- Summary: A spatial distortion full of demons appeared in Antarctica, threatening to engulf the Earth in Shin Megami Tensei: Strange Journey. The United Nations responded by tasking a team of highly advanced specialists with piercing the anomaly and figuring out how to stop it from the source. Well,A spatial distortion full of demons appeared in Antarctica, threatening to engulf the Earth in Shin Megami Tensei: Strange Journey. The United Nations responded by tasking a team of highly advanced specialists with piercing the anomaly and figuring out how to stop it from the source. Well, get ready to don your Demonica once again in this new expanded port: Shin Megami Tensei: Strange Journey Redux. Expect new story content, additional endings, a new dungeon to explore, and more in the return of this sci-fi tinged SMT adventure.… Expand
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Shin Megami Tensei: Strange Journey Redux - Trailer
May 16, 2018Shin Megami Tensei: Strange Journey Redux is still as great and robust a game as ever, now more accessible for those not looking for something quite as demanding. Several quality-of-life additions are certainly welcome to have, and the new content sufficiently bolsters what was already in place. Whether you are new to Strange Journey or are looking for a good reason to revisit it, this release is worth checking out.
May 15, 2018With the various quality of life improvements, Shin Megami Tensei: Strange Journey Redux is simply a more playable version of an already great game. I really enjoyed it the first time around nine years ago, and replaying it today reminds of why it was the ideal game to introduce me to the Shin Megami Tensei franchise.
May 15, 2018Shin Megami Tensei: Strange Journey Redux is as long and as the title, and can be challenging to get into, due to dated UI and lots and lots of text to read. The story is interesting, if not slow, offers multiple endings, and more than 300 demons for you to collect, fuse, and fight alongside. A solid, if not slightly clunky title built for the retrogamer crowd.
May 17, 2018Atlus has always been incredible at making games that far better than their sales would have you believe, and this remake, despite not beingAtlus has always been incredible at making games that far better than their sales would have you believe, and this remake, despite not being their first of the year, is a clear and concise example of why that is. Having never played the original, but rather watching it be played online, I could instantly see where the improvements were, which is the best indication that Atlus really put their all into making this game work, and work better than ever.
The high quality music helps set the atmosphere, the fantastic voice work makes it feel as real as it can, and the setting that the Shin Megami Tensei games are known for is at work here almost better than ever. There's something special about SMT that makes it so unique that no one can quite imitate. I love every second of this game.
If you've ever enjoyed a good dungeon crawler, not playing this game is a huge missed opportunity. It's simply fantastic in a way that only Shin Megami Tensei can be, and easily earns a perfect score.… Expand
May 25, 2018I rarely bother to write reviews but I have to say I'm very happy I bought this game. Everything about SJR just works to create an addictiveI rarely bother to write reviews but I have to say I'm very happy I bought this game. Everything about SJR just works to create an addictive and enthralling experience that's greater than the sum of its parts. I also think it's better than SMT 4 which couldn't hold my interest after a certain point despite the fact that I really wanted to like it.
This is actually my first experience with a first-person dungeon crawler and I have to say the intricate dungeons here are superior to the bland tedious hallways of SMT 4. It's just so much fun to slowly reveal the layout of the various dungeons. The character are well written, the music is very atmospheric and I'm a fan of the Japanese voice acting. The side quests are interesting and have to be found within the difference dungeons rather than being lame fetch quests distributed at the bar hub like SMT 4. I also like that the story in mature and the characters are adults rather than teenagers ( as is the case with SMT 4 and specially 4A, a choice dictated my marketing considerations rather than artistic desire). This has become my favourite SMT game, even over Nocturne.… Expand
May 16, 2018SMT: Strange Journey was a fantastic game when it released stateside 8 years ago, but as the series is known for, it did not reach mass marketSMT: Strange Journey was a fantastic game when it released stateside 8 years ago, but as the series is known for, it did not reach mass market appeal.
The original game featured a steep difficulty curve, complex dungeon-crawling obstacles in its second half, and many of its plot elements remained unclear by the time of its conclusion.
Now Atlus seeks to update and improve various aspects of the game for a modern audience.
While it features a new and controversial art-style, SMT: Strange Journey Redux is still the great game fans remember.
Atlus has gone out of their way to introduce new ways to keep track of your dungeon-crawling exploits without diminishing the complex and thoughtful dungeon design that the game is known for, allowing for more casual players to keep in step with the more hardcore elements of the game.
As one of the few SMT games that does not have RNG-based demon recruiting, Strange Journey has fantastic dialogue with logical answers to the various demons' riddles, and the new Demons added to the game only add to the charm.
The addition of the new dungeon added to the game allows for players to get the extra push they might need to overcome the otherwise incredibly difficult bosses in the second half of the game, allowing for a more natural difficulty curve.
