in as well, lining up behind any enemies in the way to fight you in line. Each character generally has 1-4 combat actions – a basic attack, then a small number of special abilities. Different characters have different speeds and carry different weapons, which strike faster or slower and deal more or less damage, but it is all pretty straightforward.

    Once a room is cleared, entrances to one or more other rooms will open up, and the process repeats, as you choose which room to enter.

    Most of these levels have only 1-2 paths through them, but often have treasure chests hidden in them in a few places, encouraging the player to search the whole map to find all the treasure.

    The gameplay is inoffensive, but pretty bland; it is mostly a matter of whether or not your characters have been powered up enough, with player skill not playing any meaningful role.

    In-between missions, you build rooms in a manor in a way reminiscent of Fallout Shelter. Various rooms can have characters work in them, which generates income, “intel” (the game’s equivalent of energy, which is spent to enter levels), craft equipment and items (which also requires that you have gathered enough resources from the appropriate levels), and even to level up or promote characters (characters gain no passive experience; only by training in special rooms do they level up).

    The gacha aspect of the game is centered on characters. And this is where the game’s stinginess really starts becoming obvious. In a lot of gacha games, you end up getting characters via random drawings. In Assassin’s Creed: Rebellion, however, you gain “DNA fragments”. You need to collect enough of these to actually get the character to unlock - 10 for the most common characters, with rarer characters requiring 15/20/25. Each “draw” is actually three drawings, each of which gives out a bit north of 5 fragments, so it doesn’t seem so bad – but the fact that they are totally random means that it is very likely for a “draw 10” to give you only a single character (which is guaranteed).

    The game complements this by having repeatable side missions which drop DNA fragments; each run through of these missions drops 3 fragments, and they can be run up to three times a day.

    And herein lies the second limitation – the game’s intel/energy system.

    The game appears sort of generous on the face of it – it gives you a cap of 105 intel right off the bat, and most missions only cost 3-8 intel to play to start out with. However, you quickly discover a couple things:

    1) You regain intel at a rate of only a bit north of 3 per hour (with my best man in the intel room, it was 3.75, with the possibility of upgrading it to still less than 5/hour once I hit player level 8).
    2) You don’t regain intel when you increase your player level.

    As a result, you quickly become very starved for intel, slowing your progress to a crawl.

    All in all, there's little reason to play this game. The story is practically nonexistent, the aesthetic is of a cheap mobile game rather than an Assassin's Creed game, game progress is slow and grindy, and the game itself is just a series of stat checks.

    My advice? Play something else.
    Full Review »
  2. Dec 14, 2018
    Kevés olyan nagy múlttal rendelkező játéksorozat létezik manapság, ami töretlen sikerrel hozná mindig a számokat, kisebb nagyobb buktatókkalKevés olyan nagy múlttal rendelkező játéksorozat létezik manapság, ami töretlen sikerrel hozná mindig a számokat, kisebb nagyobb buktatókkal út közben, de szinte minden évben jelentkezik egy újabb résszel, rajongótábora egyre csak nő és mindig akkor képes megújulni amikor arra a legnagyobb szükség van. Az Assassin’s Creed ilyen sorozat, igaz bevallom nálam már kifulladt a lendülete, pedig a tavalyi Origins hatalmas sikereket ért el, az idei Odyssey-ről meg szerényen csak annyit mondanak hogy minden idők legjobb Assassinja. Lényeg a lényeg, a siker adott, a francia Ubisoft jelenleg legígéretesebb sorozata, éppen ideje volt már a mobil piacra is betörni. Lássuk akkor ez mennyire jött össze a srácoknak.

    A mobil játékok egyik legfontosabb tulajdonságai, hogy kompaktnak, könnyen játszhatónak kell lenniük, tekintettel arra, hogy gyakran az embereknek csak pár percük van arra, hogy felnézzenek és gyorsban csináljanak a játékban valami villámtevékenységet. Az Ubisoftos srácok pontosan tudják ezt, azzal is tisztában voltak hogyan lehetne ezt a leglátványosabban, legélvezetesebben, legegyszerűbben megoldani, mindeközben pedig megmaradni az eredeti receptnél, hogy kilométerekről is felismerhető legyen ez bizony egy teljes értékű Assassin játék. A Rebellion tökéletesen megfelel ezeknek az igényeknek és szabályoknak, bevallom hatalmas meglepetés volt amikor a kezeim közé kaparintottam és lejátszottam az első küldetést. Mondanom sem kell, hogy a sorozat iránti közönyöm szinte azonnal beteges rajongásba torkollott. Ahogyan a művelt magyar paraszt mondaná: Áj láv disz gém!

    Az Assassin’s Creed Rebellion a spanyol inkvizíció idején játszódik, valamikor az AC II Brotherhood és a Revelations között, még maga Ezio is elérhető karakter benne. Bevallom a történettel nem igazán foglalkoztam, pedig az is van neki, de annyira vitt magával a játék, hogy egy idő után inkább túlléptem a párbeszédeken. Maga a prezentálás ultracuki leginkább a régebbi Final Fantasy játékokra jellemző nagyfejű, kistestű szereplőkkel van megjelenítve, ez is nagyban rásegít a szereplők megkedvelésében, illetve a megszokotthoz képest kevésbé brutális, még akkor is ha időnként meglepően kegyetlen kivégzési módokkal találkozhatunk benne. Stílusát tekintve az akció RPG kategóriába sorolnám, abból is a legkönnyebben megtanulható, piszkosul élvezetes fajta, nincsen semmi túlbonyolítva mégis kellően mély, el lehet veszni benne de nem rabolja el az életünket.

    Legfőbb célunk természetesen az lenne, hogy a viszonylag nagy, öt régióra bontott térképen végigmenjünk, kitolva az összes főbb küldetést. Emellett lesznek természetesen mellékküldetések is, amik három csoportra lesznek felosztva. Lesznek a zsákmányszerző (Loot Missions) küldetések, ahol legfőképpen nyersanyagokat tudunk beszerezni a későbbi fegyverek és ruhák készítéséhez. Aztán lesznek Standard (Standard Missions) küldetések ahol legfőképpen kódexeket tudunk farmolni, ezek a hősök fejlődéséhez lesznek elengedhetetlenül fontosak. Végül pedig de nem utolsó sorban ott lesznek még az Örökség küldetések (Legacy Missions) amiket teljesítve hősök DNA-jával lehetünk gazdagabbak. Ezeket gyűjtögetve tudunk unlockolni újabb szereplőket illetve a már meglévőket tudjuk előléptetni (Promote) hogy plusz egy csillaggal gazdagodva a statisztikáik növekedjenek, illetve minél több csillagos egy hős annál több speciális képességre is szert tehet majd és persze a meglévők továbblépnek egy-egy szinttel.

    Full Review »
  3. Dec 8, 2018
    Yet another pay-to-win game. Nice and cute at start, but at some moment you should spent a lot of money or your progress will stop. Very usualYet another pay-to-win game. Nice and cute at start, but at some moment you should spent a lot of money or your progress will stop. Very usual in nowadays mobile games. Full Review »