Alongside the fantastic faux-orchestral soundtrack and lavishly detailed 3D dungeons (the brothel and grocery store being personal favorites), the added voice-acting and animated cutscenes lend to a grander presentation which elevates the already fascinating story being told.
All in all this is a first-class remake, and with the tolerance for a newer more simplistic art style, this is a game you can't miss as a dungeon-crawling fan.… Expand
May 17, 2018The biggest fans of the SMT series are surely to still like this game, but it doesn't justify being played by anyone else nor is it reallyThe biggest fans of the SMT series are surely to still like this game, but it doesn't justify being played by anyone else nor is it really worthy for everyone else, as what changes are mostly tweaks that many won't even notice, give preference to the original game first if you wanna know the series, it also looks better.… Expand
May 24, 2018A first question one must ask when buying this game: is it more or less expensive than the DS version? The original is perfect as is, makingA first question one must ask when buying this game: is it more or less expensive than the DS version? The original is perfect as is, making this games was an absolute waste of resources on Atlus's part, though I'm sure it was developed by a B-team to keep the cost as low as possible and rake in as much money as possible from sales.… Expand
Jul 7, 2018I want to give "Redux" at least a one but I can't bring myself to do it. Instead, Redux is a complete roadmap on how to take one of the mostI want to give "Redux" at least a one but I can't bring myself to do it. Instead, Redux is a complete roadmap on how to take one of the most brilliant, underrated, and overachieving games in all of JRPG history and turn it into an ugly, broken, bland, just shy of unplayable slog of mediocrity.
Every single thing that made the original ORIGINAL has been twisted and warped into a mess that parodies the exact message the original writers tried to instill. I would like to have a complete discourse on why this game sucks a fat one but I can break it down in easy to swallow bullet points:
- This game is ugly: textures are flat and boring, demon designs look rough as heck, demon animations look jarring and gangly, NPCs look like something out of a dating simulator, the main characters look super generic and downright weird at times, the awful swirling 'smoke' effect brought in from SMT IV battles looks nauseating, (as does the 'shifted' camera position when attacking), backgrounds (and background objects) don't mesh well with objects in the foreground, and somehow the entire game looks blurry... as if they intended to add 3D but cancelled at the last moment. The original game looked vibrant and beautiful on the DS; what the heck happened?
- Battles move painfully slow. And all the SMT IV attack animations look crappy. Even holding down on the A button to 'fast forward' attacks, it still moves about a third as fast as the original game's auto battle. In a game that needs you to do some grinding, this is important.
- The game itself is slow AF. Walking from dungeon tile to dungeon tile is painfully slow. Checking forma is slow. Starting a battle is super slow. They added a dash function and it's STILL too slow. How do you take a game that averages 80 hrs out of a player at full speed and make it slower?
- The UI is so freaking ugly it makes me hate the game. The original had small, scrunched damage numbers and small, still shots of demons in your party. That was it. They somehow made it vastly worse.
- The game has been completely unbalanced for absolutely no reason. Overall the game is waaaaay easier. If you're new to the series, seeing enemy health bars might be nice, but actually messing with the very format of battles, items, weapons, subapps, has created a game that feels unfinished. Magic and status effects are borderline useless and physical attacks are so stupid strong (but still seem to miss about 25% of the time) that about 60% of all the demons, items, armors, apps, and weapons can be completely ignored.
- Clear, one sided balancing issues in regards to microtransactions. It's SUPER obvious they made things cost too much and give less rewards in the hopes you'll pay real money for shortcuts.
- The added character/storyline is jarring and doesn't fit in the game naturally whatsoever. Also, wtf is with the new dungeon and why? Feels like an overpriced DLC map (convoluted, time wasting, and with virtually no payout).
- Story elements have been censored. If I recall, at no point do they call sector Boots a 'red light district'. Now it's called a 'business district'... Okay, so it's wall street lawyers and brokers in meetings behind the curtains in Mithra's castle? That's just one example and I've found several in the 20 or so hours I've been playing.
- The only single thing I enjoy over the original is the Japanese voice work... but when it's playing over the most generic anime-tropish and downright cringy looking NPCs, it not only takes the seriousness out of the situation, it makes you feel like you're watching filler episodes of your favorite anime- you want to watch because you know the story is good, but it ultimately leaves you bored and ready to go back to episodes with real consequences and character development.
- Demon conversation are WAY the heck easier, which kind of takes A LOT of the nuance out of the game. There were so many different personality types and deep responses from demons- admittedly hard as it was- it makes the game feel gimped to recruit demons now.
- They took out the in game achievements. Why in the heck would they do that? Those were part of the charm of the original and in no way affected or detracted from the core gameplay loop.
Not only did they do virtually nothing when it comes to 'remaking' the game, they took almost everything that made it great and threw it in the trash. Yes, the original was hard; I can admit it took me at least three tries and quite a few hours before I saw it to the finish but that's what the game was. And it was a brilliant game. This is everything Strange Journey was not.… Expand
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